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[Chaos] CitOW Game 7 - Victory for Tzeentch!

admanbadmanb unionize your workplaceSeattle, WARegistered User regular
edited March 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Tzeentch
asplannedrd3.jpg

Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World. It will give priority to those who have not yet played the game, but if you have played, please feel free to sign up. I may purposefully include a veteran in the game to keep it moving more smoothly, for instance.

Please, sign up, announce interest, and declare which Ruinous Power you'd prefer to play.

[RULES]
[FAQ]

OP stolen shamelessly from Darian, who stole it from Rend; board graphics courtesy of MrBlarney

Previous games, aka recommended reading before playing:
Game 1, hosted by Rend
Game 2, Slaanesh win
Game 3, Slaanesh win
Game 4, Khorne win
Game 5, Khorne win
Game 6, ongoing

admanb on
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Posts

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD

    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Ruination

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Ruination step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region THE TURN IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Then, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when ruination is scored, as opposed to the corruption phase.
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    How do I...
    Questions answered.

    admanb on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2010
    Useful information:

    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    admanb on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2010
    Darian due to his role as host of four games in a row has an automatic spot in this game, and can also pick his god if he so chooses. The other three players will be randomized. Begin signups!

    admanb on
  • Cynic JesterCynic Jester Registered User regular
    edited January 2010
    !signup

    N
    >T->S->K

    Cynic Jester on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited January 2010
    Signnuuupp

    BLOOD FOR THE BLOOD GOD

    Also Plague for the Plague God, if necessary.

    3cl1ps3 on
  • TipharethTiphareth Registered User regular
    edited January 2010
    Signup!

    Nurgle <-> Tzeentch > Slaanesh
    > Khorne

    Tiphareth on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    YAY!

    No preference on god; I'll play anyone.

    Darian on
  • EterenalEterenal Registered User regular
    edited January 2010
    Signup!

    I'd prefer Khorne as I can just put "Blood for the Blood God!" at the end of every post and call that roleplaying!

    Eterenal on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Eterenal wrote: »
    Signup!

    I'd prefer Khorne as I can just put "Blood for the Blood God!" at the end of every post and call that roleplaying!

    You can change it up some...

    SKULLS FOR THE SKULL THRONE!

    Darian on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited January 2010
    !Signing Up! In lovely Tzeentch Blue.

    Rius on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited January 2010
    Darian wrote: »
    Eterenal wrote: »
    Signup!

    I'd prefer Khorne as I can just put "Blood for the Blood God!" at the end of every post and call that roleplaying!

    You can change it up some...

    SKULLS FOR THE SKULL THRONE!

    I still liked my "BLOOD FOR THE BLOOD BANK!" :P

    I will also throw my hat in the ring.

    Khorne > Nurgle > Slaanesh > Just-as-planned-boy

    El Skid on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2010
    Sign-ups will close at midnight. Darian, do you have a list of players that have signed up for previous games and didn't get in?

    admanb on
  • fadingathedgesfadingathedges Registered User regular
    edited January 2010
    This Old World, let me sow Chaos in it-

    Slaanesh
    152794582_5764f845e9.jpg
    > Tzeentch > Khorne > Nurgle

    fadingathedges on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    admanb wrote: »
    Sign-ups will close at midnight. Darian, do you have a list of players that have signed up for previous games and didn't get in?

    Yeah; it's on the players tab of the spreadsheet.

    Darian on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited January 2010
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Nurgle stands ready to serve all your pestilence needs. Caught in the house by a storm? Develop a wracking cough, and you don't have to be bored!

    Darian on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited January 2010
    For every situation, there is a plan. For every inevitability, there is an alternative. For every fate... a way out.

    I see them all; I know them all. Come, my bretheren; let us play our game.

    Rius on
  • Mad JazzMad Jazz gotta go fast AustinRegistered User regular
    edited January 2010
    Come, brothers, the time for slaughter is at hand!

    BLOOD FOR THE BLOOD GOD!

    SKULLS FOR THE SKULL THRONE!

    Mad Jazz on
    camo_sig2.png
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2010
    As much as I hate people who have more of a life than me, I will give our Slaanesh a bit of lee-way to check in since it's saturday.

    admanb on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2010
    A new Slaanesh has been assigned.

    admanb on
  • GoodOmensGoodOmens Registered User regular
    edited January 2010
    I apologize for my lateness, brothers. I had things to see and people to do, I'm sure you understand. Let the games commence.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    Round 1 Old World Phase

    Initial Old World card is Up From Skavenblight:

    Up From Skavenblight
    Place one Skaven token in each region, or adjacent to each region, where there is a Warpstone token. If there are no Warpstone tokens in play, do nothing.
    (FAQ: One Skaven for each region, not just once.)
    Discard this card instead of adding it to the Old World track.


    CitOW-g7-r0-0.gif

    Nurgle, as the least threatening god, gets to choose where the Skaven appear. Tzeentch may discard one card after this choice.

    admanb on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    Skaven in Estalia, the Empire, and the Badlands

    Darian on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited February 2010
    No discard for me; for the moment, I'm comfortable with my fate.

