You can turn off battle animations in Pokemon which speeds them up somewhat. But yeah, I do agree that Diamond and Pearl are excruciatingly slow (R/S/E before it and Platinum/HGSS much less so).
Yes, but there's a reason for the slowdown. The graphics are far better, so keeping the high speed would mess things up. Or so I've heard.
My main problem was with the text speed. Even if you turn off the battle animations, you still had to wait for the text to slowly go through. If you could just press A a few times to skip through everything, that would have made the game 100% better to me.
I think the lot of you may have blown it out of proportion.
Mooks are easy to kill and bosses are often singular. I mean, if you're targeting the same mook as Isaac who has a good shot at unleashing Megiddo which will kill the target instantly, then you're likely doing something wrong. It's just a matter of targeting different mooks with different characters, but shit, moving your dpad around is an ancient practice, am I right?
At least enemies are in a straight line instead of front and back rows in Final Fantasy. Targeting a specific mook in any of those games can be a straight chore sometimes. Moreover, in Golden Sun, spells with AoE will always target all enemies. In Final Fantasy, if you want to target all enemies which you almost always want to do, then welp that's another button press.
If that's a valid complaint, then surely these are too.
Golden Sun: The Lost Age, is a pretty easy game. I played it for the first time on Hard a few weeks ago and I think I only died once to the first boss. The targeting thing is a slight annoyance made up entirely by the fact that 95% of the weapons you are going to use in that game have some absolutely insane proc rates on their special abilities, and that PP regenerates over time.
Bumping this, because Picross 3D has just blown me away, ign.com
It takes a while to get used to the new control method and iconography, but it's totally sweet. The new best thing is that all solved puzzles belong to a certain gallery, and there seems to be some sort of metagame associated with each one. For example, unlocking letters in the crossword category puts them into the actual puzzle, and unlocking the letters N, W, S and E puts them into a compass.
I cannot stress how satisfying this is
Though the game uses a really weird 90s pastel-coloured, geometric aesthetic that freaks me out at times. Like the opening of In Living Color.
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Not being able to attack a different target is not really a valid complaint. It's just different than what you were used to.
I honestly can't think of another RPG that has similar mechanics as Golden Sun. I'd love to play another game that has the same class customization.
My main problem was with the text speed. Even if you turn off the battle animations, you still had to wait for the text to slowly go through. If you could just press A a few times to skip through everything, that would have made the game 100% better to me.
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What? That's like saying that games that rely heavily on brute force trial-and-error as a mechanic are still acceptable. Standards have changed.
Well considering literally every RPG ever abandoned that mechanic like a bad habit by the mid 90s, I would totally consider it a valid complaint
Mooks are easy to kill and bosses are often singular. I mean, if you're targeting the same mook as Isaac who has a good shot at unleashing Megiddo which will kill the target instantly, then you're likely doing something wrong. It's just a matter of targeting different mooks with different characters, but shit, moving your dpad around is an ancient practice, am I right?
At least enemies are in a straight line instead of front and back rows in Final Fantasy. Targeting a specific mook in any of those games can be a straight chore sometimes. Moreover, in Golden Sun, spells with AoE will always target all enemies. In Final Fantasy, if you want to target all enemies which you almost always want to do, then welp that's another button press.
If that's a valid complaint, then surely these are too.
It takes a while to get used to the new control method and iconography, but it's totally sweet. The new best thing is that all solved puzzles belong to a certain gallery, and there seems to be some sort of metagame associated with each one. For example, unlocking letters in the crossword category puts them into the actual puzzle, and unlocking the letters N, W, S and E puts them into a compass.
I cannot stress how satisfying this is
Though the game uses a really weird 90s pastel-coloured, geometric aesthetic that freaks me out at times. Like the opening of In Living Color.