As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

Step 5: Remove [DOODLES] from microwave, mix in content of flavor packet. [NSFW]

1232426282963

Posts

  • Options
    WassermeloneWassermelone Registered User regular
    edited October 2009
    Radar6590 wrote: »
    And Cheerfulbear, as for the hands, it wasn't my main concern. The poses are inherently boring, because I was sketching designs and rough, rough height plans, which is better served in a static pose than something interesting. They're in a default relaxed-ish position. I promise you I can draw them in other ways if I want to. ;)

    Okay, but what about the hand in the WIP?

    I have to agree with Bear. The hand in the WIP as well as the hands on the design sketches ARE odd. I would dispute the that they are in a relaxed-ish position. Go to a mirror and hold your hands with the fingers straight like that... then relax your hands. The fingers will fall into a staggered curvature towards the palm like so:

    hands-relax-set-4.jpeg

    Hands are one of the hardest things to get right because there are a large amount of subtle curvatures to the palm and the way the fingers sit.

    Wassermelone on
  • Options
    Skelly BSkelly B Registered User regular
    edited October 2009
    quick apple practice

    applexk.jpg

    Skelly B on
  • Options
    WastingPenguinsWastingPenguins Registered User regular
    edited October 2009
    Tam, a real quick way to add a bit of dimensionality to your figure is to just pull the limbs in a bit. Get some of foreshortening going on, even just a smidge.

    rQuh1.jpg


    Tonight, more beaked creatures:

    bWtBY.jpg

    WastingPenguins on
  • Options
    deadlydoritodeadlydorito __BANNED USERS regular
    edited October 2009
    Radar6590 wrote: »
    And Cheerfulbear, as for the hands, it wasn't my main concern. The poses are inherently boring, because I was sketching designs and rough, rough height plans, which is better served in a static pose than something interesting. They're in a default relaxed-ish position. I promise you I can draw them in other ways if I want to. ;)

    Okay, but what about the hand in the WIP?

    I have to agree with Bear. The hand in the WIP as well as the hands on the design sketches ARE odd. I would dispute the that they are in a relaxed-ish position. Go to a mirror and hold your hands with the fingers straight like that... then relax your hands. The fingers will fall into a staggered curvature towards the palm like so:

    hands-relax-set-4.jpeg

    Hands are one of the hardest things to get right because there are a large amount of subtle curvatures to the palm and the way the fingers sit.

    hey ive always assumed my hands curve like that due to too much fappage, or is it normal?

    deadlydorito on
  • Options
    TamTam Registered User regular
    edited October 2009
    I don't think so, the fingers are slightly curved at rest, regardless of chronic fappage.

    Tam on
  • Options
    rtsrts Registered User regular
    edited October 2009
    Still trying to be like Tam

    oldman.jpg

    rts on
    skype: rtschutter
  • Options
    KochikensKochikens Registered User regular
    edited October 2009
    paintoverCityVersionOne.png
    First night of working on this, painting over/revising my city scene... Have to update the lighting and also, make it more 'bladerunnery'. Just the lighting. This is the original: http://img411.imageshack.us/img411/4402/city2.png

    I'm just sort of touching shit up, making the tube glow more sensical, doing stuff I wanted to do but couldn't because of time/renderin. But I don't even know how to make it more bladerunnery with the lighting. So, any advice, suggestions? I've only seen that movie once, sooooo. Halp.

    Kochikens on
  • Options
    Angel_of_BaconAngel_of_Bacon Moderator mod
    edited October 2009
    Honestly, I think it's pretty dang close. It's come a long way since you started it. :^:

    What I would say at this point the thing to do it just to basically tighten up how the light is being spread across the scene- tighter circles of high-intensity, letting the darks get really dark, lights really light, high contrast. Also- and I know this is texture and not lighting so much- adding some light reflection to the road and sidewalk, getting that Blade Runner "it just recently rained" feel to it could help- a pool of water here and there would also help break up some of the monotony of the repeating textures.

    Quick paintover, but most of what I did was just throwing a Curves adjustment layer on it and busting that contrast up, and playing with the colors a little bit. If you're finding it hard to get the ultimate results you want straight out of the renderer, doing a post-process pass through After Effects or PS to bump the contrast up could help a bit.
    Kochikens_paintover2.jpg

    Also now that I think of it, some fog/steam in there, coming out of street grates and such could also help sell the Blade Runner-ness of it.

    EDIT: Since I'm bored, I might as well go whole-hog with it, proper 2.35:1 theatrical aspect ratio and everything
    Kochikens_paintover3.jpg

    EDIT2: also watch Blade Runner some more.

