I'm not quite finished with the Witcher, but everybody here who has played it has said it's better than Deus Ex in terms of hiding the consequences of your actions until the endgame. I haven't noticed anything yet. It seems like it wouldn't be that hard to make a dozen endings for a game and just have the choices you make along the way funnel you towards one ending in particular. It would require a tight design and plotting but that's what we pay those guys for, right? Instead games with multiple endings seem to either anger you by withholding the best ending thanks to actions you undertook in the first 5 minutes of gameplay or provide all the ending options at... the end.
Regarding the Witcher, it doesn't really hide them until the endgame, but it does not implement the consequences of your choices until w1ell after you've made them. Kind of a nice sidestep away from the "try this option->cool, okay now reload save->try another option" weakness that many RPGs have.
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TiamatZGhost punsThe Banette of my existenceRegistered Userregular
edited January 2010
Is Smuggler's Jackhammer that one shotgun he tries to sell to you (when you return to Hell's Kitchen from Hong Kong)?
Cause at the time I had so few credits by then (I was short by 1000, even after I raided all the ATMs in the area).
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augustwhere you come from is goneRegistered Userregular
Regarding the Witcher, it doesn't really hide them until the endgame, but it does not implement the consequences of your choices until w1ell after you've made them. Kind of a nice sidestep away from the "try this option->cool, okay now reload save->try another option" weakness that many RPGs have.
Crap like that is one of the main reason I stopped playing Dragon Age. Instead of making the relationship elements interesting and requiring you to figure things out based on how a given character interacts with you, they just slapped a meter on and ruined the whole process. Does this item make them happy? No. Reload. How about this one? Nope. Reload. Repeat until they're super happy friendly. Pick the wrong conversation choices? Reload. The "choice" mechanic is horribly transparent and immersion-breaking.
But the story choices in Deus Ex never really mattered to me that much anyway. You can make subtle changes, but the overall story is the same every time; whether or not you save Paul, you get to the end the same way. The choices which involve the gameplay and matter a lot more to me anyway; instead of choices which will end up mysteriously screwing you over 10 hours from now at the end, you get choices which cater to how you want to have fun. I can't even think of a recent game which the developers created multiple paths to an objective so much so that you can play the game two or three times and not even realize a particular option is there. Hell, it was only on my last playthrough of Deus Ex that I realized there was a secret floor panel in the computer room at UNATCO.
The story choices in DX are far, far less consequential than its gameplay choices. Not to say I don't appreciate them - it is cool that some of the things you do have effects later on - but DX's real strengths lie elsewhere.
No matter what you do, you're going from A to B to C. But inside A, B, etc. is where you have options, and typically a lot of options. Realistically there might only be two or three actual points of entry to a building, but within those are quite a few significant variances outside the usual 'go in shooting/go in quietly' deal.
I submit that any game that lets me destroy locked doors and containers with weapons and explosives is Doing It Right.*
*Do note this does not preclude the game from sucking from other factors, merely that it's got a leg up from the get-go.
Hell, it was only on my last playthrough of Deus Ex that I realized there was a secret floor panel in the computer room at UNATCO.
Sonovabitch!
Ahhh damnit. Now I've got to re-install!
Why the hell was it uninstalled
Yeah, no joke. It's pretty small compared to most games nowadays so I just leave it on my computers. The system requirements are so low now that I can play for an hour or two on my laptop if I don't have anything else to do while traveling. I know I'm gonna end up playing it again, so why bother taking it off?
Hell, it was only on my last playthrough of Deus Ex that I realized there was a secret floor panel in the computer room at UNATCO.
Sonovabitch!
Ahhh damnit. Now I've got to re-install!
Why the hell was it uninstalled
Yeah, no joke. It's pretty small compared to most games nowadays so I just leave it on my computers. The system requirements are so low now that I can play for an hour or two on my laptop if I don't have anything else to do while traveling. I know I'm gonna end up playing it again, so why bother taking it off?
Never had it on my new PC of yet. I know I know, it's on here now.
Okay, I don't actually NEED the Dragon's Tooth. I have the Blackjack for stealth knockouts and the GEP gun for busting doors. It takes out a load of inventory space. It causes noisy yelling upon death and on Realistic I really shouldn't be getting in too close anyway. And yet I can't bring myself to drop it.
