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[STO] Open Beta is On! (you still need a key)

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    MoSiAcMoSiAc Registered User regular
    edited January 2010
    Does that situation occur? It would seem they probably make your ship "poof" while you're on the ground considering the bug where you're player can be the ship and you're ship the player.

    MoSiAc on
    Monster Hunter Tri US: MoSiAc - U46FJF - Katrice | RipTen - Gaming News | Los Comics
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    Locutus ZeroLocutus Zero Registered User regular
    edited January 2010
    You never see someone's ship when they are not controlling it.

    Locutus Zero on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Your ship doesn't exist in space when you beam off it, it doesn't exist in space when you go to your bridge either.

    In regards to the skill question Locutus Zero, you will gain bonuses for the Lt Cmdr level ship skill but not for the Cmdr or Captain level ship skills in your Admiral ship.

    NATIK on
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    RobzielRobziel Registered User regular
    edited January 2010
    Ahhh thank you.

    Robziel on
    Do I look like the sort of man who'd go and find unsuspecting Japanese schoolgirls in short skirts and white panties and ask them if they want to see my "Cthulu Special"?
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    DecoyDecoy Registered User regular
    edited January 2010
    Well, the official forums are now down for the preperation of headstart.

    I guess I'm going to have to ask ya'll to provide me with horrible troll/fanboi arguements for the next 3 hours to keep me entertained. Oh how I love reading those flawed, flawed arguments.

    Decoy on
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    DocshiftyDocshifty Registered User regular
    edited January 2010
    Heh, that is kinda funny.

    Come back when you can be playing the game!

    Why would I go to the forums then?

    Docshifty on
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    MoSiAcMoSiAc Registered User regular
    edited January 2010
    That's how the SWG forums thrived, the game would be up but people would rather post hate in the forums while alt tabbed or just not even logged in at all. It baffled me.

    MoSiAc on
    Monster Hunter Tri US: MoSiAc - U46FJF - Katrice | RipTen - Gaming News | Los Comics
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2010
    So should someone create a new thread for headstart / release, considering our page #?

    Gnome-Interruptus on
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    MWO: Adamski
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    DocshiftyDocshifty Registered User regular
    edited January 2010
    Somebody should, but we're too busy counting! And complaining! And fuck I need something to do for two hours.

    Docshifty on
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    LucascraftLucascraft Registered User regular
    edited January 2010
    Yeah, I was gonna suggest a new OP too. Who is good at it?

    Lucascraft on
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    MoSiAcMoSiAc Registered User regular
    edited January 2010
    I would like to do it, but I've never made one.

    MoSiAc on
    Monster Hunter Tri US: MoSiAc - U46FJF - Katrice | RipTen - Gaming News | Los Comics
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    damvaldamval Registered User regular
    edited January 2010
    KiTA wrote: »
    Someone posted a little image chart of what the various damage types do, anyone have that still?

    I have it, but I'm too lazy to host it, so I'll just type it out. Also, you get to hear my comments on them, you lucky devils.

    Phaser: Chance to disable random subsystem in space, chance to stun on the ground. It's not terribly useful in space, because the disable is about 3 seconds. If you're more than 5km away from a target, you can forget about landing a torpedo while the shields are disabled.

    Disruptor: Chance to debuff damage resistance in space and on the ground. I find this superior to the phaser proc, but not by much. Don't forget that higher-tiered skills give bigger bonuses. Phasers/disruptors/photons/quantums are Commander level, so maxing them out gives a lesser bonus than maxing out, say, Tetryon weapons (which are Cap level).

    Plasma: Chance to proc fire DoT in space and on ground. Decent, I guess. The damage is really pretty minor, but I suppose it's more consistent than phasers.

    Tetryon: Chance to proc shield damage in space and on ground. Hirogen use these. Hirogen are rape machines. You'd need a full compliment of these beams to have a good shot at a proc, though.

