Summer Season Card: Mandatory Disarmament Wizards’ Council
Perform an influence bid. The highest bidder chooses a player. The chosen player discards 2 random Tactics cards.
El Skid wins the tie and may force any player to discard two random Tactics cards. Who will it be?
MrBlarney on
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El SkidThe frozen white northRegistered Userregular
edited March 2010
yessssss
Well, I've probably picked on undead dude enough. I believe the smurfs stole a couple influence from me earlier, so let's drop the hand of the Daqan Smurfs.
admanb discards his two Tactics cards, "Teleportation" and "Pillage".
Teleportation Play when moving units and/or heroes.
Choose up to 4 of your units and/or heroes. The figures gain Flying and Fast for this movement.
Pillage Play immediately after you have won a battle.
Gain resources as provided by the area. If the battle was against an opponent, he also loses resources as provided by the area.
Summer Season Secondary Ability: Quest Phase
At the start of the phase, Varikas the Dead is healed of two damage.
Order of play is the same as in the Spring season: El Skid - Latari Elves Infidel - Uthuk Y'llan admanb - Daqan Lords Kias - Waiqar the Undying El Skid - Latari Elves
Ronan of the Wild is moved to area 2C and attempts to decipher the cursed tome in the forest's center.
Deciphering the Codex (Location: 2C) An ancient pedestal lies in the center of the Crimson Forest, holding a cursed tome. It has brought only madness to those who dare read it.
Test wisdom:
- Success: Receive Reward.
- Neutral: He uncovers the secret, but at the cost of losing something deep inside. Take 1 damage. If not defeated, receive Reward.
- Failure: As he reads, blood runs from the hero’s eyes. Take 2 damage. If not defeated, receive Reward.
Ronan of the Wild tests his wisdom, drawing three Fate cards. The result is Neutral. (Failure, Failure, Neutral)
Ronan takes 1 damage but draws a Reward card. El Skid draws a new Quest.
El Skid to perform an action for Mordrog.
All players may pre-load actions for the Quest Phase and their Orders if they wish, or post their actions in thread as their turns come up.
MrBlarney on
0
El SkidThe frozen white northRegistered Userregular
edited March 2010
Mordrog moves to 2B and attempts A Curious Cave.
At the end of his turn, he'll pop the reanimate there, cause he's just like that.
El Skid - Latari Elves
Mordrog moves to area 2B to try and find an entrance into a mysterious cave there.
A Curious Cave (Location: 2B) A large boulder, smooth and perfect, is the source of much curiosity in the Bitter Downs. Perhaps if it could be moved, the cave behind it could be entered.
Test strength:
- Success: After hours of effort, the stone slides away! Receive Reward.
- Neutral/Failure: It is impossible to move the stone. Discard this Quest and draw a new Quest card. Then train the hero’s strength.
Mordrog tests his strength, drawing four Fate cards. The result is a Success! (Success, Success, Neutral, Failure)
Mordrog draws a Reward card and El Skid draws a new Quest.
Mordrog destroys the Reanimate located in the area at the end of his action.
Infidel to take his quest actions for Battlemage Jaes.
Infidel - Uthuk Y'llan
Battlemage Jaes moves to area 1B to investigate the land's secrets.
Steady Feet, Steady Heart (Location: 1B)
The lush Gardens of Tarn hold many secrets for those unafraid of the loose earth that hides many bottomless pits.
Test agility:
- Success/Neutral: Careful and swift footwork makes it look easy. Receive Reward.
- Failure: A close call leaves the hero shaken. The hero must retreat.
Battlemage Jaes tests his agility, drawing three Fate cards. The result is Neutral. (Failure, Failure, Neutral)
Jaes draws 1 Reward card and Infidel draws a new Quest.
admanb - Daqan Lords
Runewitch Astarra attempts to take from the Misty Bandits in area 8B.
Misty Bandits (Location: 8B) The thieves of the Misty Plains will rob you blind. Only the quick and nimble will make it through their territory and find their horde of stolen trinkets.
Test agility:
- Success: Receive Reward.
- Neutral: A worthwhile trade. Discard 1 Reward card (if able). Then receive Reward.
- Failure: Lost in the mist. Discard this Quest, and draw a new Quest card.
Astarra tests her agility, drawing four Fate cards. The result is a Success. (Failure, Failure, Failure, Success)
Astarra draws a Reward card and admanb draws a new Quest card.
admanb to make quest actions for Sir Valadir.
