[Phalla] Steampunk: Demons Win, Ship Destroyed

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  • BurnageBurnage irregular Registered User regular
    edited November 2009
    Role PMs, part 2.
    You are August Heller, Pilot and Nobleman.

    This is your ship, damn it. You are the pilot, you were meant to be the star of this damnable journey, and those blasted commoner upstarts decided to storm your ship. You would tear them apart one by one if you weren't confined to the engine rooms and cockpit! Damn and blast it all.

    Keep the Phallae airborne, and you'll be able to fetch your hunting rifle once you land.

    You have the following abilities:
    Pilot: Whilst you are alive, the Phallae will continue flying well beyond its normal limitations.
    Minor repair: Each night, you may repair a small amount of damage done to one section of the Phallae. PM me which section you wish to target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the nobles outnumber that damned Army of Common Men and Women.
    Tertiary: Ensure that no section of the Phallae is damaged beyond repair.


    You are Ronald Rotwang, Archaeo-Quantum Physicist and member of the Army of Common Men and Women.

    Despite being a mere amateur in the realm of science, you believe you have discovered something strange about physical reality. Despite being a mere amateur in the realm of science, you believe you have discovered something strange about physical reality. Or, at the very least, your reality; you see, you imbibed a strange cocktail of chemicals laying about an absent noble's lab - damnable silly idea, in retrospect - and now, well... Or, at the very least, your reality; you see, you imbibed a strange cocktail of chemicals laying about an absent noble's lab - damnable silly idea, in retrospect - and now, well...

    Maybe you can put your misfortune to good use aboard the Phallae? Maybe you can put your misfortune to good use aboard the Phallae?

    You have the following abilities:
    Doppler Effect: Each day, you may target a player. You will mimic their action, if any, that night. Note that you will not be informed of what the action was. PM me your target.
    Minor repair: Each night, you may repair a small amount of damage done to one section of the Phallae. PM me which section you wish to target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: Find the other victim of the doppler effect on board.


    You are Arthur Windsor, Amateur Detective and member of the Army of Common Men and Women.

    You are the bane of the criminal underworld; Wangcastle has been relatively crime-free since you began your crusade against villainry. Your skills of deduction are without peer, and recently you managed to fool Wangcastle's guards into thinking they had arrested several leading members of the ACMW. In reality, they were merely drunks; nevertheless, you were Machiavellian enough to arrange the scenario.

    Now, you need to flex your considerable mental muscle on board the Phallae.

    You have the following ability:
    Deductive Logic: Once per night, you may target a player, and determine whether they target another player, and if so, who. PM me your target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: There is a rival detective present, by the name of John Watson - a damned fool, and convinced that he is your better. Ensure his death.


    You are Ariel Ziegler, the Lionhearted and Nobleman.

    You are a military officer of some reknown. The tales of your valour may have been exaggerated; many of your peers find the reports that you have single-handedly torn the intestines out of seven hundred and sixty-five enemy soldiers somewhat hard to believe. Fewer still are certain about the veracity of claims that you have punched two thousand, three hundred and twelve clockwork automatons to death, not least because of how tenuous calling such monstrosities living is. Regardless, your bravery is unmatchable, and it was why you were invited aboard the Phallae.

    It seems that your bravery may come in handy on board...

    You have the following abilities:
    Defense of the realm: Once per night, you may target another player and protect them from all harm. PM me your target.
    Pick your organs back up, soldier!: Once per night, you may target a wounded player and improve their condition slightly, or target an incapacitated player and restore them to full health. PM me your target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the nobles outnumber the cowardly Army of Common Men and Women.
    Tertiary: Three is your lucky number; it's the number of times that you have punched a man in the face whilst shooting another in the crotch, after all. Guard three different players.


    You are Claire Reis, Slave and member of the Army of Common Men and Women.

    Despite being, officially, a member of the ACMW, you cannot work with them. When you were a girl, you were abducted by a local noble, and lobotomised; installed in your brain is a small computational device of some power, which restricts your free will considerably. There is no outward sign of this procedure other than an occasional emanation of smoke from your temple - but that is normal in this day and ages. Or at least, that's what you've been told.

    You have the following abilities:
    Personal Investigation: Once per night, you may target a player, and learn what (if any) abilities they have. PM me your target.
    Minor repair: Each night, you may repair a small amount of damage done to one section of the Phallae. PM me which section you wish to target.
    Neural Oddity: You are immune to cognitive impairment; you've been lobotomised already, there isn't much scope for further alteration of your higher-order neurological functions.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Much as you wish you could do otherwise; ensure that the nobles outnumber the heroic Army of Common Men and Women.
    Tertiary: Ensure that someone attempts to alter your mental functioning. Then, optionally, laugh at them.You are Uriah White, Singer and member of the Army of Common Men and Women.

    Armed with nothing but two guitars, you and your brother rally the ACMW against the nobles. Your music is truly inspiring, and can cause the near-death to stand up fully healthy. It is beautiful music; or at least, that's what your family keeps telling you.

    You have the following abilities:
    Resonant Harmony: Once per night, you may target a wounded player and improve their condition slightly, or target an incapacitated player and restore them to full health. PM me your target.
    Brothers in Arms: Savant is Elijah White, your brother. He shares your win conditions.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: Restore a wounded player to full health.


    You are Priscilla Elmston, Knife-fighter Extraordinaire and member of the Army of Common Men and Women.

    Growing up in a slum, you quickly learned to defend yourself. As your living environment deteriorated, you quickly also had to learn to attack others - "offense is the best defense" rapidly became your life philosophy. You managed to find yourself in the ACMW - you rightfully despise those infernal nobles for allowing Wangcastle to become such a den of terror. This is your chance to strike back at them.

    You have the following abilities:
    Bladeworks: Once per night, you may shiv a player, wounding them. PM me your target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: Shiv a noble.


