Ereven - HP 21/21 - AC 15 - F 10 - R 15 - W 13
Canderus - HP 33/33 - AC 15 - F 16 - R 12 - W 11
Odunn - HP 22/22 - AC 14 - F 11 - R 14 - W 17
Dakketh - HP 23/25 - AC 16 - F 13 - R 15 - W 15
Rubjo - HP 25/25 - AC 18 - F 14 - R 14 - W 14 DS2 - AC16 F13 R14 W13 DS3 - AC16 F13 R14 W13 Skeleton1 - HP 45/45 - AC18 F15 R16 W15 S2 - HP 45/45 - AC18 F15 R16 W15 Zombie Rotter1 - AC13 F13 R9 W10 ZR2 - AC13 F13 R9 W10 ZR3 - AC13 F13 R9 W10 ZR4 - AC13 F13 R9 W10 Zombie1 - HP 40/40 - AC13 F13 R9 W10 Z2 - HP 40/40 - AC13 F13 R9 W10 Z3 - HP 40/40 - AC13 F13 R9 W10
Canderus!
Standard round now. Zombies are considered standing and no longer grant CA to melee and ranged no longer takes a -2 to attack. And critical hits destroy zombies immediately. I had forgotten about that.
Realizing that the skeletons are probably not the best target for his bolts, Odunn reloads his bow and fires a bolt with the sizzling energy of a lightning elemental at the minotaur's target, hoping their combined attacks will be enough to take it down.
Until the end of my next turn, any creature that starts its turn adjacent to the target takes damage of the chosen type equal to your Dexterity modifier. I believe this means ZR2 will take 2 lightning damage and die at the beginning of its turn. Unfortunately, I think this means Canderus will likely also take 2 damage, but a big bad minotaur can surely take that!
Edit: Unless Z3 dies first. Man, this power is fricking confusingly hard to use.
(PS, does anybody in the group have resistances?)
Z3 is now bloodied, at 16/40 hp.
Odunn quickly loads another bolt and wheels around to find another target....
When the skeleton stands up and looks at Rubjo, the goblin starts shaking in his boots. The realization finally hit him that he had never had to fight an undead before. The skeletons creeped him out. He started to cower behind his shield, but then realized that one of his 'allies' was close by. He edged closer to the archer guy, who didn't seem flustered at all in the presence of the undead abominations.
Still realizing that he needed to carry his weight, he managed to deal with his fear and swung wildly at the skeleton. This time the skeleton did not drop. Rubjo started to panic.
Aaah! It won't die!
Move: Shift to J7
Standard: Melee Basic Attack against S2
22 vs AC: HITS
10 Damage to S2
The undead begin to move towards you, threatening to remove you from the realm of the living. One skeleton grabs a bow from the ground and send an arrow flying across the arena, though you're unsure who he was trying to aim at.
Dakketh finds himself facing two skeletons, dodging the sword of one, but not quite avoiding the other. The small gash in his arm drips little blood.
Rubjo, however, is not so lucky and finds the point of a rusty sword embedded in his shoulder. The skeleton's fleshless teeth still seem to smile, without any lips to prove one way or the other.
A zombie shambles up to Odunn, swinging its arm at him and catching him in the chest. Odunn feels a bit winded by the attack and possibly a cracked rib or two. For being undead, they seem to be quite strong.
Erevan notices that he is in a very bad position, as four zombies begin to surround him. He easily dodges the first strike, throwing the zombie off balance, but runs into the second zombie's attack, bruising his side. The third, however, is much stronger and wraps his arms around Erevan, immobilizing him.
Despite having many wounds, the zombie near Canderus seems undeterred and catches him in the side with a powerful blow. Canderus coughs up a little blood from the blow as the zombie prepares to strike again.