    Polaron: Chance to drain power from all 4 systems in space, chance to disable weapons on ground. I don't recall fighting anything with these, but I seem to remember people bitching about them in the zone chat, so they must have something going for them.

    Antiproton: Bonus crit damage in space/ground. I haven't encountered this either, but I suppose it's a decent general purpose type.

    That's great and all but... what colors are the higher level beams? (yes I putzed around low level stuff the whole time heh)

    damval on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Phaser = Orange
    Disruptor = Green
    Plasma = Tealish green
    Tetryon = Blue
    Polaron = Purple
    Anti-proton = I remember seeing it but I don't remember what colour it was.

    NATIK on
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    LucascraftLucascraft Registered User regular
    edited January 2010
    Something a little concerning: I just clicked my profile on the main page and it says "You have no products."

    I'm guessing its just because they are in the process of doing their account conversions or whatever, but my account should show a preorder, the admiral's uniforms, a del taco code, and a lifetime sub.

    Lucascraft on
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    ShapeshifterShapeshifter Pants Optioanl Registered User regular
    edited January 2010
    Lucascraft wrote: »
    Something a little concerning: I just clicked my profile on the main page and it says "You have no products."

    I'm guessing its just because they are in the process of doing their account conversions or whatever, but my account should show a preorder, the admiral's uniforms, a del taco code, and a lifetime sub.

    been happening for the past few days, they keep taking the accouant server up and down for work I assume.

    Shapeshifter on
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    OddsmakerOddsmaker Registered User regular
    edited January 2010
    I'm showing the same thing.... does this mean there might be a chance to use the preorder bonuses during the head start??

    Oddsmaker on
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    ShapeshifterShapeshifter Pants Optioanl Registered User regular
    edited January 2010
    Oddsmaker wrote: »
    I'm showing the same thing.... does this mean there might be a chance to use the preorder bonuses during the head start??

    no, they were very clear, no bonuses on headstart.

    Just the borg cap if you ordered lifetime thats it.

    Shapeshifter on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Lucascraft wrote: »
    Something a little concerning: I just clicked my profile on the main page and it says "You have no products."

    I'm guessing its just because they are in the process of doing their account conversions or whatever, but my account should show a preorder, the admiral's uniforms, a del taco code, and a lifetime sub.

    They have been doing something that did that for a few days now, every so often forum topics appeared over there with people going "OMG MY STUFF IS GONE!".

    The same thing happened during the CO launch as far as I remember.

    NATIK on
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    Locutus ZeroLocutus Zero Registered User regular
    edited January 2010
    My plan is to pilot a cruiser with nothing but Tetryon energy weapons with a 270 degree arc. Do everything I can to give myself shield strength and weapons power, circle the enemy, kill their shields and draw aggro, and then let a tactical ship come in and kill the hull.

    Locutus Zero on
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    DocshiftyDocshifty Registered User regular
    edited January 2010
    Ahh, these old episodes should keep me busy. Thank you, youtube!

    Docshifty on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    My plan is to pilot a cruiser with nothing but Tetryon energy weapons with a 270 degree arc. Do everything I can to give myself shield strength and weapons power, circle the enemy, kill their shields and draw aggro, and then let a tactical ship come in and kill the hull.


    They are fine weapons, even for solo killing. You're gonna need some EPS Conduits on there though otherwise you will run out of power before you know it.

    NATIK on
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    KiTAKiTA Registered User regular
    edited January 2010
    NATIK wrote: »
    KiTA wrote: »
    Someone posted a little image chart of what the various damage types do, anyone have that still?

    I have it, but I'm too lazy to host it, so I'll just type it out. Also, you get to hear my comments on them, you lucky devils.

    Phaser: Chance to disable random subsystem in space, chance to stun on the ground. It's not terribly useful in space, because the disable is about 3 seconds. If you're more than 5km away from a target, you can forget about landing a torpedo while the shields are disabled.

