If you run the game again, assuming the chance of having a particular card drawn was weighted, i'd suggest having less failure cards drawn and more investigation cards. I had far too many towards the end of the games.
Cards were drawn from a 360 card deck, with discards from used cards and hands from killed and evicted people shuffled back in when necessary. However, failure cards that were used to defend against attacks (whether successful or not) were removed from the game entirely. (Failure cards from evicted players still got put in the discard pile.) Thus, theoretically, over the course of the game, the failure pool would dry up as discards got shuffled back in. Now, while this did happen (which made a lot of people draw Move and Weapon cards late in the game), it did not occur to quite the expected levels - there was not as much fighting as expected, and so there were too many Failure cards in the field.
MrBlarney on
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RingoHe/Hima distinct lack of substanceRegistered Userregular
edited October 2009
Or maybe allowing the Default Attack to go off while still using other cards? If everybody had been liberally punching each other all the time, the village as a whole would've had more chances to whack bodyguards. Hell, Oaklore might have died Day 3 when he ended up in the same room as the revenge/ahava group.
Or maybe allowing the Default Attack to go off while still using other cards? If everybody had been liberally punching each other all the time, the village as a whole would've had more chances to whack bodyguards. Hell, Oaklore might have died Day 3 when he ended up in the same room as the revenge/ahava group.
A lot of people decided to not take any action at all rather than just make a default attack. Often, the player would just make a movement in the movement phase and no action in the action phase. This happened a lot on Day 2 and 3, which made me think that I didn't explain the rules properly and which required me to make that reminder/clarification. From Day 4 and forward, it was less of a problem, so I think it was more of a communication failure rather than a mechanics issue.
Brawn wasn't working so well either. Oaklore was bloody well invincible with an auto defense of 2, PLUS failure cards. Houn apparently had enough to block the mighty spatula. And I tried to punch Hipple too. He lived.
Though you had enough turns with Rawkking to use your patented metal hands of doom. Whats your excuse? :P
I already know your excuse, I just wanted to be able to post a :P
My Bodyguard Ability was that I drew two cards per day, instead of one. I was sitting on a nice pile of Fail cards pretty early on.
Well in hindsight I really didn't play that well, but it was a damn entertaining game. I think everything I would've said about mechanics has already been said at this stage too.
Good show all, especially MrB.
Varcayn on
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warbanWho the Hoof do you think we are?Registered Userregular
Posts
Everything else was a Failure-1 or -2.
Cards were drawn from a 360 card deck, with discards from used cards and hands from killed and evicted people shuffled back in when necessary. However, failure cards that were used to defend against attacks (whether successful or not) were removed from the game entirely. (Failure cards from evicted players still got put in the discard pile.) Thus, theoretically, over the course of the game, the failure pool would dry up as discards got shuffled back in. Now, while this did happen (which made a lot of people draw Move and Weapon cards late in the game), it did not occur to quite the expected levels - there was not as much fighting as expected, and so there were too many Failure cards in the field.
A lot of people decided to not take any action at all rather than just make a default attack. Often, the player would just make a movement in the movement phase and no action in the action phase. This happened a lot on Day 2 and 3, which made me think that I didn't explain the rules properly and which required me to make that reminder/clarification. From Day 4 and forward, it was less of a problem, so I think it was more of a communication failure rather than a mechanics issue.
My Bodyguard Ability was that I drew two cards per day, instead of one. I was sitting on a nice pile of Fail cards pretty early on.
8-)
All Hail the Overlord 8-)
Good show all, especially MrB.
I am somewhat apologetic, In my defence though, Someone on our proboard Said your name, And It was past vote close before I could repair my error.
Plus there was the whole network with grumpy thing, But the reasioning to my error is the above.
Daius, if you play with anyone else we can no longer be friends
No other reason at all
Believe whatever you want to think then.
Pretty sure I argued against that move, and Erideath is why Ahava put a random peg on me. ;p
Thanks for the game, Mr B! I enjoyed what I played a lot, and had fun following it afterwards.
3DS FCode: 1993-7512-8991
To be fair, he and I discussed at length who we ought to kill and we both came to the conclusion that you should die