The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Warioware DIY: aka Mario Paint for the DS generation
WarioWare D.I.Y. is essentially this generation's version of Mario Paint. Many Nintendo fans hold the Super NES title in such high regard, so it's baffling Nintendo's gone so long without reviving that mouse-driven art title on the mouse friendly Nintendo DS or Wii. WarioWare D.I.Y. encapsulates all the creative tools of Mario Paint and reproduces them in a versatile game creator. You can animate game sprites and paint full backgrounds as well as create a short musical tune or stitch together a longer song. But most importantly, you're using those assets in game creation: you're building the same style of challenges that have been seen in previous WarioWare titles.
Yet despite these drawbacks and caveats, D.I.Y. is genuinely incredible. Players (or rather, creators) are given access to a studio in which they can assemble their own microgames from scratch. It's about one step removed from bare-ass-naked programming, dependent on building scripts and objects and relationships and event flags and even assembling your own graphics and music, but Nintendo has managed to make it feel whimsical and unintimidating despite the innate complexity of the process of game creation.
There's also a hidden "puzzle mode" that lifts from the book of one Professor Layton. You'll be faced with a game scripting situation, and you'll need to fill in the blanks with the specific programming script call to finish the job. It's actually a game within a game, but it definitely helps in learning the more advanced techniques.
Of course, it wouldn’t be much fun if you were the only person to see the fruits of your hard labour. So it’s just as well there are multiple ways to spread your creative genius around. You can share your microgames with friends and family simply by using local wireless connections to transfer them to another Nintendo DS system; alternatively you can share them via Nintendo Wi-Fi Connection after you’ve swapped Friend Codes with other players. Using Nintendo Wi-Fi Connection you can also download further microgames released weekly by Nintendo. You can even submit microgames into monthly themed competitions! The winning games will also be available to download via Nintendo Wi-Fi Connection, providing access to a continuous stream of crazy new material.
So, in conclusion. It's Mario Paint+: DS Version. Including pictures, animation and music.
With WarioWare Microgame programming language thrown in.
With regular downloadable content.
Content sharing. Both community and direct via friend code.
Oh and there's some kind of Wii Ware companion program where you can see your wang based games on the big screen and get a few more Nintendo made downloadables. Not sure how much this adds over the DS version.
So who's excited? I certainly am. It's the constant stream of DLC that I'm most looking forward to. The WarioWare that never grows repetitive!
Oh and for inexplicable reasons this doesn't support the microphone or DSi camera so your 'Circumcise!' and 'Bukkake!' microgames will have to be crude cartoons rather than photo realistic. OK. Maybe not so inexplicable.