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[Runewars PbP] Game 02 - Game Over - Infidel / Uthuk Y'llan Victory!

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Posts

  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2010
    In that case, Mine can go 5A on 505, and 5B on 506.

    El Skid on
  • InfidelInfidel Heretic Registered User regular
    edited February 2010
    It looks better not having to rotate the squares of course cause you can read them and they don't get artifacts.

    But the river is on the wrong edges now so you can't do that. :D Just rotate and we can figure it out, it's mainly so we can place things until Blarney updates. :^:

    Infidel on
    OrokosPA.png
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    El Skid wrote: »
    In that case, Mine can go 5A on 505, and 5B on 506.

    Due to my mistake, that would put a mountain in contact with a (properly rotated) river...

    How it should look:

    Runewars-Game02-Setup01d.png

    admanb on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2010
    Gah.

    Okay then. How about 5A on 903, 5B on 904?

    El Skid on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    That'll do quite nicely.

    Runewars-Game02-Setup01e.png

    Kias to place.

    admanb on
  • KiasKias Registered User regular
    edited February 2010
    1A to 0506
    1B to 0607

    Kias on
    steam_sig.png

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    Thank you for making it easy for me. :)

    And my own placement: 6A on 0707, 6C on 0908

    Runewars-Game02-Setup01f.png

    Infidel to place.

    admanb on
  • InfidelInfidel Heretic Registered User regular
    edited February 2010
    4A on 0703 / 4B on 0702

    Infidel on
    OrokosPA.png
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    Infidel wrote: »
    4A on 0703 / 4B on 0702

    Doesn't that leave only one of the hexes touching the current board? :P

    admanb on
  • InfidelInfidel Heretic Registered User regular
    edited February 2010
    MrBlarney wrote: »
    Each player adds a piece to the board (the first player simply placing down any tile on his first turn), making sure that the added tile touches at least two hexes on the pre-existing board (except for the first player), and that there are no touching restricted-movement borders.

    It's touching three.

    Infidel on
    OrokosPA.png
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    Oh. That rule is incomplete. Two hexes of the tile have to touch as well. Full rule
    When placing a map tile, it must be placed so that two areas (hexes) of the tile touch at least two different areas of previously placed map tiles.

    admanb on
  • InfidelInfidel Heretic Registered User regular
    edited February 2010
    I blame MrBlarney edition!

    Let's do this then!

    4A on 0806 / 4B on 0906

    Infidel on
    OrokosPA.png
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    It can't always be my fault!

    Runewars-Game02-Setup01g.png

    El Skid is active for the last piece.

    admanb on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2010
    3A to 406, 3C to 408

    El Skid on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    And we have our map!

    Runewars-Game02-Setup01h.png

    admanb on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    It's now on Kias to place the home realm setup markers. Here are the rules:
    Once all tiles have been placed, Kias will decide the locations of the home realms, ensuring that they are connected to the map by at least three free-movement edges and are all at least four areas apart (exception: one pair is allowed to be only three hexes apart). Then, starting areas will be selected, starting with admanb.

    Note that the home realm marker counts as the 0th hex, so you start counting from the board itself. One marker at 0608/0708 and one at 0603/0703 would be legal, for example.

    Also note that you count the most direct route between two areas. This is an odd map, but I've found at least one setup that works. :)

    admanb on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2010
    Well, that was relatively painless. Thanks for the maps, admanb!

    El Skid on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    Not a problem. I'm just building goodwill to avoid early attention. ;)

    admanb on
  • InfidelInfidel Heretic Registered User regular
    edited February 2010
    You will be the first to die.

    (maybe)

    Infidel on
    OrokosPA.png
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    I don't get the feeling there's much annihilation in this game. The objective seems achievable with a wide variety of approaches, to the point where it seems the main purpose of aggressive play would be to stop a run at victory, rather than to achieve one.

    admanb on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2010
    My, you guys have been productive. Thanks for doing the provisional maps, admanb.

    Map Setup

    Current Map
    Runewars-Game02-Setup02.png

    As noted by admanb, Kias will decide the locations of the home realms, ensuring that they are connected to the map by at least three free-movement edges and are all at least four areas apart (exception: one pair is allowed to be only three hexes apart). Then, starting areas will be selected, starting with admanb.

    Home realms are as follows:

    admanb - Daqan Lords
    Hex-D.png

    Infidel - Uthuk Y'llan
    Hex-U.png

    El Skid - Latari Elves
    Hex-L.png

    Kias - Waiqar the Undying
    Hex-W.png

    MrBlarney on
    4463rwiq7r47.png
  • KiasKias Registered User regular
    edited February 2010
    admanb wrote: »
    I don't get the feeling there's much annihilation in this game...

