What feedback, if any, do converters get on the success or failure of their conversion attempts?
Mainly curious about what they learn when they attempt to pigment a player being protected by the white converter, and attempting to add a pigment to a player that already has that pigment.
While we're asking for clarifications, what happens in the case of a tie, for the seven elimination methods based on !votes and !targets? Also, What happens if someone is !targeted by multiple Color Manipulators of different types? (i.e. if someone is !targeted by a red and a yellow manipulator, then does their !target and !vote act as if they were orange?)
Ties are broken such that the player who received the "winning" number of elimination votes earliest in the day will be voted off. For someone else to take the lead later in the day they need to have at least one more vote added to them over the previous vote leader. The timing of the protector role is ignored for tiebreakers, only the timing of the latest positive elimination vote is considered.
What feedback, if any, do converters get on the success or failure of their conversion attempts?
Mainly curious about what they learn when they attempt to pigment a player being protected by the white converter, and attempting to add a pigment to a player that already has that pigment.
In a similar vein, what feedback, if any, do players get when their action doesn't go off as expected (if they were manipulated or redirected)?
As is said in the rules, if there is no feedback specified in the particular role, then no feedback will be given. So in these examples, you will never be told about how successful or not conversion attempts were, and you will never be told directly if you were manipulated or redirected. For the roles that do get feedback it is vague enough that you cannot be certain if you were manipulated in some way.
It's supposed to be a bit of a guessing game due to the fact that you can see if anyone is targeting you or not with the public targets. No one targeting you means that you know you haven't been screwed with, but if someone is you can't be sure either way.
While we're asking for clarifications, what happens in the case of a tie, for the seven elimination methods based on !votes and !targets? Also, What happens if someone is !targeted by multiple Color Manipulators of different types? (i.e. if someone is !targeted by a red and a yellow manipulator, then does their !target and !vote act as if they were orange?)
As is stated in the elimination section of the rules, ties are broken such that the person who had the last action that added positive numbers of votes to them earlier than the last action that added positive numbers of votes to anyone they are tied with gets voted off. Stated simply, whoever gets the most votes earliest in the day gets the axe. So, for example, if it is down to two players then whoever draws first and votes the other one off first will kill the other. A single player can also be killed by multiple colors if they win the votes for multiple colors, and all the colors killing a player will be listed in the narration.
If someone is !targeted by multiple color manipulators then the target's color is manipulated to the color of the manipulator who set their target to them earliest in the day.
The point of these timing rules is to create a potential cost for shenanigans and switching your target around a lot.
Always good to have a fresh supply - you've drained most of us already.
Tonight's Top Story: Phalla players, nice people or internet vampires? We have our experts' thoughts on this matter later after Cute Kittens Eat Man Alive Show.
Tonight's Top Story: Phalla players, nice people or internet vampires? We have our experts' thoughts on this matter later after Cute Kittens Eat Man Alive Show.
Tonight's Top Story: Phalla players, nice people or internet vampires? We have our experts' thoughts on this matter later after Cute Kittens Eat Man Alive Show.
I love that show!
I have the official CKEMA coffee mug at home.
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lonelyahavaCall me Ahava ~~She/Her~~Move to New ZealandRegistered Userregular
I was looking at the possibility of 50, but I'm a bit uncomfortable with the balancing on it. In particular the eliminator roles were bugging me a bit since black will have a lot of them and I'll either have to take them from White or one of the two from each primary color. And I don't see a good combination of roles for Black that does not include 3 eliminators.
I was looking at the possibility of 50, but I'm a bit uncomfortable with the balancing on it. In particular the eliminator roles were bugging me a bit since black will have a lot of them and I'll either have to take them from White or one of the two from each primary color. And I don't see a good combination of roles for Black that does not include 3 eliminators.
I was thinking that removing White Eliminators wouldn't be too bad when I was constructing a 50-player scheme. My gut thought was, for 50 players, to remove: White Eliminator (Purple), White Eliminator (Orange), White Eliminator (Green), White Color Seer, White Redirector, White Joker, Red Mimic, Blue Mimic, Yellow Mimic, Black Protector. Though it does unbalance the number of players with each role, it does keep the ratio of starting colors the same (30 white, 5 each of red, blue, yellow, and black).
An alternative approach would be to remove one white from each ability, though it doesn't really treat the white players' ability to achieve their win condition that well...
I was looking at the possibility of 50, but I'm a bit uncomfortable with the balancing on it. In particular the eliminator roles were bugging me a bit since black will have a lot of them and I'll either have to take them from White or one of the two from each primary color. And I don't see a good combination of roles for Black that does not include 3 eliminators.
I was thinking that removing White Eliminators wouldn't be too bad when I was constructing a 50-player scheme. My gut thought was, for 50 players, to remove: White Eliminator (Purple), White Eliminator (Orange), White Eliminator (Green), White Color Seer, White Redirector, White Joker, Red Mimic, Blue Mimic, Yellow Mimic, Black Protector. Though it does unbalance the number of players with each role, it does keep the ratio of starting colors the same (30 white, 5 each of red, blue, yellow, and black).
