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[WoW] [Chat] Ghost donkey earns $2 million in four hours

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    Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited April 2010
    That would be terrible, Rorus.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
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    DacDac Registered User regular
    edited April 2010
    Legendaries should scale up in damage/stats according to your gear's total ilvl.

    But Blizzard has point-blank stated that they don't want people using the same weapon forever, so meh.

    Dac on
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2010
    That's a good idea actually. It makes earning them a persistent thing. Maybe make them a notch better than whatever regular heirloom equivalent is available in the game.

    Henroid on
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    StericaSterica Yes Registered User, Moderator mod
    edited April 2010
    That would be terrible, Rorus.
    What's terrible about getting a neat-looking heirloom weapon?

    Sterica on
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    AeytherAeyther Registered User regular
    edited April 2010
    Rorus Raz wrote: »
    The ammo changes is a nerf to the sunwell bow.


    I DEMAND A BLIZZARD RESPONSE TO THIS
    In response to the ammo change, the Sunwell legendary bow will now shoot Gnomes.

    fixed

    Aeyther on
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2010
    Aeyther wrote: »
    Rorus Raz wrote: »
    The ammo changes is a nerf to the sunwell bow.


    I DEMAND A BLIZZARD RESPONSE TO THIS
    In response to the ammo change, the Sunwell legendary bow will now shoot Gnomes.

    fixed

    I can get behind shooting gnomes.

    Henroid on
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    PierceNeckPierceNeck Registered User regular
    edited April 2010
    My warlock is a gnome, and he loves you no matter what you say.

    PierceNeck on
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    StericaSterica Yes Registered User, Moderator mod
    edited April 2010
    I really want to roll a bald gnome priest named Squeegles.

    Sterica on
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2010
    PierceNeck wrote: »
    My warlock is a gnome, and he loves you no matter what you say.

    "He's draining my soul. D: "
    "No no, he's just sharing his love!"

    Henroid on
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    captainkcaptaink TexasRegistered User regular
    edited April 2010
    Legendaries=heirlooms is an interesting idea.

    However, it's not cool to never need upgrades from max-level content.

    captaink on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited April 2010
    Rorus Raz wrote: »
    I really want to roll a bald gnome priest named Squeegles.

    Yes, he will roll quite well across the floor/into Blackrock lava pits. GNOME

    edit: actually, that would be entertaining. have a racial variant for Life Grip where the gnome ends up getting gripped to the target after failing to account for mass.

    Arivia on
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2010
    captaink wrote: »
    Legendaries=heirlooms is an interesting idea.

    However, it's not cool to never need upgrades from max-level content.

    That's not the implication. The implication is having heirlooms that are better than the ones you can buy now, only they must be found. It wouldn't lock out upgrades from end-game content, but maybe give you an edge?

    Henroid on
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    Undead ScottsmanUndead Scottsman Registered User regular
    edited April 2010
    I was thinking more along the lines of an an quest that turns, say, a Sunwell legendary into an item that's as powerful as, say, a great item found in a level 80 heroic.

    Undead Scottsman on
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    StericaSterica Yes Registered User, Moderator mod
    edited April 2010
    captaink wrote: »
    Legendaries=heirlooms is an interesting idea.

    However, it's not cool to never need upgrades from max-level content.
    I really had hoped nobody would think that heirloom meant it had to be legendary grade across all levels.

    I'd say, at the very best, it'd be like a heroic-grade weapon at max level. Considering the effort that goes into Shadowmourne and how little it'll ultimately be used for progression content, it's a rather small bonus for your characters.

    Sterica on
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    ironzergironzerg Registered User regular
    edited April 2010
    Rorus Raz wrote: »
    The ammo changes is a nerf to the sunwell bow.


    I DEMAND A BLIZZARD RESPONSE TO THIS
    In response to the ammo change, the Sunwell legendary bow will now shoot kittens.

