You siblings perplex me so. Corrupting empty barren regions? Inciting sexual activities on my front door? Not that I don't appreciate it. I could learn lessons from you all. At least Khorne is nice and predictable.
It seems spite is a more powerful motivator that strategy. My cultists do appreciate the distraction though, and the opportunity to spread their festering crotchrot.
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited April 2010
Round 2 Summoning Phase
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Khorne (6/7)'s armies scream a Battle Cry (no corruption is placed) in Estalia. Nurgle (5/6) quietly leaks a leper into Troll Country. Tzeentch (6/6) summons up a Warp Shield (one model can't take damage) to protect his horror in Kislev. Slaanesh (4/6) walks among the lands of Kislev and watches it descend into a Field of Ecstasy (no battle dice are rolled) in his wake.
Huh, I thought Witch Hunters worked differently. It thought it was basically "when a hero kills a figure, that figure's owner loses 1 corruption". Not that I'm complaining, of course
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited April 2010
I find it to be an odd mechanic, but the FAQ is our god and we bow to it.
I would never forget that it's not just Khorne who can interfere with our plans, nor would I leave it entirely up to him either. Although Nurgle seems to be enjoying life in his happy bubble right now.
admanbunionize your workplaceSeattle, WARegistered Userregular
edited April 2010
Round 2 Summoning Phase
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Khorne (6/7)'s armies scream a Battle Cry (no corruption is placed) in Estalia. Nurgle (5/6) quietly leaks a leper into Troll Country. Tzeentch (6/6) summons up a Warp Shield (one model can't take damage) to protect his horror in Kislev. Slaanesh (4/6) walks among the lands of Kislev and watches it descend into a Field of Ecstasy (no battle dice are rolled) in his wake
Khorne (4/7) calls for blood and summons a bloodletter to the Empire. Nurgle (4/6) raises a plaguebearer in Bretonnia. Tzeentch (5/6)'s clever machinations lead an acolyte to Kislev. Slaanesh (3/6) gifts the Border Princes their very own seductress.
Khorne (2/7) follows with a gift of his own -- a bloodletter to the Border Princes. Nurgle (3/6) drains a leper into the Empire. Tzeentch (4/6) continues plotting with an acolyte in Kislev.
The citizens of the Empire look like they're coming down with something, how delightful!
Influenza - 1 - This region's Resistance is reduced by two
In the Empire (1/6 PP)
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited April 2010
Round 2 Summoning Phase
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Khorne (6/7)'s armies scream a Battle Cry (no corruption is placed) in Estalia. Nurgle (5/6) quietly leaks a leper into Troll Country. Tzeentch (6/6) summons up a Warp Shield (one model can't take damage) to protect his horror in Kislev. Slaanesh (4/6) walks among the lands of Kislev and watches it descend into a Field of Ecstasy (no battle dice are rolled) in his wake
Khorne (4/7) calls for blood and summons a bloodletter to the Empire. Nurgle (4/6) raises a plaguebearer in Bretonnia. Tzeentch (5/6)'s clever machinations lead an acolyte to Kislev. Slaanesh (3/6) gifts the Border Princes their very own seductress.
Khorne (2/7) follows with a gift of his own -- a bloodletter to the Border Princes. Nurgle (3/6) drains a leper into the Empire. Tzeentch (4/6) continues plotting with an acolyte in Kislev.
Slaanesh (1/6) lets his daemonette slaughter its way from Tilea to the Border Princes.
Khorne (0/7) follows in its wake with a bloodletter to Tilea. Nurgle (2/6) unleashes a pus-filled plaguebearer on the Empire. Tzeentch (3/6) puts an acolyte to work in new ritual circles in Norsca. Slaanesh (1/6) forms an Abyssal Pact (enemy figures don't contribute to domination) with the leaders of Tilea.
Nurgle (1/6) spreads an Influenza throughout the Empire.
edit: I do this a lot when I play chess. I think carefully of a move to take and then suddenly realise I could make a better move and immediately do that instead. Then I suddenly remember why I was going to do the former move in the first place, and as such regret my decision. It's pretty minor but I'll tell it after.
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admanbunionize your workplaceSeattle, WARegistered Userregular
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Leper to Troll Country (5/6 PP)
Play Warp Shield to Kislev on a Horror.
Warp Shield - 0 - When you play this card, choose one of your figures in this region. That figure cannot be killed in battle this round.