Ereven - HP 20/21 - AC 15 - F 10 - R 15 - W 13 - Immobilized (check -5 to escape)
Canderus - HP 23/33 - AC 15 - F 16 - R 12 - W 11
Odunn - HP 17/22 - AC 14 - F 11 - R 14 - W 17
Dakketh - HP 22/25 - AC 16 - F 13 - R 15 - W 15
Rubjo - HP 17/25 - AC 18 - F 14 - R 14 - W 14 - Marked DS2 - AC16 F13 R14 W13 DS3 - AC16 F13 R14 W13 Skeleton1 - HP 45/45 - AC18 F15 R16 W15 S2 - HP 35/45 - AC18 F15 R16 W15 ZR2 - AC13 F13 R9 W10 ZR3 - AC13 F13 R9 W10 ZR4 - AC13 F13 R9 W10 Zombie1 - HP 40/40 - AC13 F13 R9 W10 Z2 - HP 40/40 - AC13 F13 R9 W10 Z3 - HP 16/40 - AC13 F13 R9 W10
Erevan:
Acrobatics or Athletics: Make an Acrobatics check vs. Reflex or an Athletics check vs. Fortitude against the creature or effect that immobilized you to try and escape the grab. This is a move action.
Dakketh!
ArcSyn on
0
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited April 2010
Dakketh quickly realizes that his companions are in trouble of being swarmed. With two quick blows, he shoves the skeleton in front of him stumbling backward over rubble, while smashing the skull of the weaker one. Finding himself with some breathing room, Dakketh jumps behind the shambling horde threatening Erevan. Becoming a whirlwind of blows, Dakketh completely destroys two of the weaker zombies, while inflicting serious damage on the other two.
Standard: Crane's Wings vs S1: 1d20+520 vs Fort - hit! Damage: 1d10+411. S1 at 34/45. Push S1 to J13.
Free: Centered Flurry of Blows - DS3 takes 6 damage, dies.
Move: Jump with Crane's Wings. Athletics to jump:: 1d20+1224 feet, or ~5 squares. Land in F12.
Action Point!
Standard: Masterful Spiral daily! Masterful Spiral vs Z1, Z2, RZ3, RZ4:
Z1: 1d20+518 vs Fort - hit!
Z2: 1d20+720 vs Fort - hit!
RZ3: 1d20+525 vs Fort - critical hit!
RZ4: 1d20+515 vs Fort - hit!
Damage to all: 3d8+415. RZ3, RZ4 die. R1, R2 at 25/40.
Range on my melee touch attacks becomes 2 until end of encounter.
Summary:
DS3, RZ3, RZ4 dead. S1 at 34/45, in J13. Z1, Z2 at 25/40.
Dakketh: in F12, action point used.
Had you taken the bravura challenge, you would have had another free attack out of that.
Also, Ive yet to use goblin tactics .
True, but at level 1 Dakketh isn't set up well for MBAs - he's only got a +3 vs AC. Not very likely to hit. Next level, I take the Melee Training: Dex feat and that'll go up to a +8 or 9 vs AC, making MBAs more feasible. Likewise, you'll get far more mileage out of Canderus' strikes for your Commander's Strike ability. Plus I checked, and my Flurry of Blows can only go off on my turn, so I don't get that extra damage if you make me attack.
With some tricky maneuvering, Erevan manages to escape the grasp of his undead captor. Then, in the blink of an eye, he teleports out of harms way to the other side of the room.
Acrobatics Roll
vs Reflex: 1d20+8-519
Used Fey Step as my Standard Action to move to C5.
With some tricky maneuvering, Erevan manages to escape the grasp of his undead captor. Then, in the blink of an eye, he teleports out of harms way to the other side of the room.
Acrobatics Roll
vs Reflex: 1d20+8-519
Used Fey Step as my Standard Action to move to C5.
I'm pretty sure you can just Fey Step to teleport out of the grab without having to escape.
hippofant on
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
Canderus grits his teeth as the zombie tears into him, then repositions and lashes out with his axe. His axe lands a glancing blow and the zombie remains standing. Canderus gnashes his teeth in frustration and stomps the ground with one massive hoof. He is beginning to get angry.
