I think my favorite is the purple coin challenge for Flip-Swap. Such a neat gimmick for a level to have, and the purple coins and time limit mean you can't just sit there and flip (or I couldn't anyhow) - have to pull out some long jumps if you want to make it in time.
I also really like the first galaxy in S-World. The one that is like Luigi's Purple Coins from SMG1 but with switch plates instead of coins.
I think my favorite is the purple coin challenge for Flip-Swap. Such a neat gimmick for a level to have, and the purple coins and time limit mean you can't just sit there and flip (or I couldn't anyhow) - have to pull out some long jumps if you want to make it in time.
I also really like the first galaxy in S-World. The one that is like Luigi's Purple Coins from SMG1 but with switch plates instead of coins.
The thing that bugged me about that first S-World was that the purple coin comet challenge was absurdly easier than the purple coin version of it in SMG.
And I don't know why. It should be harder. Between only have 100 coins exactly and having the shadows follow you it should be way harder.
But I got it second try. And I still can't get the fucking thing with Luigi in SMG. :x
I think my favorite is the purple coin challenge for Flip-Swap. Such a neat gimmick for a level to have, and the purple coins and time limit mean you can't just sit there and flip (or I couldn't anyhow) - have to pull out some long jumps if you want to make it in time.
I also really like the first galaxy in S-World. The one that is like Luigi's Purple Coins from SMG1 but with switch plates instead of coins.
The thing that bugged me about that first S-World was that the purple coin comet challenge was absurdly easier than the purple coin version of it in SMG.
And I don't know why. It should be harder. Between only have 100 coins exactly and having the shadows follow you it should be way harder.
But I got it second try. And I still can't get the fucking thing with Luigi in SMG. :x
There are more stable platforms, I think fewer jumps (no jumping off an edge and spinning back), the platforms shrink instead of rotating, and you can't return to most platforms anyway so the shadows don't matter as much.
That's probably it. The jumping/spinning thing was never a big deal. By the point you get to that challenge you should have mastered that to a T anyway.
Warlock82Never pet a burning dogRegistered Userregular
edited June 2010
The whole thing was way bigger too from what I could tell. So you had a lot more room to manuver - particularly since there were not purple coins on every single square as well (i.e. if you can no longer reach a certain square on the new one, it's not usually a big deal). Also, I believe you can long jump between many of the non-disappearing sections, which also helped.
But yeah, the lack of "tricky jump coins" as mentioned also made a difference - no jumping off and doing a spin to grab some, and a lot fewer of the long jump across the acid (or whatever) coins (I think there were like 3, and they were right next to each other?), which, if you mis-angled your jump and missed some, could have been tricky to get (if it was even possible) in the old version.
Nobody's noticed the last thing that makes it incredibly easy: the camera always locks perfectly along the main 8 directions, and it doesn't maneuver around you automatically. I think this is the single biggest change that trivializes it!
I've been doing some backtracking to pick up comet medals and prankster stars as they appear. Some of the latter have been annoying in having some trick or required time pickup I couldn't see without an FAQ that made the last bit of difference but dangled success just closely enough to entice me.
Downside is that having wrapped all those available to me up (aside from the ball rolling one which I'm not so eager to touch) makes returning to normal levels seem like drawn out affairs.
I haven't touched most of the galaxies you need star bits to access though. I've been hoarding bits in the bank til I find a good place to gather bits.
Go to world 6.
The second Melty Monster or whatever star is farmsville for star bits. I had the cosmic guide show up, for the first time there, because I wasn't trying too hard. Since each life was like a hundred star bits. You'll know what I'm talking about when you get to it, it's like bowling, but you get rich. Each death brought me closer to riches.
I always thought a Mario that really played around with scale would be cool. I mean, one of the core mechanics of the 2D games is a power-up that doubles your size.
Go from flinging yourself around atoms to a level where you pick up size-up shrooms until what originally looked like a large flat stage takes on the appearance of a galaxy-like planetoid.
That would be super awesome. I've been thinking a lot about "Where do they go from here?" since it's hard to get better than this. They could certainly regress and do a more 64 ish one. But one where you're jumping from molecule to molecule or something and then growing to normal size, or getting so big that the planet is as a planetoid in Galaxy would be pretty cool.
