Trying to beat Persona 4 finally, and that stupid boss at the top of Heaven's Tower just killed me four times in a row. It's basically because Yukiko is weak to ice and it lets the boss have two turns. He just spams Ice x All twice and kills my MC. GAH.
This is seriously making me not want to play now.
You can just have her guard when he does Quad Converge? Have everyone guard if you're at danger of dying in one turn or you're paranoid.
This is also a good point to to use magic mirrors or have makarakarn. If you have a persona that repels ice and knows makarakarn, you'll have two characters reflecting a large chunk of damage back at him any time he chooses ice and if you have Chie that's three characters who aren't taking damage every round.
The first time I fought him, he wiped me out with his first Quad Converge. All that's really needed is a couple repel/absorb/immune persona for each of the elements and have vulnerable characters guard the turn after a Quad Converge.
Chie is way too low level and Teddie is somewhat low level, otherwise I would probably use them here.
I could probably fuse a better persona, so I can get null-ice or something. I haven't exactly taken time to figure out how fusion works and basically end up fusing random ones together to make more powerful ones.
Request for the next Persona or other SMT game that requires fusing. Allow us to load our own MP3s into the Velvet room. Please. I can't simply mute the TV because I need the sound feedback from the moving the cursor and selection. Please Atlus? I know you won't do it because that would make the player's lives easier, but please? The melody...it haunts...
I don't know why you guys are always hating on the Velvet Room theme.
It sounds good and it is very calming. You need very calming music because otherwise you're going to put your foot through your TV after trying to get that perfect hexagon fusion for an hour only to get a fusion accident.
So, am I the only person who beats a dungeon on the first day its available?
No. In fact, in the developer's post-mortem of Persona 4, they said that this was one of the problems they had with the design - based on the way things are set up, most people will hurry up and try to complete dungeons ASAP creating a big divide between the dungeon gameplay & the sim gameplay, whereas what they wanted was for people to take on the dungeons in several trips to add variety to the sim gameplay.
So i finally started P4 a while ago. It just doesn't quite get it done for me like P3 did. At least it doesn't have Aigis though. Although the combat seems generally easier.
Phonehand on
0
Options
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited December 2009
I think I fondly remember P3 more than P4, because P3 was entirely fresh. P4 just improves on it.
I think I prefer P4, mostly because in P3 my favorite characters (like Junpei and Akihiko) got overshadowed by characters I didn't like quite as much (like Yukari, who I still overall liked just not as much, and Aigis who, well, is Aigis).
P4 I felt like the party members got a little bit more of the screentime they deserved, though there's still some stuff like how I wish we got a little bit more of Kanji's emotional arc or maybe some fleshing out on Naoto (like maybe with regards to Kanji). Honestly though, at that age it's a lot more realistic that Kanji didn't get a very solid resolution to his issues.
So I'm playing FF X for the first time, and I have to say that that game is really making me miss the boss battles in SMT games. They seem so much more fair in SMT. In FF it's like every boss is either stupidly easy because there's a gimmick or stupidly hard because there's some dumb gimmick the boss has that isn't the easiest thing to counter. SMT bosses just feel right.
Okay yeah, I just reached the Mt. Gagazet fight in X and I'm a little bitter okay? That fight is pretty much as dumb as that one battle in DDS2 near the end. That's like the only time in SMT I've ever felt a boss fight was totally unfair and stupid.
Meganada. You basically have to grind out some null skills for him because he'll always use what you don't have to get in more and more turns. You need Null Charm and something else, but I can't actually remember why he was so hard. I just remember that it was the only boss in the game I ever had to purposefully grind out skills to beat.
I farmed for Narasimha's item and Parvati's item. I got so high a level that I had Null Element on someone and just used that to dominate Meganada. Good times. 3rd floor of The Sun is a great training area.
4 had better, subtler writing, to my mind.
Only thing 3's plot had over it was pace. 4 feels a little slow at times.
Xagarath on
0
Options
YggiDeeThe World Ends With You ShillRegistered Userregular
edited December 2009
As a whole, I prefer P4 a great deal more, but there are so many parts of P3 I love to death; the atmosphere of the final month is devastating and the finale is bitchin'. The themes of the inevitability of death and its acceptance just mesh so well with everything else.
Also Mass Destruction + the Final version of Burn My Dread = the best JRPG battle themes.
YggiDee on
0
Options
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited December 2009
Re: DDS2-
I remember always being terrified of Meganada from the cutscenes, then I fought him with almost no trouble at all. Of course, that was on Normal.
And welcome to all RPGs that aren't SMT. They all feel cheaply difficult lately, not 'you can win with the right amount of skill' difficult.
