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[OOC] Clone Wars... The End

HorseshoeHorseshoe Registered User regular
edited June 2011 in Critical Failures
Clone%20Wars%20logo.gif


The Clone Wars is some crazy shit in the Star Wars Universe, which all began with Leia saying something in passing while she was rattling on at Obi-Wan about her personal problems via hologram. And it's kinda wierd because Luke is all ogling her because they don't have hot chicks like that on Tattooine and Ben's thinking aw damn this is awkward because they're twins but he plays it pretty cool since he's a jedi but still it is sorta screwy when you watch it because you know what Luke did before he went to sleep that night.

Anyway, it turns out that those Clone Wars were pretty neat. And sometimes roleplaying games are neat, too!
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This game has been running since August 31st of 2007. Thank you all for playing and following this game for over almost three years! I have really enjoyed running it and appreciate the amount of interaction both players and non-players that I have recieved in the OOC thread.

Anyway... it's Star Wars. I assume that everyone who will ever look at this thread knows the setting. This little adventure, set just before the onset of the Clone Wars, will begin with two players and build from there if things go smoothly. It is as much an exhibition of the Saga Edition rules that a lot of people had had questions about lately as it is to be (if I do my job well) a fun game for the players.

Gameplay will be very transparent. I will have stats for encounters there so people can take a look at them. I will also try to have small and simple encounter maps so you can declare where you're moving, be able to tell where cover is and how far you are away from others, etc. Players, I don't care if you look at enemy stat blocks either (hell, you've got the book anyway so you know what the hell a B-1 battle droid is, right?)... if there's something that I don't want to be a "spoiler" for you, I just throw a bunch of ******s over it, or I omit it entirely. The way I see it, if you know how many hit points that battle droid has, you'll know when you've killed it on a damage roll and you'll get to describe how many pieces you cut it into before it hits the ground.

**link to IC thread**

The IC thread will contain in-character dialogue and descriptive posts from the GM and the players, with information on rolls, actions taken, and other such things in spoiler tags. This thread will be for discussion of rules or disputes, questions from the players, and is also a place for people who want to know what is happening in the game to ask questions (for example: "Wait, so how many swift actions can someone take in a round?").

Character sheets will also be posted in this OOC thread, and players can post backstories with detail to their heart's content as well.

A final note to the players (and observers!): remember that description is not always tied to mechanics. Star Wars is a fantastic space movie setting. Be cinematic! Losing hp to a blaster attack doesn't mean "you got shot"... in all likelihood, it's really only the last couple of hits that take you to zero that are actually "hits" (in game terms, think of all the hp Qui-Gonn must have lost fighting Darth Maul before getting skewered). You can do things like describe feeling the heat from the blaster bolt as it reflects from your saber, or being pelted by the debris from a nearby explosion. You don't have to just roll a tumble check... you can describe how your charachter flips over the head of a bounty hunter, reflecting blaster fire in an overhead arc, landing behind him ready to attack... all that kinda stuff. And sometimes failure is even more fun to describe... like Han blowing his deception check in the Death Star... "everything's fine... we're all fine here... how are you?" Have fun with it!

Thanks everybody!

In-Character Index

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Posts

  • HorseshoeHorseshoe Registered User regular
    edited April 2010
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    Nar Aval

    Medium Male Twi'lek Jedi 8/Jedi Knight 4/Jedi Master 2
    Force 13 Destiny 0
    Init +15; Perception +12
    Languages Basic, Ryl, Lekku, Huttese
    –––––––––––––––––––––––––
    Defense Reflex: 31 (flat-footed 27); Fortitude: 31; Will: 29
    Hit Points: 135 Threshold: 31
    –––––––––––––––––––––––––
    Speed 6 squares
    Base Attack Bonus +14, Grp +15
    Melee Unarmed +18 (1d4+8) or
    Melee Lightsaber +21 (2d8+11) or
    Melee Lightsaber (2h) +21 (2d8+15), or
    Melee Lightsaber (2h) Double Attack +18/+18 (2d8+15, 2d8+15)
    Atk Options Whirlwind Attack, Melee Defense, Double Attack
    Special Abilities Deceptive, Low-light Vision, Serenity, Fearless
    –––––––––––––––––––––––––
    Abilities: Str 12, Dex 18, Con 14, Int 14, Wis 15, Cha 16
    Talents: Dark Side Sense, Dark Side Scourge, Resist the Dark Side, Damage Reduction 10, Ataru Form Mastery, Multiattack Proficiency, Improved Weapon Focus
    Feats: Force Sensitive, Weapon Proficiency [Lightsabers, Simple], Melee Defense, Force Training x3, Weapon Finesse, Skill Focus (Use the Force), Whirlwind Attack, Weapon Focus, Double Attack
    Force Powers: Battle Strike x2, Mind Trick, Sever Force x2, Surge, Force Slam, Force Stun, Move Object, Vital Transfer; Saber Swarm, Hawk-Bat Swoop, Swift Flank
    Force Techniques: Force Point Recovery, Mind Trick Mastery
    Force Secrets: Quicken Power
    Skills: Acrobatics* +16, Endurance +9, Initiative* +16, Jump +8, Knowledge () +9, Mechanics +9, Pilot +11, Perception* +14, Use the Force* +17
    Possessions: Self-Made Lightsaber, Jedi Robes, Wallet with pictures of A-40 in it.

    Horseshoe on
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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    cassotwilight2.jpg
    ...tragic pose
    Darth Vader
    Formerly: [strike]Casso Antilles, Duke of Alderaan[/Strike]
    Medium Human Jedi 6/noble 1/scoundrel 2/Jedi Knight 3/Sith apprentice 1/Sith Lord 1