Odunn reels from the blow of the zombie behind him, but nevertheless remains focused on his zombie target, firing another bolt from his crossbow.
Move: Shift to L7.
Standard: Biting Swarm vs AC on Z3: 1d20+816 Hit! 1d10+512 damage, Z3 dies!
Minor: Reload.
The zombie crumples under the combined assaults of Odunn and Canderus, axe and bolt driving it into the ground.
Uh, MundaneSoul, technically you should have taken 2 lightning damage from my elemental spirits for starting next to Z3. I just thought it was worth it to take out RZ1... yeah.
Rubjo was terrified of the skeleton that stood before him. He looked around for that big axe swinging minotaur, but he was 30 feet across the arena, dealing with some other nasty. The punch-kicky guy was doing some crazy stuff on the other side of him, but neither of them had their focus on the abomination in front of him. Rubjo felt isolated.
The intense pain from his shoulder wound reminded him that this was a unique situation for him. He is usually one of many goblins in an attack, and never had to deal with go toe to toe with anyone. Even worse than the pain he felt was the joy that the skeleton was somehow able to express.
Rubjo, wishing he had a bigger shield, cowered behind his small shield and did the best he could to not get hit again.
As my character can be a coward at times, how are we going to deal with opportunity attacks in PBB?
I have the thread set to e-mail me as soon as people post, and generally I can get a response in pretty quickly, so if I see that you moved provoking an OA, I'll roll up the OA and post it as soon as I can. I've done a couple in the other game already. It's helpful if you mention which (if there are multiple near you) creature gets the OA and just put it as a line in the spoiler that you use for your actions.
Quickly thinning in numbers, the undead begin to make desperate attacks against anyone closest to them. Their desperation shows as they have much trouble connecting their attacks. Dakketh, unfortunately, pulls the short stick and is swamped by both skeletons and the undead. Only one skeleton and one zombie manage to stab and tear at him.
Undead:
DS2 - MISS
S1 - Move G12 - HIT Dakketh - 6 dmg - provoke OA
S2 - MISS - Rubjo Move K6
ZR2 - Move M8 - MISS
Z1 - Move E11 - MISS - provoke OA
Z2 - HIT Dakketh - 7 dmg
Map: Initiative Order:
Canderus
Odunn
Rubjo Undead
Dakketh
Everan
Stats:
Ereven - HP 20/21 - AC 15 - F 10 - R 15 - W 13
Canderus - HP 21/33 - AC 15 - F 16 - R 12 - W 11
Odunn - HP 17/22 - AC 14 - F 11 - R 14 - W 17
Dakketh - HP 9/25 - AC 16 - F 13 - R 15 - W 15 - Marked
Rubjo - HP 17/25 - AC 18 - F 14 - R 14 - W 14 - Marked - +2 all def DS2 - AC16 F13 R14 W13 Skeleton1 - HP 34/45 - AC18 F15 R16 W15 S2 - HP 35/45 - AC18 F15 R16 W15 ZR2 - AC13 F13 R9 W10 Zombie1 - HP 25/40 - AC13 F13 R9 W10 Z2 - HP 25/40 - AC13 F13 R9 W10
Dakketh!
Dakketh, don't forget to roll two OAs against S1 and Z1 as they moved into your 2 square range.
ArcSyn on
0
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited April 2010
Seeing himself surrounded and feeling these most recent blows, Dakketh decides to try to get out while he can. A spinning kick sends one zombie away, its rusted weapon thrusting at its companion but with no effect. A quick block and blow to the skull sends the skeleton skittering backwards. Taking advantage of his unorthodox movement style, Dakketh attempts to escape, running towards the rest of his gladiator compatriots.
OAs::
S1: 1d20+315 vs AC - miss
Z1: 1d20+319 vs AC - hit! 1d81 damage, woo.
See, Rubjo, this is why I don't make MBAs!
Standard: Drunken Monkey vs Z2: 1d20+514 vs Will - hit! Z2 takes 1d8+411 damage.