    Angel_of_Bacon on
  • Options
    D-RobeD-Robe Registered User regular
    edited October 2009
    I like it when you do paint-overs.

    D-Robe on
    Cheese.
  • Options
    rtsrts Registered User regular
    edited October 2009
    Showoff.

    rts on
    skype: rtschutter
  • Options
    deadlydoritodeadlydorito __BANNED USERS regular
    edited October 2009
    lol emergency shower. whats up with that?

    deadlydorito on
  • Options
    desperaterobotsdesperaterobots perth, ausRegistered User regular
    edited October 2009
    I think I'd want an emergency shower after coming out of a club called Spank.

    Bacon does the best paint overs, you're like WOW THE ORIGINAL IS SO GOOD A+. And then Bacon is all 'Just one moment.' And then you're all WOW THE ORIGINAL IS COMPLETE SHIT HOW DID THEY GET IT SO WRONG?

    Like that.

    desperaterobots on
  • Options
    ManonvonSuperockManonvonSuperock Registered User regular
    edited October 2009
    fully carved, ready to print later today.

    gilgameshprint3.gif

    ManonvonSuperock on
  • Options
    Radar6590Radar6590 Registered User regular
    edited October 2009
    Radar6590 wrote: »
    And Cheerfulbear, as for the hands, it wasn't my main concern. The poses are inherently boring, because I was sketching designs and rough, rough height plans, which is better served in a static pose than something interesting. They're in a default relaxed-ish position. I promise you I can draw them in other ways if I want to. ;)

    Okay, but what about the hand in the WIP?

    I have to agree with Bear. The hand in the WIP as well as the hands on the design sketches ARE odd. I would dispute the that they are in a relaxed-ish position. Go to a mirror and hold your hands with the fingers straight like that... then relax your hands. The fingers will fall into a staggered curvature towards the palm like so:

    hands-relax-set-4.jpeg

    Hands are one of the hardest things to get right because there are a large amount of subtle curvatures to the palm and the way the fingers sit.

    True enough for the WIP, I'll have to fix that. Thanks.

    Radar6590 on
    My DeviantArt
    Loomdun wrote: »
    ...And I am being hulked enraged by multiple things right now and I will destroy you
  • Options
    BuckwolfeBuckwolfe Starts With Them, Ends With Us Registered User regular
    edited October 2009
    Trying something different I guess.

    Done while listening to Nap's music suggestions.
    GreyHair.png

    And these from the other day...
    Heads.png

    Buckwolfe on
  • Options
    Angel_of_BaconAngel_of_Bacon Moderator mod
    edited October 2009
    Bacon does the best paint overs, you're like WOW THE ORIGINAL IS SO GOOD A+. And then Bacon is all 'Just one moment.' And then you're all WOW THE ORIGINAL IS COMPLETE SHIT HOW DID THEY GET IT SO WRONG?

    Like that.

    D:D:D:

    Well now I feel like an asshole.

    Angel_of_Bacon on
  • Options
    BuckwolfeBuckwolfe Starts With Them, Ends With Us Registered User regular
    edited October 2009
    Pffft! You say that like its a bad thing.

    Buckwolfe on
  • Options
    JohnTWMJohnTWM Registered User regular
    edited October 2009
    pict0222forum.jpg
    Some shoes I did. Not done yet, still need to think of stuff to do around the sides and back. Permanent marker on canvas. The octopus is really orange.. but it came out all red with the flash I guess.

    JohnTWM on
  • Options
    desperaterobotsdesperaterobots perth, ausRegistered User regular
    edited October 2009
    Bacon does the best paint overs, you're like WOW THE ORIGINAL IS SO GOOD A+. And then Bacon is all 'Just one moment.' And then you're all WOW THE ORIGINAL IS COMPLETE SHIT HOW DID THEY GET IT SO WRONG?

    Like that.

    D:D:D:

    Well now I feel like an asshole.

    What? No! I was exaggerating. They're really helpful, not just to the person you're doing them for.

    desperaterobots on
  • Options
    D-RobeD-Robe Registered User regular
    edited October 2009
    Those shoes are awesome.
    I'll never be cool enough to wear those.

    D-Robe on
    Cheese.
  • Options
    Guy BellGuy Bell Registered User regular
    edited October 2009
    Great work!

    Guy Bell on
  • Options
    TamTam Registered User regular
    edited October 2009
    cakemikz wrote: »
    Still trying to be like Tam

    oldman.jpg

    You might want to speed up your lines.