    Patch Notes from 4.1

    A bug with the Sunwell bow being able to only target kittens has been fixed. The bow will now correctly shoot kittens.

    ironzerg on
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    captainkcaptaink TexasRegistered User regular
    edited April 2010
    Oh I wouldn't like legendaries to be any better than current heirloom weapons. They just look cooler, that's plenty.

    captaink on
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    AeytherAeyther Registered User regular
    edited April 2010
    ironzerg wrote: »
    Rorus Raz wrote: »
    The ammo changes is a nerf to the sunwell bow.


    I DEMAND A BLIZZARD RESPONSE TO THIS
    In response to the ammo change, the Sunwell legendary bow will now shoot kittens.

    Patch Notes from 4.1

    A bug with the Sunwell bow being able to only target kittens has been fixed. The bow will now correctly shoot gnomes riding kittens.

    Aeyther on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited April 2010
    Aeyther wrote: »
    ironzerg wrote: »
    Rorus Raz wrote: »
    The ammo changes is a nerf to the sunwell bow.


    I DEMAND A BLIZZARD RESPONSE TO THIS
    In response to the ammo change, the Sunwell legendary bow will now shoot kittens.

    Patch Notes from 4.1

    A bug with the Sunwell bow being able to only target kittens has been fixed. The bow will now correctly shoot gnomes riding kittens.

    All characters, upon logging in, will find a free Sunwell bow in their inbox. Enjoy your questing!

    Arivia on
    huntresssig.jpg
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    OatsOats Registered User regular
    edited April 2010
    No one went with it shooting witches?

    Really?

    For shame.

    Oats on
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    Undead ScottsmanUndead Scottsman Registered User regular
    edited April 2010
    There's another bow that does that though..

    Undead Scottsman on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited April 2010
    Oats wrote: »
    No one went with it shooting witches?

    Really?

    For shame.

    That's for the heirloom version of Gwyneth's Runed Dragonwand.

    Arivia on
    huntresssig.jpg
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    ironzergironzerg Registered User regular
    edited April 2010
    Oats wrote: »
    No one went with it shooting witches?

    Really?

    For shame.

    Sinistine, the Bow of the Black Maiden shoots witches....gawh...I can't believe you'd get the two mixed up.

    Of course, that's mage only, so I can see the confusion.

    ironzerg on
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    Undead ScottsmanUndead Scottsman Registered User regular
    edited April 2010
    Man, I'm given how late the other two updates are, I'm glad the Hunter update went up first.

    Undead Scottsman on
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    I needed anime to post.I needed anime to post. boom Registered User regular
    edited April 2010
    Technically those updates are coming right on time, for Blizzard's schedule. :P

    I needed anime to post. on
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    TomantaTomanta Registered User regular
    edited April 2010
    Yesterday's updates went up at 9a, 6p, and midnight (I think) PST. I anticipate todays to follow the same schedule, so we should see the next one soon.

    Tomanta on
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    Undead ScottsmanUndead Scottsman Registered User regular
    edited April 2010
    Mage and Druid are next for today, right?

    Undead Scottsman on
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    korodullinkorodullin What. SCRegistered User regular
    edited April 2010
    Yes, but not necessarily in that order. I'm more interested in the Mage update, so naturally it'll come at 3 AM.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    edited April 2010
    Good cause all I care about is drood.

    Wanna see what class Im gonna care most about come expansion. Could be drood based on this update.

    Kai_San on
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    StericaSterica Yes Registered User, Moderator mod
    edited April 2010
    They were early with hunters today. The next update should be now.

    Sterica on
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    I needed anime to post.I needed anime to post. boom Registered User regular
    edited April 2010
    DURID
    In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities. Here you will get a glimpse into some of the changes we have in store for the druid. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Let’s kick things off by checking out some of the new druid spells and abilities!

    New Druid Abilities

    Thrash (Level 81): Thrash deals damage and causes all targets within 10 yards to bleed every 2 seconds for 6 seconds. The intent here is to give bears another button to hit while tanking. Talents will affect the bleed, such as causing Swipe to deal more damage to bleeding targets. 5-second cooldown. 25 Rage.