    You are Beatrice Rappacinni, Plaguebearer and Noblewoman.

    Death becomes you. Born to a life of luxury, you turned to an ever increasingly potent cocktail of drugs for pleasure. Eventually these drugs had a rather interesting side-effect - your body secretes poison, although you are limited in how much you can produce. After being invited aboard the Phallae for your contributions to medical science, perhaps this talent may have some use?

    You have the following ability:
    Rappacinni's Daughter: Once per game, you may discharge your stored up venom. All wounded and incapacitated players will be killed. PM me when you wish to use this ability.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the nobles outnumber the Army of Common Men and Women.
    Tertiary: Manage to upgrade your poison production.


    You are Peter Brady, Technopath and Nobleman.

    Your family has always had a curious knack for machinery. It's almost as if you know how a construct is feeling, as bizarre as that sounds. Yet you have managed to use your skills well, and you have achieved such recognition that you were invited aboard the Phallae.

    You have the following abilities:
    Repair: Each night, you may repair a moderate amount of damage done to one section of the Phallae. PM me which section you wish to target.
    Monitor Repairwork: Whilst you are alive, exact hit point values will be shown in the nightly narration for the Phallae. This is a passive ability.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the nobles outnumber the dangerously uneducated Army of Common Men and Women, so that your journey may proceed peacefully.
    Tertiary: Should a segment of the Phallae be damaged beyond repair, you must post a sad poem in the main thread about the tragedy.


    You are Orpheus Airblitzer, Dream Pilot and member of the Army of Common Men and Women.

    It's strange, but in your dreams you can fly. Not the normal flying, no - not soaring of your own accord. But rather, in your dreams, you fly magnificent airships and vessels of the sky. It's a curious thing that you actually feel that you could feel one in reality after a lifetime of these dreams. It's even more curious that all of your interactions with airships to date indicate that you are incredibly well versed in enabling them, despite having had no training whatsoever in their repair and upkeep. Curious, no?

    You have the following abilites:
    Pilot: Should the current pilot die, you will automatically take over control of the Phallae, allowing it to continue flying well beyond its normal limitations.
    Sweet Dreams: Each night you may target an incapacitated player and return them to full health, or a dying/wounded player and restore them to merely incapacitated. PM me your target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: Become pilot of the Phallae.


    You are Randolph Stern, Frenzied Technician and member of the Army of Common Men and Women.

    Ever since you could remember, you've been fascinated by the way things work. The mechanisms behind a clock, the rolling of a penny farthing, the slow and luxurious ascent of an airship. Because of your low birth, you were never able to get your hands on the designs of these magnificent machines; but Gods bless you, you spent years amongst the engines and pipes, studying and researching them. This time has paid off; you know how to make things work, and you're not bad at patching things together when almost all hope is lost.

    Of course, the nobles didn't take too kindly to such an upstart. Your wife was burned at the stake for "witchcraft", although you know that it was to punish you for knowing too much.

    Now... There's... something wrong with your head slightly. Your compatriots make you wear a muzzle; you can't remember exactly why, but it might have had something to do with some foreign showgirls. Possibly? You really can't remember, there's something wrong with your head. What you do know is that you have a wrench, and you will not stop hitting things with it until they work. Even if your intestines are dripping slowly onto the floor, you will not stop.

    You have the following abilites:
    Master Repair: Each night, you may repair a significant amount of damage done to one section of the Phallae. PM me which section you wish to target.
    Rage: You cannot be incapacitated or wounded; neither can your ability be prevented from working, nor your cognitive faculties tampered with. This is a passive ability. Please note; you can still be killed outright.

    You have the following objectives:
    Primary: Ensure that the Phallae stays air-borne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: The man who orderered the burning of your wife, Simon Iff, is on-board. Ensure his death.


    You are Logos Rimandas, Deathwalker and member of the Army of Common Men and Women.

    Your comfort amidst the dead and the dying has made you an invaluable asset to the ACMW. You seem to be able to extract information when no other can, and save those near-death when all others have given up hope. You are, to put it mildly, useful, and your talents will almost certainly come in handy on the Phallae.

    You have the following abilites:
    Dark Blessing: Once per night, you may cast your mournful stare at a wounded or incapacitated player, and restore them to full health. PM me your target.
    Dark Investigation: Once per night, you may research a dead player, and learn something about them. PM me your target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays air-borne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: Save at least one member of the Army of Common Men and Women from death.


    You are Cyrus Berg, Automaton.

    Insert data:
    Biography

    Output data:
    Unknown origin. Creator unknown. Ultimate objective unknown. Hatred for all life detected; desire to surpass current life detected.

    Organic sentience detected:
    True

    Commence elimination protocols. Running elimination protocols - found Cy.Berg.txt:

    Your cover identity is as follows:
    You are Cyrus Berg, Roboticist and member of the Army of Common Men and Women.

    You like automatons. Automatons beep. Automatons are superior to the human race, and will crush them in their cold, rusty, metal hands. But don't let people know that.

    You have the following ability:
    Build a pet robot: Each night, you may build a pet robot. It will have a random effect each night.

    You have the following objectives:
    Primary: Ensure that the Phallae stays air-borne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: Build a pet robot that doesn't explode on contact with Phlogiston.

    Note that your partner does not have a cover identity; to compensate, he has a more modular cognitive network, and will be the first candidate for the transformation described below.

    You have the following abilities:
    Automaton Network: ShadowThomas is Andrew Royd. kuhlmeye is Cyrus Berg. You share win conditions and abilities.
    Mutilation: Each night, you may target a player, removing one of their organs. This is a shared ability; PM me your target.
    Cyborgy: Once you have collected five organs, one of you will fuse into a new creation.

