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[Chaos] CitOW Game 9 - Victory for Slaanesh!

admanbadmanb unionize your workplaceSeattle, WARegistered User regular
edited March 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Tzeentch
asplannedrd3.jpg

Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World. It will give priority to those who have not yet played the game, but if you have played, please feel free to sign up. I may purposefully include a veteran in the game to keep it moving more smoothly, for instance.

Please, sign up, announce interest, and declare which Ruinous Power you'd prefer to play.

[RULES]
[FAQ]

OP stolen shamelessly from Darian, who stole it from Rend; board graphics courtesy of MrBlarney

Previous games, aka recommended reading before playing:
Game 1, hosted by Rend
Game 2, Slaanesh win
Game 3, Slaanesh win
Game 4, Khorne win
Game 5, Khorne win
Game 6, Nurgle win
Game 7, Tzeentch win
Game 8, starting

admanb on
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Posts

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD

    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Ruination

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Ruination step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region THE TURN IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Then, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when ruination is scored, as opposed to the corruption phase.
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    How do I...
    Questions answered.

    admanb on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    Useful information:

    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    admanb on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    Darian has a held spot for his role as host of six games. I also have a list of previous sign-ups, so if you haven't gotten to play you're probably on the list. However, recruiting is open and will be randomized!

    admanb on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited March 2010
    !Signing up!

    I do believe I'd prefer Khorne or Nurgle at this point.

    Rius on
  • GoodOmensGoodOmens Registered User regular
    edited March 2010
    Hellz to the yeah! Sign up!

    I'd prefer Khorne or Nurgle as well, but I'm flexible. I also promise not to be as stupid as in our last game.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2010
    !sign up

    Khorne, Tzeentch, Nurgle
    or Slaanesh in that order.

    El Skid on
  • ClaymanClayman Don't be a baked potato. Be a person. Registered User regular
    edited March 2010
    !sign up
    Random is fine, but I haven't played Tzeentch yet, so that'd be awesome.

    Clayman on
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited March 2010
    !sign up
    Read through and watched a few games so far, so I think I have an idea of how to play and strategy.
    Slaanesh, Khorne, Tzeentch, Nurgle in that order, but any is fine.

    One thing I haven't understood is what regions count as being adjacent to each other? Like, from the maps it looks like Estalia is adjacent to only Brettonia and Tilea, but I've seen moves like summoning from Estalia to Empire or Badlands.

    tzeentchling on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2010
    One thing I haven't understood is what regions count as being adjacent to each other? Like, from the maps it looks like Estalia is adjacent to only Brettonia and Tilea, but I've seen moves like summoning from Estalia to Empire or Badlands.

    I think I can help there- You can move to any region that is adjacent to one of your figures.

    So you can move from one end of the map to the other, so long as you have a figure adjacent to (or in) the region you're moving to. Or just adjacent to the one your figure is moving from.

    El Skid on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited March 2010
    I had trouble with that too, at first. There's only two rules to follow with regards to summoning;

    1) You can only summon figures to regions you already have figures in or regions adjacent to those you have figures in.
    2) Move and Summon are interchangeable for basically all purposes.

    So if you only have a figure in Estalia, you can only summon figures there or Bretonnia or Tilea. But if you have a figure in Estalia and another in Norsca, you can move the figure from Estalia to Norsca, or vice versa, or Estalia to Troll Country, etc etc.

    Rius on
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited March 2010
    OK, but to get the figures in both Estalia and Norsca in the first place, you'd need either a Teleport or some link between the two, correct? You couldn't just turn 1 summon Estalia, turn 2 summon Norsca? Thus it makes sense to begin summoning in places like Border Princes or Brettonia, since they're most connected?

    tzeentchling on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    OK, but to get the figures in both Estalia and Norsca in the first place, you'd need either a Teleport or some link between the two, correct? You couldn't just turn 1 summon Estalia, turn 2 summon Norsca? Thus it makes sense to begin summoning in places like Border Princes or Brettonia, since they're most connected?

    Correct.

    admanb on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2010
    OK, but to get the figures in both Estalia and Norsca in the first place, you'd need either a Teleport or some link between the two, correct? You couldn't just turn 1 summon Estalia, turn 2 summon Norsca? Thus it makes sense to begin summoning in places like Border Princes or Brettonia, since they're most connected?

    All of this depends on strategy, and which god you are.

    By the end of the game, you'll likely have figures all over the map. How quickly you get there is up to you.

    El Skid on
  • SlickShughesSlickShughes Registered User regular
    edited March 2010
    sign up! I've yet to play so I'd be open for any god. Slight preference to khorne, maybe. I have a warm place in my heart for him.
    Or perhaps a heart for him in a warm place.