    Stampeding Roar (Level 83): The druid roars, increasing the movement of all allies within 10 yards by 40% for 8 seconds. Stampeding Roar can be used in cat or bear form, but bears might have a talent to drop the cooldown. The goal of this ability is to give both bears and cats a little more situational group utility. 3-minute cooldown. No cost.

    Wild Mushroom (Level 85): Grows a magical mushroom at the target location. After 4 seconds the mushroom becomes invisible. Enemies who cross the mushroom detonate it, causing it to deal area-of-effect damage, though its damage component will remain very effective against single targets. The druid can also choose to detonate the mushroom ahead of time. This is primarily a tool for the Balance druid, and there will be talents that play off of it. No cooldown. 40-yard range. Instant cast.

    Changes to Abilities and Mechanics

    In addition to the new abilities listed above, we intend to make changes to some of the other abilities and mechanics with which you’re already familiar. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of our goals for each spec.

    • All heal-over-time spells (HoTs) will benefit from crit and haste innately in Cataclysm. Hasted HoTs do not reduce their duration, but instead add additional HoT ticks. Haste will also benefit Energy generation while in cat form.
    • Unlike the other healers, Restoration druids will not be receiving any new spells. They have plenty to work with already, and our challenge instead is to make sure all of them have a well-defined niche. A druid should be able to tank-heal with stacks of Lifebloom, spot-heal a group with Nourish and Regrowth, and top off lightly wounded targets with Rejuvenation.
    • We want to add tools to cat form and depth to bear form. If a Feral cat is going to fill a very similar niche to that of a rogue, warrior or Enhancement shaman, it needs a few more tools -- primarily a reliable interrupt. Bears need to be pushing a few more buttons just so the contrast between tanking and damage-dealing is not so steep.
    • Barkskin will be innately undispellable.
    • We will be buffing the damage of Mangle (cat) significantly so that when cat druids cannot Shred, they are not at such a damage-dealing loss.
    • Druids will lose Abolish Poison with the dispel mechanics change, but Restoration druids will gain Dispel Magic (on friendly targets) as a talent. All druids can still remove poisons with Cure Poison and remove curses with Remove Curse.


    New Talents and Talent Changes

    • Tree of Life is changing from a passive talent to a cooldown-based talent, similar to Metamorphosis. Mechanically, it feels unfair for a druid to have to give up so much offense and utility in order to be just as good at healing as the other classes who are not asked to make that trade. We are exploring the exact benefit the druid gets from Tree of Life. It could strictly be better healing, or it could be that each heal behaves slightly different. You also will not be able to be banished in Tree of Life form (this will probably be true of Metamorphosis as well). Additionally, we would like to update the Tree of Life model so that it feels more exciting when you do decide to go into that form. Our feeling is that druids rarely actually get to show off their armor, so it would be nice to have at least one spec that looked like a night elf or tauren (and soon troll or worgen) for most of the time.
    • We want to make the Feral cat damage rotation slightly more forgiving. We do not want to remove what druids like about their gameplay, but we do want to make it less punishing to miss, say, a Savage Roar or Rake. The changes here will be on par with increasing the duration of Mangle like we did for patch 3.3.3.
    • Balance druids will have a new talent ability called Nature’s Torrent, which strikes for either Nature or Arcane damage depending on which will do the most damage (or possibly both), and moves the Eclipse meter more (details below). The improved version of Nature’s Torrent also reduces the target's movement speed. 10-second cooldown.
    • Restoration druids will have a new talent called Efflorescence, which causes a bed of healing flora to sprout beneath targets that are critically healed by Regrowth.
    • We plan on giving Feral cats and bears a Kick/Pummel equivalent -- an interrupt that is off the global cooldown and does no damage. We feel like they need this utility to be able to fill the melee role in a dungeon or raid group, and to give them more PvP utility.
    • We want to make sure Feral and Balance druids feel like good options for an Arena team. They need the tools to where you might consider a Feral druid over an Arms warrior, or a Balance druid over a mage or warlock. Remember that the PvP landscape will probably look pretty different for Cataclysm with a focus on rated, competitive Battlegrounds.