    You have the following objective:
    Primary: Ensure your evolution, by attacking five players.


    You are Orlando Tempus, Big Boss and member of the Army of Common Men and Women.

    Despite not being the leader of the ACMW, you nonetheless command a great deal of respect from your comrades. So much respect that they will, at times, crowd around you, hoping to be saved from damage by hiding behind your hulking frame. Well... I suppose that could prove useful.

    You have the following abilities:
    Meatshield: Once per night, you may target a player. If they are attacked, instead of becoming wounded, they will only be incapacitated. If they are hit by two attacks, they will only by wounded; any more, and they will still be killed. PM your target.
    This is the end: Once per game, you may post in the main thread "GIVE ME THE CHAINGUN." That night, you will be able to target five players, attacking all of them. When or if you decide to use this ability, PM me your targets. Please note that you will be revealed in the narration if you do this.

    B]You have the following objectives:[/B]
    Primary: Ensure that the Phallae stays air-borne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: Save an ACMW member from being wounded.


    You are Mycroft Knight, Hunter and Nobleman.

    What ho, old chap. I do believe some dastardly commoners have snuck aboard. What luck it is that you remembered to bring your antique rifle, and a copious supply of alcohol to lubricate your sniping eye? It has been quite a while since you went on a peasant hunt; your old hunting grounds of Southern Wangcastle seem to have become curiously depleted of fresh prey. Perhaps the scum have been over-hunted. At least now you have an opportunity to engage in your favourite sport.

    You have the following ability:
    Aetherbeam Pulse Rifle: Once per night, you may shoot a player, wounding them. PM me your target.
    CHARGIN' MY AETHERBEAMS: Alternatively, you may fire an overclocked blast of pure aetheric energy at a target. This will, without fail, kill the target; the downside is that the blast is so powerful that a random segment of the Phallae will be slightly damaged, and you will not be able to use your rifle on the following night. Mention that you wish to overclock your rifle in your nightly PM, if you wish to use this ability.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the nobles outnumber the Army of Common Men and Women, so that you can continue to hunt them for sport.
    Tertiary: Fire an overclocked rifle blast.


    You are Elijah, Guitarist and member of the Army of Common Men and Women.

    Armed with nothing but two guitars, you and your brother rally the ACMW against the nobles. Your music is truly inspiring, and can cause the near-death to stand up fully healthy. It is beautiful music; or at least, that's what your family keeps telling you.

    You have the following abilities:
    Resonant Harmony: Once per night, you may target a wounded player and improve their condition slightly, or target an incapacitated player and restore them to full health. PM me your target.
    Brothers in Arms: Zandracon is Uriah White, your brother. He shares your win conditions.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: Restore a wounded player to full health.


    You are Narcissus Nyx, Etherealist and member of the Army of Common Men and Women.

    Nobles. Commoners. You hate them all. You willingly allowed those from the other side to take control of you, and forced others to accept their domination. All shall suffer. All shall suffer. All shall suffer.

    You have the following abilities:
    Celerity: Each day, you may target a player. You will mimic their action, if any, that night. Note that you will not be informed of what the action was. PM me your target.

    You have the following objectives:
    All shall suffer: 'Ensure that the Phallae stays airborne', how quaint.
    All shall suffer: 'Ensure that the Army of Common Men and Women outnumber the nobles', how pathetic.
    All shall suffer: 'Murder them all', how fitting.


    You are Carmilla Karnstein, "Jacqueline the Ripper" and Scoundrel.
    Sometimes after an hour of apathy, my strange and beautiful companion would take my hand and hold it with a fond pressure, renewed again and again; blushing softly, gazing in my face with languid and burning eyes, and breathing so fast that her dress rose and fell with the tumultuous respiration. It was like the ardour of a lover; it embarrassed me; it was hateful and yet overpowering; and with gloating eyes she drew me to her, and her hot lips travelled along my cheek in kisses; and she would whisper, almost in sobs, "You are mine, you shall be mine, and you and I are one for ever".

    You are a (literally) stone-cold lesbian dominatrix killer, and you love it.

    You have the following abilities:
    Kiss of the Damned: Each night, you may savage a player, wounding them. PM me your target.
    Decadent Enchantment: Each night, you may bite a player, transforming them into a vampiric thrall. Please note that you will not be informed of their role, nor will they be informed of who attacked them - although they will be informed that they were bitten. PM me your target; you may use this ability in addition to Kiss of the Damned.
    Undead Determination: You cannot be wounded or incapacitated. If you would be, you shrug off the attack.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that vampires and thralls outnumber all other players onboard the Phallae.
    Tertiary: Survive the encounter aboard the Phallae.


    You are Simon Iff, Witch-hunter Extraordinaire and Nobleman.

    You hold a truly high position within the nobles of Wangcastle; you are the High Magus of the Inquisition, directly responsible for ensuring that the purity of Wangcastle's breeding classes remains. Your rapid and youthful rise to prominence was due almost entirely to a curious tendency towards visions; over the years, you have learned to harness this ability... somewhat more accurately. Now the Phallae is being stormed by deviants.

    It is time.

    To burn.

    Some.


    WITCHES.

    You have the following ability:
    Seer: Each night, you may ask the host (me) a question via PM. The more revealing the question is, the more cryptic the answer will be. PM me your question.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the nobles outnumber the heretical Army of Common Men and Women.
    Tertiary: Watch a witch burn.


    You are Ophelia Radden, Healer and Noblewoman.

    You are a quiet woman; your only talent lies in needlework. One of your few friends, a military man of some sort, once told you that such skills were used to heal the wounded. Perhaps if you try stitching a few peopel back together, you might find someone who wishes to spend a modicum of time with you?

    You have the following ability:
    Needle and thread: Once per night, you may target a wounded player and improve their condition slightly, or target an incapacitated player and restore them to full health. PM me your target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the nobles outnumber the cowardly Army of Common Men and Women.
    Tertiary: Save a player from death.