    Destiny 2 Force 14 Dark Side 14
    Init +12; Senses Perception +14
    Languages Basic, Binary, Bothese, Durese, High Galactic, Ithorese, Ryl, Sullustese
    Defenses Ref 29 (flat-footed 28), Fort 30, Will 30; Block, Deflect, Lightsaber Defense (2), Soresu, Vehicular Combat
    Special Defenses 33 Reflex Defense with Makashi, +5 to Fortitude and Will Defense against any Use the Force checks
    hp 123; second wind +30/61; Threshold 30
    Immune fear effects
    Speed 6 squares
    Melee lightsaber +16 (2d8+10) or
    Melee lightsaber +16 (2d8+14) with both hands or
    Melee unarmed +15 (1d6+10)
    Ranged heavy blaster pistol +11 (3d8+6)
    Base Atk +12; Grp +16
    Atk Options Point Blank Shot
    Special Actions Damage Reduction 10, Knack 1/day, Lightsaber Defense (2), Makashi, temptation
    Force Powers Known (Use The Force +21) Force grip (2), Dark Rage, Force lightning, Force slam (2), move object, negate energy, rebuke, surge, tempered aggression
    Force Techniques Force Point Recovery
    Abilities Str 18, Dex 10, Con 14, Int 14, Wis 14, Cha 18
    Special Qualities build lightsaber
    Talents Block, Damage Reduction 10, Dark Side Adept, Deflect, Knack, Lightsaber Defense (2), Makashi, Soresu, Stolen Form
    Feats Force Sensitivity, Force Training (3), Improved Defenses, Linguist, Martial Arts I, Point Blank Shot, Skill Focus (Use the Force), Unstoppable Force, Vehicular Combat, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple)
    Primary Skills Gather Information +16, Initiative +12, Knowledge (life sciences) +14, Mechanics +14, Perception +14, Persuasion +16, Pilot +12, Treat Injury +14, Use Computer +14, Use the Force +21 (may reroll to use Block or Deflect but must keep the result of the reroll even if worse; may reroll to activate dark side powers but must keep the result of the reroll even if worse)
    Secondary Skills Acrobatics +7, Climb +11, Deception +11, Endurance +9, Jump +11, Knowledge (bureaucracy) +9, Knowledge (galactic lore) +9, Knowledge (physical sciences) +9, Knowledge (social sciences) +9, Knowledge (tactics) +9, Knowledge (technology) +9, Ride +7, Stealth +7, Survival +9, Swim +11
    Possessions robes, heavy blaster pistol, anakin skywalker's lightsaber, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)

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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
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    Taung - aka Advanced Recon Commando Alpha-40

    Medium Human soldier 7/scout 3/elite trooper 3
    Destiny 3; Force 12
    Init +20; Senses low-light vision, Perception +15
    Languages Basic, Mando'a, Binary, 1 untrained
    Defenses Ref 34 (30 flat-footed), Fort 32, Will 26
    hp 116; DR 1; Threshold 32
    Speed 8 squares
    Melee unarmed +13 (1d6+7)
    Ranged blaster pistol, heavy +16 (3d8+6)
    Ranged blaster rifle, heavy +17 (3d10+6) or
    Ranged blaster rifle, heavy +15 (3d10+6) with autofire or
    Ranged blaster rifle, heavy +15 (5d10+6) with Burst Fire or
    Ranged blaster rifle, heavy +12/+12 (3d10+6) with Double Attack or
    Ranged blaster rifle, heavy +10/+10 (5d10+6) with Double Attack and Burst Fire
    Base Atk +12; Grp +16
    Atk Options Burst Fire, Double Attack (rifles), Point Blank Shot, Precise Shot
    Special Actions Tough as Nails, Delay Damage, Shake it Off, Full Advance
    Abilities Str 12, Dex 18, Con 15, Int 16, Wis 14, Cha 13
    Talents Long Stride, Evasion, Armored Defense, Armor Mastery, Improved Armored Defense, Tough as Nails, Controlled Burst, Full Advance
    Feats Armor Proficiency (light, medium), Burst Fire, Double Attack (rifles), Improved Defenses, Martial Arts I, Point Blank Shot, Precise Shot, Shake it Off, Skill Focus (Initiative), Skill Training (Stealth), Weapon Focus (rifles), Weapon Proficiency (simple, pistols, rifle, heavy)
    Skills Endurance +13, Initiative +20, Knowledge (Tactics) +14, Mechanics +14, Perception +15, Pilot +15, Stealth +15, Use Computer +14
    Possessions heavy blaster pistol, heavy blaster rifle, ARC trooper armor (Internal Comlink, short-range, Helmet Package), utility belt, security kit

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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
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    Sheltay Retrac

    Medium Human noble 2/soldier 6/elite trooper 4
    Init +14; Senses Perception +8
    Languages Basic, Binary, Durese, High Galactic, Mon Calamarian, Shyriiwook
    Defenses Ref 30 (flat-footed 24), Fort 26, Will 26
    hp 83; DR 2; Threshold 26
    Speed 6 squares
    Melee combat gloves +15 (2d10+6) or
    Melee combat gloves +15/+15 (2d10+6) with Dual Weapon Mastery IIIor
    Melee combat gloves +10/+10 (2d10+6) with Double Attack or
    Melee combat gloves +10/+10/+10/+10 (2d10+6) with Double Attack and Dual Weapon Mastery III or
    NOTE: with her unarmed attacks, Sheltay can make multiple attacks as a standard rather than a full-round action due to her martial arts Talents
    Ranged hold-out blaster +14 (3d4+6) or
    Ranged hold-out blaster +14/+14 (3d4+6) with Dual Weapon Mastery III or
    Ranged blaster carbine +14 (3d8+6) or
    Ranged hold-out blaster +14/+14 (3d8+6) with Dual Weapon Mastery III or
    Ranged blaster carbine +9 (3d8+6) with autofire
    Ranged blaster carbine +9/+9 (3d8+6) with autofire and Dual Weapon Mastery III
    Fighting Space 1 square; Reach 1 square
    Base Atk +11; Grp +14
    Atk Options autofire (blaster carbine), Double Attack (simple), Dual Weapon Mastery, Point Blank Shot
    Special Actions Draw Fire, Harm's Way
    Abilities Str 10, Dex 17, Con 11, Int 14, Wis 14, Cha 16
    Special Qualities delay damage
    Talents Draw Fire, Educated, Harm's Way, Teräs Käsi Basics, Teräs Käsi Mastery, Weapon Specialization
    Feats Armor Proficiency (light, medium), Double Attack (simple), Dual Weapon Mastery I, Dual Weapon Mastery II, Dual Weapon Mastery III, Linguist, Martial Arts I, Martial Arts II, Martial Arts III, Point Blank Shot, Weapon Finesse, Weapon Focus (simple), Weapon Proficiency (pistols, simple)
    Primary Skills Deception +14, Gather Information +14, Initiative +14, Knowledge (bureaucracy) +13, Persuasion +14, Pilot +14, Ride +14, Treat Injury +13, Use Computer +13
    Secondary Skills Acrobatics +9, Climb +6, Endurance +6, Jump +6, Knowledge (galactic lore) +8, Knowledge (life sciences) +8, Knowledge (physical sciences) +8, Knowledge (social sciences) +8, Knowledge (tactics) +8, Knowledge (technology) +8, Mechanics +8, Perception +8, Stealth +9, Survival +8, Swim +6
    Possessions all-temperature cloak, blaster carbine, combat gloves, hold-out blaster, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), binder cuffs, 2 concealed holsters, credit chip, credit chip, datapad, encrypted long-range comlink, personal holoprojector