I slide Z2 to F10 and he makes a melee basic attack against Z1 with a +4 bonus: Z2 MBA vs Z1:: 1d20+45. No hit unless the zombie has a +8 to hit, oh well.
Free: CFoB, hit S1. Slide S1 to H13, S1 takes 6 damage.
Drunken Monkey move: Move speed +2, ignore terrain, +4 to defenses against OAs. Move G12-H11-G5. Take OAs from Z1, S1, with +4 to my defenses. Might kill me, but we'll see.
I hope you don't go down, because then I'd have to figure out why Rubjo would bother to resurrect a total stranger. Healing you while you are standing is no problem, since he would heal whoever is helping him survive.
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited April 2010
Well, I'd be knocked unconscious. But you were obviously impressed by my skills, and I'm on your side against those scary undead, so having as many allies up and in front of you as possible is a good thing.
As Dakketh quickly moves out of the way, the zombie and skeleton make a last attack before he moves out of their range. Dakketh manages to avoid the zombie's strike, barely missing his face, but he doesn't see the longsword coming down behind him. The skeleton makes an expert strike, piercing through his back and blood to rush out onto the blade. Dakketh feels the blood loss and manages to use his momentum to carry him to the other side of the arena.
Well, I'd be knocked unconscious. But you were obviously impressed by my skills, and I'm on your side against those scary undead, so having as many allies up and in front of you as possible is a good thing.
That would have worked. You have to understand, most of the goblins that fell from Rubjo's raiding party were lost causes. It's a moot point now, though.
Seeing the monk in a bit of trouble, Erevan once again calls upon his arcane fire.
I cast Scorching Burst on F10 targeting Z1 & Z2 vs their Reflex of 9 Scorching Burst vs Reflex: 2#1d20+521121d6+57
Not sure if it matters, but that would be FIRE damage.
Canderus scans the battlefield with narrowed eyes as the zombie before him falls, rage welling up inside of him. He watches the skeleton take a swing at the cowering goblin nearby and snorts in fury. As he moves towards it, his rage overflows and he begins to stamp furiously at the ground with his hooves. He winds up and swings his axe with the full force of his might and rage, dealing a powerful blow to the skeleton that might have done even more damage had his anger not clouded his focus.
Move to I7. Thunder Hooves Rage on S2. Miss for 14 (half) damage.
Rage now active until end of encounter.
Though the strange reptile man seemed to be in trouble, audaciously fighting hand-to-hand with zombies and skeletons, Odunn finds he has little choice but to deal with his zombie harasser, it being ever so persistent in its pursuit.
ZR2 dies, its corpse (zombie corpse?) devoured by ferociously biting insects. Back to back with the lone goblin oddly decked out in a suit of metal armor, Odunn notes in Goblin, "Not exactly your usual fare <insert some sort of goblin nickname here?>, but they fall as easily as a deer in the woods."
Rubjo!
Er, would it offend anyone if I were to inquire about some seemingly suboptimal moves? This is my first PBP so I 'm not sure if people are role-playing or if there's something about their characters I just don't get.
hippofant on
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tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited April 2010
Inquire away! I'll try to explain things. I suspect Rubjo in particular is more role-playing than optimal playing. My character, I've never played a monk so I'm really just testing the limits of his abilities right now.
Rubjo is relieved that the huge minotaur has come to his aid again. He shifts to the left and swings his sword and parries the skeleton's short sword, which give the minotaur an opening to attack the skeleton again.
Then he sees the punch kick guy bleeding out of all sorts of wounds. He knows a little bit about battle recovery, and gives him the special goblin warchant, which toughens him up a bit and closes some of his wounds.
Move: Shift to K5
Standard: Commander's Strike. Canderus makes a MBA, and adds +2 damage. He has flanking for this attack.
I don't know how your rage works, so i'm going to let you roll the damage, Canderus.
