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Hey its a loomdun, and he is drawing stuff, how neat [NSFW]

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Posts

  • LoomdunLoomdun Registered User regular
    edited November 2009
    so are you ladies done talking about jewelry and how fashionable it is so my thread can stop cluttering with random people, jeeze I thought I was supposed to be the gay one

    Loomdun on
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  • Angel_of_BaconAngel_of_Bacon Moderator mod
    edited November 2009
    Ok back on topic.

    You gave me a really big left foot in your drawing.

    I'm not sure what you're trying to tell me with that.

    Angel_of_Bacon on
  • LoomdunLoomdun Registered User regular
    edited November 2009
    LOSE SOME WEIGHT

    Loomdun on
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  • Angel_of_BaconAngel_of_Bacon Moderator mod
    edited November 2009
    :(:(:(

    Angel_of_Bacon on
  • FutoreFutore Registered User regular
    edited November 2009
    i don't know if you guys have talked about this yet, but i just want to ask real quick

    who's the fatty-fat-fat with the fat foot in the third picture? he needs to lose weight and have less farts for brains


    (thanks for the charcoal pencils advice. i've only ever used pieces of charcoal)

    Futore on
    ETqXK.png
  • LoomdunLoomdun Registered User regular
    edited November 2009
    today went okay I guess



    and heres something i'm doodling while I have time after class, plan to finish this before monday

    Loomdun on
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  • beavotronbeavotron Registered User regular
    edited November 2009
    careful with your bone proportions loomdurrn
    the skull is looking small, especially when you compare it to the scapula

    small image inc:
    VR1113_L_human-skeleton-chart.jpg

    also the lady's face is looking really contorted and sort of like a pig, and one of her boobs is smaller than the other by quite a bit... but i mean, that happens, depends on the model
    some titties have major size differences
    i don't think mine do, but i always just feel like the right one is bigger somehow
    it is the boss of my other boob.


    your rendering is coming out tops lately though

    beavotron on
  • LoomdunLoomdun Registered User regular
    edited November 2009
    yah there is no mandible on mine so it looks a tad smaller and is a back view so it looks even smaller

    edit: the model didn't exactly have the prettiest face so it was a tad hard to work with, bacon can vouch for this but yah them titties are wayyy off I should of payed attention to them better

    her nose was veryyyyy uhhh, little mrs. piggy

    Loomdun on
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  • beavotronbeavotron Registered User regular
    edited November 2009
    even without the mandible, it is too small and squashed
    look at the diagram from the back view i gave you, it is very easy to imagine out the mandible

    beavotron on
  • LoomdunLoomdun Registered User regular
    edited November 2009
    not reallllyyyy if anything I made the neck spine slightly to short, but its such a small thing that I was like eh i'll leave it as it is

    015.jpg

    Loomdun on
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  • beavotronbeavotron Registered User regular
    edited November 2009
    here, this should help you see it

    i scaled the reference image so that the skull matched the size of the skull you drew
    now look how off the rest of the proportions are

    bonesizes.jpg

    beavotron on
  • ChillyChilly Registered User regular
    edited November 2009
    I think the spine being short is causing a trick for your eye. Since the neck spine is short and its the connecting piece for the skull, the skull may be proportioned just a bit short. It looks wide enough, but maybe a smidge (Can also be used a a unit of measurement for baking!) too short. I guess it could also possibly be that the skull is a little squashed because your drawing room was becoming limited at the top of the page?

    I think it's a smash bang job! but the skull looks just a tiny bit smooshed. It is in line with the proportions of the neck spine but off for the rest of it. Pretty damn close overall though :D

    Chilly on
  • ManonvonSuperockManonvonSuperock Registered User regular
    edited November 2009
    his shoulder blades are huge. if you increase the reference to match the shoulder blades, the skull needs to be way bigger and the ribs somewhat bigger. still, if you increase it only enough to match the ribs, the skull is still too small. doing in photoshop now.