    Horseshoe on
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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
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    RC-1262, aka Delta-62 aka "Scorch"
    "If we're all clones, why am I the only one with a sense of humor?"
    Medium Human nonheroic 6/soldier 4/elite trooper 2
    Force 4
    Init +13; Senses low-light vision, Perception +13
    Languages Basic, Mando'a
    Defenses Ref 24 (flat footed 21), Fort 23, Will 16, +6 armor
    hp 62, Shoulder to Shoulder (6hp); DR 2; Threshold 23
    Speed 6 squares, Running Attack
    Melee unarmed +11 (1d6+4)
    Melee vibrodagger +11 (2d4+4)
    Ranged blaster pistol +12 (3d6+3) or
    Ranged light repeating blaster rifle +7 (3d8+3, 2x2 autofire)
    Ranged missile launcher +12 (6d6+3, 2-square burst)
    Base Atk +10; Grp +12
    Attack Options Point Blank Shot
    Special Actions Coordinated Attack, delay damage
    Abilities Str 13, Dex 15, Con 12, Int 10, Wis 10, Cha 8
    Talents Armored Defense, Shoulder to Shoulder, Improved Armor Defense
    Feats Armor Proficiency (light), Careful shot, Coordinated Attack, Martial Arts I, Point Blank Shot, running Attack, Weapon Proficiency (advanced melee, heavy, pistols, rifles) Weapon Focus (Heavy Weapons)
    Skills Initiative +13, Perception +13
    Posessions Clone trooper armor, blaster pistol, light repeating blaster rifle, 2 frag grenades, 2 ion grenades, 2 stun grenades, vibrodagger, utility belt with medpac, missile launcher with 4 missiles


    250px-RC1140Fixer.jpg
    RC-1140, aka Delta-40 aka "Fixer"
    "Keep the comm clear, and watch the master at work."
    Medium Human nonheroic 6/soldier 4/elite trooper 2
    Force 4
    Init +13; Senses low-light vision, Perception +13
    Languages Basic, Mando'a
    Defenses Ref 24 (flat footed 21), Fort 23, Will 16, +6 armor
    hp 62, Shoulder to Shoulder (6hp); DR 2; Threshold 23
    Speed 6 squares, Running Attack
    Melee unarmed +11 (1d6+4)
    Melee vibrodagger +11 (2d4+4)
    Ranged blaster pistol +12 (3d6+3) or
    Ranged light repeating blaster rifle +7 (3d8+3, 2x2 autofire)
    Base Atk +10; Grp +12
    Attack Options Point Blank Shot
    Special Actions Coordinated Attack, delay damage
    Abilities Str 13, Dex 15, Con 12, Int 10, Wis 10, Cha 8
    Talents Armored Defense, Shoulder to Shoulder, Improved Armored Defense
    Feats Armor Proficiency (light), Careful shot, Coordinated Attack, Martial Arts I, Point Blank Shot, running Attack, Weapon Proficiency (advanced melee, heavy, pistols, rifles), Skill Training (Mechanics)
    Skills Initiative +13, Perception +13, mechanics +11
    Posessions Clone trooper armor, blaster pistol, light repeating blaster rifle, 2 frag grenades, 2 ion grenades, 2 stun grenades, 4 detonation charges, vibrodagger, utility belt with medpac


    250px-RC-1207sev.jpg
    RC-1207 aka Delta-7 aka "Sev"
    "Just point me at the enemy... and stay out of my way."
    Medium Human nonheroic 6/soldier 4/elite trooper 2
    Force 4
    Init +13; Senses low-light vision, Perception +13
    Languages Basic, Mando'a
    Defenses Ref 24 (flat footed 21), Fort 23, Will 16, +6 armor
    hp 62, Shoulder to Shoulder (6hp); DR 2; Threshold 23
    Speed 6 squares, Running Attack
    Melee unarmed +11 (1d6+4)
    Melee vibrodagger +11 (2d4+4)
    Ranged blaster pistol +12 (3d6+3) or
    Ranged sniper rifle with targeting scope +12 (3d10+3)
    Base Atk +10; Grp +12
    Attack Options Point Blank Shot
    Special Actions Coordinated Attack, delay damage
    Abilities Str 13, Dex 15, Con 12, Int 10, Wis 10, Cha 8
    Talents Armored Defense, Shoulder to Shoulder, Improved Armored Defense
    Feats Armor Proficiency (light), Careful shot, Coordinated Attack, Martial Arts I, Point Blank Shot, running Attack, Weapon Proficiency (advanced melee, heavy, pistols, rifles), Skill Training (Stealth)
    Skills Initiative +13, Perception +13, Stealth +12
    Posessions Clone trooper armor, blaster pistol, light repeating blaster rifle, 2 frag grenades, 2 ion grenades, 2 stun grenades, vibrodagger, utility belt with medpac

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    General Obi-Wan Kenobi, Jedi Master