You know, I have not gone back to play P3 since I beat it the first time.
I think I was too depressed at the end of the game. Its one thing to sacrifice oneself to save the world, but not even giving the player a choice as to who to say goodbye to really pissed me off. I didn't really care about Aegis, but being stuck with her at the end and in a coma before the rest of the party shows up really depressed me.
AspectVoid on
PSN|AspectVoid
0
Options
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited December 2009
You do get a choice in P3P, at least with the female protagonist.
You know, I have not gone back to play P3 since I beat it the first time.
I think I was too depressed at the end of the game. Its one thing to sacrifice oneself to save the world, but not even giving the player a choice as to who to say goodbye to really pissed me off. I didn't really care about Aegis, but being stuck with her at the end and in a coma before the rest of the party shows up really depressed me.
Seriously... They just remembered... THEY WERE ALL ON THE WAY THERE
You know, I have not gone back to play P3 since I beat it the first time.
I think I was too depressed at the end of the game. Its one thing to sacrifice oneself to save the world, but not even giving the player a choice as to who to say goodbye to really pissed me off. I didn't really care about Aegis, but being stuck with her at the end and in a coma before the rest of the party shows up really depressed me.
Seriously... They just remembered... THEY WERE ALL ON THE WAY THERE
So beat Beezy human in DDS1, farming Titanias. Heat has almost maxxed out the grid, actually, it's kinda scary. Working towards Monotheist with him and the Protagonist. I grinded so much on Horus-es that everyone excelt Celo has 99 Magic.
You know, I have not gone back to play P3 since I beat it the first time.
I think I was too depressed at the end of the game. Its one thing to sacrifice oneself to save the world, but not even giving the player a choice as to who to say goodbye to really pissed me off. I didn't really care about Aegis, but being stuck with her at the end and in a coma before the rest of the party shows up really depressed me.
Seriously... They just remembered... THEY WERE ALL ON THE WAY THERE
I know. If the MC held on for just 2 more minutes it would have been a sad but sweet ending as he said fair well to them all. Instead the MC just up and croaks, leaving it depressing without that last moment of joy that would have made it all worth it.
You know, I have not gone back to play P3 since I beat it the first time.
I think I was too depressed at the end of the game. Its one thing to sacrifice oneself to save the world, but not even giving the player a choice as to who to say goodbye to really pissed me off. I didn't really care about Aegis, but being stuck with her at the end and in a coma before the rest of the party shows up really depressed me.
Seriously... They just remembered... THEY WERE ALL ON THE WAY THERE
I DIED IN THE ARMS OF A TOASTER WITH BREASTS
I'm curious if I'm the only one too dense or *something* to realize that
the MC dies at that part. I never played The Answer and the only way I found out was by searching around and I stumbled across it. I thought WHAAATT, and then when I thought about it, it made a ton of sense.
So how the heck did I miss that the first time?! I finished the game thinking it had a happy ending. :oops:
You know, I have not gone back to play P3 since I beat it the first time.
I think I was too depressed at the end of the game. Its one thing to sacrifice oneself to save the world, but not even giving the player a choice as to who to say goodbye to really pissed me off. I didn't really care about Aegis, but being stuck with her at the end and in a coma before the rest of the party shows up really depressed me.
Seriously... They just remembered... THEY WERE ALL ON THE WAY THERE
I DIED IN THE ARMS OF A TOASTER WITH BREASTS
I'm curious if I'm the only one too dense or *something* to realize that
the MC dies at that part. I never played The Answer and the only way I found out was by searching around and I stumbled across it. I thought WHAAATT, and then when I thought about it, it made a ton of sense.
So how the heck did I miss that the first time?! I finished the game thinking it had a happy ending. :oops:
You're not the only one. When I finished it, I had managed to delude myself into thinking the MC was just taking a nap. Then I headed into some forums to talk about the end, which is when I learned the MC had gone into a coma. As soon as it was said, everything clicked on how it talks about the MC getting weaker and weaker, and then finally drifting off. At which point, I could no longer pretend otherwise and was super depressed.
AspectVoid on
PSN|AspectVoid
0
Options
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited December 2009
Hit my first roadblock in DDS2 Hard Mode.
The Tribvhana. Figures.
Partially my own fault; I've been just getting by on the normal skills. Haven't done any real grinding.
Partially my own fault; I've been just getting by on the normal skills. Haven't done any real grinding.
I don't know why, but I really like grinding in the DDS games. I usually throw it on while I'm recording a podcast and grind macca and mantras for two hours. I will also do it while listening to podcasts and audiobooks. I think I might be weird...