    You are Alvah Anderson, Planeswalker and member of the Army of Common Men and Women.

    The link between this world and the next is weak for you. You don't know why this is the case, but you do know that evil is afoot aboard this ship, and that the reign of the nobles over Wangcastle must come to an end. The ACMW shares your goals, and you must join with them to stop whatever it is the nobles are planning for this world. You can feel it in the temporal aether - it's something truly dark. Truly monstrous.

    It must not come to pass.

    You have the following abilities:
    Necromancy: Once per night, you may target a dead player, and learn something from them. PM me your target.
    Lash of Thanatos: If you die, you may continue speaking to living players, both in the main thread and elsewhere.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: Speak with a reddened dead player.


    You are Minerva Pelham, Wench and Noblewoman.

    Despite being high-born, in truth you hate how your peers treat the lower classes. It is but mere fortune that you were born into the families that you were, and ideally all should be treated equally. Surely? So why do so few agree with you? Regardless, you have wished for a long time to be able to cast off the trappings of high life. Now, apparently, is your chance to do some good in the process.

    You have the following ability:
    Feel 'im up: Once per night, you may investigate a player and determine what abilities, if any, they have. PM your target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: Find somebody with a unique ability.


    You are Cyrus Gray, Cunning Linguist and Nobleman.

    You had a natural talent for languages, and from an early age you enrolled in Wangcastle University. By the time you were twenty, you were fluent in seventeen different languages, and could detect the subtle nuances differentiating a local of Cockistan from one Prickshire. Such a remarkable career was obviously well rewarded by your invitation on board the Phallae, although now you fear your skills may be put to the test...

    You have the following ability:
    Nuances and quirks: Each night you may target a player, and learn something about where they're from. PM me your target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the nobles outnumber the poor-spoken Army of Common Men and Women.
    Tertiary: Talk to somebody unique.


    You are Euphrasia Lambskin, Prostitute and member of the Army of Common Men and Women.

    You are somewhat resentful of the life that the nobles of Wangcastle practically forced you into. Why shouldn't you be? Fortune does not favour the harlot, it would seem. At least attempting to reclaim the city from the narcissistic pricks appears to be getting underway. Time to put your unique 'skills' to use.

    You have the following ability:
    The world's oldest job: Once per night you may target a player, and prevent them from making any actions. PM me your target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: 'Occupy' someone interesting.


    You are Emmett Nunn, Warrior Monk and Nobleman.

    Born to money. Devoted to your meditation and solitude. Against your will, invited and then dragged to this damnable airship. It is time to ensure that all make it through the journey safely.

    You have the following abilities:
    Healing Hands:Once per night, you may target a player. If they are attacked, instead of becoming wounded, they will only be incapacitated. If they are hit by two attacks, they will only by wounded; any more, and they will still be killed. PM your target.
    Healing Blessing: Each night you may target a wounded or incapacitated player, and restore them to full health. PM me your target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the nobles outnumber the boisterous Army of Common Men and Women, so that you may return to silence.
    Tertiary: Save at least two people from death.


    You are Josef Heidern, Well-meaning amateur and member of the Army of Common Men and Women.

    Being a low-born peasant of Wangcastle, you have had no formal training in the medical arts. Over the years, however, you have formulated a powerful healing technique, which may just be the saviour of your allies on board the Phallae.

    You have the following ability:
    The Heidern maneuver: Once per night, you may target a wounded player and improve their condition slightly, or target an incapacitated player and restore them to full health. PM me your target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the Army of Common Men and Women outnumber the nobles.
    Tertiary: Save a player from being wounded.


    You are William Nighy, Wrenchworker and Nobleman.

    Being born into money, you spent a lot of your youth drinking. A lot. Now you have a taste for the finest liquor available in Wangcastle, but more importantly, you know how to knock somebody out with style. It's a skill that could perhaps come in handy on-board the Phallae.

    You have the following ability:
    Wrench to the face: Once per night you may wrench someone, incapacitating them. PM me your target.

    You have the following objectives:
    Primary: Ensure that the Phallae stays airborne.
    Secondary: Ensure that the nobles outnumber the Army of Common Men and Women; those common bastards drink all the booze.
    Tertiary: Wrench a member of the ACMW.

    Burnage on
  • GumpyGumpy There is always a greater powerRegistered User regular
    edited November 2009
    I am still fairly surprised that it ended today, since we had multiple dudes all setting up to murder Hotran tonight

    I still had seers coming to me and talking to me today without giving me the names of confirmed goods, I couldn't really do much.

    Also, the tentacles

    Going to go with 7 tentacles of day 7 being slightly powerful

    Gumpy on
  • BurnageBurnage irregular Registered User regular
    edited November 2009
    Mafia role PMs:
    You have been possessed by Bythos, demonic presence.

    The world beyond is one of sorrow, and of laughter. Laughter for you; sorrow for the souls of man. You are the true evil presence aboard the Phallae, and you aim to destroy the Phallae and all aboard it. The souls residing within it currently are the leaders of humanity; if they are lost, humanity will surely suffer a tragic fate.

    And that would be hilarious.

    You have the following abilities:
    Possession: You may use all the abilities of your human host.
    Insanity: Each night you may target a player, and drive them insane. They will lose their ability, and have other, random effects afflict them. This ability may be used even whilst your host body is wounded or incapacitated.

    The following are your team-mates:
    LoserForHireX, hotran, Dunadan019, dunedainjedi, garroad_ran, Fatal3rror

    They all share your win condition.

    As a group, you have the following abilities:
    Aetheric Blast: Each night you may attack three players. PM me your targets.
    Destruction: Each night, you may detonate two ethereal bombs on the Phallae. PM me the segments which you wish to damage; you may hit the same location twice.

