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[Chaos] CitOW game 15 - Nurgle victory!

DarianDarian Yellow WizardThe PitRegistered User regular
edited May 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

TheLawinator as Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

GoodOmens as Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

FunkyWaltDogg as Tzeentch
asplannedrd3.jpg

DevoutlyApathetic as Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World.

Sign ups are open to all comers; I'll choose players sometime after noon eastern on Wednesday. Feel free to express a preference for your favorite god(s) in your sign up.


[RULES]
[FAQ]

OP stolen shamelessly from Rend; board graphics courtesy of MrBlarney

Previous games, aka recommended reading before playing:
Game 1, hosted by Rend
Game 2, Slaanesh win
Game 3, Slaanesh win
Game 4, Khorne win
Game 5, Khorne win
Game 6, Nurgle win
Game 7, Tzeentch win
Game 8, Slaanesh win
Game 9: Slaanesh victory
Game 10: Slaanesh victory
Game 11: Tzeentch victory
Game 12: Slaanesh victory
Game 13: Nurgle victory

Darian on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Ruination

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Ruination step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region THE TURN IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Then, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when ruination is scored, as opposed to the corruption phase.
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    Darian on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    Pick me! Tzeentch > Slaanesh > Nurgle > Khorne

    El Skid on
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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited April 2010
    Well well why not

    Hmm... Tzeentch = Khorne = Nurgle > Slaanesh

    Rius on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited April 2010
    N = T = S > K

    admanb on
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    Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited April 2010
    Sure why not, no deity preference.

    Kane Red Robe on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited April 2010
    Again!

    I'm up for any god.

    jakobagger on
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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited April 2010
    Sure

    Nurgle>Slaanesh>Khorne=Tzeentch

    FelixSomethingSomething on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited April 2010
    I'd love to give this a spin.

    No preference on gods.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    ronrabronrab Registered User regular
    edited April 2010
    Have never played in one of these before. Preference for Khorne, after that no preference.

    ronrab on
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    lodwilklodwilk Registered User regular
    edited April 2010
    S>>>>N>>>>>>>K>>>>>>T

    lodwilk on
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    TheLawinatorTheLawinator Registered User regular
    edited April 2010
    I'd love to get to play this, no preference god-wise.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
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    GoodOmensGoodOmens Registered User regular
    edited April 2010
    Eh, sure, I'll sign up. No particular God preference. I'm, like, all flexible and stuff.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
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    TheLawinatorTheLawinator Registered User regular
    edited April 2010
    Really really want to play.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
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    CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited April 2010
    Sign up!

    Although I did play in game 12... I'd prefer anyone except Slaanesh since I seem to end up as him every game.

    Cutfang on
    Dancing Bagel
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited April 2010
    Really really want to play.

    I want to play in part so I can call you Lawn.

    I missed my chance in the Past Lives phalla.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited April 2010
    I'll withdraw my application from this; lot of new players signing up and I've been playing a lot lately.

    Rius on
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    TheLawinatorTheLawinator Registered User regular
    edited April 2010
    Really really want to play.

    I want to play in part so I can call you Lawn.

    I missed my chance in the Past Lives phalla.

    We are now a package deal. Let us noobs in.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
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    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited April 2010
    I too would like to play! No preference.

    FunkyWaltDogg on
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    Gene ParmesanGene Parmesan Registered User regular
    edited April 2010
    !sign up

    Tzeentch>Khorne>Slaanesh>Nurgle

    Gene Parmesan on
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    TipharethTiphareth Registered User regular
    edited April 2010
    Sign Up!, Nurgle > Tzeentch > Slaanesh > Khorne

    If I get accepted into both the games currently recruiting, I'll naturally give up one of the spots.

    Tiphareth on
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    ronrabronrab Registered User regular
    edited April 2010
    Tiphareth wrote: »

    If I get accepted into both the games currently recruiting, I'll naturally give up one of the spots.