MrBlarney on
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited March 2010
Well, it doesn't really matter, but I did train +2 Agility.
Kias - Waiqar the Undying
At the start of the Quest phase, Varikas the Dead is healed of two damage.
Varikas the Dead moves to area 2B and engages Mordrog in a duel!
Duel Round 1
Varikas draws a miss, Mordrog draws a Rout - no effects.
Duel Round 2
Varikas draws a Damage, Mordrog draws a miss - Mordrog takes 1 damage.
Duel Round 3
Varikas draws a Damage, Mordrog draws a special - both combatants take 1 damage.
Mordrog has taken a total of four damage, and is defeated.
Duel Results
Varikas the Dead has taken 1 damage (3/4 Health) and Mordrog has been defeated.
Mordrog's Reward card may be taken by either Varikas the Dead or by One Fist - Who will take it, Kias?
Duel Results
Varikas the Dead has taken 1 damage (3/4 Health) and Mordrog has been defeated.
Mordrog's Reward card may be taken by either Varikas the Dead or by One Fist - Who will take it, Kias?
His heroes can freely trade it while in the same location, right? You should probably PM him the details so he can make an informed decision which to hand it to.
Duel Results
Varikas the Dead has taken 1 damage (3/4 Health) and Mordrog has been defeated.
Mordrog's Reward card may be taken by either Varikas the Dead or by One Fist - Who will take it, Kias?
His heroes can freely trade it while in the same location, right? You should probably PM him the details so he can make an informed decision which to hand it to.
Thanks for the concern, but I already sent him a PM after putting up the post. Don't worry, I didn't miss it.
MrBlarney on
0
El SkidThe frozen white northRegistered Userregular
edited March 2010
Blarney is robotic. He doesn't miss stuff like that :P
Kias - Waiqar the Undying: Order 1 - Strategize Infidel - Uthuk Y'llan: Order 2 - Mobilize admanb - Daqan Lords: Order 2 - Mobilize El Skid - Latari Elves: Order 6 - Rally Support
Kias to perform his actions for the summer season.
EDIT: Oh, I suppose it's worth stating again that you can (should?) put your actions in the thread when your turn is up. Since we are in the third year of the game, things will become a lot more interactive, so it's worth keeping an eye on your opponents' orders before deciding what to do yourself. Putting your actions in the thread will help keep the game moving when I don't need to resolve anything and I am unavailable to update the game state.
Kias - Waiqar the Undying; Order 1 - Strategize
Order Action: One Reanimate is moved from area 7A to 2B.
One Skeleton Archer, one Necromancer, and two Reanimates are moved from area 2C to 8D.
No Supremacy Bonus. Current Situation
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Order Action: Area 4B is activated and two Flesh Rippers and two Chaos Lords are moved in from 4A along with one Berserker from area 5C.
Infidel opts not to spend influence on Diplomacy, and a battle results!
Combat Round 1: 2 Flesh Rippers, 3 Sorcerers
The Flesh Rippers perform 1 damage (Miss, 1 Damage) - admanb may choose which unit takes the hit.
The Sorcerers miss completely (Miss, Miss, <Reshuffle> Miss).
Infidel and admanb (for the Neutrals) may send in conditional orders for further rounds of the battle if they wish to.
MrBlarney on
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited March 2010
The dragon will take the damage.
I'll be here all night, so conditional orders shouldn't be necessary.
Combat Round 4: Dragon
The Dragon activates its special, destroying the Berserker.
Combat Round 5: 2 Chaos Lords
One Chaos Lord activates its special ability - Infidel chooses two units to rout (or one unit to rout then destroy).
The other Chaos Lord deals 2 damage - admanb applies damage after Infidel makes his choice(s).
Combat Round 5: 2 Chaos Lords
One Chaos Lord activates its special ability - Infidel routs the Dragon and a Sorcerer.
The other Chaos Lord deals 2 damage - the two standing Sorcerers are destroyed.
Combat Results
Infidel wins the combat, 4 standing units to 2.
The neutral units are retreated to area 8A.
No Supremacy Bonus.
Anything else you'd like to do on your turn, Infidel?
Infidel reveals his Secret Objective "Conquerer" and gains one dragon rune.
Conqueror
If you control 7 areas outside your home realm during your turn, you may discard this card to gain 1 dragon rune.