    Tam on
  • Options
    KochikensKochikens Registered User regular
    edited October 2009
    FFF <3<3<3 I was hoping I could LURE you out into doing a paintover and was thrilled when I woke up and saw this omg. :3 That steam from the grate is such a great idea. I was going to ask if it's really alright to like, up the contrast like that, because I was worried that it would eliminate most of the grey tones. Is it okay to have mostly like, lights and darks, and to obscure things like that? Shit, I need to watch Bladerunner again. :U Can I ask why you turned the lights red that you did? Just to break it up? Is it okay to have like, all of those brights everywhere rather than focusing them in one place? I was worried that having the glow so strong made it look unprofessional/unrealistic, but I like how it looks like that hurm *TAKES NOTES, ASKS TOO MANY QUESTIONS* That little building at the bottom of the arch looks so much better like that fff.

    I think I'll do wo versions, one with awesome obscured fog and one without. I'm still sort of struggling with where the focus is gonna be. Man. Srsly. Thankyou so much <333 I LOVE WHEN YOU DO PAINTOVERS TOO. I am actually excited to do this paintover now. EXPECT AN UPDATE SOON



    Edit: me and this paintover = a cat with a fluffy toy, rolling around on the floor clinging to it happily

    Kochikens on
  • Options
    CheerfulBearCheerfulBear Registered User regular
    edited October 2009
    His beard doubles as a fluffy toy, let's be honest here.

    CheerfulBear on
  • Options
    Angel_of_BaconAngel_of_Bacon Moderator mod
    edited October 2009
    @Kochikens
    Well, Blade Runner is a very high-contrast film, so yeah it's cool- it might be a bit too much in the first version I did, but with the steam pulling back in some midtones it works.

    What you should recall when trying to replcate physical cinematography is that film and video have much, much smaller ranges of light reproduction than the human eye does- so while you may be able to walk onto a semi-dark street like that, and be able to pick out a lot of details in the darks and lots of details in the lights, a film camera will not. The darks will get real dark, and the lights will be really light. That's why doing professional cinematography is such a pain in the ass, because in order to be read on film, every light needs to be placed and moderated to a level where it will show up properly in the narrow band of light the film allows for, other wise things will be too dark or things will get blown out, and the audience won't be able to make out stuff they would have no trouble seeing if they were there on the set.

    But on the flip side, there is a significant difference between what is there on the set, and what is important for the audience to see. If you take great pains to illuminate every brick and nook and cranny, the audience doesn't care- if they're paying attention to that stuff, you've done your job wrong. If they can't see anything except what they need to get the story of the picture, that is a much more successful solution.

    In doing CG to match the look of film, you have to take into account how film will see the scene, rather than your own eyes. Put a bunch of bright lights on a dark street, you're going to get this exaggerated high-contrast effect- much more contrasty than you would ever be able to see with your own eyes in that situation. The whole style of noir filmmaking is based around making use of film's lack of light fidelity to get dramatic, high-contrast lighting not really possible in real life.

    Try watching Blade Runner again, and stop the film occasionally to try to pick apart the cinematography. What's being allowed to be blown out? What's being lost in shadow? Where are the lights placed, how are they colored and why?

    http://www.seanax.com/wp-content/uploads/2009/04/bladerunner.jpg
    http://www.johncoulthart.com/feuilleton/wp-content/uploads/2007/05/blade_runner.jpg
    http://phillyist.com/attachments/philly_jim/bladerunner12-07-07.jpg

    As for making the lights red, to be honest I was just playing around with the curves adjustment and it turned out that way and it looked cool, so I went with it. But forcing myself to think about why it's cool, I'd say it just helps unify that whole area of that building front wtih the arch, and gives a more significant color contrast with the blue/greens of the rest of the scene. Now the side effect is that with that all being very bright and very red, is that that area now becomes the most dominant thing in the picture by far, esp. in the second version where the background is obscured/blurred/lowered in contrast by the stream/depth of field. Is that what you want from the scene, I'm not sure. If you want it to be more about the blue arch, I'd push the building front area back in contrast and keep it more subdued, and pump up the arch area more in intensity and contrast, possibly by detailing out the area more with additional glowing geometry bits and with some more significant blue/white lights.

    Also, glad I could help. :D

    Angel_of_Bacon on
  • Options
    mensch-o-maticmensch-o-matic Registered User regular
    edited October 2009
    grayscale practice:
    PRACTICE.png

    mensch-o-matic on
  • Options
    TamTam Registered User regular
    edited October 2009
    Two polygon-based spirals I did in ms paint because, well, why not
    svgv4p.jpg

    Tam on
  • Options
    D-RobeD-Robe Registered User regular
    edited October 2009
    Why not? Because it's awful, tam. Just awful.