    Same here.

    ronrab on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2010
    Here are your players:

    TheLawinator *
    FWD *
    DevoutlyApathetic *
    GoodOmens *

    No preferences were expressed during sign-ups, so you can either pick gods now, or we can just assign them in that order (Lawn = Khorne, FWD = Nurgle, DA = Tzeentch, GoodOmens = Slaanesh).

    Which do you want to do? I'll also need all the players to PM me an email address so I can make the appropriate google-doc available to you.

    Darian on
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    TheLawinatorTheLawinator Registered User regular
    edited April 2010
    I'll take my randomly assigned god unless someone else comes up with a preference for Khorne.

    I am so agreeable.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
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    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited April 2010
    Well... since no one had a preference, make mine Tzeentch.

    FunkyWaltDogg on
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    GoodOmensGoodOmens Registered User regular
    edited April 2010
    I'm happy with letting the others choose first, I'll take the leftovers.

    Or, because it looks like I'll be Slaanesh, the sloppy seconds.

    GoodOmens on
    steam_sig.png
    IOS Game Center ID: Isotope-X
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2010
    TheLawinator Khorne
    DevoutlyApathetic Nurgle?
    FWD Tzeentch
    GoodOmens Slaanesh?

    Still need DA to check in, then we'll be ready to start.

    Darian on
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    TheLawinatorTheLawinator Registered User regular
    edited April 2010
    Khorne!

    I'm ready to go.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
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    No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    edited April 2010
    I haven't gotten to play yet. I'm experienced and I'll take any God but Khorne.

    No-Quarter on
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    TheLawinatorTheLawinator Registered User regular
    edited April 2010
    This one is full up, game 16 has just started signups though. Get in there!

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2010
    No-Quarter wrote: »
    I haven't gotten to play yet. I'm experienced and I'll take any God but Khorne.

    Sorry; we've already started here. Try game 16, instead.

    Darian on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited April 2010
    Hmm....I don't think I've got a firm grip on either of the two remaining gods but I do know one thing for certain. Given the choice, I'd rather not rot to death....

    ....so I guess I'll have to find a more stimulating way to go out.

    Though to be honest if Good Omens has a strong opinion I'm perfectly content with Nurgle if he'd like.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2010
    TheLawinator Khorne
    GoodOmens Nurgle
    FWD Tzeentch
    DevoutlyApathetic Slaanesh

    Sending links to the other two googledocs now, then I'll set up the Old World deck, shuffle your decks and draw the starting cards, randomize the Old World tokens, and start the game.

    Darian on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2010
    Starting configuration of the Old World tokens:
    citowg15r0.gif

    Darian on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2010
    Round 1 Old World phase

    An ancient race sends attack parties across the western sea...

    Dark Elf Corsairs
    Remove all Event tokens from the board and remove any Old World card bearing the Twin-tailed comet from the Old World track.
    Then, place one Event token in each of Estalia, Bretonnia, and Norsca.
    At the end of the battle phase, each player must remove one of his figures from each region where there is an Event token, if able.

    citowg15r10.gif

    Tzeentch may discard one card before drawing up to five, or pass the option. Updating the rest of the hands now; once Tzeentch makes their decision, Khorne is active to begin the first summoning phase.

    Darian on
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    TheLawinatorTheLawinator Registered User regular
    edited April 2010
    Damnit FWD. You just had to do this.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
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    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited April 2010
    Discard The Persistence of Change.

    FunkyWaltDogg on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited April 2010
    All this waiting, I'm quivering in antici...........

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    TheLawinatorTheLawinator Registered User regular
    edited April 2010
    Class time! I'll play my turn at around 1 EST.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
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    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited April 2010
    And we're off to a roaring start! :P

    FunkyWaltDogg on
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    TheLawinatorTheLawinator Registered User regular
    edited April 2010
    I think I will yell at the foolish Emperor; show him how tough I am.

    Battle Cry! - 1 - No corruption tokens may be placed n this region during this round

    Played on The Empire

    6/7 PP

    Over to you,
    Nurgle.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
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