    Rius on
  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    Then it falls to our most atavistic sibling to begin. Khorne, my brother, you must learn to relax. My children can teach you many ways to ease your troubles and concerns. I worry for your health.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    Round 1 Summoning Phase

    Skaven tokens reduce the resistance of a region by one.

    CitOW-g7-r0-1.gif

    Khorne is active.

    admanb on
  • Mad JazzMad Jazz gotta go fast AustinRegistered User regular
    edited February 2010
    My bad duders, I've been away from home all day until now. The skaven reduce the defense of the region they're in, yes? If that's the case...

    Bloodsworn to The Empire

    6/7 PP


    BLOOD FOR THE BLOOD GOD!

    Mad Jazz on
    camo_sig2.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    Leper to Estalia

    5/6 PP

    Darian on
  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    The Lord of Pleasure would like to register his/her severe annoyance that the nobles are so widely scattered. To express my anger, 4 nuns will be forced to violate themselves with warpstone while eating slann excrement.

    Of course, it's Tuesday, so that was going to happen anyway.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited February 2010
    My younger sibling doesn't realize his good fortune. There is that one noble up in Norsca, and he should be thankful for his luck. Why, do you ask?

    A good tactician uses everything he can lay his hands on in order to advance his own goals. In this case, I can lay my hands on our bloodthirsty brother's own follower. I do apologize, Nurgle, but I believe you'll be able to spread your plague to some new fellows even with this disadvantage.

    Run and hide up north, Slaanesh. I'll leave you to your parties at the edge of the world; do try to have fun!

    Play Teleport in the Empire, moving Khorne's cultist to Estalia.

    Teleport - 1 - When you play this card, move any Cultist or Warrior from this region to any other region.

    Tzeentch @ 5/6 PP Remaining.

    Plans for the Plan God!

    Rius on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited February 2010
    Would it be helpful if everyone can post the times they're expecting to be able to take turns? I'm essentially on the forums all day, so my updates should come pretty quickly when my turn is up.

    Good luck to everyone, btw; this should be a pretty good game. I'm excited to play Tzeentch, hehe.

    Rius on
  • GoodOmensGoodOmens Registered User regular
    edited February 2010
    Lord Althread of Tilea will have to wait a while for my attentions. In the meantime, though, Gorthak Warlord of Norsca, I will know your flesh.

    Summon Seductress to Norsca. 5/6 Remaining.

    I do plan to enjoy my debauch in the North regions. Please feel free to leave me alone, unless you plan to participate in the Flensing of Innocence.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2010
    Rius wrote: »
    Play Teleport in the Empire, moving Khorne's cultist to Estalia.

    D:

    Today, I'll be able to check in periodically during the day, but that's because schools are closed for snow. Normally, I'll be around during the evenings EST (depending on my schedule, off and on between 4 and midnight).

    Darian on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    Round 1 Summoning Phase

    CitOW-g7-r1-1.gif

    Khorne (6/7) pulls a Bloodsworn into The Empire.
    Nurgle (5/6) vomits a Leper into Estalia.
    Tzeentch (5/6) blinks at The Empire and Teleports the Bloodsworn to Estalia.
    Slaanesh (5/6) slithers a Seductress into Norsca.

    Khorne is active.

    admanb on
  • Mad JazzMad Jazz gotta go fast AustinRegistered User regular
    edited February 2010
    As I'm sure is unsurprising to you all, my rage is boundless. Another bloodsworn to the empire.

    5/7pp

    SKULLS FOR THE SKULL THRONE!

    My computer time is totally random depending on my schedule for the day, so I'll be making updates as I can.

    Mad Jazz on
    camo_sig2.png
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    I'm afraid that's illegal. Since your only piece on the board is (now) in Estalia, you can only summon to Estalia, Bretonnia, or Tilea.

    admanb on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited February 2010
    Let me be the one to jump in while you're still online and say "you can't do that."

    Once you have a figure on the board, you can only summon new figures in the same or adjacent regions.

    Also, let me point out that Khorne only gets dial tokens if he kills opposing figures; peasants don't count.

    And, finally, your cultists don't have attack dice (yet) so they're not very useful.

    Edit: Wow, beat'd hard.

    Rius on
  • fadingathedgesfadingathedges Registered User regular
    edited February 2010
    ::peanut gallery on::

    [strike]It's worth mentioning that he could choose to pick up the cultist in Estalia and re-summon it anywhere on the board as his action which would let him get his foothold where he seems to want it, though it would mean leaving Estalia and would not be "another" bloodsworn.[/strike]

    I'm a fool.

    fadingathedges on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited February 2010
    ::peanut gallery on::

    It's worth mentioning that he could choose to pick up the cultist in Estalia and re-summon it anywhere on the board as his action which would let him get his foothold where he seems to want it, though it would mean leaving Estalia and would not be "another" bloodsworn.

    No, you cannot do that. You can resummon figures on the board, but only to eligible regions. For Khorne, the only eligible regions are Tilea, Bretonnia and Estalia.

    Rius on
  • fadingathedgesfadingathedges Registered User regular
    edited February 2010
    Hm, we had this same question come up recently and you're right, I think we answered it incorrectly. Woops.

    fadingathedges on
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