    D-Robe on
    Cheese.
  • Options
    winter_combat_knightwinter_combat_knight Registered User regular
    edited October 2009
    grayscale practice:
    PRACTICE.png

    I like the picture! You're going too dark though. Never go 100% black. It's a Dangerous habbit. Particularly for when you're trying to colourise a greyscale image.

    winter_combat_knight on
  • Options
    JohnTWMJohnTWM Registered User regular
    edited October 2009
    Midterm for my art for non art students class. I'm out of time so it's getting turned in as is, but crits welcome for future reference.
    brandontz.png

    JohnTWM on
  • Options
    mensch-o-maticmensch-o-matic Registered User regular
    edited October 2009
    thanks wck! i was about to argue that i wanted to go for a more dreamlike look with the black but now i realize that i did, in fact, use black too much and in the wrong places. will fix.

    mensch-o-matic on
  • Options
    KochikensKochikens Registered User regular
    edited October 2009
    Hnnk, AoB, I can't even articulate how helpful that is. I had no idea about that lights thing in movies and yeah, those screenshots are so like, lights and darks and what you've done and this is so helpful. Saved your posts so I can check them while I work ffff. <3 Will post again, I have till Thursday but would like to send it atleast on Wednesday/late Tuesday.

    Kochikens on
  • Options
    IrukaIruka Registered User, Moderator mod
    edited October 2009
    Tam wrote: »
    A WIP of a redesign of Iruka's costume. Something about the pose doesn't feel right.

    f9icdv.jpg

    I just want to say, I love the take on the helmet. I need to figure out how to bribe more people into drawing my avatar.

    Iruka on
  • Options
    TamTam Registered User regular
    edited October 2009
    Iruka, I'm sorry I'm late on it. I've been trying to figure out a flying pose and the rest of the costume. I've come up with knee and elbow pads, clawed gauntlets, and a backpack containing and anchoring the wings and tail.

    Tam on
  • Options
    IrukaIruka Registered User, Moderator mod
    edited October 2009
    I dont mind, it all sounds pretty awesome already.

    Iruka on
  • Options
    FlayFlay Registered User regular
    edited October 2009
    Iruka wrote: »
    I just want to say, I love the take on the helmet. I need to figure out how to bribe more people into drawing my avatar.

    I'm up for it, I need practice drawing from imagination. I won't be able to until the end of next week though - uni will be taking all my time 'till then.

    Flay on
  • Options
    KendeathwalkerKendeathwalker Registered User regular
    edited October 2009
    alright guys.. im going to spam these here and in the chat thread..

    Need some quick help.

    Please tell me how old you think these two girls look and what you think I could do to make them look more pretty. The client is being a little vague and painting young girls doesn't come easily to me


    Id appreicate if some one could quote me

    ava
    katie

    Right now my instructions are basically to make the blonde look less scandinavian (I guess make her look more like an 8-16 year old jessica simpson) and make everyone softer, happier and prettier.


    Is it my rough application uglying things up?

    Kendeathwalker on
  • Options
    rtsrts Registered User regular
    edited October 2009
    alright guys.. im going to spam these here and in the chat thread..

    Need some quick help.

    Please tell me how old you think these two girls look and what you think I could do to make them look more pretty. The client is being a little vague and painting young girls doesn't come easily to me


    Id appreicate if some one could quote me

    ava
    katie

    Right now my instructions are basically to make the blonde look less scandinavian (I guess make her look more like an 8-16 year old jessica simpson) and make everyone softer, happier and prettier.


    Is it my rough application uglying things up?

    You definitely need to clean up all of the sloppiness going on in these.

    rts on
    skype: rtschutter
  • Options
    TamTam Registered User regular
    edited October 2009
    Oh wow, yeah that blonde does look very Scandinavian indeed- not that there's anything wrong with that. If she needs to look less Scandinavian, you could probably use a little more orange in her skin, and darken the eyebrows and eyelashes. I have a feeling that a less old-timey hairstyle might benefit too.

    If they want just generally prettier, you probably want to shorten both their noses, bringing the lower portion of their faces up with it, and bring their chins out a bit more.

    Tam on
  • Options
    rtsrts Registered User regular
    edited October 2009
    Here is a quick paintover of the first girl. The mouth and chin probably still need to come up after the paintover. Is she supposed to look happy? Because that would require other changes as well.

    kenpaintover.jpg

    rts on
    skype: rtschutter
This discussion has been closed.