"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood ***
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited March 2007
3 for sure.
2 looks better in the enlarged picture, but at standard scale 3 is the only one that really shows easy to recognize hand features.
I went with 2 for them, but I expect people will edit sprites to their liking when the game is actually running so I'll leave tweaks up to others. :P
I have diced up all the created marine graphics so far, as well. If anyone cares to help me by doing the same, use these filenames as a nomenclature reference.
Ein on
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited March 2007
jam, how about a zip with all of them in one archive?
So it looks like at this point, Space Marines are missing
Vindicator
Land Raider Crusader
All Predator Variants
Tech Priest / Servitors
It seems like the only heavy weapon there is the Plasma Cannon, which means we are missing Heavy Flamer, Lascannon, Missile Launcher, Heavy Bolter
There are a variety of other weapons combinations not shown for infantry units, but they aren't as important.
Or has someone else already done them?
RenegadeAce on
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UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
edited March 2007
All Marine heavy and special weapon options are there, excluding the multi-melta. While plenty of independent character and Sergeant weapon options haven't been done, I'm pretty sure all the standard Marine variations have been covered, including pistol + chainswords.
we use it at work (web development company) to make sure we dont do idiotic things like copy over our latest versions etc.
Just chiming in to second the recommendation of subversion. It's awesome to be able to keep track of who changed what when and it lets more than one person work on the code at the same time without many issues. And being able to revert back to earlier versions of a file can be a lifesaver sometimes.
I don't have any experience setting up a subversion server, but I've used tortiseSVN for the client side of it, and its pretty nice.
This idea is so awsome that it makes me sad to see it seemingly ignored.
Now I don't know anything about coding but would it be possible to do some kind of beta version with barebones features. Like, the ability to plop down and turn the sprites (with bases) and a very simple "ruler".
No networking, dicerolling or any other fancy features, just a board that you can import gif files into and move them around on and a ruler that gives you the distance from point A to B.
Because there are so many awsome sprites here that aren't used for anything rigth now. Would be an great way to try out new armies for yourself if nothing else.
Trust me, I want to get this done as well so that people can use all of the wonderful sprite artwork that's been done.
If I had any of the economic means at my disposal, I'd probably want to hire somebody to code this thing up so that I could be assured of progress, but working on a volunteer basis generally seems to entail a large timeframe. Also, it doesn't help that I know almost nothing about coding to begin with, so I can't even effectively organize people into roles.
I have a month left of school before I graduate, with 2 term projects due in the next two weeks, and then 6 exams to worry a bout, I'm a little busy between now and then.
After april though, I'm all good to start learning Actionscript and then I can help contrubute!
I just have to focus on school for the next couple weeks.
For reasons unbeknownst to me Ein has decided to be so generous as to appoint me head-coordinator for this GITS thingy of his. I am a programmer myself (I did ein's warforge site thing), but am also a university student with not a heck of alot of time on my hands. So i'll understand whats going on, but have little time to actually work on the code itself -- hence I think coordinator is a good title for me. I'll take a look at whats been done, get the SVN and a proper TODO setup within the next couple days -- hopefully get some wheels turning.
For reference I'm ZGold550/aim and quizwiz8@hotmail/MSN and zgold550/gmail.
Yeah. I understand that Reimann's been fairly busy with his work and life, which is totally understandable, so this morning I had a chat with ZGold and asked him if he wouldn't mind helping to coordinate this programming effort, as he has a better grasp on what needs to be done than I ever will.
Any additional people who could volunteer their efforts to this in terms of coding would be much appreciated. With all that said, though, I still expect this thread to be used as the main medium by which all of the people working on the project communicate - I don't want everything done primarily through e-mail mostly so that the rest of the forums can track the progress of this as it develops.
I don't know anything about graphics but is there a graphics program (say, photoshop?) that would allow you to rotate and move sprite images like the kinds we have here, and that has a mesuring tool?
Because I just realised that such a thing was exactly what I was asking for and it should be entirely possible to play a game with sprites in a picture editing program, especially if you draw the board before you start.
ok, i'll offer my skills as a programmer (I know c++, but if i have to pick up another language no bother). Whoever is in charge of sorting this out PM me and we'll talk that way. Lets get this thing moving
I still haven't seen any design documentations or been assigned anything. We do have something drawn up right? If not, we should try to get all the coders together for a session and whoever has the most software engineering experience can write it all into a coherent plan.
I still haven't seen any design documentations or been assigned anything. We do have something drawn up right? If not, we should try to get all the coders together for a session and whoever has the most software engineering experience can write it all into a coherent plan.
I thought Reimann e-mailed you. If not, I'll send the documentation out to you again after a bit of a re-write later today.
Just an update for you people wondering about it and whats happening, Im currently learning the software/getting it up and running, I'll then spend the next day or so playing around with it then contribute to the code base.
So keep producing that awesome art please (so envious of you art monkeys sometimes )
I have a bunch of old tiles, sprites, and vehicles laying around from a project I worked on a few years ago (Basically, a 2D version of Battlefield 19420, from a top down view). I grabbed one of the many grass tiles we had, and voila:
Armored Column
Color is a bit bright for 40k, but it's a start, since I haven't seen any tiles yet.
I'll post some more the tiles with troops on 'em in a bit.