    Mastery Passive Talent Tree Bonuses

    Balance
    Spell Damage
    Spell Haste
    Eclipse

    Feral (Cat)
    Melee Damage
    Melee Critical Damage
    Bleed Damage

    Feral (Bear)
    Damage Reduction
    Vengeance
    Savage Defense

    Restoration
    Healing
    Meditation
    HoT Scale Healing

    Eclipse: We are moving Eclipse from a talent into a core mechanic of the class and making it less random. Balance druids will have a new UI element that shows a sun and a moon. Whenever they cast an Arcane spell, it will move the UI closer to the sun, and buff their Nature damage. Whenever they cast a Nature spell, it will move the UI closer to the moon, and buff their Arcane damage. The gameplay intention is to alternate Arcane and Nature spells (largely Starfire and Wrath) to maintain the balance.

    Bleed Damage and Savage Defense: Feral druids will receive two sets of passive bonuses depending on whether the druid is in cat or bear form. Bleed Damage will be improved for cats. Savage Defense is the current bear mechanic for converting crits into damage absorption and will be improved for bears.

    HoT Scale Healing: HoTs will do increased healing on more wounded targets. The mechanic is similar to that of the Restoration shaman, but with HoTs instead of direct heals. In Cataclysm, we anticipate druids using a greater variety of their spells so there is a distinction between healing and HoT healing.

    Vengeance: This is a mechanic to ensure that tank damage (and therefore threat) doesn’t fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will give them a stacking attack power buff equal to 5% of the damage done, up to a maximum of 10% of the character’s unbuffed health. For boss encounters we expect that tanks will always have the attack power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Feral tree and the druid is in bear form -- these values will be smaller at lower levels. Remember, you only get this bonus if you have spent the most talent points in the Feral tree and are in bear form, so you won’t see Balance, Restoration, or Feral druids in cat form running around with it. Vengeance will let us continue to make tank gear more or less the way we do today -- there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so the Vengeance benefit may be smaller, but overall the goal is that all four tanks do about the same damage when tanking.

    We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind, what you’ve just reviewed is a work in progress and as we move closer to the Cataclysm beta, you’ll see these changes as well as others continue to develop in response to testing and feedback.

    I needed anime to post. on
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    StericaSterica Yes Registered User, Moderator mod
    edited April 2010
    Druid up.

    Sterica on
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    StericaSterica Yes Registered User, Moderator mod
    edited April 2010
    Oh look an interrupt.

    Further proof that the class Q&As were fucking WORTHLESS.

    Sterica on
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    HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited April 2010
    A magic mushroom? Changing tree of life form to be a temporary cooldown? The hell?

    Henroid on
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    StericaSterica Yes Registered User, Moderator mod
    edited April 2010
    THEY GAVE MOONKINS LANDMINES.

    Sterica on
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    korodullinkorodullin What. SCRegistered User regular
    edited April 2010
    See, what'd I tell you?

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
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    StericaSterica Yes Registered User, Moderator mod
    edited April 2010
    You could always trade with paladins...

    Sterica on
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    4rch3nemy4rch3nemy Registered User regular
    edited April 2010
    Interrupt?

    Huh.

    Slowly becoming World of Oneclass?
    (Less snarky: The differences between classes is growing smaller. Obviously I was exaggerating just a little bit.)

    4rch3nemy on
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    StericaSterica Yes Registered User, Moderator mod
    edited April 2010
    Interesting that a spec will get its own UI component.

    Sterica on
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    AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited April 2010
    Henroid wrote: »
    A magic mushroom? Changing tree of life form to be a temporary cooldown? The hell?

    This makes me sad! I wanted to be a pretty purple tree.
    Rorus Raz wrote: »
    Interesting that a spec will get its own UI component.

    Don't forget holy priests' chakra.

    Arivia on
    huntresssig.jpg
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    DehumanizedDehumanized Registered User regular
    edited April 2010
    swipeswipeswipe becomes thrashswipeswipe

    you can thank blizzard later, bear tanks

    Dehumanized on
This discussion has been closed.