    Disruptor: Chance to debuff damage resistance in space and on the ground. I find this superior to the phaser proc, but not by much. Don't forget that higher-tiered skills give bigger bonuses. Phasers/disruptors/photons/quantums are Commander level, so maxing them out gives a lesser bonus than maxing out, say, Tetryon weapons (which are Cap level).

    Plasma: Chance to proc fire DoT in space and on ground. Decent, I guess. The damage is really pretty minor, but I suppose it's more consistent than phasers.

    Tetryon: Chance to proc shield damage in space and on ground. Hirogen use these. Hirogen are rape machines. You'd need a full compliment of these beams to have a good shot at a proc, though.

    Polaron: Chance to drain power from all 4 systems in space, chance to disable weapons on ground. I don't recall fighting anything with these, but I seem to remember people bitching about them in the zone chat, so they must have something going for them.

    Antiproton: Bonus crit damage in space/ground. I haven't encountered this either, but I suppose it's a decent general purpose type.

    I disagree on Phasers, flying Escort I have at times taken a Battleship enemy from 100 to 0 hull in the 3 seconds the shields were disabled WITHOUT torpedoes.

    The three best damage types by far are Polaron, Phaser/Tetryon in that order, but with Phaser and Tetryon being very close to equal.

    I fully intend to go 100% Phasers on my Escort.

    I was about to say that it fully depends on your layout. I was running all energy weapons, no torps at all, and was doing great. It was also letting me fight by just spamming spacebar -- very cool. The cool part was that I could keep firing for a stupid long time due to the arc.

    At the end I did equip a Quantum Torp once I found it in front, though.

    KiTA on
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    KiTAKiTA Registered User regular
    edited January 2010
    So just so I have this right in my mind.

    Engineer: Tank
    Tactical: DPS
    Science: Healer/CC/ "Etc"

    And:

    Cruiser: Tank
    Escort: DPS
    Science: "Etc"


    And trying to mix ships up (Engie in a Escort) is a horrible, horrible idea and I should be ashamed I even suggested it?

    KiTA on
  • Options
    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    KiTA wrote: »
    I was about to say that it fully depends on your layout. I was running all energy weapons, no torps at all, and was doing great. It was also letting me fight by just spamming spacebar -- very cool. The cool part was that I could keep firing for a stupid long time due to the arc.

    At the end I did equip a Quantum Torp once I found it in front, though.

    Torps are magnificent and worth having on almost every ship, my MKX Quantum Torps hit for 10-15,000 damage on a standard hit, with HY on there and the extra torps that bring you can get insane amounts of damage onto the enemies hull if you timed it right.

    NATIK on
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    ShapeshifterShapeshifter Pants Optioanl Registered User regular
    edited January 2010
    KiTA wrote: »
    So just so I have this right in my mind.

    Engineer: Tank
    Tactical: DPS
    Science: Healer/CC/ "Etc"

    And:

    Cruiser: Tank
    Escort: DPS
    Science: "Etc"


    And trying to mix ships up (Engie in a Escort) is a horrible, horrible idea and I should be ashamed I even suggested it?

    you'll loose out on level 3 abilites for tactical bridge officers as you can't train them if your an engie.

    like wise you won't be able to use your Engie Bo's their best as escorts don't have alot of engie slots.

    Shapeshifter on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    Escorts are really best for Tactical Captains I would say, given that Tactical Captains get skills geared towards max damage output and in an Escort there is really little else that matters, it's all about kill before you're killed if you get into a long fight you have already lost.

    NATIK on
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2010
    Ooh, for the next thread we should have a poll of what type of captain people are making...

    I cannot decide between the 3. Can someone refresh me on what type of bonuses the different captains have on the ground?

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
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    skippymchaggisskippymchaggis Registered User regular
    edited January 2010
    KiTA wrote: »
    So just so I have this right in my mind.

