SEGA ANNOUNCES SONIC RUSH ADVENTURE FOR THE NINTENDO DS
Sequel to Critically-Acclaimed Sonic Rush is now in Development
LONDON & SAN FRANCISCO (April 16, 2007) - SEGA® Europe Ltd. and SEGA® of America Inc. today announced the development of Sonic Rush Adventure™ for the Nintendo DS™ system. Sonic Rush Adventure will seamlessly utilise both screens of the Nintendo DS to navigate the high seas in search of pirate treasure, delivering Sonic’s classic high-speed 2D gameplay in the ultimate Sonic handheld experience. Developed by SEGA Studios, Sonic Rush Adventure for the Nintendo DS will be available in Autumn 2007.
Sonic returns to the Nintendo DS in an all-new frantic adventure complete with dizzying dives, near vertical curves and brain twisting loops. Sonic Rush Adventure will retain the DS action that fans loved so much from Sonic Rush™, as well as providing a new high seas adventure where Sonic clashes with ruthless pirates. Players will set off from Windmill Village as Sonic and blast their way through seven action-packed and widely diverse levels. Sonic Rush Adventure will make full use of the DS Download Play feature and Nintendo Wi-Fi Connection, which enables gamers to compete with friends in wireless racing and mission-based battles.
Guide Sonic through numerous action stages in the fast and furious single player mode, whilst collecting valuable items and materials that enable Sonic and Tails to track down the villainous pirates. With a fleet of up to five ships, including a submarine, water bike and hovercraft, Sonic Rush Adventure uses the Touch Screen technology in exciting new ways. Use the Nintendo DS Stylus to help control vessels as they race across the ocean gathering rings, performing tricks, and torching pirate boats, whilst engaging in fierce ship-to-ship battles. At the end of each level, epic 3D boss battles spanning both screens will test gamers skills to result in an ultimate showdown with the evil boss character, Captain Whisker.
Sonic Rush Adventure allows players to bounce, fly, swing, ride and run through grand environments of lush forests, an ominous ghost ship, snow covered mountains, pirate villages and a vast underwater sea cave. Along the way there will be a variety of enemy characters to battle against including robots, skeleton warriors, pterodactyls, and a robotic triceratops.
Shamelessly stolen from another forum I go to. Didn't see another thread on it.
Hopefully it's as good as the original Rush.
Can we get the chemicals in. 'Cause anything's better than this.
Also, the 3D sections don't look great, hopefully I enjoy this more than I personally did the first Rush (don't respond to this arguing Rush was awesome, it just wasn't for me)
I hope the 3d stages are just expanded water themed versions of the special stages in Rush.
I'd like to see tails or Knuckles as a playable characters, Being able to boost while climbing or flying would be awesome.
And I second everything about the bosses needing to be a lot beter this time around. Please dear god can we nopt have the one hit kill attacks and the shitty button mashing bits.
And no Eggman Nega. He was crap.
Bantry on
0
Options
KorKnown to detonate from time to timeRegistered Userregular
It's nice to see Sonic colourful again. I won't be getting this if it has the same level design and gameplay engine as Rush though; a very disappointing game that.
It's nice to see Sonic colourful again. I won't be getting this if it has the same level design and gameplay engine as Rush though; a very disappointing game that.
With a fleet of up to five ships, including a submarine, water bike and hovercraft, Sonic Rush Adventure uses the Touch Screen technology in exciting new ways. Use the Nintendo DS Stylus to help control vessels as they race across the ocean gathering rings, performing tricks, and torching pirate boats, whilst engaging in fierce ship-to-ship battles.
Sounds like there's some kind of bit where you have boat racing/fighting/whatever, kinda like how you had gummyship routes in Kingdom Hearts to get to levels. I'm assuming given the pirate theme that each level is an island, and the ship minigame is how you get from island to island.
It'll be pretty okay until you get to the seventh world and it completely ruins the game
I'm hoping to god this doesn't happen again. I want to level design to be just a bit better than Rush's (i.e. no masisve bottomless that you can't see coming because they're 3 screens below you) and for the vehicle stages to not suck. then I'm game.
yeah, the design philosophy of "main challenge is learning where the bottomless pits are" needs to go away
Honestly, what's the deal? I never had a single problem due to bottomless pits? Seriously, I'm baffled as to why so many people whine about this.
Because a lot of us did. Especially in that damn Sky Fortress type level (World 6 was it?).
And if you compare it to the designs of the classic 2D sonics, there was much less emphasis on bottomless pits and more emphasis on enemies and platforming
BahamutZERO on
0
Options
SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
Posts
Also TSR totally called this.
Also, the 3D sections don't look great, hopefully I enjoy this more than I personally did the first Rush (don't respond to this arguing Rush was awesome, it just wasn't for me)
I sure hope the bosses are a bit better this time. I really felt they let the rest of the game down.
But I want to play as Knuckles.
He's always been my favorite to play as.
Sonic Rush is my favorite DS game ever. If this is even half as good I'm gonna be ecstatic.
Wi-Fi Play.
FUCK YES.
Edit: I will kick all of your asses online.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Needs more Big fishing.
Like in Rocket Slime.
I hope not.
Darn it give me Sonic, Tails, Knuckles and maybe Amy and I'll be happy.
Is this the new Sonic trend, where every new game has some cartoony theme to it?
First, Arabian Nights.
Now, Pirates.
Whats next? Knuckles the Ninja and Robotnik the Shogun?
Edit: Not saying I wont love this game.
Pokemon Safari - Sneasel, Pawniard, ????
I'd like to see tails or Knuckles as a playable characters, Being able to boost while climbing or flying would be awesome.
And I second everything about the bosses needing to be a lot beter this time around. Please dear god can we nopt have the one hit kill attacks and the shitty button mashing bits.
And no Eggman Nega. He was crap.
Everytime I read his name, I could only think of this guy:
Pokemon Safari - Sneasel, Pawniard, ????
So.. why is this an Adventure?
They are adding some camera issues to the rush formular.
Sounds like there's some kind of bit where you have boat racing/fighting/whatever, kinda like how you had gummyship routes in Kingdom Hearts to get to levels. I'm assuming given the pirate theme that each level is an island, and the ship minigame is how you get from island to island.
And he was too black. And too strong.
Thoughts of a Part-Time Hobbyist - A Wargaming and RPG Blog
I'm hoping to god this doesn't happen again. I want to level design to be just a bit better than Rush's (i.e. no masisve bottomless that you can't see coming because they're 3 screens below you) and for the vehicle stages to not suck. then I'm game.
Honestly, what's the deal? I never had a single problem due to bottomless pits? Seriously, I'm baffled as to why so many people whine about this.
Because a lot of us did. Especially in that damn Sky Fortress type level (World 6 was it?).
Please Sonic and Tales co-op
Now this is an idea I can get behind.