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
edited January 2010
Arrrgh can't get this running on my laptop. Normal D3D renderer crashes with a "critical error bit: DD_OK", OpenGL renderer crashes even faster, D3D10 doesn't even start up.
I got a prototype nano sword off an MiB that I shock prodded in the Unatco MJ12 facility.
Can do 150 base damage but the nano field around the blade is unstable, so you have to wait until it is at its stongest to do the most damage.
I didn't really want that sword so I gave it to Miguel just in case. That's right, you can give some NPCs weapons. Well, Miguel and Gilbert Renton at least.
I got a prototype nano sword off an MiB that I shock prodded in the Unatco MJ12 facility.
Can do 150 base damage but the nano field around the blade is unstable, so you have to wait until it is at its stongest to do the most damage.
I didn't really want that sword so I gave it to Miguel just in case. That's right, you can give some NPCs weapons. Well, Miguel and Gilbert Renton at least.
FUCK, I totally forgot about Miguel, left him down in the Unatco base after saying something along the lines of, "Wait here, I'll be right back".
I got an older disk installation of DX running fine in Win7 with the hi res texture thing.
Should I jeopardize it by installing other mods? Or it would be better to do a second install and use it as a guinea pig for the DX10 renderer and Shifter?
I got an older disk installation of DX running fine in Win7 with the hi res texture thing.
Should I jeopardize it by installing other mods? Or it would be better to do a second install and use it as a guinea pig for the DX10 renderer and Shifter?
You should be fine. Renderers can be changed at any time with either DXFix or ingame and shifter is incredibly stable.
does anything change if you save him? like meeting him later and he gives you free stuff?
You apparently get skill points for saving him but I don't think that's happened to me. I just don't like leaving the poor bastard down there. I mean when the non-dead MJ12 guys wake up they're gonna be PISSED.
does anything change if you save him? like meeting him later and he gives you free stuff?
You apparently get skill points for saving him but I don't think that's happened to me. I just don't like leaving the poor bastard down there. I mean when the non-dead MJ12 guys wake up they're gonna be PISSED.
Oh hey, so check the entrance to the hidden sewer base when you go to Hell's Kitchen for the very last time, and look for the assault shotgun under the rubble. Only it's not a shotgun at all, it's an ILAW, a portable version of the MJ12 Commando rockets. Weaker than the GEP, but takes up half the space, fires faster, and the ammo is common enough since it's dropped by commandos.
Oh hey, so check the entrance to the hidden sewer base when you go to Hell's Kitchen for the very last time, and look for the assault shotgun under the rubble. Only it's not a shotgun at all, it's an ILAW, a portable version of the MJ12 Commando rockets. Weaker than the GEP, but takes up half the space, fires faster, and the ammo is common enough since it's dropped by commandos.
Oh hey, so check the entrance to the hidden sewer base when you go to Hell's Kitchen for the very last time, and look for the assault shotgun under the rubble. Only it's not a shotgun at all, it's an ILAW, a portable version of the MJ12 Commando rockets. Weaker than the GEP, but takes up half the space, fires faster, and the ammo is common enough since it's dropped by commandos.
Oh hey, so check the entrance to the hidden sewer base when you go to Hell's Kitchen for the very last time, and look for the assault shotgun under the rubble. Only it's not a shotgun at all, it's an ILAW, a portable version of the MJ12 Commando rockets. Weaker than the GEP, but takes up half the space, fires faster, and the ammo is common enough since it's dropped by commandos.
WHAAAAAT!
Shifter I assume?
Oh yeah, I probably shoulda said that. Course there's pretty much no reason NOT to use Shifter that I can see.
That is something I really enjoy about playing Deus Ex on a recent computer: Instantaneous load times. I remember the first time I played the game I had to sit through minute long loads each time I went to a new area.
Giga Gopher on
My friend's band - Go on, have a listen
Oh it's such a nice day, I think I'll go out the window! Whoa!
Jesus fuck, I forgot DE2 makes you load everything every five seconds.
This really made me realize that the biggest problem in DE2 is that it breaks your immersion constantly
It's like somebody smacking the book you're trying to read out of your hands every 3 minutes
This analogy is so perfect.
Say what you want about the rest of the game, I personally thought it was alright as long as I pretended it wasn't a Deus Ex sequel, but the loading in that game was crazy. Especially compared to other games of its type that came out around the same time.
edit- Hell, even compared to games that came out before it!