    ManonvonSuperock on
  • LoomdunLoomdun Registered User regular
    edited November 2009
    yah thank you manon saw it, I was just doing it in photoshop with all this hubub and the skull is fine, the problem is the shoulder blades is to big and therefore the rib is slightly to big

    goddamnit.jpg

    look at where the heads go off, so yah i'll see if I can fix that It's not to huge of a issue but i'll see with what I can do, the rib cage needs to slightly shrink ugh

    and as far as the model goes I would dread the day I have her in a head drawing class

    Loomdun on
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  • beavotronbeavotron Registered User regular
    edited November 2009
    I think the reference you're using is also not entirely accurate. Where did you get it? It's best to do these types of studies from either real skeletons (gis turns up a few) or exceptional technical drawings (I think the Sarah simblet anatomy for the artist book has some good ones)
    it just looks really off to me.

    beavotron on
  • LoomdunLoomdun Registered User regular
    edited November 2009
    anywayss its no excuse though I did poorly design the model and my job as a artist is to interpret something as good looking even if the subject isn't all that great so thank you for the advice beavo and I will see if I can salvage this drawing or just finish it with the slight HALF A SKULL error

    I got the skeleton from erik gist so you can tell him hes doing it wrong if you want

    Loomdun on
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  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited November 2009
    Loomdun wrote: »
    I got the skeleton from erik gist so you can tell him hes doing it wrong if you want

    did he boil the flesh off himself?

    Metalbourne on
  • LoomdunLoomdun Registered User regular
    edited November 2009
    no no he just gave me the paper

    Loomdun on
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  • beavotronbeavotron Registered User regular
    edited November 2009
    Is he some sort of drawing god or something?
    Even the best artists make mistakes

    beavotron on
  • LoomdunLoomdun Registered User regular
    edited November 2009
    Well as far as mistakes go that skeleton you posted is like 7 to 8 heads long for starters and skeletons vary from person to person, also the skull fits the entire rib cage and I kind of thought it was a head and a half that fills a rib cage, but I don't even knoww right now ughghg

    Loomdun on
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  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited November 2009
    beavotron wrote: »
    Is he some sort of drawing god or something?
    Even the best artists make mistakes

    maybe he stripped the flesh off of a circus freak

    Metalbourne on
  • beavotronbeavotron Registered User regular
    edited November 2009
    Loomdun wrote: »
    Well as far as mistakes go that skeleton you posted is like 7 to 8 heads long for starters and skeletons vary from person to person, also the skull fits the entire rib cage and I kind of thought it was a head and a half that fills a rib cage, but I don't even knoww right now ughghg

    Wait... Loom how is a 7-8 heads high skeleton a mistake?
    Average human body proportions in every source I've seen are 7-7.5 with idealized human adult form standing at 8

    http://www.realcolorwheel.com/human.htm

    http://drawsketch.about.com/cs/figuredrawing/a/fig_proportion.htm

    beavotron on
  • LoomdunLoomdun Registered User regular
    edited November 2009
    8 is the "common" head but really have you ever seen someone 8 heads tall, most people are about 6 and a half and really tall people are usually 7 to 7 and a half,

    I mean I have measured quite a few people and it has usually ended up being about 6 and a half heads to 7, theres oneee girl whos a pretty tall model though

    Loomdun on
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  • rtsrts Registered User regular
    edited November 2009
    I have news for all of you. Skeletons.......are different.

    rts on
    skype: rtschutter
  • LoomdunLoomdun Registered User regular
    edited November 2009
    zzz its fine though I just hope a discussion about such a small measuring error doesn't occur again, I guess i'll just have to make everything from here on out perfect that'll fix everything

    wait I think that was about a measuring error, it was about something, I dont even know i'm going to sleep now

    i'm sure I did something wrong thats how it usually goes weeeeeee good night myself

    Loomdun on
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  • Guy BellGuy Bell Registered User regular
    edited November 2009
    I like it.
    Just draw it.
    Then draw another one.

    Guy Bell on
  • beavotronbeavotron Registered User regular
    edited November 2009
    Loomdun wrote: »
    zzz its fine though I just hope a discussion about such a small measuring error doesn't occur again, I guess i'll just have to make everything from here on out perfect that'll fix everything

    wait I think that was about a measuring error, it was about something, I dont even know i'm going to sleep now

    i'm sure I did something wrong thats how it usually goes weeeeeee good night myself

    Okay now I'm sort of getting mad.
    Loom have you read my thread?
    No better than that, have you read things you yourself have posted in my thread?

    I don't understand your aversion to being critted on here. Everytime I have critted your work, you have some sort of defense like I have no idea what I'm talking about. Yet you nitpick other peoples stuff to the point that it looks absurd.