Inquire away! I'll try to explain things. I suspect Rubjo in particular is more role-playing than optimal playing. My character, I've never played a monk so I'm really just testing the limits of his abilities right now.
Hey! He said he was just going to total defense again! What a liar! :P
Why did you move after punching the undead? The only character that has AoEs really went right before you, and I imagine the undead are just going to swarm back around you in a second, and if they use prepared actions they'd still max out their flanking. Just seemed like unnecessary OAs?
hippofant on
0
tzeentchlingDoctor of RocksOaklandRegistered Userregular
Inquire away! I'll try to explain things. I suspect Rubjo in particular is more role-playing than optimal playing. My character, I've never played a monk so I'm really just testing the limits of his abilities right now.
Hey! He said he was just going to total defense again! What a liar! :P
Why did you move after punching the undead? The only character that has AoEs really went right before you, and I imagine the undead are just going to swarm back around you in a second, and if they use prepared actions they'd still max out their flanking. Just seemed like unnecessary OAs?
I figured that I needed to be farther away from the undead, and hoped that Canderus or one of the others would make a better target. I didn't think I could survive another round of getting hit like that. I also figured with the +4 to defenses, I'd probably survive the OAs. Also, the skeleton got pushed farther into terrain, so he shouldn't be able to come after me.
Edit: Canderus to roll an MBA from Rubjo's Commander's Strike, then undead
Posts
Erevan!
Initiative Order:
Odunn
Rubjo
Undead
Dakketh
Everan
Stats:
Canderus - HP 33/33 - AC 15 - F 16 - R 12 - W 11
Odunn - HP 22/22 - AC 14 - F 11 - R 14 - W 17
Dakketh - HP 23/25 - AC 16 - F 13 - R 15 - W 15
Rubjo - HP 25/25 - AC 18 - F 14 - R 14 - W 14
DS2 - AC16 F13 R14 W13
DS3 - AC16 F13 R14 W13
Skeleton1 - HP 45/45 - AC18 F15 R16 W15
S2 - HP 45/45 - AC18 F15 R16 W15
Zombie Rotter1 - AC13 F13 R9 W10
ZR2 - AC13 F13 R9 W10
ZR3 - AC13 F13 R9 W10
ZR4 - AC13 F13 R9 W10
Zombie1 - HP 40/40 - AC13 F13 R9 W10
Z2 - HP 40/40 - AC13 F13 R9 W10
Z3 - HP 40/40 - AC13 F13 R9 W10
Howling Strike on Z3.
23 vs AC hits for 12 damage.
Next up: Odunn!
Elemental Spirits vs AC on Z3:
1d20+8 23 Hit!
1d10+5 12 lightning damage
Minor: Reload
Until the end of my next turn, any creature that starts its turn adjacent to the target takes damage of the chosen type equal to your Dexterity modifier. I believe this means ZR2 will take 2 lightning damage and die at the beginning of its turn. Unfortunately, I think this means Canderus will likely also take 2 damage, but a big bad minotaur can surely take that!
Edit: Unless Z3 dies first. Man, this power is fricking confusingly hard to use.
(PS, does anybody in the group have resistances?)
Z3 is now bloodied, at 16/40 hp.
Odunn quickly loads another bolt and wheels around to find another target....
Rubjo!
Still realizing that he needed to carry his weight, he managed to deal with his fear and swung wildly at the skeleton. This time the skeleton did not drop. Rubjo started to panic.
Aaah! It won't die!
Standard: Melee Basic Attack against S2
22 vs AC: HITS
10 Damage to S2
Melee Basic Attack vs AC: 1d20+5 22 1d8+3 10
If Rubjo is attacked and missed, will use Goblin Tactics to shift to K7
S2 now has 35/45 HP
Undead!
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Dakketh finds himself facing two skeletons, dodging the sword of one, but not quite avoiding the other. The small gash in his arm drips little blood.
Rubjo, however, is not so lucky and finds the point of a rusty sword embedded in his shoulder. The skeleton's fleshless teeth still seem to smile, without any lips to prove one way or the other.
