As far as I remember, none of the mafia got seered at all.
FreeAgent - the mechanics seer - used his ability as a standard seering for the majority of the game, and I gave him Kuhlmeye's name when he asked for "an automaton". The sole exception was when he asked how many enemies of the Nobles were on board on night one, to which I replied "at least 20".
Yes. If Typhus had used his "observe the ship" ability on a section that got bombed, he would have seen the mafia member who'd sent in the order, as well.
Damn, I really just got day 2'd for being an effective player in Dissidia, and not because Micro directly quoted me in one of his posts? I figured with me accidentally posting directly afterwards my somewhat distinctive writing style would have tipped off a perceptive mafioso.
Yeah, it was great when the one guy alive who could confirm my ability (target seer) was the guy who could tentacle rape me and keep me from ever using it again. Sigh.
Thanks for running this, Burnage. I've got all these delicious scars, as per usual...
I guess I was actually a healer, and just REALLY unlucky with my targets. Pretty much made me ineffective though since I didn't want to risk hurting a good.
This was also my first time coming in as a reserve. It is more difficult then I thought. I can't imagine coming in later then day 2.
Yeah, it was kinda hard. And I had big issues with keeping my gloating down. Gloating, my biggest weakness.
However, it was delightful to eat the souls of the dead. Just a shame I didn't get to steal that aethergun (after consuming the soul of a thief).
I'll totally join the next burnage phalla that appears, it was delightful.
Epilogue
When the remains of the Phallae were found - several months later, as it happened - the investigators assigned to the case were rather surprised at the number of tentacles they found within.
Perhaps some species of squid had taken refuge here in the time between the crash and recovery of the ship?
Regardless, the matter was never fully resolved, and the truth of what happened aboard the Phallae became a matter of much speculation. Some claimed the ship was cursed, some claimed that the automatons - from an unknown maker, serving an unknown purpose - had returned to claim their vengeance. Some muttered darkly about the animal spirits disapproving of such technology.
And the mad, trapped in their cells, ranted about demons wanting to subvert the course of human history.
But that would be an insane belief to hold.
The Victorious: Arivia
Dunadan019
dunedainjedi
Garroad_ran
hotran
LoserForHireX
Tiphareth
Those who found peace in death (those who completed their tertiary objective): jdarksun
TehSloth
Toxic Toys
Kime
samurai6966
3clipse
JustPlainPavek
Rawkking Goodguy
Speed Racer
FunkyWaltDogg
Shalmelo
Zandracon
Psolms
Varcayn
Kay
Savant
FreeAgent
Gnersh
Dogbone33
Delmain
All other players completed none of their objectives.
Just as a point of interest, these are the lists of abilities that each faction had;
Village:
1 x Kill every other night
3 x Wound
Once per game, attack five players
2 x Incapacitate
2 x Kill a wounded/incapacitated player
Kill all wounded or incapacitated players, once per game
5 x Unable to be wounded/incapacitated
2 x Guard
2 x Semi-guard
2 x Role blocker
Insanity Cure
Insane immune
2 x See HP of the ship
Observe who bombed/repaired each section of the ship
2 +4 repairs
3 +2 repair
6 +1 repair
3 x Passively increase the number of sections the mafia needed to destroy
2 x Target seer
2 x Ability seer
3 x Investigate dead players
Mechanics seer
Background seer
4 x Fully heal a player
8 x Semi-heal a player
Heal all wounded or incapacitated players, once per game
Upgrade a player's abilities
Mimic a player's actions
Still able to talk post-death
Neutrals:
Wound
Copy abilities
The mafia, including Vlad;
3 x attacks
2 x bombs
1 x lone wolf bomber
Upgrade
Permanent -1 damage to ship
Background seer
Reflection kill
+2 to ship
Monitor repairwork
Role-block day number of players
Mimic a player's actions
Insanity
Heal a player
Incapacitate
Steal a dead player's ability
Burnage on
0
Options
AriviaI Like A ChallengeEarth-1Registered Userregular
Those who found peace in death (those who completed their tertiary objective):
Rawkking Goodguy
Wait, really? Who was the "interesting person" I "investigated"?
I'm assuming it wasn't B:L since he was doomed to die from the start. Wondering what made Simonwolf "interesting" aside from apparently being another death seer.