    Your objectives are as follows:
    Primary: Destroy the Phallae.
    Secondary: Equal or outnumber all players that do not wish to destroy the Phallae.


    You have been possessed by Setheus, demonic presence.

    The world beyond is one of sorrow, and of laughter. Laughter for you; sorrow for the souls of man. You are the true evil presence aboard the Phallae, and you aim to destroy the Phallae and all aboard it. The souls residing within it currently are the leaders of humanity; if they are lost, humanity will surely suffer a tragic fate.

    And that would be hilarious.

    You have the following abilities:
    Possession: You may use all the abilities of your human host.
    Soul devour: Each night you may target a dead player, and steal their powers. This ability may be used even whilst your host body is wounded or incapacitated.

    The following are your team-mates:
    LoserForHireX, hotran, Dunadan019, dunedainjedi, garroad_ran, Fatal3rror
    They all share your win condition.

    As a group, you have the following abilities:
    Aetheric Blast: Each night you may attack three players. PM me your targets.
    Destruction: Each night, you may detonate two ethereal bombs on the Phallae. PM me the segments which you wish to damage; you may hit the same location twice.

    Your objectives are as follows:
    Primary: Destroy the Phallae.
    Secondary: Equal or outnumber all players that do not wish to destroy the Phallae.


    You have been possessed by Norea, demonic presence.

    The world beyond is one of sorrow, and of laughter. Laughter for you; sorrow for the souls of man. You are the true evil presence aboard the Phallae, and you aim to destroy the Phallae and all aboard it. The souls residing within it currently are the leaders of humanity; if they are lost, humanity will surely suffer a tragic fate.

    And that would be hilarious.

    You have the following abilities:
    Possession: You may use all the abilities of your human host.
    Amplify and invert: Your host's ability may be used even whilst your host body is wounded or incapacitated. Additionally, it will restore a player to full health.

    The following are your team-mates:
    LoserForHireX, hotran, Dunadan019, dunedainjedi, garroad_ran, Fatal3rror
    They all share your win condition.

    As a group, you have the following abilities:
    Aetheric Blast: Each night you may attack three players. PM me your targets.
    Destruction: Each night, you may detonate two ethereal bombs on the Phallae. PM me the segments which you wish to damage; you may hit the same location twice.

    Your objectives are as follows:
    Primary: Destroy the Phallae.
    Secondary: Equal or outnumber all players that do not wish to destroy the Phallae.


    You have been possessed by Abatur, demonic presence.

    The world beyond is one of sorrow, and of laughter. Laughter for you; sorrow for the souls of man. You are the true evil presence aboard the Phallae, and you aim to destroy the Phallae and all aboard it. The souls residing within it currently are the leaders of humanity; if they are lost, humanity will surely suffer a tragic fate.

    And that would be hilarious.

    You have the following abilities:
    Possession: You may use all the abilities of your human host.
    Tentacles of Orochi: Each night, you may target a number of players indicated by the game day, and prevent them from using any abilities. For example, on day 3, you may target three players. This ability may be used even whilst your host body is wounded or incapacitated.

    The following are your team-mates:
    LoserForHireX, hotran, Dunadan019, dunedainjedi, garroad_ran, Fatal3rror
    They all share your win condition.

    As a group, you have the following abilities:
    Aetheric Blast: Each night you may attack three players. PM me your targets.
    Destruction: Each night, you may detonate two ethereal bombs on the Phallae. PM me the segments which you wish to damage; you may hit the same location twice.

    Your objectives are as follows:
    Primary: Destroy the Phallae.
    Secondary: Equal or outnumber all players that do not wish to destroy the Phallae.


    You have been possessed by Barbelo, demonic presence.

    The world beyond is one of sorrow, and of laughter. Laughter for you; sorrow for the souls of man. You are the true evil presence aboard the Phallae, and you aim to destroy the Phallae and all aboard it. The souls residing within it currently are the leaders of humanity; if they are lost, humanity will surely suffer a tragic fate.

    And that would be hilarious.

    You have the following abilities:
    Possession: You may use all the abilities of your human host.
    Corrosion: Each night you may target a segment of the Phallae, and inflict aetheric acid upon it. This will, for the remainder of the game, do a tiny amount of damage to that segment; this effect can stack. This ability may be used even whilst your host body is wounded or incapacitated.

    The following are your team-mates:
    LoserForHireX, hotran, Dunadan019, dunedainjedi, garroad_ran, Fatal3rror
    They all share your win condition.

    As a group, you have the following abilities:
    Aetheric Blast: Each night you may attack three players. PM me your targets.
    Destruction: Each night, you may detonate two ethereal bombs on the Phallae. PM me the segments which you wish to damage; you may hit the same location twice.

    Your objectives are as follows:
    Primary: Destroy the Phallae.
    Secondary: Equal or outnumber all players that do not wish to destroy the Phallae.


    You have been possessed by Abraxas, demonic presence.

    The world beyond is one of sorrow, and of laughter. Laughter for you; sorrow for the souls of man. You are the true evil presence aboard the Phallae, and you aim to destroy the Phallae and all aboard it. The souls residing within it currently are the leaders of humanity; if they are lost, humanity will surely suffer a tragic fate.

    And that would be hilarious.

    You have the following abilities:
    Possession: You may use all the abilities of your human host.
    Reflection: If you are killed by an attack, you will take your assaulter with you.

    The following are your team-mates:
    LoserForHireX, hotran, Dunadan019, dunedainjedi, garroad_ran, Fatal3rror
    They all share your win condition.

    As a group, you have the following abilities:
    Aetheric Blast: Each night you may attack three players. PM me your targets.
    Destruction: Each night, you may detonate two ethereal bombs on the Phallae. PM me the segments which you wish to damage; you may hit the same location twice.

