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[Chaos] CitOW Game 16 - Warpstone from the sky heralds the first scouts of Chaos

admanbadmanb unionize your workplaceSeattle, WARegistered User regular
edited November 2010 in Critical Failures
pic490400.jpg

Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Tzeentch
asplannedrd3.jpg

Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World. It will give priority to those who have not yet played the game, but if you have played, please feel free to sign up. I may purposefully include a veteran in the game to keep it moving more smoothly, for instance.

Please, sign up, announce interest, and declare which Ruinous Power you'd prefer to play.

[RULES]
[FAQ]

OP stolen shamelessly from Darian, who stole it from Rend; board graphics courtesy of MrBlarney

There are loads of previous games you can use to nail down your understanding of the rules and strategy. See the stickied PBP thread for a list.

admanb on
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Posts

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited April 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Ruination

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Ruination step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region THE TURN IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Then, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when ruination is scored, as opposed to the corruption phase.
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
    pic545599_md.jpg
    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    admanb on
  • ronrabronrab Registered User regular
    edited April 2010
    !sign up as Khorne>Tzeentch>Slaanesh>Nurgle

    EDIT: first CitOW game for me.

    ronrab on
  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited April 2010
    I've played in two forum games so far

    Nurgle>Slaanesh>Khorne=Tzeentch

    FelixSomethingSomething on
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited April 2010
    !sign up. I've played one game recently.

    Anyone except Slaanesh will do. I hope it's ok to sign up for two games at once?

    Cutfang on
    Dancing Bagel
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited April 2010
    Cutfang wrote: »
    !sign up. I've played one game recently.

    Anyone except Slaanesh will do. I hope it's ok to sign up for two games at once?

    Yep. You'll be taken out if you get into one.

    btw, I don't think I said it anywhere, but like the previous games you're just signing up for a lotto ticket. The players will be determined randomly, and gods based on preferences.

    admanb on
  • Gene ParmesanGene Parmesan Registered User regular
    edited April 2010
    !sign up

    Tzeentch>Khorne>Slaanesh>Nurgle

    I played my first game a bit ago

    Gene Parmesan on
  • ronrabronrab Registered User regular
    edited April 2010
    Chaos lotto! I... should probably go sign back up for the other one, then? Yoink!

    ronrab on
  • WildcatWildcat Registered User regular
    edited April 2010
    !Sign up for a chance to play please. I have no preference as to Gods and this would be my first game, if successful.

    Wildcat on
  • PolloDiabloPolloDiablo Registered User regular
    edited April 2010
    I'll make an attempt to get into this one. I haven't played before, but I've looked over the rules a little.

    As for god, I would prefer Nurgle, and after that no preference.

    PolloDiablo on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited April 2010
    !sign up

    hedging my bets

    I can play anyone, but i'm a little less interested in Slaanesh than the others

    jakobagger on
  • TipharethTiphareth Registered User regular
    edited April 2010
    Sign Up!, Nurgle > Tzeentch > Slaanesh > Khorne

    Tiphareth on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited April 2010
    [strike]This is me, announcing my interest! No preferences.[/strike]

    EDIT: got in game #15

    FunkyWaltDogg on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    It almost seems like we should have a CitOW signup common thread- if you want to play, you sign up there, and a host can just grab your name from the list... if you can't play, there are other names there.

    Regardless, I also sign up here.

    Tzeentch > Slaanesh > Nurgle > Khorne

    El Skid on
  • ronrabronrab Registered User regular
    edited April 2010
    An interesting idea, El Skid. It wouldn't be practical for the phallas, since they need so many players, but for this it might work out nicely.

    ronrab on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    ronrab wrote: »
    An interesting idea, El Skid. It wouldn't be practical for the phallas, since they need so many players, but for this it might work out nicely.

    For me anyway, having to sign up in each thread is slightly painful.

    On the other hand, it might not work so well for people who don't frequent the forums as much as I do- if a month goes by and a lurker signed up once and promptly stopped visiting the forums because he didn't get into a few games, that might cause the host some difficulties.

    El Skid on
  • MordenthralMordenthral Registered User regular
    edited April 2010
    Sign up

    Nurgle is my preference (he needs more wins!), but anything is fine.

    Mordenthral on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2010
    El Skid wrote: »
    ronrab wrote: »
    An interesting idea, El Skid. It wouldn't be practical for the phallas, since they need so many players, but for this it might work out nicely.

    For me anyway, having to sign up in each thread is slightly painful.

    On the other hand, it might not work so well for people who don't frequent the forums as much as I do- if a month goes by and a lurker signed up once and promptly stopped visiting the forums because he didn't get into a few games, that might cause the host some difficulties.

    This is why I/we've been doing it the way we have. I kept a general sign-up list for a while, copying it over from each spreadsheet to the next, but after a while dropped that list to start fresh. People's availability changes over time, so people who would be ready and able to play in a game this month might not be next month. Doing it this way also encourages everyone who wants to play to follow all the games (since you'll have posted in the thread and be subscribed), so hopefully that will improve our quality of play over time.
    If you all would rather do a common sign-up thread, though, we can.
    In that case, would you rather we just take the top four people from the list each time and work our way down, so everyone gets a chance, or keep randomly choosing from the signups? (Note: my "random" choice gives extra rolls to people who haven't played any yet, which is how you end up with things like my current player list.)

    Also, sign up, no preferences for gods; no special dispensation requested, since I was just able to play in one.