Infidel, you may discard up to two false runes in areas you control, then secretly (i.e. via PM) place one true rune and one false rune into friendly or uncontrolled areas of your choice.
Heroes: (C) Varikas the Dead {3/4 Health, Wisdom +1, 1 Reward}; (F) One Fist {3/4 Health, 1 Reward}
Infidel - Uthuk Y'llan
Food Dial: 4
Wood Dial: 1
Ore Dial: 6
Influence: 2
Tactics cards: 4
Quest cards: 2
Objective cards: 0
Played Orders: 5 - Recruit, 2 - Mobilize
Heroes: (D) Battlemage Jaes {1 Reward}
admanb - Daqan Lords: Order 2 - Mobilize
Order Action: Activate area 4A and move in the two Knights, four Footmen, and two Siege Towers from 8B.
A stronghold battle begins!
Combat Round 1: Flesh Ripper
The Flesh Ripper activates its special ability, increasing its health to 3.
Combat Round 2: 2 Knights
The Knights deal 1 Rout damage (Miss, 1 Rout) - Infidel may choose who is routed.
Combat Round 4: 4 Footmen
One Footman activates his special ability - Infidel applies two damage to one of his Giants.
The other three Footmen deal three damage (Damage, Damage, Damage) - The damaged Giant is defeated.
Combat Round 5: 2 Siege Towers, Giant
One Siege Tower deals 2 Routs - the Warlock and Giant are routed.
The Giant deals 2 Routs as well - admanb must choose two units to rout.
The other Siege Tower deals 1 Damage - the Giant is damaged.
Combat Round 5: 2 Siege Towers, Giant
admanb routs two of his Footmen.
Post-Combat
Infidel plays Tactics card "Rally Cry" to stand his Flesh Ripper, Warlock, and Giant.
Rally Cry Play during a battle or during your turn.
Stand up to 4 of your routed units and/or heroes.
Combat Results
Infidel wins the battle with 8 strength (3 standing units + Stronghold) against admanb's 5.
Infidel's stronghold is now damaged.
admanb's units are retreated to 8B and routed. Current Situation
Posts
Summer Season Card: Mandatory Disarmament
Wizards’ Council
Perform an influence bid. The highest bidder chooses a player. The chosen player discards 2 random Tactics cards.
Influence Bid:
El Skid - Latari Elves: 0
Infidel - Uthuk Y'llan: 0
admanb - Daqan Lords: 0
Kias - Waiqar the Undying: 0
El Skid wins the tie and may force any player to discard two random Tactics cards. Who will it be?
Well, I've probably picked on undead dude enough. I believe the smurfs stole a couple influence from me earlier, so let's drop the hand of the Daqan Smurfs.
admanb discards his two Tactics cards, "Teleportation" and "Pillage".
Play when moving units and/or heroes.
Choose up to 4 of your units and/or heroes. The figures gain Flying and Fast for this movement.
Pillage
Play immediately after you have won a battle.
Gain resources as provided by the area. If the battle was against an opponent, he also loses resources as provided by the area.
Summer Season Secondary Ability: Quest Phase
At the start of the phase, Varikas the Dead is healed of two damage.
Order of play is the same as in the Spring season:
El Skid - Latari Elves
Infidel - Uthuk Y'llan
admanb - Daqan Lords
Kias - Waiqar the Undying
El Skid - Latari Elves
Ronan of the Wild is moved to area 2C and attempts to decipher the cursed tome in the forest's center.
An ancient pedestal lies in the center of the Crimson Forest, holding a cursed tome. It has brought only madness to those who dare read it.
Test wisdom:
- Success: Receive Reward.
- Neutral: He uncovers the secret, but at the cost of losing something deep inside. Take 1 damage. If not defeated, receive Reward.
- Failure: As he reads, blood runs from the hero’s eyes. Take 2 damage. If not defeated, receive Reward.
Ronan takes 1 damage but draws a Reward card. El Skid draws a new Quest.
El Skid to perform an action for Mordrog.
All players may pre-load actions for the Quest Phase and their Orders if they wish, or post their actions in thread as their turns come up.
At the end of his turn, he'll pop the reanimate there, cause he's just like that.
El Skid - Latari Elves
Mordrog moves to area 2B to try and find an entrance into a mysterious cave there.