    Bwa-hahahahah...

    Err, I mean... Yes, this is a fertile land and we will thrive...

    Tee-hee


    Ok, starting markers:

    Marker One at: 1003, 1004

    Marker Two at: 0503,0504

    Marker Three at: 0307, 0308

    Marker four at 1008, 1009

    Kias on
    steam_sig.png

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    I'll take 1008/1009.

    admanb on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2010
    Map Setup

    Let me know the rotation of your home realm when you decide a placement. admanb to choose his starting location.

    Current Map
    Runewars-Game02-Setup03.png

    Home realms are as follows:

    admanb - Daqan Lords
    Hex-D.png

    Infidel - Uthuk Y'llan
    Hex-U.png

    El Skid - Latari Elves
    Hex-L.png

    Kias - Waiqar the Undying
    Hex-W.png

    MrBlarney on
    4463rwiq7r47.png
  • InfidelInfidel Heretic Registered User regular
    edited February 2010
    My lands are 1003/1004.

    edit: That would be, UA on 11.

    Infidel on
    OrokosPA.png
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    DC>8A, DA>6C

    admanb on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2010
    0307= LC
    0308=LB

    El Skid on
  • KiasKias Registered User regular
    edited February 2010
    That leaves me spot 2:

    21- WA
    22- WB


    This map is interesting...

    Admanb will be swimming in resources, if we let him, and Skid has access to two cities right off the bat, which could be huge, depending on which ones he gets over there.

    Infidel is set to be in ore heaven, so we can expect chaos lords early if he can get those dragons out of the way, and both of us are in easily defended terrain. I have the least resources at my gate, but I also have the least resistance getting out into the field, giving me first dibs on early expansion.

    :twisted:

    Kias on
    steam_sig.png

  • MrBlarneyMrBlarney Registered User regular
    edited February 2010
    Starting Figure Placement

    Map creation has been completed and cities have been placed. Players obtain the amount of tactics cards and influence specified for their faction along with two Quest cards and one Objective of their faction’s alignment. PMs will be going out shortly with drawn card text.

    Each player receives one stronghold, starting units according to all their starting resources, and a hero of the faction’s alignment. These are placed in the players’ home realms, as well as two dragon runes and one false rune. Send me a PM specifying the locations you wish to place your dragon runes and false rune, keeping in mind that there may be at most one rune per location. Figure and stronghold placement may be done in the thread.

    Current Map
    Runewars-Game02-Setup04.png

    Figures to be Placed

    El Skid - Latari Elves
    2 Archers, 1 Sorceress, 1 Warrior, and Good Hero Ronan of the Wild.

    admanb - Daqan Lords
    2 Footmen, 1 Bowman, 1 Knight, and Good Hero Runewitch Astarra.

    Kias - Waiqar the Undying
    2 Reanimates, 1 Skeleton Archer, 1 Necromancer, and Evil Hero Varikas the Dead.

    Infidel - Uthuk Y'llan
    2 Berserkers, 1 Flesh Ripper, 1 Warlock, and Evil Hero Battlemage Jaes.

    MrBlarney on
    4463rwiq7r47.png
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited February 2010
    Could we get a key? :P

    I'm not too concerned about giving away my move, so everything in DA.

    admanb on
  • MrBlarneyMrBlarney Registered User regular
    edited February 2010
    admanb wrote: »
    Could we get a key? :P

    Um... maybe? There are icons in the first post under Races and Units and Hero information under Heroes and Quests. Zoom in if anything is difficult to see.

    MrBlarney on
    4463rwiq7r47.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2010
    Pile everyone at LC

    El Skid on
  • InfidelInfidel Heretic Registered User regular
    edited February 2010
    Three can play that game!

    Everyone gtfo, UC!

    Infidel on
    OrokosPA.png
  • KiasKias Registered User regular
    edited February 2010
    All troops on WA, stronghold on WB.