    Engineer: Tank
    Tactical: DPS
    Science: Healer/CC/ "Etc"

    And:

    Cruiser: Tank
    Escort: DPS
    Science: "Etc"


    And trying to mix ships up (Engie in a Escort) is a horrible, horrible idea and I should be ashamed I even suggested it?

    you'll loose out on level 3 abilites for tactical bridge officers as you can't train them if your an engie.

    like wise you won't be able to use your Engie Bo's their best as escorts don't have alot of engie slots.

    so if i want to be a science officer, i should plan on flying a science ship? i was thinking of science officer in a cruiser...

    skippymchaggis on
  • Options
    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    KiTA wrote: »
    So just so I have this right in my mind.

    Engineer: Tank
    Tactical: DPS
    Science: Healer/CC/ "Etc"

    And:

    Cruiser: Tank
    Escort: DPS
    Science: "Etc"


    And trying to mix ships up (Engie in a Escort) is a horrible, horrible idea and I should be ashamed I even suggested it?

    you'll loose out on level 3 abilites for tactical bridge officers as you can't train them if your an engie.

    like wise you won't be able to use your Engie Bo's their best as escorts don't have alot of engie slots.

    so if i want to be a science officer, i should plan on flying a science ship? i was thinking of science officer in a cruiser...

    If you go Science in Cruiser you're pretty much going as an all-around tank with damage and debuff capabilities, if you go science in science you go as a full debuffer (with limited damage and tank abilities ofc).

    NATIK on
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    ShapeshifterShapeshifter Pants Optioanl Registered User regular
    edited January 2010
    KiTA wrote: »
    So just so I have this right in my mind.

    Engineer: Tank
    Tactical: DPS
    Science: Healer/CC/ "Etc"

    And:

    Cruiser: Tank
    Escort: DPS
    Science: "Etc"


    And trying to mix ships up (Engie in a Escort) is a horrible, horrible idea and I should be ashamed I even suggested it?

    you'll loose out on level 3 abilites for tactical bridge officers as you can't train them if your an engie.

    like wise you won't be able to use your Engie Bo's their best as escorts don't have alot of engie slots.

    so if i want to be a science officer, i should plan on flying a science ship? i was thinking of science officer in a cruiser...
    to get the most out of your science bo's it seems like, but nothings to stop anyone from doing whatever they feel like :)

    Shapeshifter on
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    KiTAKiTA Registered User regular
    edited January 2010
    There any online character planners yet?

    Edit: Also, the cap doesn't apply to bridge officer points, right? So you shouldn't worry about gimping those?

    KiTA on
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    ShapeshifterShapeshifter Pants Optioanl Registered User regular
    edited January 2010
    KiTA wrote: »
    There any online character planners yet?

    Edit: Also, the cap doesn't apply to bridge officer points, right? So you shouldn't worry about gimping those?

    http://sto-builder.binarybit.ch/index.php?s=0_zzzzi

    Shapeshifter on
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    KiTAKiTA Registered User regular
    edited January 2010
    Also: STO Bought in Steam. Beta client from official site. How do I get my STO Retail Key?

    KiTA on
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    DourinDourin Registered User regular
    edited January 2010
    KiTA wrote: »
    Also: STO Bought in Steam. Beta client from official site. How do I get my STO Retail Key?

    Steam should display it when you launch the game after it unlocks on the 2nd if I'm not mistaken.

    Dourin on
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    NATIKNATIK DenmarkRegistered User regular
    edited January 2010
    No cap on BO points and no need at all to worry about losing some by putting some in the wrong skill, by level 42 in beta I had more BO points than I knew what to do with, I was commissioning officers just to spend some points.

    NATIK on
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    KiTAKiTA Registered User regular
    edited January 2010
    Dourin wrote: »
    KiTA wrote: »
    Also: STO Bought in Steam. Beta client from official site. How do I get my STO Retail Key?

    Steam should display it when you launch the game after it unlocks on the 2nd if I'm not mistaken.

    So I'll have to download it in Steam, then?

