New around here - some art

archipelagoarchipelago Registered User
edited March 2010 in Artist's Corner
Hey everyone, I am a 20 year old artist from Stockholm.

I am a big fan of Penny Arcade, and there seems to be some nice art around here so I thought I would join in :)

I study at a traditional art school here in Stockholm, with a heavy focus on drawing from life, but I love videogame esthetics and I hope to get work in the industry somehow. Working at Valve would be my dream!

So here is some recent stuff, I hope you like it!

Beyond Good & Evil fanart, one of my favorite games! I tried to reinterpret the art style a little bit. lets hope the sequel gets done!

an alien nightclub!

A bald spacemarine, the best kind of spacemarine.

A homeworld/star wars inspired spacebattle.

a jungle monster.

an A2 sized graphite drawing done for fun with some small digital touchups.

A study of a plaster cast done at school, it is done in charcoal and took about 4 weeks.

and another cast study, this time with white chalk and charcoal on toned paper, this one took 5 weeks.

I am also having 2 exhibitions here in Stockholm if anyone interested is in the area, more info on my website:


archipelago on


  • beavotronbeavotron Registered User regular
    edited March 2010
    oh my goooooood
    your traditional work is stunning and i adore your color choices in your digital stuff
    very vibrant, interesting and solid
    welcome to the forums, i hope you stick around, there's a chat thread where you can kinda get to know people :)

    beavotron on
  • MustangMustang Registered User regular
    edited March 2010
    I hope this isn't just a hit and run post, because ths is really good stuff.
    Your brain should definately consider joining the hive mind.

    Mustang on
  • Nineteen HundredNineteen Hundred Registered User regular
    edited March 2010
    Holy hell, it's like your traditional stuff just inserted it's magical dick into my ear and fucked my mind.

    Stick around. Or else.

    Nineteen Hundred on
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  • DrIanMalcolmDrIanMalcolm Registered User regular
    edited March 2010
    That squid alien in the nightclub looks amazing!

    DrIanMalcolm on
  • KendeathwalkerKendeathwalker Registered User regular
    edited March 2010
    hey cool Ive seen you post on Gorillartfare. Good to have you here

    Kendeathwalker on
  • FletcherFletcher Registered User regular
    edited March 2010
    holy fuckballs, i thought those last two images were photographs with texture overlays

    and the alien nightclub is coloured so well that i think i had a little orgasm

    you have SKILLS and i am in awe

    Fletcher on
  • earthwormadamearthwormadam ancient crust Registered User regular
    edited March 2010
    Yes what Fletch said.

    earthwormadam on
  • StrokerXStrokerX Registered User
    edited March 2010
    some really great lighting and I really dig that cyborg. Good stuff.

    StrokerX on
  • winter_combat_knightwinter_combat_knight Registered User regular
    edited March 2010
    With the chick in the foreground in the second image posted, i'd fix up the direction of the texture on her glove. It makes her arm look odly twisted. I think some of the curves are going in the wrong direction.

    crap you're only 20 and you are this awesome! Imagine how awesome you'll be at 30!

    winter_combat_knight on
  • LexxyLexxy Registered User regular
    edited March 2010
    Your traditional studies are candy for my eyes <3 Welcome!

    Lexxy on
  • PROXPROX Registered User regular
    edited March 2010

    PROX on
  • Angel_of_BaconAngel_of_Bacon Moderator mod
    edited March 2010
    Dang, very nice stuff in here. Yet another talented young dude that makes me feel old. :P

    Couple things I would say, though: It feels like you might be shying away from darker values in your imaginative stuff in an effort to retain local color/detail. Whereas in the cast drawings, you have a lot of impact going on because you're pushing the dark values a lot, and you get areas like the side of the face being blended into the head's cast shadow, losing the outline for sake of realism/dramatic effect. I think bringing that sort of effect from the cast drawings into the illustrations will help punch them up to the next level.

    For example, on the alien bar illustration, it's nice that you've spent the time to work out the design of that stuff under the table, but given the lighting scenario, it would probably be pushed back into shadow a lot more by the table top, and you could probably get more impact with it by just hinting at it's form with some highlights poking out. Similarly, it's nice that you've worked out a floor pattern, but on the far left you could easily lose the floor and the base of the seat into a darker value. Beyond just being more realistic, losing areas through value also is a good way to drive the audience's eye towards the areas that tell the story, rather than distracting them from it by driving focus towards areas that may be neat by themselves, but mostly irrelevant in terms of story/composition.