Elendil is exactly right. Having that save point right there and realizing that one team member is almost done the current mantra is only one step away from a prison without walls.
Edit: There was a Matrix reference in there, but this post is already too geeky...
I think that the internet has been for years on the path to creating what is essentially an electronic Necronomicon: A collection of blasphemous unrealities so perverse that to even glimpse at its contents, if but for a moment, is to irrevocably forfeit a portion of your sanity.
Xbox - PearlBlueS0ul, Steam
If you ever need to talk to someone, feel free to message me. Yes, that includes you.
Elendil is exactly right. Having that save point right there and realizing that one team member is almost done the current mantra is only one step away from a prison without walls.
Edit: There was a Matrix reference in there, but this post is already too geeky...
And then you get the problem where, after maxing that character's mantra, somebody else is now almost done. So you grind some more and max that, then your 3rd character is nearly done. And after that, then your first character is now almost done his new mantra. So you...
It's a never ending spiral of grinding.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Elendil is exactly right. Having that save point right there and realizing that one team member is almost done the current mantra is only one step away from a prison without walls.
Edit: There was a Matrix reference in there, but this post is already too geeky...
And then you get the problem where, after maxing that character's mantra, somebody else is now almost done. So you grind some more and max that, then your 3rd character is nearly done. And after that, then your first character is now almost done his new mantra. So you...
It's a never ending spiral of grinding.
Yup. However, I would change the last sentence to "It's a glorious never ending spiral of grinding."
Posts
You can just have her guard when he does Quad Converge? Have everyone guard if you're at danger of dying in one turn or you're paranoid.
This is also a good point to to use magic mirrors or have makarakarn. If you have a persona that repels ice and knows makarakarn, you'll have two characters reflecting a large chunk of damage back at him any time he chooses ice and if you have Chie that's three characters who aren't taking damage every round.
I could probably fuse a better persona, so I can get null-ice or something. I haven't exactly taken time to figure out how fusion works and basically end up fusing random ones together to make more powerful ones.
Which spell is Makarakarn?
reflects electric and comes with Makarakarn (which let's a character repel magic once)
Then make Elizabeth dance to the music.
It sounds good and it is very calming. You need very calming music because otherwise you're going to put your foot through your TV after trying to get that perfect hexagon fusion for an hour only to get a fusion accident.
And then you play the next game and whoops its the same song.
No. In fact, in the developer's post-mortem of Persona 4, they said that this was one of the problems they had with the design - based on the way things are set up, most people will hurry up and try to complete dungeons ASAP creating a big divide between the dungeon gameplay & the sim gameplay, whereas what they wanted was for people to take on the dungeons in several trips to add variety to the sim gameplay.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
Also I didn't enjoy 4's story as much. Too repetitive.
And I liked 3's visuals more. And 3 had better music imo.
4 really just had better gameplay.
But then, the more I think about it, the more I realize 3 is my least favorite in the series, so...
3DS: 1607-3034-6970
P4 I felt like the party members got a little bit more of the screentime they deserved, though there's still some stuff like how I wish we got a little bit more of Kanji's emotional arc or maybe some fleshing out on Naoto (like maybe with regards to Kanji). Honestly though, at that age it's a lot more realistic that Kanji didn't get a very solid resolution to his issues.
Only thing 3's plot had over it was pace. 4 feels a little slow at times.
Also Mass Destruction + the Final version of Burn My Dread = the best JRPG battle themes.
And welcome to all RPGs that aren't SMT. They all feel cheaply difficult lately, not 'you can win with the right amount of skill' difficult.
Also, I'll just leave this here:
it was Vrtita or whatever that's spelled that made me want to punch a wall
oh awesome I'm confused there goes half my money
I'm curious if I'm the only one too dense or *something* to realize that
So how the heck did I miss that the first time?! I finished the game thinking it had a happy ending. :oops:
The Tribvhana. Figures.
Partially my own fault; I've been just getting by on the normal skills. Haven't done any real grinding.
I don't know why, but I really like grinding in the DDS games. I usually throw it on while I'm recording a podcast and grind macca and mantras for two hours. I will also do it while listening to podcasts and audiobooks. I think I might be weird...
Edit: There was a Matrix reference in there, but this post is already too geeky...
If you ever need to talk to someone, feel free to message me. Yes, that includes you.
And then you get the problem where, after maxing that character's mantra, somebody else is now almost done. So you grind some more and max that, then your 3rd character is nearly done. And after that, then your first character is now almost done his new mantra. So you...
It's a never ending spiral of grinding.
Yup. However, I would change the last sentence to "It's a glorious never ending spiral of grinding."
Jenna is still awesome.
[epic slaughter]
Now to wait for it to arrive.