    KiTA on
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    DourinDourin Registered User regular
    edited January 2010
    KiTA wrote: »
    Dourin wrote: »
    KiTA wrote: »
    Also: STO Bought in Steam. Beta client from official site. How do I get my STO Retail Key?

    Steam should display it when you launch the game after it unlocks on the 2nd if I'm not mistaken.

    So I'll have to download it in Steam, then?

    I'm not completely sure if it would work, but if you're wanting to avoid downloading it all, you may try adding the client as a non-steam game. Since the game is supported by steam, you should get the same functionality out of it as you would through the Steam downloaded version. Theoretically.


    Edit: Since you purchased it through Steam, you could try right clicking on the STO icon in your uninstalled list, and see if it allows you access to your game keys without downloading it.

    Dourin on
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    Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2010
    KiTA wrote: »
    Dourin wrote: »
    KiTA wrote: »
    Also: STO Bought in Steam. Beta client from official site. How do I get my STO Retail Key?

    Steam should display it when you launch the game after it unlocks on the 2nd if I'm not mistaken.

    So I'll have to download it in Steam, then?

    no, right click on it in your games tab, should be an option in the menu to view the key.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
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    Bob the InsaneBob the Insane Registered User regular
    edited January 2010
    KiTA wrote: »
    So just so I have this right in my mind.

    Engineer: Tank
    Tactical: DPS
    Science: Healer/CC/ "Etc"

    And:

    Cruiser: Tank
    Escort: DPS
    Science: "Etc"


    And trying to mix ships up (Engie in a Escort) is a horrible, horrible idea and I should be ashamed I even suggested it?

    you'll loose out on level 3 abilites for tactical bridge officers as you can't train them if your an engie.

    like wise you won't be able to use your Engie Bo's their best as escorts don't have alot of engie slots.

    so if i want to be a science officer, i should plan on flying a science ship? i was thinking of science officer in a cruiser...
    to get the most out of your science bo's it seems like, but nothings to stop anyone from doing whatever they feel like :)

    There was a big discussion on this over on the official forums and the results where not clear...

    One key result (I think) was that your captain was one of the smallest factors impacting your ships usage..

    Your energy setting and your BO skills had a far larger impact on how you used your ship than the captain skills...

    One key concern was training the level three skills to you BOs, because a Tactical Captain can only train a Tactical Officer and that could not be used on a Cruiser because they do not have a high enough level of tactical console. But you can get plenty of uncommon BO's with level 3 skills, you just need to find and keep an Engineer one. Plus, hopefully, Cryptic will change things so you can trade comissioned BOs and not just candidates (then you friendly Engineer Captain could train a BO for you)...

    I think what was being proposed was that a Cruiser is pretty much a tank no matter what type of captain is onboard (just slightly different types of tank)...

    On the ground however your captain "type" has a far greater impact...

    Bob the Insane on
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    JulesJules Registered User regular
    edited January 2010
    Xabora wrote: »
    Cade wrote: »
    Scabies wrote: »
    oohhh shelby...
    tell me she gets:
    1) assimilated
    2) oneshot
    3) killed by some stupid idea of hers

    in some later episode

    and yeah, I need to find my First Contact DVD. NOW.
    Picard's nightmares make so much more sense, after seeing the last scene of BoBW part 2.

    To answer you:
    She kind of went poof, no death, nothing, just gone.
    Actually it makes no sense because the Picard in the TV show and the movie are two different Picards entirely. For one the TV Picard while not a fan of Borg never showed the rage and hatred the movie Picard did, plus the TV Picard would never have shot a person that was being assimilated or tell his troops to fight blindly on hand to hand. So yeah the movie Picard had his intensity turned up to 11.
    I'm guessing his rage was due to having more budget?

    Actually, Picard did show a little rage in the TV show.
    He took it out on his brother. They got into a fistfight. Picard cried.

    Apparently that didn't solve all of his "issues", Picard still wanted revenge.

    Jules on
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This discussion has been closed.