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited April 2010
    The way I would organize it (spoilered for long)
    Have an initial sign up period where anyone who is not playing in a game can sign up. Each signup would include forumname, god preferences(or not), newbieness and whether they have previously hosted a game here. Once the initial signup period had elapsed, the names would be randomized- the list is now ordered, so signups can be taken directly from the top of the list. And of course, players who finish a game or who wander by can ask to be placed at the bottom.

    At this point the host can do whatever they want in terms of player composition. If a host wanted to show preference to newbies, the host could decide to take the two top newbies on the list and the two top non-newbies. Or they could show host/newbie preference and select the top host, the top newbie and the next two regular players on the list. You could extend this with by noting previous game winners for all star games etc too of course.

    Sample list (once it was randomized):

    1. El Skid
    2. cutfang
    3. Gene Parmesan
    4. Lawinator
    5. Wildcat
    6. admanb (H)
    7. Newbie2234 (N)
    8. Newbie2200 (N)

    H=Host
    N=Newbie

    If Darian walks by he can sign up, taking the #9 spot and noting his having hosted before.

    9. Darian (H)

    So a regular game would be between players 1-4, host PMs each of them, gives them 24 hours to respond, and grabs the next player on the list if there is no answer. Anyone who is selected for a game is removed from the list, and are free to signup later.

    2-newbie/2-regular game would take players 1, 2, 7, 8.

    El Skid on
  • JebuJebu Registered User regular
    edited April 2010
    Sign up!

    No preference on gods. Haven't done this in pbp form yet, but it looks like fun!

    Jebu on
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited April 2010
    Sign up!

    Ambivalent on deity choice.

    Kane Red Robe on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited April 2010
    Soo....when will the players be picked?

    jakobagger on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited April 2010
    Very soon.

    admanb on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited April 2010
    We have our players:

    FelixSomethingSomething as Nurgle
    Cutfang as Khorne or Tzeentch.
    Kayne Red Robe as any remaining.
    Wildcat as any remaining.

    First come first serve (except don't make Cutfang play Slaanesh)!

    admanb on
  • MordenthralMordenthral Registered User regular
    edited April 2010
    Go, Felix! Bring home the rot!

    Mordenthral on
  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited April 2010
    Sweet. Nurgle is the only god I haven't gotten a chance to play.

    Hmm? What? Don't bother me, Brothers, I'm making these pitiful mortals into fertilizer for my crops.

    FelixSomethingSomething on
  • Gene ParmesanGene Parmesan Registered User regular
    edited April 2010
    Ah, damn. Good luck guys!

    Gene Parmesan on
  • MordenthralMordenthral Registered User regular
    edited April 2010
    Sweet. Nurgle is the only god I haven't gotten a chance to play.

    Be sure to check Game 13 to see Darian lose to Nurgle.

    *rematch prod* :winky:

    Mordenthral on
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited April 2010
    :cry:

    jakobagger on
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited April 2010
    Huzzah! I havn't decided which god I'll pick yet. They both seem so much fun.

    edit: I'll pick Tzeentch

    Cutfang on
    Dancing Bagel
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2010
    Sweet. Nurgle is the only god I haven't gotten a chance to play.

    Be sure to check Game 13 to see Darian lose to Nurgle.

    *rematch prod* :winky:

    I started counting points too late; thought I still had another round. :(

    Darian on
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited April 2010
    I have great plans for these mortals. Though my worshippers may be fewer than Slaanesh, they hold a far greater power at their hands combined. Great wizards, scholars and keen political minds that seek to change their world for the better have come to me for answers, for no small price.

    Do not get too comfortable. Those you see as coincidences could be the footwork for my plans, or not. If you seek knowledge, you need only to ask.


    Of course, I could be lying.

    Cutfang on
    Dancing Bagel
  • WildcatWildcat Registered User regular
    edited April 2010
    Lust for the Lust God!

    Wildcat on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited April 2010
    So, we have:
    FelixSomethingSomething as Nurgle
    Cutfang as Tzeentch
    Wildcat as Slaanesh
    Kayne Red Robe as Khorne

    Everyone please PM me an email address so I can share the google doc that will hold your Chaos cards and other info.

    admanb on
  • Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited April 2010
    Your pathetic minions shall serve as trophies for my champions! Violent death will come to my enemies by axe and sword and fire! RAWRGHLGRGRGH!

    Kane Red Robe on
  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited April 2010
    Keep it down, I'm working!

    FelixSomethingSomething on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited April 2010
    Everyone should have access to your doc. PM me if you don't. I'll get the Old World cards setup and we'll get started.

    admanb on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited April 2010
    Beginning of Round 1

    The invasion of the Old World is heralded with a Warpstone Discovery!

    Place two Warpstone tokens in any one region

    In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
    (FAQ: Max one card per player)


    CitOW-g16-r0-0.gif

    Nurgle chooses where to place the two Warpstone, then Tzeentch can choose whether or not he discards a card, at which point I'll update his hand. Khorne will start us from there.

    admanb on
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited April 2010
    Am I only supposed to have three cards?

    Cutfang on
    Dancing Bagel
  • FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited April 2010
    While digging through a mass grave in Kislev I've stumbled across some Warpstone. Keep away Tzeentch, these are mine!

    FelixSomethingSomething on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2010
    Cutfang wrote: »
    Am I only supposed to have three cards?

    No... but you are supposed to tell him whether you want to discard one of those three before drawing the rest.

    So... yes?

    Darian on
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