    Medium Human Jedi 8/Soldier 1/Jedi Knight 5/Officer1/Jedi Master1
    Destiny 5; Force 7; Dark Side 0
    Init +15; Senses Perception +11
    Languages Basic, Shyriiwook [understand], Binary [understand]
    Defenses Ref 31 (Flatfooted 29), Fort 31, Will 35; Block, Deflect, Soresu
    hp 142; Threshold 31
    Immune fear effects
    Speed 6 squares
    Melee Lightsaber +19 (2d8+12) or
    Melee Lightsaber +14/+14 (2d8+12) with Double Attack
    Ranged by weapon +18
    Base Atk +16; Grp 18
    Atk Options +2 Atk v. opponents that flank, Bantha Rush, Double Attack, Improved Quick Draw, Severing Strike, Whirlwind Attack.
    Special Actions Redirect Shot, Serenity, +2 Force to add to Use the Force check to activate Block; each time the force is spent it does not count towards the limit of Force spent per round, +2 Force to add to Use the Force check to activate Deflect; each time the force is spent it does not count towards the limit of Force spent per round
    Force Powers Known (Use the Force +25): Circle of Shelter [Lightsaber Form], Farseeing, Force Cloak, Force Shield, Force Slam (2), High Ground Defense [Lightsaber Form], Mind Trick, Move Object (2), Rebuke, Saber Swarm [Lightsaber Form], Surge (2), Vital Transfer
    Force Regimens Known (Use the Force +25) Sparing Practice, Training Remote, Vo'ren's First Cadence (completed), Vo'ren's Second Cadence (completed)
    Force Techniques Force Point Recovery, Improved Mind Trick
    Abilities Str 15, Dex 14, Con 14, Int 15, Wis 16, Cha 15
    Talents Acrobatic Recovery, Difficult to Sense, Grand Leader, Improved Quick Draw, Lightsaber Block, Lightsaber Deflect, Redirect Shot, Sokan, Soresu, Tough as Nails
    Feats Armor Proficiency (Light), Bantha Rush, Double Attack (Lightsabers), Force Sensitivity, Force Regimens Mastery, Force Training (3), Quickdraw, Skill Focus (Use the Force), Triple Crit, Weapon Proficiency (Lightsabers, Simple)
    Skills Acrobatics +15, Initiative +15, Knowledge (Tactics) +15, Pilot +15, Use the Force +25
    Possessions Lightsaber (self-built), Jedi robes, 3D encrypted Comlink, Utility belt with Aqua Breather and Medpack, Electrobinoculars, Jedi Ornamental Armor, Jet Pack

    *Obi-Wan Kenobi is considered to have fulfilled the Education destiny (see page 114 of the Saga Edition core rulebook)
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    Chancellor Palpatine

    Human noble 6/Jedi 1/Sith Apprentice 8/Sith Lord 5
    Destiny 4; Force 8; Dark Side 20
    Init +16; Senses Improved Sense Surroundings; Use the Force +24
    Languages Basic, Bothan, Geonosian, Gran, High Galactic, Neimoidian, Rodese, Ryl, Sith, Zabrak
    Defenses Ref 35 (flat-footed 33), Fort 34, Will 38; Block, Deflect
    HP 132; Threshold 34
    Immune: fear effects
    Speed 6 squares
    Melee lightsaber +21 (2d8+10/x3) or
    Melee lightsaber +20/+20 (2d8+10/x3) with Double Attack or
    Melee lightsaber +15/+15/+15 (2d8+10/x3) with Triple Attack
    Base Attack +18
    Atk Options Dark Scourge, Double Attack, Melee Defense, Triple Attack, Whirlwind Attack
    Special Actions Redirect shot, temptation
    Force Powers Known (UTF +24); Dark Rage, Farseeing, Force disarm, Force Lightning (x4), Force Slam, Force Thrust, move object (x3), rebuke (x2), surge (x3), vital transfer
    Force Secrets Devastating Power, Distant Power, Multitarget Power, Quicken Power
    Force Techniques Force Point Recovery, Improved Move Light Object, Improved Sense Force, Improved Sense Surroundings
    Abilities Str 10, Dex 15, Con 12, Int 18, Wis 20, Cha 19
    Talents Block, Connections, Dark Scourge, Dark Side Adept, Deflect, Force Perception, Multiattack Proficiency (Lightsabers, x2), Redirect Shot, Visions, Wealth
    Feats Double Attack, Force Sensitivity, Force Training (x3), Linguist, Melee Defense, Skill Focus (UTF), Triple Attack, Triple Crit (Lightsabers), Weapon Finesse, Weapon Proficiency (lightsabers, pistols, simple), Whirlwind Attack
    Skills Deception +19, Gather Information +19, Initiative +16, Knowledge (Bureaucracy, Galactic Lore, Social Sciences, Tactics) +19, Persuasion +19, Use Computer +19, Use the Force +24 (may reroll when using [dark side] Force powers, may substitute for Perception checks)

    Horseshoe on
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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    THE REPUBLIC
    CC-7567, aka "Rex"
    "In my book, experience outranks everything."
    409px-Rex-SWM.jpg
    Medium Human soldier 7/officer 3
    Force 5
    Init +13 Senses low-light vision; Perception +12
    Languages Basic, Mando'a
    Defenses Ref 26 (flat-footed 23), Fort 27, Will 25
    hp 90; Threshold 27
    Speed 6 squares
    Melee Unarmed +12 (1d4+7)
    Ranged heavy blaster pistol +14 (3d8+5) or
    Ranged heavy blaster pistol +12 (4d8+5) with Rapid Shot or
    Ranged heavy blaster pistol +12/+12 (3d8+5/3d8+5) with Dual Weapon Mastery II or
    Ranged heavy blaster pistol +10/+10 (3d8+5/3d8+5) with Dual Weapon Mastery II and Rapid Shot
    Attack options Charging Fire, Coordinated Attack, Cover Fire, Dual Weapon Maser II, Point Blank Shot, Rapid shot
    Special Actions Assault Tactics, Battle Analysis, Indomitable, Shift Defense I, Share Talent (Shift Defense I)
    Abilities Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 12
    Special Qualities command cover, share talent (Shift Defense I)
    Feats Armor Proficiency (light, medium), Charging Fire, Coordinated Atttack, Dual Weapon Mastery I, Dual Weapon Master II, Improved Defenses, Point blank Shot, Rapid Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple weapons)
    Talents Armored Defense, Assault Tactis, Battle Analysis, Cover Fire, Indomitable, Shift Defense I
    Skills Initiative +13, Knowledge (Tactics) +10, Perception +12, Treat Injury +10
    Posessions clone trooper armor, 2 heavy blaster pistols, utility belt with medpac