    The other thing is that your faces seem a bit more polished than the rest of the work in the illustrations, whether that's due to you just like spending more time working on them, or you've got better reference for them than the rest of the piece, or you're just more experienced drawing them, I dunno. In any case, it's not a deal breaker- the rest is still really good- but it's something to be aware of going forward. Bringing it up to the next level I think is just going to be a matter of making sure to get good reference materials and just time and experience. Beyond that you seem to know what you're doing, so I've no doubt you'll get there pretty quickly. :^:

    Angel_of_Bacon on
  • LexxyLexxy Registered User regular
    edited March 2010
    The bar scene didn't strike me so much as the space scene, as the contrast in space is usually amped like WHOA.

    Lexxy on
  • archipelagoarchipelago Registered User
    edited March 2010
    Thanks a bunch for the warm welcome and the kind replies!

    Angel-of-Bacon - spot on! working with values like that is definitely something I would like to learn, especially how Sargent and Zorn and those cats handled darker areas in their paintings. it can be a bit harder if you are working straight from your head to come up with those kinds of lighting situations, but yeah, it is something I will try to work on!

    I finished my first oil painting recently, I will have a photo up asap, might take a while though!


    archipelago on
  • rtsrts Registered User regular
    edited March 2010

    rts on
    skype: rtschutter
  • ScosglenScosglen Registered User regular
    edited March 2010
    Very solid observational skills.

    The illustration stuff is nice. Nitpicky little issues in general. If you want really fine-toothed critique I would say to pick one or two for us to look at, otherwise keep posting more.

    One little flavor thing I would say though, is the space marine concept's proportions bother me a little. His trunk is so broad that his arms start to seem almost dwarfish. I want so badly for his arms to be a bit elongated and heavier, slightly gorilla-like to balance him out.

    Scosglen on
  • WassermeloneWassermelone Registered User regular
    edited March 2010
    Great stuff!

    In a little quick critique, you might want to start paying more attention to different materials. Pretty much all of your illustrations have the same matte clay like material. Throwing in more specular or reflection here and there would go a long way to sell these illustrations.

    Wassermelone on
  • Cannon GooseCannon Goose Registered User regular
    edited March 2010
    That has to be some of the nicest pencil rendering I've ever seen.

    Cannon Goose on
  • NappuccinoNappuccino Registered User regular
    edited March 2010
    I'm getting broken images.... I wish I could see these things :(

    Nappuccino on
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  • TamTam Registered User regular
    edited March 2010
    Jesus shit, that plaster cast study is amazing

    Uh, just a note, the construction in your digital work could use some tweaking. A lot of the gesture in the bar scene doesn't look quite natural.

    Tam on
  • AlexandrosAlexandros Registered User
    edited March 2010
    Man, the jungle monster reminds me of Watchmen

    Alexandros on
  • 28682868 Registered User regular
    edited March 2010
    I just had to say regarding the first plaster cast study, when I scrolled through and initially saw it I thought I was looking at the reference.

    2868 on
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  • 3dguy33dguy3 Registered User
    edited March 2010
    Wow, this stuff is amazing!
    Thanks for sharing!

    3dguy3 on
  • bikkibikkibobikkibikkibo Registered User regular
    edited March 2010
    I lurk here pretty often, because it helps me get through my work day and I must say this stuff is pretty amazing. I used to do art back when I was younger, but I stopped around 15 or 16. I want MOAR.

    bikkibikkibo on
  • Mes3Mes3 Registered User regular
    edited March 2010
    Whats up with all the grain in the plaster study images? Pictures? Can't be scanned, even shitty scanners don't induce that much grain (if any).

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  • ChillyChilly Registered User
    edited March 2010
    I'm guessing it's just the grain of the paper, coarser papers tend to show a lot when using charcoals.

    Chilly on
  • Mes3Mes3 Registered User regular
    edited March 2010
    Could be the case. Jpeg compression is messing with it too. Idk. Doesn't REALLY matter.

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  • SkyTurnsRedSkyTurnsRed Registered User regular
    edited March 2010
    I've been lurking for quite a while, and I just registered to say that this is absolutely stunning work. Well done. This forum has tons of talent.

    SkyTurnsRed on
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