A large boulder, smooth and perfect, is the source of much curiosity in the Bitter Downs. Perhaps if it could be moved, the cave behind it could be entered.
Test strength:
- Success: After hours of effort, the stone slides away! Receive Reward.
- Neutral/Failure: It is impossible to move the stone. Discard this Quest and draw a new Quest card. Then train the hero’s strength.
Mordrog draws a Reward card and El Skid draws a new Quest.
Mordrog destroys the Reanimate located in the area at the end of his action.
Infidel to take his quest actions for Battlemage Jaes.
Infidel - Uthuk Y'llan
Battlemage Jaes moves to area 1B to investigate the land's secrets.
The lush Gardens of Tarn hold many secrets for those unafraid of the loose earth that hides many bottomless pits.
Test agility:
- Success/Neutral: Careful and swift footwork makes it look easy. Receive Reward.
- Failure: A close call leaves the hero shaken. The hero must retreat.
Jaes draws 1 Reward card and Infidel draws a new Quest.
admanb - Daqan Lords
Runewitch Astarra attempts to take from the Misty Bandits in area 8B.
The thieves of the Misty Plains will rob you blind. Only the quick and nimble will make it through their territory and find their horde of stolen trinkets.
Test agility:
- Success: Receive Reward.
- Neutral: A worthwhile trade. Discard 1 Reward card (if able). Then receive Reward.
- Failure: Lost in the mist. Discard this Quest, and draw a new Quest card.
Astarra draws a Reward card and admanb draws a new Quest card.
admanb to make quest actions for Sir Valadir.
Valadir moves to 4B.
admanb - Daqan Lords
Sir Valadir moves to area 4B.
Kias to provide quest actions for his heroes before moving on to the main phase of the season.
Kias - Waiqar the Undying
One Fist moves to area 2B and engages Mordrog in a duel!
Duel Round 1
One Fist draws a Special, Mordrog draws a miss - Mordrog takes 1 damage.
Duel Round 2
One Fist draws a Special, Mordrog draws a Special - both combatants take 1 damage.
Duel Round 3
One Fist draws a miss, Mordrog draws a miss - no effects.
Duel Round 4
One Fist draws a miss, Mordrog draws a Rout - no effects.
Duel Results
One Fist has taken 1 damage (3/4 Health), Mordrog has taken 2 damage (2/4 Health).
Kias to provide Quest phase actions for Verikas the Dead.
Verikas to 2b, duel with Mordrog
Kias - Waiqar the Undying
At the start of the Quest phase, Varikas the Dead is healed of two damage.
Varikas the Dead moves to area 2B and engages Mordrog in a duel!
Duel Round 1
Varikas draws a miss, Mordrog draws a Rout - no effects.
Duel Round 2
Varikas draws a Damage, Mordrog draws a miss - Mordrog takes 1 damage.
Duel Round 3
Varikas draws a Damage, Mordrog draws a special - both combatants take 1 damage.
Mordrog has taken a total of four damage, and is defeated.
Duel Results
Varikas the Dead has taken 1 damage (3/4 Health) and Mordrog has been defeated.
Mordrog's Reward card may be taken by either Varikas the Dead or by One Fist - Who will take it, Kias?
His heroes can freely trade it while in the same location, right? You should probably PM him the details so he can make an informed decision which to hand it to.
Thanks for the concern, but I already sent him a PM after putting up the post. Don't worry, I didn't miss it.
Kias - Waiqar the Undying
One Fist takes the reward card previously held by Mordrog.
Current Situation
El Skid - Latari Elves
Wood Dial: 3
Ore Dial: 4
Influence: 7
Tactics cards: 9
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit
Heroes: (A) Ronan of the Wild {2 Rewards}
admanb - Daqan Lords
Wood Dial: 3
Ore Dial: 4
Influence: 1
Tactics cards: 0
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit
Heroes: (B) Runewitch Astarra {Agility +2, 2 Rewards}; (G) Sir Valadir
Kias - Waiqar the Undying
Wood Dial: 1
Ore Dial: 1
Influence: 0
Tactics cards: 4
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit
Heroes: (C) Varikas the Dead {3/4 Health, Wisdom +1, 1 Reward}; (F) One Fist {3/4 Health, 1 Reward}
Infidel - Uthuk Y'llan
Wood Dial: 1
Ore Dial: 6
Influence: 2
Tactics cards: 4
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit
Heroes: (D) Battlemage Jaes {1 Reward}
Send me your selections for Order cards for the season, optionally including actions.