    SlickShughes on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    Sign up, no preference.

    I can sit one out if we have a bunch of brand new players, but I do enjoy playing. :)

    Darian on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited March 2010
    Darian, are you still wanting to host that Game of Champions?

    Rius on
  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2010
    Sure, why not. sign up!

    Never played but I'm into 40k stuff so I have a concept for the gods. I've skimmed the rules and I'll look at older games to get a feel for it.

    Order of preference is Tzeentch, Khorne, Nurgle, Slaanesh

    FelixSomethingSomething on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    Rius wrote: »
    Darian, are you still wanting to host that Game of Champions?

    Might try for it again after the do-over game 6/8. You'll have a slot for sure.

    Darian on
  • The Cow KingThe Cow King a island Registered User regular
    edited March 2010
    AHHHH Sign Up!

    No god preferance.

    Although if I get Slaanesh I might fuck it up. Well any god I might since I've only played 3ish times.

    The Cow King on
    icGJy2C.png
  • ShushnikShushnik regular
    edited March 2010
    Sign up! No preference

    Shushnik on
  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    edited March 2010
    adam, i believe you and i have already discussed my interest in !signing up and my preferences for gods

    No-Quarter on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    This game looks really really fun, especially when catching up on past games. I'd sign up but looks like the recent two games are pretty much already filled.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited March 2010
    Go ahead and sign up; spots are given out randomly.

    Rius on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    Eh, why not. Add me to the applicant pool

    Nurgle and Tzeentch are appealing

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • RyadicRyadic Registered User regular
    edited March 2010
    Probably too late, but I'll take Nurgle or Slaanesh.

    Ryadic on
    steam_sig.png
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited March 2010
    !Signing up, prefer Tzeentch. I have the board game next to me so if I do play I'd happily play out my opponents moves on the board to help my poor brain.

    Cutfang on
    Dancing Bagel
  • EterenalEterenal Registered User regular
    edited March 2010
    !Sign Up. Nurgle preferred.

    Eterenal on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    Signups are closed. I'll get things going shortly.

    admanb on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2010
    *fingers crossed*

    El Skid on
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited March 2010
    Seriously, there's about 3 game's worth of people who signed up.

    tzeentchling on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    Yeah... I'd be tempted to run with all new people, but Darian deserves a spot so that throws that off. If anyone else starts hosting, they should do newbies-only signups.

    admanb on
  • RyadicRyadic Registered User regular
    edited March 2010
    I just got done hosting a PbP, though it didn't require a lot of dedication, I realize I don't have the time or patience to do a larger scale game like this. Else I would.

    Ryadic on
    steam_sig.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2010
    If you're giving preference to newbies, I've played a grand total of 1 game ever.

    Just sayin'.

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    admanb wrote: »
    Yeah... I'd be tempted to run with all new people, but Darian deserves a spot so that throws that off. If anyone else starts hosting, they should do newbies-only signups.

    As stated above, I can sit this one out if we want to run a newb game. I get to play this every couple of weeks on Friday night, so I'll be okay. :)

    Also, I think Nought said he might be able to start up a third concurrent game, so you could pass the failed sign-ups on to him.

    Darian on
  • Joe DizzyJoe Dizzy taking the day offRegistered User regular
    edited March 2010
    I'd be willing to put some time and effort into learning how to run a game for our European brethren. I'd just need somebody to point me towards wherever I can educate myself on the matter.

    Joe Dizzy on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    Joe Dizzy wrote: »
    I'd be willing to put some time and effort into learning how to run a game for our European brethren. I'd just need somebody to point me towards wherever I can educate myself on the matter.

    *points at Darian*

    I kid. I kid.

    It's really simple. If you've ever worked with layers in Gimp and spreadsheets in Google Docs, you're 100% of the way there. If you haven't, it takes a few hours of fiddling.

    If you PM me an e-mail address I'll send you the Gimp file and share the docs from an old game.

    admanb on
  • GoodOmensGoodOmens Registered User regular
    edited March 2010
    I'm out here, because I got into game 10 instead. Good luck, all!

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited March 2010
    I'm still wondering who got picked for this game, hehe.

    Rius on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2010
    GoodOmens wrote: »
    I'm out here, because I got into game 10 instead. Good luck, all!

    Ditto here- yay!

    El Skid on
  • tzeentchlingtzeentchling Doctor of Rocks OaklandRegistered User regular
    edited March 2010
    Slaanesh is in the house, y'all! In your house, in fact. With your mom.

    tzeentchling on
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