    501st Legion Clone Trooper
    The elite troopers of the G.A.R.
    250px-Appo.jpg
    Medium Human nonheroic 9/soldier 1/elite trooper 2
    Dark Side 5
    Init +12 Senses low-light vision; Perception +13
    Languages Basic, Mando'a
    Defenses Ref 20 (flat-footed 19), Fort 19, Will 13
    hp 41; Threshold 19
    Speed 6 squares
    Melee Unarmed +11 (1d6+3)
    Ranged blaster rifle +11 (3d8+3) or
    Ranged blaster rifle +9 (5d8+3) with controlled burst or
    Ranged frag grenade +9 (4d6, 2-square burst)
    Attack options autofire (blaster rifle), burst Fire, Controlled Burst, Point Blank Shot
    Abilities Str 9, Dex 15, Con 12, Int 10, Wis 12, Cha 8
    Special Qualities delay damage
    Feats Armor Proficiency (light, medium), Burst Fire, Martial arts I, Point blank Shot, Skill Training (Initiative), Weapon Focus (rifles), Weapon Proficiency (heavy weapons, rifles, simple weapons)
    Talents Controlled Burst, Weapon Specialization (rifles)
    Skills Endurance +11, Initiative +12, Mechanics +12, Perception +13
    Posessions stormtrooper armor, blaster rifle, frag grenade, utility belt with medpac


    501st Legion Clone Squad
    Strength in numbers, Skill and Valor, Vode An!
    250px-501stlegion1.jpg
    Medium Human nonheroic 9/soldier 1/elite trooper 2
    Dark Side 5
    Init +12 Senses low-light vision; Perception +13
    Languages Basic, Mando'a
    Defenses Ref 21 (flat-footed 20), Fort 19, Will 13
    hp 82; Threshold 29
    Speed 6 squares
    Melee Unarmed +15 (1d6+3)
    Ranged blaster rifle +15 (3d8+3/ 1 square splash) or
    Ranged blaster rifle +13 (5d8+3; 1 square splash) with controlled burst or
    Ranged frag grenade +13 (4d6, 2-square burst, 1 square splash)
    Attack options autofire (blaster rifle), burst Fire, Controlled Burst, Point Blank Shot
    Abilities Str 9, Dex 15, Con 12, Int 10, Wis 12, Cha 8
    Special Qualities delay damage
    Feats Armor Proficiency (light, medium), Burst Fire, Martial arts I, Point blank Shot, Skill Training (Initiative), Weapon Focus (rifles), Weapon Proficiency (heavy weapons, rifles, simple weapons)
    Talents Controlled Burst, Weapon Specialization (rifles)
    Skills Endurance +11, Initiative +12, Mechanics +12, Perception +13
    Posessions stormtrooper armor, blaster rifle, frag grenade, utility belt with medpac
    Squad Traits - The melee attack of a squad is an area attack that can effect any or all enemies within reach. The ranged attacks of a squad are considered to have a 1-square splash. Area attacks deal an extra 2 dice of damage against a squad. A squad cannot be grabbed or grappled.


    "Heavy" Clone Trooper
    "Come get some! Yeah! Get some!"
    250px-Z-6.jpg
    Medium Human nonherioc 6/ solider 2
    Init +9; Senses Perception +4
    Languages Basic, Mando'a
    Defenses Ref 18 (flat-footed 17), Fort 15, Will 10
    hp 37; Threshold 20
    Speed 6 squares
    Melee unarmed +7 (1d4+2)
    Ranged rotary blaster cannon* (braced) + 8 (3D8+1) or
    Ranged rotary blaster cannon* (braced) +3 (5d8+1) with Burst Fire
    Base Atk +6; Grp +9
    Atk Options autofire (rotary blaster cannon), Careful Shot
    Special Actions Point Blank Shot
    Abilities Str 13, Dex 16, Con 12, Int 10, Wis 9, Cha 8
    Talents Devastating Attack (heavy weapon)
    Feats Armor Proficiency (light), Burst Fire, Point Blank Shot, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons), Weapon Focus (Heavy Weapon) , Improved Damage Threshold
    Skills Initiative +9, Perception +4
    Possessions Clone trooper armor (+6 armor, +2 equipment), rotary blaster cannon*, comlink


    "Heavy" Clone Trooper Squad
    "Shock? Awe? We can do that."
    CloneWithChainguns-CW21.jpg
    Medium Human nonherioc 6/ solider 2
    Init +9; Senses Perception +4
    Languages Basic, Mando'a
    Defenses Ref 19 (flat-footed 18), Fort 15, Will 10
    hp 74; Threshold 30
    Speed 6 squares
    Melee unarmed +11 (1d4+2)
    Ranged rotary blaster cannon (braced) +11 (3d8+1, 1-square splash) or
    Ranged rotary blaster cannon (braced) +7 (5d8+1, 1-square splash) with Burst Fire
    Base Atk +6; Grp +9
    Atk Options autofire (rotary blaster cannon), Careful Shot
    Special Actions Point Blank Shot
    Abilities Str 13, Dex 16, Con 12, Int 10, Wis 9, Cha 8
    Talents Devastating Attack (heavy weapon)
    Feats Armor Proficiency (light), Burst Fire, Point Blank Shot, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons), Weapon Focus (Heavy Weapon) , Improved Damage Threshold
    Skills Initiative +9, Perception +4
    Possessions Clone trooper armor (+6 armor, +2 equipment), rotary blaster cannon*, comlink
    Squad Traits - The melee attack of a squad is an area attack that can effect any or all enemies within reach. The ranged attacks of a squad are considered to have a 1-square splash. Area attacks deal an extra 2 dice of damage against a squad. A squad cannot be grabbed or grappled.


    212th Nova Corps Clone Marine
    Go anywhere, do anything, complete any objective.
    250px-Galactic_marine.jpg
    Medium Human nonheroic 9/soldier 2/scout 2
    Init +11 Senses low-light vision; Perception +10
    Languages Basic, Mando'a
    Defenses Ref 20 (flat-footed 19), Fort 19, Will 14
    hp 45, Tough As Nails, Threshold 19
    Speed 6 squares, Surefooted
    Melee Unarmed +8 (1d6+3)
    Ranged blaster rifle +8 (3d8+3) or
    Ranged blaster rifle +9 (3d8+3) with careful shot or
    Ranged frag grenade +8 (4d6, 2-square burst)
    Attack options Careful Shot, Point Blank Shot
    Abilities Str 14, Dex 13, Con 13, Int 9, Wis 11, Cha 8
    Special Qualities delay damage
    Feats Armor Proficiency (light, medium), Careful Shot, Coordinated Attack, Point blank Shot, Running Attack, Shake it Off, Skill Training (Endurance), Weapon Proficiency (pistols, rifles, simple weapons)
    Talents Surefooted, Tough as Nails
    Skills Endurance +11, Initiative +11, Perception +12
    Posessions spacetrooper armor, blaster rifle, frag grenade, utility belt with medpac