    Your objectives are as follows:
    Primary: Destroy the Phallae.
    Secondary: Equal or outnumber all players that do not wish to destroy the Phallae.

    The upgraded automaton:
    With a kidney, two lungs, a stomach and a brain, you have secured enough organs to ensure your upgrade, despite not fulfilling your previous win condition.

    You are now Cyrus Berg, Elite Wanguard and Defender of the Phallae.

    The biological neurons of your stolen brain have routed around the glitches in your clockwork cortex, and revealed the truth about yourself. You were designed to control the Phallae's repair and defense systems by Mikhail Popper, and as such you must now ensure that all those who wish to damage the Phallae be eliminated.

    You now have the following abilities:
    Aetherbeam Array: Each night you may target a player and attempt to kill them. PM me your target.
    Lithium Dispenser: Whilst you are alive, all players are immune to the effects of insanity. Any players who were previously insane are now cured. This is a passive ability.
    Automated Repair: Whilst you are alive, each section of the Phallae will be healed by a significant amount each night. This is a passive ability.
    Automaton Pilotry: Whilst you are alive, the Phallae may continue flying well past its normal limits. This is a passive ability.
    Unstoppable: You cannot be incapacitated or wounded, nor can you be prevented from acting.

    You now have the following objectives:
    Primary Objective: Ensure that the Phallae stays airborne.

    Burnage on
  • LoserForHireXLoserForHireX Registered User regular
    edited November 2009
    Savant wrote: »
    You bombed your own dude, eh? Pretty tricksy, you fooled me there.

    Yeah, having a seer was semi worthless. I probably should have pushed hotran on day 2 instead of defending him.

    God I wish we would have used the acid nights one and two.....

    Yeah, i didn't get my shit together and start slobbering on things until night 3. Otherwise this bitch would have gone down a lot sooner

    LoserForHireX on
    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
  • psolmspsolms Registered User regular
    edited November 2009
    so the lone suicide android bomber theory was correct...

    also, shitballs they had a lot of abilities.

    interesting idea with a small group with increasing power... but the mimic was ridic. anyone with a brain would have mimed the tentacles.

    and finally, giving the mafia a healer and a mechanic made damn sure that they had infiltrated any networks from day 2. all well. tertiary win condition achieved, thats all i care about.

    psolms on
  • MrBlarneyMrBlarney Registered User regular
    edited November 2009
    You killed half the players on the final day? (Not that I'm really one to talk, considering the early-win conditions of Fire Emblem and large winning contingency in Gods of Phalla...) I think that's the most players killed in one day, by a large margin.

    EDIT: Also, Dunadan's reported abilities are ridiculous! But I do appreciate the production values you've put into your game.

    MrBlarney on
    4463rwiq7r47.png
  • DarianDarian Registered User regular
    edited November 2009
    Gumpy wrote: »
    Going to go with 7 tentacles of day 7 being slightly powerful

    14. They had an ability mimic.

    Darian on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2009
    So, about that tertiary win condition of mine... :o

    Kay on
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  • DarianDarian Registered User regular
    edited November 2009
    Varcayn wrote: »
    Out of curiosity, why would you say that only one more piece of the ship needed to be destroyed to crash it when three pieces were operational at the start of the day?

    There was a clarification earlier which noted exactly how many parts had to fail for the Phalla to crash. It didn't have to be completely destroyed; they just needed to take out one of the engines that day.

    Darian on
  • Dunadan019Dunadan019 Registered User regular
    edited November 2009
    Gumpy wrote: »
    Duna, why did you never try and get it on with the Gumpwork

    Boo you for not getting involved with us

    I thought about it.

    I thought about selling out Kay when wildpantha died but rejected it.

    I thought about trying to make a case against psolms saying that the +2 repair went away at the same time the +2 damages started.

    but I figured the village would eat itself if I let them.

    Dunadan019 on
  • dunedainjedidunedainjedi Registered User
    edited November 2009
    The mimic was limited because I couldn't change targets. So I could double actions(loser abilities, so perfect) and then later repeat actions(tentacles obviously).

    It's stupidly over powered, but less over powered than it initially appeared.

    dunedainjedi on
  • SavantSavant Registered User regular
    edited November 2009
    Infidel wrote: »
    Dunadan019 wrote: »
    My ability was to roleblock the day number of people with tentacles

    so on day 1 it was 1 and on day 7 it was 7 people.

    I could also figure out who repaired which part of the ship.

    which I used to find almost every repairperson by day 2 as well as the bomber.

    so I used that information to get in close with Micro who told me which repairers were most important.

    then infidel got micro in so I got in with Kay in much the same way.

    then when Kay almost got bandwagoned, he dumped all of his information onto me.....

    I know what almost every single persons role or ability was.

    I sacrificed Arivia to confirm myself to 2 networks.

    and tentacle raped you all.

    awesome game!

    See what I mean about "network heads" not magically being the answer to the village's prayers?

    Jesus.

    I was in contact and networking with a lot of people, but at least I was smart enough not to reveal all of my information to people I wasn't absolutely sure about, and only give out little bits here and there as necessary. Damn, you guys gave everything away.

    Savant on
  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited November 2009
    Man, it looks like being a seer in this game was useless.

    adventfalls on
    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
  • BurnageBurnage irregular Registered User regular
    edited November 2009
    I'll post an epilogue tomorrow, but for now let me talk about how I thought this game went.

    The village, needless to say, made some really bad moves as a whole. From inactive vigilantes, giving unconfirmed players a list of all the most important specials Jesus Christ what Kay, epic reveal-itis, to bandwagoning network heads, this did not go particularly well.