    If the tone of this forum is going to be to nitpick the absolute hell out of everything and if you maintain that tone, you are going to have to expect it on your own work.

    beavotron on
  • LoomdunLoomdun Registered User regular
    edited November 2009
    this conversation can go horribly horribly wrong and i rather not go there so instead

    Loomdun on
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  • LoomdunLoomdun Registered User regular
    edited November 2009
    I willllllllllll makeeeee

    Loomdun on
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  • LoomdunLoomdun Registered User regular
    edited November 2009
    A NEW PAGE YESSSS the other page never existed k problem solved

    Loomdun on
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  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited November 2009
    Well, you can't argue with that logic, beav

    Metalbourne on
  • LoomdunLoomdun Registered User regular
    edited November 2009
    yes and pm rather then throw that out if you want to talk about it, kind of why I pm'd you earlier in your thread rather then posted

    Loomdun on
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  • beavotronbeavotron Registered User regular
    edited November 2009
    now we are pming about it

    to avoid making wars
    and try to get back to making friendship

    (i'm in a grumpy mood)

    beavotron on
  • DirtyDirtyVagrantDirtyDirtyVagrant Registered User regular
    edited November 2009
    Use the tongue, beav.

    Love him.

    DirtyDirtyVagrant on
  • beavotronbeavotron Registered User regular
    edited November 2009
    i am loving him right now with my heart

    (and my tongue)

    (no not really my tongue)

    beavotron on
  • GodfatherGodfather Registered User regular
    edited November 2009
    Loom I think something that might help you critique would be to know what kind of education you're getting, because right now i'm not so sure you're fully aware of this.


    Watts Atilier is a curriculum that emphasizes realism, meaning your method of working is optical (i.e. start by copying shadow shapes rather than constructing a figure). As a result your program is going to push technical mastery of the materials, completeness of a piece as a whole and (of course) realism.


    These are all things you are knowledgeable in because your entire program is built around this method of teaching, but your weaknesses as a result will be a lack of focus on structural anatomy, construction, form, big form movement, perspective, and drawing from imagination. This is why you were able to grasp light, tone and shade far quicker than anatomical knowledge or proper construction of the figure.


    My school on the other hand is the complete opposite, with a program built almost entirely around construction, which teaches all the things that Watt's Atilier lacks. Since this is vital for any future animator's career, there's going to be a huge effort to polish the students here to a mirror shine upon graduation. Unfortunately, because of this I will not have the same level of mastery over such mediums like paint and charcoal like you will, or the same richness in composition that you will undoubtedly be taught in your classes. This is why I keep hampering people around here about proper construction, because they practically bludgeon us with the stuff.



    I believe once you realize what type of education you're receiving, it will be much easier to critique whatever poster comes your way. Try and play to your strengths!

    Godfather on
  • DirtyDirtyVagrantDirtyDirtyVagrant Registered User regular
    edited November 2009
    Godfather wrote:
    A bunch of stuff

    This is also why cakemikz keeps saying things like "I am a technician first and an artist second" and generally doubting his own creativity.

    You're learning a lot of stuff and that's cool but the real fun (and probably excitement) comes from branching out, playing with what you know, learning new things, and reinventing yourself.


    Also Godfather you are free to hamper me with all the construction advice I can choke down.

    DirtyDirtyVagrant on
  • LoomdunLoomdun Registered User regular
    edited November 2009
    I am so confused right now, do I punch someone in the face, I think that's what people do

    Loomdun on
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  • DirtyDirtyVagrantDirtyDirtyVagrant Registered User regular
    edited November 2009
    I don't think you want to punch someone in the face.

    Mostly because I've seen what you look like and your arms are only suitable for beating on school age girls.

    Consider evil plots instead.

    DirtyDirtyVagrant on
  • GodfatherGodfather Registered User regular
    edited November 2009
    Godfather wrote:
    A bunch of stuff

    This is also why cakemikz keeps saying things like "I am a technician first and an artist second" and generally doubting his own creativity.

    You're learning a lot of stuff and that's cool but the real fun (and probably excitement) comes from branching out, playing with what you know, learning new things, and reinventing yourself.


    Also Godfather you are free to hamper me with all the construction advice I can choke down.

    The ultimate goal of an artist is to find a solid balance and understanding of the two. This is what makes Wakkawa such a powerhouse artist, because he has a solid understanding of both light and shade/color theory and construction.

    For an illustrator it's more important to have technical skills favoring construction, while for an animator the opposite is true, but a concept artist needs to be able to keep a steady balance of both schools of thought in order to make it into the biz.

    Godfather on
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