Ethereal tentacles wrapped around you, preventing you from making any actions - although you managed to use one before they started to hold on too tight, nonetheless.
Ethereal tentacles wrapped around you, preventing you from making any actions - although you managed to use one before they started to hold on too tight, nonetheless.
Good point! This happened at the same time as Kuhlmeye curing everyone, so I forgot about it.
Posts
FreeAgent - the mechanics seer - used his ability as a standard seering for the majority of the game, and I gave him Kuhlmeye's name when he asked for "an automaton". The sole exception was when he asked how many enemies of the Nobles were on board on night one, to which I replied "at least 20".
I wasn't that suspicious honest guys!
Thanks for running the game Burnage. It was... interesting.
Thanks for running this, Burnage. I've got all these delicious scars, as per usual...
Glad I wasn't an absolutely terrible vlad.
Yeah, it was kinda hard. And I had big issues with keeping my gloating down. Gloating, my biggest weakness.
However, it was delightful to eat the souls of the dead. Just a shame I didn't get to steal that aethergun (after consuming the soul of a thief).
I'll totally join the next burnage phalla that appears, it was delightful.
When the remains of the Phallae were found - several months later, as it happened - the investigators assigned to the case were rather surprised at the number of tentacles they found within.
Perhaps some species of squid had taken refuge here in the time between the crash and recovery of the ship?
Regardless, the matter was never fully resolved, and the truth of what happened aboard the Phallae became a matter of much speculation. Some claimed the ship was cursed, some claimed that the automatons - from an unknown maker, serving an unknown purpose - had returned to claim their vengeance. Some muttered darkly about the animal spirits disapproving of such technology.
And the mad, trapped in their cells, ranted about demons wanting to subvert the course of human history.
But that would be an insane belief to hold.
The Victorious:
Arivia
Dunadan019
dunedainjedi
Garroad_ran
hotran
LoserForHireX
Tiphareth
Those who found peace in death (those who completed their tertiary objective):
jdarksun
TehSloth
Toxic Toys
Kime
samurai6966
3clipse
JustPlainPavek
Rawkking Goodguy
Speed Racer
FunkyWaltDogg
Shalmelo
Zandracon
Psolms
Varcayn
Kay
Savant
FreeAgent
Gnersh
Dogbone33
Delmain
All other players completed none of their objectives.
Just as a point of interest, these are the lists of abilities that each faction had;
Village:
3 x Wound
Once per game, attack five players
2 x Incapacitate
2 x Kill a wounded/incapacitated player
Kill all wounded or incapacitated players, once per game
5 x Unable to be wounded/incapacitated
2 x Guard
2 x Semi-guard
2 x Role blocker
Insanity Cure
Insane immune
2 x See HP of the ship
Observe who bombed/repaired each section of the ship
2 +4 repairs
3 +2 repair
6 +1 repair
3 x Passively increase the number of sections the mafia needed to destroy
2 x Target seer
2 x Ability seer
3 x Investigate dead players
Mechanics seer
Background seer
4 x Fully heal a player
8 x Semi-heal a player
Heal all wounded or incapacitated players, once per game
Upgrade a player's abilities
Mimic a player's actions
Still able to talk post-death
Neutrals:
Copy abilities
The mafia, including Vlad;
2 x bombs
1 x lone wolf bomber
Upgrade
Permanent -1 damage to ship
Background seer
Reflection kill
+2 to ship
Monitor repairwork
Role-block day number of players
Mimic a player's actions
Insanity
Heal a player
Incapacitate
Steal a dead player's ability
This is the explanation I gave Freeagent.
There was the possibility I was just bullshitting but turns out it was true!
the fucking bombers gave ME that information.
Holy shit duna, you're a dead man.
Wait, really? Who was the "interesting person" I "investigated"?
I'm assuming it wasn't B:L since he was doomed to die from the start. Wondering what made Simonwolf "interesting" aside from apparently being another death seer.
Mwuahahahhhahh
get in line.
It was kinda odd being able to keep talking even after being killed. Not like I could do much.
Good point! This happened at the same time as Kuhlmeye curing everyone, so I forgot about it.
Unkillable network head?