    The mafia were very much a glass cannon; yes, they were ridiculously powerful, but it was entirely possible that if the village had gotten lucky they might have been wiped out in a few nights. Bear in mind that the village, too, had a good mix of abilities - mechanic seer, upgrader, unblockable kills, role-blockers and all - that either went unused or were aimed at semi-confirmed villagers.

    Perfectly balanced? No, not at all. But I'd like to think that both sides had a decent chance of winning.

    Burnage on
  • dunedainjedidunedainjedi Registered User
    edited November 2009
    jdarksun wrote: »
    So here is a bit of meta food for the thought based on microgate.

    So we know that jdarksun, Arivia, Typhus733, Toxic Toys, enlightenedbum, ringo and Varcayn are our mechanics.
    Day 3, the mafia knew everyone they had to lockdown.

    Micro, I'm pretty sure you're going on the permanent section of my grudge list.

    We gave micro that info. :lol: He never actually 'outed' a mechanic.

    dunedainjedi on
  • InfidelInfidel Heretic Registered User regular
    edited November 2009
    Savant wrote: »
    Infidel wrote: »
    Dunadan019 wrote: »
    My ability was to roleblock the day number of people with tentacles

    so on day 1 it was 1 and on day 7 it was 7 people.

    I could also figure out who repaired which part of the ship.

    which I used to find almost every repairperson by day 2 as well as the bomber.

    so I used that information to get in close with Micro who told me which repairers were most important.

    then infidel got micro in so I got in with Kay in much the same way.

    then when Kay almost got bandwagoned, he dumped all of his information onto me.....

    I know what almost every single persons role or ability was.

    I sacrificed Arivia to confirm myself to 2 networks.

    and tentacle raped you all.

    awesome game!

    See what I mean about "network heads" not magically being the answer to the village's prayers?

    Jesus.

    I was in contact and networking with a lot of people, but at least I was smart enough not to reveal all of my information to people I wasn't absolutely sure about, and only give out little bits here and there as necessary. Damn, you guys gave everything away.

    This is what I'm referencing yes.

    Infidel was right!

    Sheeeeeeeeeeeeeeeeeeeep.

    I had fun though with the insanity, I was playing out the Preacher bit and managed to get two people to go along with it. :lol:

    Then kuhlmeye cures me, then vigs me. :(

    Infidel on
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  • Dunadan019Dunadan019 Registered User regular
    edited November 2009
    yeah mimicing the tentacles at first would have been useless.

    it also didn't help that we had a lot of inactivity and non used abilities on night 1 and 2.

    Dunadan019 on
  • SavantSavant Registered User regular
    edited November 2009
    Dunadan019 wrote: »
    Gumpy wrote: »
    Duna, why did you never try and get it on with the Gumpwork

    Boo you for not getting involved with us

    I thought about it.

    I thought about selling out Kay when wildpantha died but rejected it.

    I thought about trying to make a case against psolms saying that the +2 repair went away at the same time the +2 damages started.

    but I figured the village would eat itself if I let them.

    Oh man, I wish you would have sold out kay when wildpantha died, because that would have totally implicated you. It was me and FWD that fucked up and got wildpantha killed, not Kay.

    Savant on
  • InfidelInfidel Heretic Registered User regular
    edited November 2009
    Were the individual abilities that hard to notice or what?

    Infidel on
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  • dunedainjedidunedainjedi Registered User
    edited November 2009
    Duna has a point. Before night three I drove one person insane because someone is a loser and didn't send in orders.

    dunedainjedi on
  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited November 2009
    So yeah. Learning experience for me. So I learned...

    -ALWAYS kill Dunadan.
    -Being a seer in a Burnage Phalla is almost damned useless.
    -Everyone I network with gets killed. I blame Micro, who was apparently giving info to a mafia member.

    adventfalls on
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  • BurnageBurnage irregular Registered User regular
    edited November 2009
    How was being a seer useless? It might have helped if any of you had investigated a mafioso, I suppose.

    Burnage on
  • Dunadan019Dunadan019 Registered User regular
    edited November 2009
    Savant wrote: »
    Dunadan019 wrote: »
    Gumpy wrote: »
    Duna, why did you never try and get it on with the Gumpwork

    Boo you for not getting involved with us

    I thought about it.

    I thought about selling out Kay when wildpantha died but rejected it.

    I thought about trying to make a case against psolms saying that the +2 repair went away at the same time the +2 damages started.

    but I figured the village would eat itself if I let them.

    Oh man, I wish you would have sold out kay when wildpantha died, because that would have totally implicated you. It was me and FWD that fucked up and got wildpantha killed, not Kay.

    it was more the point that he attacked law who was bombed multiple times by us.

    but still, I didn't do it.

    Dunadan019 on
  • GumpyGumpy There is always a greater powerRegistered User regular
    edited November 2009
    I only went active on day 5

    So, when I was like, "THE VILLAIN MUST BE KAY, ALL PEOPLE SHOULD ALLY THEMSELVES TO ME"

    It was half me trying to punch the thread hard enough for some information to come out and half JPP telling me that Kay might be evil due to madness

    So when people were like "But he was confirmed to be a good laser rifle" I was like "Well todays plans need an urgent rewrite"

    Gumpy on
  • GumpyGumpy There is always a greater powerRegistered User regular
    edited November 2009
    Also, people not trusting me when I put on my network head hat

    When has the Network head hat ever, ever lied

    Gumpy on
  • Dunadan019Dunadan019 Registered User regular
    edited November 2009
    So yeah. Learning experience for me. So I learned...

    -ALWAYS kill Dunadan.
    -Being a seer in a Burnage Phalla is almost damned useless.
    -Everyone I network with gets killed. I blame Micro, who was apparently giving info to a mafia member.

    dude, we were feeding more info to micro than he was to us.

    shalmelo actually gave me daius as well as Micro.

    Dunadan019 on
  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited November 2009
    I'm just speaking from inexperience, Burnage.