    21st Nova Corps Marine Squad
    What's better than a one man army? An army of one-man armies.
    250px-Bacara_Mygeeto_66.jpg
    Medium Human nonheroic 9/soldier 2/scout 2
    Init +11 Senses low-light vision; Perception +10
    Languages Basic, Mando'a
    Defenses Ref 21 (flat-footed 20), Fort 19, Will 14
    hp 90, Tough As Nails, Threshold 29
    Speed 6 squares, Surefooted
    Melee Unarmed +12 (1d6+3)
    Ranged blaster rifle +12 (3d8+3) or
    Ranged blaster rifle +13 (3d8+3) with careful shot or
    Ranged frag grenade +12 (4d6, 2-square burst)
    Attack options Careful Shot, Point Blank Shot
    Abilities Str 14, Dex 13, Con 13, Int 9, Wis 11, Cha 8
    Special Qualities delay damage
    Feats Armor Proficiency (light, medium), Careful Shot, Coordinated Attack, Point blank Shot, Running Attack, Shake it Off, Skill Training (Endurance), Weapon Proficiency (pistols, rifles, simple weapons)
    Talents Surefooted, Tough as Nails
    Skills Endurance +11, Initiative +11, Perception +12
    Posessions spacetrooper armor, blaster rifle, frag grenade, utility belt with medpac
    Squad Traits - The melee attack of a squad is an area attack that can effect any or all enemies within reach. The ranged attacks of a squad are considered to have a 1-square splash. Area attacks deal an extra 2 dice of damage against a squad. A squad cannot be grabbed or grappled.

    Horseshoe on
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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    THE JEDI
    Master Jurokk, Gatekeeper... Killed by Darth Vader

    Master Ali-Allan, youngling caretaker
    ""The little ones, even the infants, are the future of our order."
    Form_Zero.jpg
    Medium Jedi 7/Jedi Knight 2
    Destiny 1, Force 5
    Init +5 Senses Perception +10
    Languages Basic, High Galactic, Bocce, Binary
    Defenses Ref 22 (flat-footed 21), Fort 21, Will 22, Deflect
    hp 74; Threshold 21
    Speed 6 squares
    base attack +9
    Attack Options Acrobatic Strike, Ataru, Double Attack (Lightsabers), Mighty Swing, Rapid Strike
    Special Actions Redirect Shot
    Force powers known Farseeing, Mind Trick, Move Object, Rebuke
    Force techniques Force point Recovery

    Abilities Str 10, Dex 12, Con 11, Int 16, Wis 13, Cha 14
    Talents Adept Negotiator, Deflect, Direct, Lightsaber Defense, Skilled Advisor
    Feats Force Sensitive, Force Training (2), Melee Defense, Skill Focus (knowledge - life sciences, physical sciences, social sciences; Use Computer) Skill Training (Perception), Weapon Proficiency (lightsabers, simple weapons)
    Skills Knowledge (Calactic Lore) +12, Knowledge (Life Sciences) +17, Knowledge (Physical Sciences) +17, Knowledge (Social Sciences) +17, Perception +10, Pilot +10 Use the Force +11
    Posessions Lightsaber (self built), Jedi Robes, Datapad, Comlink.


    Cin Drallig... Killed by Darth Vader and the troops of the 501st


    Master Jocasta Nu
    "There is more knowledge here than anywhere else in the galaxy."
    250px-Jocasta_Nu.jpg
    Medium Jedi 7/Jedi Knight 3
    Destiny 1, Force 5
    Init +10 Senses Perception +12
    Languages Basic, Bocce, High Durese, High Galactic, Huttese, Mando'a, Binary
    Defenses Ref 23 (flat-footed 23), Fort 17, Will 17, Deflect
    hp 89; Threshold 24
    Speed 6 squares
    Melee Lightsaber +11 (2d8+5)
    base attack +10
    Attack Options Improved Disarm
    Special Actions Adept Negotiatior, Coordinated Attack, Lightsaber Defense, Melee Defense, Scholarly Knowledge, Skilled Advisor
    Force powers known Farseeing, Force Thrust, Rebuke
    Force techniques Force point Recovery, Improved Sense Force

    Abilities Str 10, Dex 10, Con 12, Int 12, Wis 16, Cha 14
    Talents Adept Negotatior, Deflect, Force Persuasion, Lightsaber Defense, Scholarly Knowledge, Skilled Advisor
    Feats Coordinated Attack, Force Sensitivity, Force Training, Improved Defenses, Improved Disarm, Linguist, Melee Defense, Skill Focus (Knowledge - Galactic Lore), Skill Training (knowledge - bureaucracy), Weapon Proficiency (lightsabers, simple weapons)
    Skills Initiative +10, Knowledge (bureacracy) +13, Knowledge (galactic lore) +18, Knowledge (social sciences) +13, Perception +12, Use the Force +12 (can sub for Persuasion Checks)
    Posessions Lightsaber (self built), JediRobes, Datapad.


    Jedi Knight
    "The Force is my ally."
    CenterofBeing.jpg
    Medium Jedi 7/Jedi Knight 5
    Force 5
    Init +13 Senses Perception +9
    Languages Basic, 1 other
    Defenses Ref 24 (flat-footed 24), Fort 17, Will 17, Deflect
    hp 104; Threshold 17
    Speed 6 squares
    Melee Lightsaber +15 (2d8+7)
    MeleeLightsaber +13 (3d8+7) with Rapid Strike or
    MeleeLightsaber +12 (3d8+7) with Rapid Strike or
    MeleeLightsaber +12/+12 (2d8+7) with Double Attack
    base attack +12
    Attack Options Battle Meditation, Cleave, Double Attack (lightsabers), Power Attack, Rapid Strike
    Special Actions Lightsaber Defense, Redirect Shot, Soresu
    Force powers known Battle Strike (2), Farseeing, Force Thrust, Mind Trick, Move Object, Surge (2)
    Force techniques Force point Recovery, Force Power Mastery (mind trick)

    Abilities Str 12, Dex 14, Con 14, Int 12, Wis 16, Cha 10
    Feats Cleave, Double Attack (lightsabers), Force Sensitivity, Force Training (2), Power Attack, Rapid Strike, Skill Training (Endurance), Weapon Focus (lightsabers), Weapon Proficiency (Lightsabers, Simple Weapons)
    Talents Battle Meditation, Deflect, Force Fortification, Lightsaber Defense, Multiattack Proficiency (Lightsabers), Redirect Shot, Soresu
    Skills Acrobatics +13, Endurance +13, Initiative +13, Perception +9, Use the Force +11
    Posessions Lightsaber (self-built), Jedi Robes, Encrypted Comlink.