A zombie shambles up to Odunn, swinging its arm at him and catching him in the chest. Odunn feels a bit winded by the attack and possibly a cracked rib or two. For being undead, they seem to be quite strong.
Erevan notices that he is in a very bad position, as four zombies begin to surround him. He easily dodges the first strike, throwing the zombie off balance, but runs into the second zombie's attack, bruising his side. The third, however, is much stronger and wraps his arms around Erevan, immobilizing him.
Despite having many wounds, the zombie near Canderus seems undeterred and catches him in the side with a powerful blow. Canderus coughs up a little blood from the blow as the zombie prepares to strike again.
Undead:
DS3 - HITS Dakketh - 1 dmg
S1 - MISS Dakketh
S2 - HITS Rubjo - 8 dmg - Marked
ZR2 - HITS Odunn - 5 dmg - Move M9
ZR3 - critical MISS Erevan - Move H11
ZR4 - HITS Erevan - 1 dmg - Move G10
Z1 - Move F10
Z2 - GRABS Erevan - Move G11
Z3 - HITS Canderus - 10 dmg
Map:
Initiative Order:
Odunn
Rubjo
Undead
Dakketh
Everan
Stats:
Canderus - HP 23/33 - AC 15 - F 16 - R 12 - W 11
Odunn - HP 17/22 - AC 14 - F 11 - R 14 - W 17
Dakketh - HP 22/25 - AC 16 - F 13 - R 15 - W 15
Rubjo - HP 17/25 - AC 18 - F 14 - R 14 - W 14 - Marked
DS2 - AC16 F13 R14 W13
DS3 - AC16 F13 R14 W13
Skeleton1 - HP 45/45 - AC18 F15 R16 W15
S2 - HP 35/45 - AC18 F15 R16 W15
ZR2 - AC13 F13 R9 W10
ZR3 - AC13 F13 R9 W10
ZR4 - AC13 F13 R9 W10
Zombie1 - HP 40/40 - AC13 F13 R9 W10
Z2 - HP 40/40 - AC13 F13 R9 W10
Z3 - HP 16/40 - AC13 F13 R9 W10
Erevan:
1d20+5 20 vs Fort - hit! Damage: 1d10+4 11. S1 at 34/45. Push S1 to J13.
Free: Centered Flurry of Blows - DS3 takes 6 damage, dies.
Move: Jump with Crane's Wings. Athletics to jump:: 1d20+12 24 feet, or ~5 squares. Land in F12.
Action Point!
Standard: Masterful Spiral daily! Masterful Spiral vs Z1, Z2, RZ3, RZ4:
Z1: 1d20+5 18 vs Fort - hit!
Z2: 1d20+7 20 vs Fort - hit!
RZ3: 1d20+5 25 vs Fort - critical hit!
RZ4: 1d20+5 15 vs Fort - hit!
Damage to all: 3d8+4 15. RZ3, RZ4 die. R1, R2 at 25/40.
Range on my melee touch attacks becomes 2 until end of encounter.
Summary:
DS3, RZ3, RZ4 dead. S1 at 34/45, in J13. Z1, Z2 at 25/40.
Dakketh: in F12, action point used.
OK, fair enough Orokos, you are almost forgiven.
Erevan!
Also, Ive yet to use goblin tactics .
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Acrobatics Roll
Used Fey Step as my Standard Action to move to C5.
Howling Strike on Z3, 18 vs AC hits for 7 damage.
Odunn!
Standard: Biting Swarm vs AC on Z3: 1d20+8 16 Hit! 1d10+5 12 damage, Z3 dies!
Minor: Reload.
Rubjo!
2 lightning damage to Canderus. Yeowch!
The intense pain from his shoulder wound reminded him that this was a unique situation for him. He is usually one of many goblins in an attack, and never had to deal with go toe to toe with anyone. Even worse than the pain he felt was the joy that the skeleton was somehow able to express.