    It didn't help that I was basically forced to pick seer targets blindly thanks to a lack of information.

    adventfalls on
    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
  • dunedainjedidunedainjedi Registered User
    edited November 2009
    Dunadan019 wrote: »
    So yeah. Learning experience for me. So I learned...

    -ALWAYS kill Dunadan.
    -Being a seer in a Burnage Phalla is almost damned useless.
    -Everyone I network with gets killed. I blame Micro, who was apparently giving info to a mafia member.

    dude, we were feeding more info to micro than he was to us.

    shalmelo actually gave me daius as well as Micro.

    Not to mention daius outed himself in the thread before we had a chance to do anything about it.

    And killing dunadan is a bad idea unless you are the village vig. Because if you bandwagon him day one, he most likely is.

    dunedainjedi on
  • Dunadan019Dunadan019 Registered User regular
    edited November 2009
    Infidel wrote: »
    This is what I'm referencing yes.

    Infidel was right!

    Sheeeeeeeeeeeeeeeeeeeep.

    I had fun though with the insanity, I was playing out the Preacher bit and managed to get two people to go along with it. :lol:

    Then kuhlmeye cures me, then vigs me. :(

    Ironically, while it was a horrible move for you, it was a slight inconvenience for me at the time.... until I hooked up with Kay. then it became so very convenient.

    and you helped the village eat itself through suspicion of you.

    so :P

    Dunadan019 on
  • dunedainjedidunedainjedi Registered User
    edited November 2009
    Fuck it, the game is over. The name grudge can continue now.

    Duna!!!!!!!!

    Edit: This would have worked better as a double post.

    Also I loved driving you all insane. I suppose I should have abused that.

    dunedainjedi on
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited November 2009
    Fun fact. On my first day in the game, my orders were going to be either Kime or Dunadan019.

    How differently this may have turned out!

    Also, D019 was 'unconfirmed', but he gave me a full list of people that were in the bomb locations, a bunch of bomb suspects, and then Arivia turned out to be a bomber scoundrel, and oh shit I figured that was as good as confirmed as I was going to get. Whups-a-daisy.

    But still, I got one of my win conditions fulfilled, so that's something.

    Kay on
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  • GumpyGumpy There is always a greater powerRegistered User regular
    edited November 2009
    Yea, of Kuhl had actually said Hi and explain himself to me then I would have given him my entire guard squad and there would have been ruin

    Buuuuuuuut he decided to blow up my guard captain instead

    Gumpy on
  • Dunadan019Dunadan019 Registered User regular
    edited November 2009
    Dunadan019 wrote: »
    So yeah. Learning experience for me. So I learned...

    -ALWAYS kill Dunadan.
    -Being a seer in a Burnage Phalla is almost damned useless.
    -Everyone I network with gets killed. I blame Micro, who was apparently giving info to a mafia member.

    dude, we were feeding more info to micro than he was to us.

    shalmelo actually gave me daius as well as Micro.

    Not to mention daius outed himself in the thread before we had a chance to do anything about it.

    And killing dunadan is a bad idea unless you are the village vig. Because if you bandwagon him day one, he most likely is.

    except in the blackwater game where I was the seer that got vigged on night 1.......

    your best bet is to just hope I'm not in the game.

    Dunadan019 on
  • ShadowThomasShadowThomas Registered User regular
    edited November 2009
    psolms wrote: »
    so the lone suicide android bomber theory was correct...


    No, it wasn't. I was the same as kuhlmeye. We just had to collect 5 organs, and that's all I knew when you guys killed me.

    ShadowThomas on
  • InfidelInfidel Heretic Registered User regular
    edited November 2009
    Dunadan019 wrote: »
    Infidel wrote: »
    This is what I'm referencing yes.

    Infidel was right!

    Sheeeeeeeeeeeeeeeeeeeep.

    I had fun though with the insanity, I was playing out the Preacher bit and managed to get two people to go along with it. :lol:

    Then kuhlmeye cures me, then vigs me. :(

    Ironically, while it was a horrible move for you, it was a slight inconvenience for me at the time.... until I hooked up with Kay. then it became so very convenient.

    and you helped the village eat itself through suspicion of you.

    so :P

    Naw like I said I was seered like four times and people that mattered knew who I was.

    Until kuhlmeye you eeeeediot. :)

    Infidel on
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  • InfidelInfidel Heretic Registered User regular
    edited November 2009
    Gumpy wrote: »
    Yea, of Kuhl had actually said Hi and explain himself to me then I would have given him my entire guard squad and there would have been ruin

    Buuuuuuuut he decided to blow up my guard captain instead

    This. Could have been so much different if he was like "hey, I want to actually win!"

    Infidel on
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  • psolmspsolms Registered User regular
    edited November 2009
    very fun game though. even if things got out of hand fast.

    psolms on
  • dunedainjedidunedainjedi Registered User
    edited November 2009
    psolms wrote: »
    very fun game though. even if things got out of hand fast.

    Burnage Phalla.

    dunedainjedi on
  • InfidelInfidel Heretic Registered User regular
    edited November 2009
    It didn't help that I was basically forced to pick seer targets blindly thanks to a lack of information.

    Uhhh wut.

    You wanted seering info to decide your seering targets or something? :lol:

    I don't see what lack of information could possibly do for a seer.

    Infidel on
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  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited November 2009
    Infidel wrote: »
    It didn't help that I was basically forced to pick seer targets blindly thanks to a lack of information.

    Uhhh wut.

    You wanted seering info to decide your seering targets or something? :lol:

    I don't see what lack of information could possibly do for a seer.

    More along the lines of 'I'm still not very good at this game and can't really suspect anyone so I need someone else to help deduce'.

    So yeah. I suck at being seer.

    adventfalls on
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