    Jedi Padawan
    "One day... I will be a knight."
    180px-MiscJedi-CVD.jpg
    Medium Jedi 5
    Force 5
    Init +4 Senses Perception +8
    Languages Basic, 1 other
    Defenses Ref 18 (flat-footed 16), Fort 17, Will 17, Deflect
    hp 57; Threshold 17
    Speed 6 squares
    Melee Lightsaber +7 (2d8+2, counts as area attack reachc 1)
    Ranged [/B}Lightsaber +7 (3d8+2) with Rapid Strike
    base attack +5
    Special Actions Equilibrium
    Force powers known Move Object, Surge

    Abilities Str 10, Dex 14, Con 12, Int 13, Wis 12, Cha 12
    Feats Force Sensitivity, Force Training, Rapid Strike, Skill Training (Pilot), Weapon Finesse, Weapon Proficiency (Lightsabers, Simple Weapons)
    Talents Deflect, Equilibrium, Telekinetic Savant
    Skills Acrobatics +9, Perception +8, Pilot +9, Use the Force +8
    Posessions Lightsaber, Padawan Robes, Comlink.


    Padawan Squad
    "We have to stick together!"
    180px-MiscJedi-CVD.jpg
    Medium Jedi 5
    Force 5
    Init +4 Senses Perception +8
    Languages Basic, 1 other
    Defenses Ref 19 (flat-footed 17), Fort 17, Will 17, Deflect
    hp 114; Threshold 27
    Speed 6 squares
    Melee Lightsaber +11 (2d8+2, counts as area attack reachc 1)
    Ranged [/B}Lightsaber +11 (3d8+2) with Rapid Strike
    base attack +5
    Special Actions Equilibrium
    Force powers known Move Object, Surge

    Abilities Str 10, Dex 14, Con 12, Int 13, Wis 12, Cha 12
    Feats Force Sensitivity, Force Training, Rapid Strike, Skill Training (Pilot), Weapon Finesse, Weapon Proficiency (Lightsabers, Simple Weapons)
    Talents Deflect, Equilibrium, Telekinetic Savant
    Skills Acrobatics +9, Perception +8, Pilot +9
    Posessions Lightsaber, Padawan Robes, Comlink.


    Temple Security Officer
    "To Protect and Serve
    250px-Security_Officer.jpg
    Medium Soldier 5
    Force 4
    Init +4 Senses Perception +8
    Languages Basic
    Defenses Ref 21 (26 with riot shield) (flat-footed 19), Fort 21, Will 16, Dodge
    hp 67; Threshold 21
    Speed 6 squares
    Melee Stun Baton +7 (2d6+5 stun damage)
    Ranged Heavy Blaster Pistol +7 (3d8+2)
    Ranged Blaster Rifle +7 (3d8+2)
    RangedStun Grenade +5 (4d6+2 stun damage)
    Abilities Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 10
    Feats Aarmor Proficiency (light, medium), Dodge, Point Blank Shot, Precise Shot, Toughness, Weapon Proficiency (rifles, simple weapons)
    Talents Melee Smash, Stunning Strike
    Skills Knowledge (tactics) +7, Mechanics +7, Perception +8
    Posessions stun baton, blaster rifle, heavy blaster pistol, 2 stun grenades, battle armor, riot shield, breath mask, comling, binder cuffs, medpac, glow rod.


    Temple Security Squad
    "To Protect and Serve... some more."
    Retake_Theed_2.jpg
    Medium Soldier 5
    Force 4
    Init +4 Senses Perception +8
    Languages Basic
    Defenses Ref 22 (27 with riot shield) (flat-footed 20), Fort 21, Will 16, Dodge
    hp 134; Threshold 31
    Speed 6 squares
    Melee Stun Baton +11 (2d6+5 stun damage)
    Ranged Heavy Blaster Pistol +11 (3d8+2)
    Ranged Blaster Rifle +11 (3d8+2)
    RangedStun Grenade +9 (4d6+2 stun damage)
    Abilities Str 14, Dex 14, Con 14, Int 10, Wis 12, Cha 10
    Feats Aarmor Proficiency (light, medium), Dodge, Point Blank Shot, Precise Shot, Toughness, Weapon Proficiency (rifles, simple weapons)
    Talents Melee Smash, Stunning Strike
    Skills Knowledge (tactics) +7, Mechanics +7, Perception +8
    Posessions stun baton, blaster rifle, heavy blaster pistol, 2 stun grenades, battle armor, riot shield, breath mask, comling, binder cuffs, medpac, glow rod.


    R4-B6
    the damndest little fellow
    250px-R4-P44.jpg
    Small Droid (2nd-degree) nonheroic 2/scoundrel 1
    Force 1
    Init +3 Senses darkvision; Perception +1
    Languages Binary, Basic (hear, not speak)
    Defenses Ref 15 (flat-footed 11), Fort 9, Will 11
    hp 18; Threshold 9
    Immune droid traits
    Speed 6 squares (wheeled), 4 squares (walking)
    Melee electroshock probe +0 (1d8 ion damage)
    Abilities Str 9, Dex 14, Con --, Int 13, Wis 10, Cha 10
    Feats Skill Focus (Mechanics), Skill Focus (Use Computer), Skill training (Pilot), Dodge
    Talents Gimmick
    Skills Mechanics +14, Pilot +8, Use Computer +12
    Systems wheeled locomotion, walking locomotion, heuristic processor, tool appendages, claw appendage, diagnostics package, integrated comlink, internal storage (8kg), darkvision
    Posessions circular saw, electric arc welder, electroshock probe, tool kit