Rubjo, wishing he had a bigger shield, cowered behind his small shield and did the best he could to not get hit again.
Goblin Tactics Square: K6
Undead!
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I'll try to get the undead turn up later tonight.
Undead:
S1 - Move G12 - HIT Dakketh - 6 dmg - provoke OA
S2 - MISS - Rubjo Move K6
ZR2 - Move M8 - MISS
Z1 - Move E11 - MISS - provoke OA
Z2 - HIT Dakketh - 7 dmg
Map:
Initiative Order:
Odunn
Rubjo
Undead
Dakketh
Everan
Stats:
Canderus - HP 21/33 - AC 15 - F 16 - R 12 - W 11
Odunn - HP 17/22 - AC 14 - F 11 - R 14 - W 17
Dakketh - HP 9/25 - AC 16 - F 13 - R 15 - W 15 - Marked
Rubjo - HP 17/25 - AC 18 - F 14 - R 14 - W 14 - Marked - +2 all def
DS2 - AC16 F13 R14 W13
Skeleton1 - HP 34/45 - AC18 F15 R16 W15
S2 - HP 35/45 - AC18 F15 R16 W15
ZR2 - AC13 F13 R9 W10
Zombie1 - HP 25/40 - AC13 F13 R9 W10
Z2 - HP 25/40 - AC13 F13 R9 W10
S1: 1d20+3 15 vs AC - miss
Z1: 1d20+3 19 vs AC - hit! 1d8 1 damage, woo.
See, Rubjo, this is why I don't make MBAs!
Standard: Drunken Monkey vs Z2:
1d20+5 14 vs Will - hit! Z2 takes 1d8+4 11 damage.
I slide Z2 to F10 and he makes a melee basic attack against Z1 with a +4 bonus:
Z2 MBA vs Z1:: 1d20+4 5. No hit unless the zombie has a +8 to hit, oh well.
Free: CFoB, hit S1. Slide S1 to H13, S1 takes 6 damage.
Drunken Monkey move: Move speed +2, ignore terrain, +4 to defenses against OAs. Move G12-H11-G5. Take OAs from Z1, S1, with +4 to my defenses. Might kill me, but we'll see.
Z2: 14/40 HP, in F10.
S1: 28/35, in H13.
Monster OAs, then Erevan!
I hope you don't go down, because then I'd have to figure out why Rubjo would bother to resurrect a total stranger. Healing you while you are standing is no problem, since he would heal whoever is helping him survive.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
S1 HIT - 8 dmg
Dakketh - HP 1/25
Good thing you had +4 to your defenses!
That would have worked. You have to understand, most of the goblins that fell from Rubjo's raiding party were lost causes. It's a moot point now, though.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Scorching Burst vs Reflex: 2#1d20+5 21 12 1d6+5 7
Not sure if it matters, but that would be FIRE damage.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Thunder Hooves Rage on S2.
Miss for 14 (half) damage.
Rage now active until end of encounter.
Odunn!
Biting Swarm vs AC on ZR2: 1d20+8 25 Hit! 1d10+5 12
Minor: Reload
Rubjo!
Then he sees the punch kick guy bleeding out of all sorts of wounds. He knows a little bit about battle recovery, and gives him the special goblin warchant, which toughens him up a bit and closes some of his wounds.
Move: Shift to K5
Standard: Commander's Strike. Canderus makes a MBA, and adds +2 damage. He has flanking for this attack.
I don't know how your rage works, so i'm going to let you roll the damage, Canderus.
Minor: 1/2 inspiring word.
Inspiring Word for Dakketh: 1d6+6 8
Dakketh spends a surge and gains 8 HP.
Goblin Tactics Square: M5
Undead!
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Why did you move after punching the undead? The only character that has AoEs really went right before you, and I imagine the undead are just going to swarm back around you in a second, and if they use prepared actions they'd still max out their flanking. Just seemed like unnecessary OAs?
Edit: Canderus to roll an MBA from Rubjo's Commander's Strike, then undead