    Kias on
    steam_sig.png

  • MrBlarneyMrBlarney Registered User regular
    edited February 2010
    Year 1 - Spring

    Current Situation
    Runewars-Game02-Year1-A01.png


    El Skid - Latari Elves
    Food Dial: 2
    Wood Dial: 3
    Ore Dial: 2

    Influence: 4
    Tactics cards: 1

    Quest cards: 2
    Objective cards: 1

    Heroes: (A) Ronan of the Wild

    admanb - Daqan Lords
    Food Dial: 3
    Wood Dial: 2
    Ore Dial: 2

    Influence: 3
    Tactics cards: 2

    Quest cards: 2
    Objective cards: 1

    Heroes: (B) Runewitch Astarra

    Kias - Waiqar the Undying
    Food Dial: 3
    Wood Dial: 2
    Ore Dial: 2

    Influence: 2
    Tactics cards: 3

    Quest cards: 2
    Objective cards: 1

    Heroes: (C) Varikas the Dead

    Infidel - Uthuk Y'llan
    Food Dial: 3
    Wood Dial: 2
    Ore Dial: 2

    Influence: 1
    Tactics cards: 4

    Quest cards: 2
    Objective cards: 1

    Heroes: (D) Battlemage Jaes

    Spring Season Card: Long Winter
    Each player may only retrieve 2 of his Order cards (instead of 4) with this card’s secondary ability. The other 2 cards still affect the player’s Supremacy Bonuses this year.

    Since there have not been any Order cards played yet, there is no effect.


    Spring Season Secondary Ability: Retrieve Order cards, retrieve activation tokens, unrout all figures.

    Since this is the first turn of the game, there is no effect.


    All players should now send me a PM with their selection of Order card to play for this season. If you would like to 'pre-load' actions for your turn, that may be done as well.

    MrBlarney on
    4463rwiq7r47.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited February 2010
    Orders and tentative action sent.

    El Skid on
  • KiasKias Registered User regular
    edited February 2010
    Yikes, that card would have been terri-bad if we had order cards out!

    Kias on
    steam_sig.png

  • MrBlarneyMrBlarney Registered User regular
    edited February 2010
    Year 1 - Spring

    Order Cards and Play Order

    admanb - Daqan Lords: Order 1 - Strategize
    Infidel - Uthuk Y'llan: Order 1 - Strategize
    El Skid - Latari Elves: Order 2 - Mobilize
    Kias - Waiqar the Undying: Order 2 - Mobilize


    admanb - Daqan Lords: Order 1 - Strategize
    All figures are moved from DA to 6C.
    Supremacy Bonus: admanb draws 1 Tactics Card.

    Infidel - Uthuk Y'llan: Order 1 - Strategize
    One Berserker is moved from UC to 5D.
    All remaining figures in UC are moved to 5B.
    Supremacy Bonus: Infidel draws 1 Tactics Card.

    El Skid - Latari Elves: Order 2 - Mobilize
    Area 3B is activated, and one Archer moved from LC to occupy the area.
    Supremacy Bonus: Area 1C is activated, and one Archer moved from LC to occupy the area.

    Kias - Waiqar the Undying: Order 2 - Mobilize
    Kias plays Tactics card "Reinforcements", placing a Dark Knight at his stronghold in WB.
    Reinforcements
    Play during your turn.
    Recruit 1 of the following at 1 of your strongholds:
    - 1 Hexagon unit
    - 2 Rectangle units
    - 2 Circle units
    - 3 Triangle units
    Area 7A is activated, and Kias moves in a Skeleton Archer, Necromancer, and Reanimate from WA and the Dark Knight from WB. Kias opts not to perform diplomacy - a battle results!

    Combat Round 1: Skeleton Archer
    Kias' Skeleton Archer activates his special ability, destroying a neutral Beastman.

    Combat Round 2: Necromancer, Beastman
    Kias' Necromancer misses.
    The Beastman's attack causes one unit to be routed - which unit will be routed?

    MrBlarney on
    4463rwiq7r47.png
  • KiasKias Registered User regular
    edited February 2010
    Rout the archer

    Kias on
    steam_sig.png

  • MrBlarneyMrBlarney Registered User regular
    edited February 2010
    Year 1 - Spring

    Kias - Waiqar the Undying: Order 2 - Mobilize

    Combat continues...

    Combat Round 1: Skeleton Archer
    Kias' Skeleton Archer activates his special ability, destroying a neutral Beastman.

    Combat Round 2: Necromancer, Beastman
    Kias' Necromancer misses.
    The Beastman's attack causes the Skeleton Archer to be routed.

    Combat Round 4: Reanimate
    Kias' Reanimate routs the Beastman.

    Combat Round 5: Dark Knight
    Kias' Dark Knight draws a double-rout, but no more targets are available.

    Combat Results
    Kias wins the battle, 3 standing units to 0.
    The Beastman must be retreated to either 7B or 2B - Infidel may choose the location.

    MrBlarney on
    4463rwiq7r47.png
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