The WWII sprites and tanks I have would work well for Flames of War imho....
I have a bunch of old tiles, sprites, and vehicles laying around from a project I worked on a few years ago (Basically, a 2D version of Battlefield 19420, from a top down view). I grabbed one of the many grass tiles we had, and voila:
Armored Column
Color is a bit bright for 40k, but it's a start, since I haven't seen any tiles yet.
I'll post some more the tiles with troops on 'em in a bit.
The WWII sprites and tanks I have would work well for Flames of War imho....
A little more fun this time, with a bunch of old bunkers, sandbags, trees, bushes, fences and whatnot.
Scouts chillaxing at fortified park, or something to that extent, heh.
I'll be out of school in a few weeks, and can then sit down to go all out on tiles that look a little more...gritty. In the meantime, what sizes do they need to be? 32 by 32? (I mean for each tile, not scale size)
How is the search for programmers going? I used to do some C++ and I'll download some of those tools for flash and have a look. Can't really promise being useful though.
lowlylowlycook on
(Please do not gift. My game bank is already full.)
I'm going to be working on getting both of these set up in their entirety. The forum will mostly, I think, end up being just a place to properly coordinate the individuals programming the project.
I'd ask anyone who is still willing to be involved in the programming aspect of the project please register on both the forum and assembla, and maybe send me a PM through these forums so I can add you to the GITS subversion.
Ein on
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
Posts
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
2 looks better in the enlarged picture, but at standard scale 3 is the only one that really shows easy to recognize hand features.
I have diced up all the created marine graphics so far, as well. If anyone cares to help me by doing the same, use these filenames as a nomenclature reference.
Vindicator
Land Raider Crusader
All Predator Variants
Tech Priest / Servitors
It seems like the only heavy weapon there is the Plasma Cannon, which means we are missing Heavy Flamer, Lascannon, Missile Launcher, Heavy Bolter
There are a variety of other weapons combinations not shown for infantry units, but they aren't as important.
Or has someone else already done them?
Just chiming in to second the recommendation of subversion. It's awesome to be able to keep track of who changed what when and it lets more than one person work on the code at the same time without many issues. And being able to revert back to earlier versions of a file can be a lifesaver sometimes.
I don't have any experience setting up a subversion server, but I've used tortiseSVN for the client side of it, and its pretty nice.
http://tortoisesvn.tigris.org/
Now I don't know anything about coding but would it be possible to do some kind of beta version with barebones features. Like, the ability to plop down and turn the sprites (with bases) and a very simple "ruler".
No networking, dicerolling or any other fancy features, just a board that you can import gif files into and move them around on and a ruler that gives you the distance from point A to B.
Because there are so many awsome sprites here that aren't used for anything rigth now. Would be an great way to try out new armies for yourself if nothing else.
If I had any of the economic means at my disposal, I'd probably want to hire somebody to code this thing up so that I could be assured of progress, but working on a volunteer basis generally seems to entail a large timeframe. Also, it doesn't help that I know almost nothing about coding to begin with, so I can't even effectively organize people into roles.
After april though, I'm all good to start learning Actionscript and then I can help contrubute!
I just have to focus on school for the next couple weeks.
For reference I'm ZGold550/aim and quizwiz8@hotmail/MSN and zgold550/gmail.
Any additional people who could volunteer their efforts to this in terms of coding would be much appreciated. With all that said, though, I still expect this thread to be used as the main medium by which all of the people working on the project communicate - I don't want everything done primarily through e-mail mostly so that the rest of the forums can track the progress of this as it develops.
Because I just realised that such a thing was exactly what I was asking for and it should be entirely possible to play a game with sprites in a picture editing program, especially if you draw the board before you start.
I thought Reimann e-mailed you. If not, I'll send the documentation out to you again after a bit of a re-write later today.
Or, I might just post it here.
So keep producing that awesome art please (so envious of you art monkeys sometimes )
I have a bunch of old tiles, sprites, and vehicles laying around from a project I worked on a few years ago (Basically, a 2D version of Battlefield 19420, from a top down view). I grabbed one of the many grass tiles we had, and voila:
Armored Column
Color is a bit bright for 40k, but it's a start, since I haven't seen any tiles yet.
I'll post some more the tiles with troops on 'em in a bit.
The WWII sprites and tanks I have would work well for Flames of War imho....
:^:
I'd love to see whatever else you have
A little more fun this time, with a bunch of old bunkers, sandbags, trees, bushes, fences and whatnot.
Scouts chillaxing at fortified park, or something to that extent, heh.
I'll be out of school in a few weeks, and can then sit down to go all out on tiles that look a little more...gritty. In the meantime, what sizes do they need to be? 32 by 32? (I mean for each tile, not scale size)
(Please do not gift. My game bank is already full.)
I'm going to be working on getting both of these set up in their entirety. The forum will mostly, I think, end up being just a place to properly coordinate the individuals programming the project.
I'd ask anyone who is still willing to be involved in the programming aspect of the project please register on both the forum and assembla, and maybe send me a PM through these forums so I can add you to the GITS subversion.
goatseing ur programmers
[img]http://ifs2.imagefly.info/t/1c/crater mockup 1.png[/img]
I'm almost done with classes, then I can throw down on tiles and whatnot.