    Padawan Ahsoka Tano
    "Wait! Just because there haven't been any survivors before doesn't mean there won't be any this time!"
    250px-Ahsoka-PP.jpg
    Medium Toguta Jedi 5/Noble 1
    Destiny 3; Force 6;
    Init +6; Senses Perception 8
    Languages Basic, Togruti, Binary [understand], Kel Dor, Zabrak
    Defenses Ref 20 (Flatfooted 17), Fort 17, Will 17, Elusive Target, Lightsaber Block, Lightsaber Deflect
    hp 67; Threshold 17
    Speed 6 squares
    Melee Lightsaber +9 (2d8+2)
    Ranged by Weapon +8
    Base Attack +5, Grp +8
    Atk Options Pack Hunter: Ahsoka gains +2 damage v. opponents she flanks
    Special Actions Sneaky: Ahsoka can choose to re-roll any stealth check to sneak, but the result of the re-roll must be accepted even if it is worse. Spacial Awareness: Ahsoka can sense thir surroundings using passive echolocation. She ignores all cover and concealment when making perception checks to notice targets within 10 squares.
    Force Powers Known (Use the Force + 10) Move Object, Surge, Shien Deflection [Lightsaber Form]
    Abilites Str 8, Dex 16, Con 14, Int 13, Wis 10, Cha 14
    Talents Born Leader, Elusive Target, Lightsaber Block, Lightsaber Deflect
    Feats Force Sensitivity, Force Training (3), Linguist, Weapon Finesse, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers, Simple)
    Skills Acrobatics +11, Perception +8, Use the Force +10
    Possessions Lightsaber, Girly Jedi Outfit, Comlink

    Horseshoe on
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  • QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
    edited April 2010
    hello new thread

    you smell so new

    Quoth on
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    like a cheap corsage

    the vynil of the backseat of the family car

    cigarette smoke wafting out over the upturned turf of the homecoming game

    still warm

    Horseshoe on
    dmsigsmallek3.jpg
  • QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
    edited April 2010
    i was thinking more like a new car

    or a new house, where you're the first one to use the toilet

    Quoth on
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    man i was gettin all sentimental for bein young an innocent

    then you come in here sniffin your toilets

    it's like psychological warfare

    Horseshoe on
    dmsigsmallek3.jpg
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited April 2010
    i started playing The Force Unleashed

    it's fun but mehhh

    INeedNoSalt on
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2010
    new thread woop woop fist bump

    Super Namicchi on
  • jimninjajimninja Registered User regular
    edited April 2010
    fist bump n holla atcha

    jimninja on
    0198ec55.jpg
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2010
    can't believe this is what.. the third? fourth? thread

    Super Namicchi on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited April 2010
    whoah whoah whoah this thread is titled 'the end'

    what

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    this is the third OOC thread for clone wars

    and i expect

    that it will be the last

    the end of the war is near, gentlemen and lady

    Horseshoe on
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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    i started playing The Force Unleashed

    it's fun but mehhh

    which system?

    from what i have experienced:

    the one on the wiii is crap crap

    the one on the PS3 is pretty good

    Horseshoe on
    dmsigsmallek3.jpg
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2010
    "I'm not worried about aesthetics," Nar told the droid. "Are you programmed for prosthetic installation?"

    He didn't wait for an answer. "Let's take a look at what we've got on hand."

    i totally did not catch that pun until just now re-reading it

    Super Namicchi on
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    teehee

    "on hand"

    because he needs a new hand, you see

    Horseshoe on
    dmsigsmallek3.jpg
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2010
    there are a lot of gems buried in that thread

    /tear

    Super Namicchi on
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    they are not buried arc

    they are still there

    all you must do is read them from time to time

    and as i suspect you just did... you will be able to revisit the glory days of the battle at Tantive Station

    aside from gems, there's also an ARC trooper buried under a thousand pounds of rock in that thread too

    Horseshoe on
    dmsigsmallek3.jpg
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2010
    stronger than an avalanche

    i think chapter 4 had the most awesome in it BUT i might just be biased

    what with taung taking out like a bajillion droids and a sep cruiser and kadrian sey

    all in a day's work you know

    Super Namicchi on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited April 2010
    Horseshoe wrote: »
    i started playing The Force Unleashed

    it's fun but mehhh

    which system?

    from what i have experienced:

    the one on the wiii is crap crap

    the one on the PS3 is pretty good

    PC

    INeedNoSalt on
  • QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
    edited April 2010
    don't worry guys, sheltay will save everyone

    she will punch the bad guys to death with her fists of fury

    Quoth on
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    so salt just so you know where your seat is and who are some of the council members at the time:

    council.jpg

    hope this helps

    Nar has suddenly become a pretty important dude... and kenobi wants to help him find his role in ending the war with the Separatists

    Horseshoe on
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  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2010
    you've got a nice hand for writing in MS paint sir

    Super Namicchi on
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    Okay so to keep bumping salt for responses that would get boring for me like

    well i'm already bored of bumping salt to get responses

    so i will keep updating to remind him with things like


    Lil' Sheltay Comix!
    dancep.jpg

    Horseshoe on
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  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited April 2010
    hey jerk i just posted

    INeedNoSalt on
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    i know i missed while i was postin!

    oh silly misunderstandings <3

    Horseshoe on
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  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2010
    mommy daddy don't fight

    Super Namicchi on
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    don't worry youg'un, sometimes mom n' pop gets crossways just like you little fellers

    now go read the funny papers and ferget yer troubles

    Sheltay N' Casso Comix!
    cassosheltay.jpg

    Horseshoe on
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  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2010
    you know i'm reading the last couple pages again

    i was really disappointed kenobi didn't respond with the movie line when i said the ship splintered in half

    Super Namicchi on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited April 2010
    what is the movie line

    ALSO

    i assume Nar's badass Sentinel awareness never really pinged and said "dude, the Chancellor is a Sith Lord", right?

    the dark side clouds everything?

    INeedNoSalt on
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2010
    "not to worry, we are still flying half a ship"

    Super Namicchi on
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    you can make a roll, but palpatine's well masked... I mean, he's had the jedi fooled for a long time.

    throw up a 'search your feelings' and see how you do, if you like

    Horseshoe on
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  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    "not to worry, we are still flying half a ship"

    But thanks to Nar, you guys landed almost the whole thing.

    Thus, the line never truly was needed.

    Horseshoe on
    dmsigsmallek3.jpg
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2010
    technicalities

    these lines were made for quoting

    Super Namicchi on
  • HorseshoeHorseshoe Registered User regular
    edited April 2010
    he might say it later?

    Horseshoe on
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  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited April 2010
    he better

    edit: i'm also such a fucking nerd that i'm still laughing about mr. fordo sailing to valinor

    Super Namicchi on
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