6/6 PP remaining
Play Field of Ecstacy in Kislev
Field of Ecstasy - 2 - None of the figures in this region roll battle dice this round
4/6 PP remaining
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Khorne (6/7)'s armies scream a Battle Cry (no corruption is placed) in Estalia.
Nurgle (5/6) quietly leaks a leper into Troll Country.
Tzeentch (6/6) summons up a Warp Shield (one model can't take damage) to protect his horror in Kislev.
Slaanesh (4/6) walks among the lands of Kislev and watches it descend into a Field of Ecstasy (no battle dice are rolled) in his wake.
Khorne is active.
4/7
4/6 PP
Acolyte to Kislev
5/6 PP remaining
1 seductress to The Border Princes please.
3/6 PP remaining.
Bloodletter to the Border Princes.
2/7
Problem is, if left unmolested, Slaanesh tends to win pretty easily, so expect me to do lot's of molesting...
Oh dear, that didn't quite come out the way I had planned.
I would never forget that it's not just Khorne who can interfere with our plans, nor would I leave it entirely up to him either. Although Nurgle seems to be enjoying life in his happy bubble right now.
Leper to The Empire (3/6 PP)
Acolyte to Kislev
4/6 PP remaining
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Nurgle (5/6) quietly leaks a leper into Troll Country.
Tzeentch (6/6) summons up a Warp Shield (one model can't take damage) to protect his horror in Kislev.
Slaanesh (4/6) walks among the lands of Kislev and watches it descend into a Field of Ecstasy (no battle dice are rolled) in his wake
Khorne (4/7) calls for blood and summons a bloodletter to the Empire.
Nurgle (4/6) raises a plaguebearer in Bretonnia.
Tzeentch (5/6)'s clever machinations lead an acolyte to Kislev.
Slaanesh (3/6) gifts the Border Princes their very own seductress.
Khorne (2/7) follows with a gift of his own -- a bloodletter to the Border Princes.
Nurgle (3/6) drains a leper into the Empire.
Tzeentch (4/6) continues plotting with an acolyte in Kislev.
Slaanesh is active.
Does that just cost the 1 PP? If so, 2/6 PP remaining.
(to re-phrase: there's no difference between summoning from on or off board.
You assume that I know what I'm doing.
I then have 1/6 PP left. I think.
Bloodletter to Tilea
0/7
Bring a Plaguebearer to The Empire (2/6 PP)
Acolyte to Norsca
3/6 PP remaining
Play on Tilea:
(M) Abyssal Pact - 0 - Enemy figures contribute nothing to your opponents' domination values here.
1/6 PP remaining.
Influenza - 1 - This region's Resistance is reduced by two
In the Empire (1/6 PP)
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Nurgle (5/6) quietly leaks a leper into Troll Country.
Tzeentch (6/6) summons up a Warp Shield (one model can't take damage) to protect his horror in Kislev.
Slaanesh (4/6) walks among the lands of Kislev and watches it descend into a Field of Ecstasy (no battle dice are rolled) in his wake
Khorne (4/7) calls for blood and summons a bloodletter to the Empire.
Nurgle (4/6) raises a plaguebearer in Bretonnia.
Tzeentch (5/6)'s clever machinations lead an acolyte to Kislev.
Slaanesh (3/6) gifts the Border Princes their very own seductress.
Khorne (2/7) follows with a gift of his own -- a bloodletter to the Border Princes.
Nurgle (3/6) drains a leper into the Empire.
Tzeentch (4/6) continues plotting with an acolyte in Kislev.
Slaanesh (1/6) lets his daemonette slaughter its way from Tilea to the Border Princes.
Khorne (0/7) follows in its wake with a bloodletter to Tilea.
Nurgle (2/6) unleashes a pus-filled plaguebearer on the Empire.
Tzeentch (3/6) puts an acolyte to work in new ritual circles in Norsca.
Slaanesh (1/6) forms an Abyssal Pact (enemy figures don't contribute to domination) with the leaders of Tilea.
Nurgle (1/6) spreads an Influenza throughout the Empire.
Tzeentch is active.
Horror to Troll Country
1/6 PP remaining
edit: I do this a lot when I play chess. I think carefully of a move to take and then suddenly realise I could make a better move and immediately do that instead. Then I suddenly remember why I was going to do the former move in the first place, and as such regret my decision. It's pretty minor but I'll tell it after.