Order Cards and Play Order
Kias - Waiqar the Undying: Order 1 - Strategize
Infidel - Uthuk Y'llan: Order 2 - Mobilize
admanb - Daqan Lords: Order 2 - Mobilize
El Skid - Latari Elves: Order 6 - Rally Support
Kias to perform his actions for the summer season.
EDIT: Oh, I suppose it's worth stating again that you can (should?) put your actions in the thread when your turn is up. Since we are in the third year of the game, things will become a lot more interactive, so it's worth keeping an eye on your opponents' orders before deciding what to do yourself. Putting your actions in the thread will help keep the game moving when I don't need to resolve anything and I am unavailable to update the game state.
Move necro, skeleton and 2 reanimates from 2C to 8D
Kias - Waiqar the Undying; Order 1 - Strategize
Order Action: One Reanimate is moved from area 7A to 2B.
One Skeleton Archer, one Necromancer, and two Reanimates are moved from area 2C to 8D.
No Supremacy Bonus.
Current Situation
El Skid - Latari Elves
Wood Dial: 3
Ore Dial: 4
Influence: 7
Tactics cards: 9
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit
Heroes: (A) Ronan of the Wild {2 Rewards}
admanb - Daqan Lords
Wood Dial: 3
Ore Dial: 4
Influence: 1
Tactics cards: 0
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit
Heroes: (B) Runewitch Astarra {Agility +2, 2 Rewards}; (G) Sir Valadir
Kias - Waiqar the Undying
Wood Dial: 1
Ore Dial: 1
Influence: 0
Tactics cards: 4
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit, 1 - Strategize
Heroes: (C) Varikas the Dead {3/4 Health, Wisdom +1, 1 Reward}; (F) One Fist {3/4 Health, 1 Reward}
Infidel - Uthuk Y'llan
Wood Dial: 1
Ore Dial: 6
Influence: 2
Tactics cards: 4
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit
Heroes: (D) Battlemage Jaes {1 Reward}
Infidel to provide actions for the summer season.
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Order Action: Area 4B is activated and two Flesh Rippers and two Chaos Lords are moved in from 4A along with one Berserker from area 5C.
Infidel opts not to spend influence on Diplomacy, and a battle results!
Combat Round 1: 2 Flesh Rippers, 3 Sorcerers
The Flesh Rippers perform 1 damage (Miss, 1 Damage) - admanb may choose which unit takes the hit.
The Sorcerers miss completely (Miss, Miss, <Reshuffle> Miss).
Infidel and admanb (for the Neutrals) may send in conditional orders for further rounds of the battle if they wish to.
I'll be here all night, so conditional orders shouldn't be necessary.
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Combat continues...
Combat Round 1: 2 Flesh Rippers, 3 Sorcerers
The Dragon takes 1 damage.
Combat Round 2: Berserker
The Berserker misses.
Combat Round 4: Dragon
The Dragon activates its special, destroying the Berserker.
Combat Round 5: 2 Chaos Lords
One Chaos Lord activates its special ability - Infidel chooses two units to rout (or one unit to rout then destroy).
The other Chaos Lord deals 2 damage - admanb applies damage after Infidel makes his choice(s).
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Combat continues...
Combat Round 5: 2 Chaos Lords
One Chaos Lord activates its special ability - Infidel routs the Dragon and a Sorcerer.
The other Chaos Lord deals 2 damage - the two standing Sorcerers are destroyed.
Combat Results
Infidel wins the combat, 4 standing units to 2.
The neutral units are retreated to area 8A.
No Supremacy Bonus.
Anything else you'd like to do on your turn, Infidel?
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Infidel reveals his Secret Objective "Conquerer" and gains one dragon rune.
If you control 7 areas outside your home realm during your turn, you may discard this card to gain 1 dragon rune.
Infidel, you may discard up to two false runes in areas you control, then secretly (i.e. via PM) place one true rune and one false rune into friendly or uncontrolled areas of your choice.
admanb to take his turn after placement.
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Infidel opts to not discard any false runes and places rune tokens in 5A and 5D.