An alternative approach would be to remove one white from each ability, though it doesn't really treat the white players' ability to achieve their win condition that well...
Well, if I do rebalance for 50 players I think I'll just remove 1 player of each role type and reduce the size of the non-white factions by 1 each.
I could remove the eliminators from black and give them more redirectors/protectors to make them more defensive and manipulative; I'm a bit uncomfortable about giving Black a mimic when they would be networked with a converter, and a color manipulator would be sorta sucky for Black. I'd still have to take something away from the primary colors then. Which would come out of one of their seers, manipulators, or mimics and give the surplus to White.
Dusdais ashamed of this postSLC, UTRegistered Userregular
edited December 2009
I love how much of an impression a game of Phalla leaves on me in regards to the other players in a game. For example, I *still* see several of you in the same light as was revealed in that Warhammer phalla, what, a year ago?
I'll never trust cj iwakura or lonelyahava completely, no matter what, because of that game.
Man it's a good thing nobody ever spontaneously convinced the village to side with the mafia against the specials. That seems like something you'd remember, heh.
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Mainly curious about what they learn when they attempt to pigment a player being protected by the white converter, and attempting to add a pigment to a player that already has that pigment.
o_O
Well that depends, are we talking an active or passive instrument here? And what kind of amp?
If you vig an electric guitar in the forest and nobody's around, can a guardian save it?
Now is hardly the time to fret over such things.
3DS Friend Code: 3110-5393-4113
Steam profile
Hahaha.
Always good to have a fresh supply - you've drained most of us already.
I think you know what this means.
As is said in the rules, if there is no feedback specified in the particular role, then no feedback will be given. So in these examples, you will never be told about how successful or not conversion attempts were, and you will never be told directly if you were manipulated or redirected. For the roles that do get feedback it is vague enough that you cannot be certain if you were manipulated in some way.
It's supposed to be a bit of a guessing game due to the fact that you can see if anyone is targeting you or not with the public targets. No one targeting you means that you know you haven't been screwed with, but if someone is you can't be sure either way.
As is stated in the elimination section of the rules, ties are broken such that the person who had the last action that added positive numbers of votes to them earlier than the last action that added positive numbers of votes to anyone they are tied with gets voted off. Stated simply, whoever gets the most votes earliest in the day gets the axe. So, for example, if it is down to two players then whoever draws first and votes the other one off first will kill the other. A single player can also be killed by multiple colors if they win the votes for multiple colors, and all the colors killing a player will be listed in the narration.
If someone is !targeted by multiple color manipulators then the target's color is manipulated to the color of the manipulator who set their target to them earliest in the day.
The point of these timing rules is to create a potential cost for shenanigans and switching your target around a lot.
Tonight's Top Story: Phalla players, nice people or internet vampires? We have our experts' thoughts on this matter later after Cute Kittens Eat Man Alive Show.
CURSE YOU
CURSE YOU TO THE BOTTOMLESS PITS OF HELL
3DS Friend Code: 3110-5393-4113
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I have the official CKEMA coffee mug at home.
@Zandy: You need to stop talking like that. It's freaking me out.
Democrats Abroad! || Vote From Abroad
Cuase I think without 60, poor savant's balance gets tossed out.
Democrats Abroad! || Vote From Abroad
I was thinking that removing White Eliminators wouldn't be too bad when I was constructing a 50-player scheme. My gut thought was, for 50 players, to remove: White Eliminator (Purple), White Eliminator (Orange), White Eliminator (Green), White Color Seer, White Redirector, White Joker, Red Mimic, Blue Mimic, Yellow Mimic, Black Protector. Though it does unbalance the number of players with each role, it does keep the ratio of starting colors the same (30 white, 5 each of red, blue, yellow, and black).
An alternative approach would be to remove one white from each ability, though it doesn't really treat the white players' ability to achieve their win condition that well...
Well, if I do rebalance for 50 players I think I'll just remove 1 player of each role type and reduce the size of the non-white factions by 1 each.
I could remove the eliminators from black and give them more redirectors/protectors to make them more defensive and manipulative; I'm a bit uncomfortable about giving Black a mimic when they would be networked with a converter, and a color manipulator would be sorta sucky for Black. I'd still have to take something away from the primary colors then. Which would come out of one of their seers, manipulators, or mimics and give the surplus to White.
Yeah. That'll make him stop.
A game about colors; there is nothing more enticing to newbies.
You hush up, Shal.
Democrats Abroad! || Vote From Abroad
I would not consider myself paranoid... just perpetually cautious!
Why don't you come over here and make me, hmm?
Cautious? Hah! Kick caution to the curb and cut through the mafia with the TRUTH!
Don't be silly, B:L can't be Venom; B:L is never evil, after all.
I'll never trust cj iwakura or lonelyahava completely, no matter what, because of that game.
...Good thing that never happened.