Axen on
A Capellan's favorite sheath for any blade is your back.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
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Cause at the time I had so few credits by then (I was short by 1000, even after I raided all the ATMs in the area).
Finding an aug in a vending machine sounds goofy, but on the whole it's an improvement in about every single way.
Crap like that is one of the main reason I stopped playing Dragon Age. Instead of making the relationship elements interesting and requiring you to figure things out based on how a given character interacts with you, they just slapped a meter on and ruined the whole process. Does this item make them happy? No. Reload. How about this one? Nope. Reload. Repeat until they're super happy friendly. Pick the wrong conversation choices? Reload. The "choice" mechanic is horribly transparent and immersion-breaking.
But the story choices in Deus Ex never really mattered to me that much anyway. You can make subtle changes, but the overall story is the same every time; whether or not you save Paul, you get to the end the same way. The choices which involve the gameplay and matter a lot more to me anyway; instead of choices which will end up mysteriously screwing you over 10 hours from now at the end, you get choices which cater to how you want to have fun. I can't even think of a recent game which the developers created multiple paths to an objective so much so that you can play the game two or three times and not even realize a particular option is there. Hell, it was only on my last playthrough of Deus Ex that I realized there was a secret floor panel in the computer room at UNATCO.
No matter what you do, you're going from A to B to C. But inside A, B, etc. is where you have options, and typically a lot of options. Realistically there might only be two or three actual points of entry to a building, but within those are quite a few significant variances outside the usual 'go in shooting/go in quietly' deal.
I submit that any game that lets me destroy locked doors and containers with weapons and explosives is Doing It Right.*
*Do note this does not preclude the game from sucking from other factors, merely that it's got a leg up from the get-go.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
I never bothered reloading my choices with people.
Sonovabitch!
Ahhh damnit. Now I've got to re-install!
Love the note in Gunther's email to explain the aug canister in the drinks machine.
Why the hell was it uninstalled
Yeah, no joke. It's pretty small compared to most games nowadays so I just leave it on my computers. The system requirements are so low now that I can play for an hour or two on my laptop if I don't have anything else to do while traveling. I know I'm gonna end up playing it again, so why bother taking it off?
Never had it on my new PC of yet. I know I know, it's on here now.
I'll see you all in three weeks....or something
Can do 150 base damage but the nano field around the blade is unstable, so you have to wait until it is at its stongest to do the most damage.
I didn't really want that sword so I gave it to Miguel just in case. That's right, you can give some NPCs weapons. Well, Miguel and Gilbert Renton at least.
Also I forgot to go back and tell Miguel that the coast was clear, he's probably still there waiting for me ;_;
FUCK, I totally forgot about Miguel, left him down in the Unatco base after saying something along the lines of, "Wait here, I'll be right back".
Should I jeopardize it by installing other mods? Or it would be better to do a second install and use it as a guinea pig for the DX10 renderer and Shifter?
You should be fine. Renderers can be changed at any time with either DXFix or ingame and shifter is incredibly stable.
You apparently get skill points for saving him but I don't think that's happened to me. I just don't like leaving the poor bastard down there. I mean when the non-dead MJ12 guys wake up they're gonna be PISSED.
Also those greasels I let loose were hungry...D:
They didn't mind me hacking the ATM at the WTO air terminal, but I got caught hacking the snack machine and that was fucking it
"Open fire, men! She has our candy bars!"
"But sir, maybe we should just ignore it, considering the higher-ups want her for high-risk espionage..."
"You have your orders, soldier! Jail is too good for scum like her!"
WHAAAAAT!
Shifter I assume?
Oh yeah, I probably shoulda said that. Course there's pretty much no reason NOT to use Shifter that I can see.
Steam Name: Dr.Oblivious
If you can't live for the now, at least live for the future.
This really made me realize that the biggest problem in DE2 is that it breaks your immersion constantly
It's like somebody smacking the book you're trying to read out of your hands every 3 minutes
At least DE3 won't have that.
Oh it's such a nice day, I think I'll go out the window! Whoa!
I feel like I play Deus Ex wrong, I always take my time checking out every little nook and cranny, it takes me hours to finish a scenario.
This analogy is so perfect.
Say what you want about the rest of the game, I personally thought it was alright as long as I pretended it wasn't a Deus Ex sequel, but the loading in that game was crazy. Especially compared to other games of its type that came out around the same time.
edit- Hell, even compared to games that came out before it!
Actually you're playing it 100% right.