Current Situation
El Skid - Latari Elves
Wood Dial: 3
Ore Dial: 4
Influence: 7
Tactics cards: 9
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit
Heroes: (A) Ronan of the Wild {2 Rewards}
admanb - Daqan Lords
Wood Dial: 3
Ore Dial: 4
Influence: 1
Tactics cards: 0
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit
Heroes: (B) Runewitch Astarra {Agility +2, 2 Rewards}; (G) Sir Valadir
Kias - Waiqar the Undying
Wood Dial: 1
Ore Dial: 1
Influence: 0
Tactics cards: 4
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit, 1 - Strategize
Heroes: (C) Varikas the Dead {3/4 Health, Wisdom +1, 1 Reward}; (F) One Fist {3/4 Health, 1 Reward}
Infidel - Uthuk Y'llan
Wood Dial: 1
Ore Dial: 6
Influence: 2
Tactics cards: 4
Quest cards: 2
Objective cards: 0
Played Orders: 5 - Recruit, 2 - Mobilize
Heroes: (D) Battlemage Jaes {1 Reward}
admanb - Daqan Lords: Order 2 - Mobilize
Order Action: Activate area 4A and move in the two Knights, four Footmen, and two Siege Towers from 8B.
A stronghold battle begins!
Combat Round 1: Flesh Ripper
The Flesh Ripper activates its special ability, increasing its health to 3.
Combat Round 2: 2 Knights
The Knights deal 1 Rout damage (Miss, 1 Rout) - Infidel may choose who is routed.
admanb - Daqan Lords: Order 2 - Mobilize
Combat continues...
Combat Round 2: 2 Knights
The Flesh Ripper is routed.
Combat Round 3: Warlock
The Warlock activates his special ability - admanb must either destroy two Footmen or one Knight.
admanb - Daqan Lords: Order 2 - Mobilize
Combat Round 3: Warlock
One Knight is destroyed.
Combat Round 4: 4 Footmen
One Footman activates his special ability - Infidel applies two damage to one of his Giants.
The other three Footmen deal three damage (Damage, Damage, Damage) - The damaged Giant is defeated.
Combat Round 5: 2 Siege Towers, Giant
One Siege Tower deals 2 Routs - the Warlock and Giant are routed.
The Giant deals 2 Routs as well - admanb must choose two units to rout.
The other Siege Tower deals 1 Damage - the Giant is damaged.
And re: Infidel: cocaine.
admanb - Daqan Lords: Order 2 - Mobilize
Combat continues...
Combat Round 5: 2 Siege Towers, Giant
admanb routs two of his Footmen.
Post-Combat
Infidel plays Tactics card "Rally Cry" to stand his Flesh Ripper, Warlock, and Giant.
Play during a battle or during your turn.
Stand up to 4 of your routed units and/or heroes.
Combat Results
Infidel wins the battle with 8 strength (3 standing units + Stronghold) against admanb's 5.
Infidel's stronghold is now damaged.
admanb's units are retreated to 8B and routed.
Current Situation
El Skid - Latari Elves
Wood Dial: 3
Ore Dial: 4
Influence: 7
Tactics cards: 9
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit
Heroes: (A) Ronan of the Wild {2 Rewards}
admanb - Daqan Lords
Wood Dial: 3
Ore Dial: 4
Influence: 1
Tactics cards: 0
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit, 2 - Mobilize
Heroes: (B) Runewitch Astarra {Agility +2, 2 Rewards}; (G) Sir Valadir
Kias - Waiqar the Undying
Wood Dial: 1
Ore Dial: 1
Influence: 0
Tactics cards: 4
Quest cards: 2
Objective cards: 1
Played Orders: 5 - Recruit, 1 - Strategize
Heroes: (C) Varikas the Dead {3/4 Health, Wisdom +1, 1 Reward}; (F) One Fist {3/4 Health, 1 Reward}
Infidel - Uthuk Y'llan
Wood Dial: 1
Ore Dial: 6
Influence: 2
Tactics cards: 3
Quest cards: 2
Objective cards: 0
Played Orders: 5 - Recruit, 2 - Mobilize
Heroes: (D) Battlemage Jaes {1 Reward}
El Skid to perform his actions for the turn.
I would be happy to give someone 2 influence if they agree to give me back 3. Any takers?
Also Blarney- I need a hand update, sorry. Phallas killed my inbox, and it looks like I deleted my cards.
This kind of manoeuvering will be rough in a PbP format- To save time, 2 influence for 2 influence for the first person who replies they'll do it.