It's funny, when Galaxy came out we thought the same things. Where can they possibly go with this? They went from World to Galaxy, what's grander than that? What further gameplay is there?
like that Calvin & Hobbes strip where Calvin grows and grows until he's balancing on his tippy-toe on the tiny little ball of Earth until he can't balance anymore and falls off, only to keep growing, eventually dwarfing our entire galaxy?
It's funny, when Galaxy came out we thought the same things. Where can they possibly go with this? They went from World to Galaxy, what's grander than that? What further gameplay is there?
And they showed us!
Well I'm going to tempt fate by saying they can't do it again.
Not that they can't make another amazing game again; but they can't make a SMG3 and have it still seem as fresh and innovative.
I too, though, question where they can go next. I mean, SMG was glorious and I would readily agree with folks who count it among the finest games ever made (even though I might actually like SMG2 better), but honestly it wasn't a massive jump in innovation from Mario64; at least compared to Mario64 from SMW.
It's a good question, where can they go next. What kind of gameplay innovations can they expand the mario formula past what they have already without it stopping to actually be mario?
It's funny, when Galaxy came out we thought the same things. Where can they possibly go with this? They went from World to Galaxy, what's grander than that? What further gameplay is there?
And they showed us!
Not really, they just kind of further refined the idea behind Galaxy.
Though honestly, the whole "space" theme really gets thrown to the wayside in this. There's a few levels that look like they're out in space, but a lot of the backdrops are blue sky, or waterfalls, or all sorts of weird things. Which really just highlights the fact that outer space was never the point of SMG, it was just a good context for explaining the planetoid mechanic.
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
edited June 2010
I can't get the damn Double Kick move to work. Is it context sensitive or something? The creative play video says it only works on certain enemies.... so far for me it doesn't work period.
I've never posted in this thread, but I just want to say that after watching numerous reviews and gameplay videos, I really want to buy a Wii and Super Mario Galaxy 2.
I always thought Super Mario 64 was a pain in the ass to play, so I always skipped over the 3D Mario games, but after I heard this was getting a bunch of 10s, I looked at it, and it definitely looks awesome. I don't even care about the lack of a proper story.
I can't get the damn Double Kick move to work. Is it context sensitive or something? The creative play video says it only works on certain enemies.... so far for me it doesn't work period.
I can't get the damn Double Kick move to work. Is it context sensitive or something? The creative play video says it only works on certain enemies.... so far for me it doesn't work period.
Wait what?
I think one of the signposts in the game shows how to do it. They demonstrate on hammer bros., you get them spinning on the ground and then jump at them and Mario does a double kick and finishes them off.
Super Mario Galaxy is Funny Game. I still need to beat the first game. That's one task I'll try to accomplish this week. While the player retains the ability to collect Star Bits with the blue Star Pointer from the first game, the Star Pointer is replaced by a red dot when riding Yoshi, which allows the player to aim and control his tongue.
I've never posted in this thread, but I just want to say that after watching numerous reviews and gameplay videos, I really want to buy a Wii and Super Mario Galaxy 2.
Fuckin' do it! The Mario Galaxy games in and of themselves (along with pack-ins Wii Sports and Wii Sports Resort now of course) are entirely worth the purchase of a Wii in my own humble opinion. These are now the quintessential 3D platformers to play, without question. Soooo good.
I hate having to sit here and fucking farm starbits just to get the last damn star.
I like that you can give starbits to other players on the saves. More games need simple features like this where potentially boring/grind parts can be completed if a friend/sibling plays a bit on another file. Of course, then I guess you're just making THEM slave, lol.
I hate having to sit here and fucking farm starbits just to get the last damn star.
I like that you can give starbits to other players on the saves. More games need simple features like this where potentially boring/grind parts can be completed if a friend/sibling plays a bit on another file. Of course, then I guess you're just making THEM slave, lol.
Also, I think this is what made me think of Zelda:
At 0:43, that part of the song sounds so...er, Zelda.
If anything, that parts sounds more like something from Starfox to me.
I can't get the damn Double Kick move to work. Is it context sensitive or something? The creative play video says it only works on certain enemies.... so far for me it doesn't work period.
Wait what?
I think one of the signposts in the game shows how to do it. They demonstrate on hammer bros., you get them spinning on the ground and then jump at them and Mario does a double kick and finishes them off.
You know what really made me appreciate the SMG games even more (as if it was possible)?
Playing Banko-Kazooie. For some reason or another, I was downloaded the XBLA demo and was hit, full force, by an incredible wave of nostalgia. I hadn't played the game since I 100%'d it way back when it first came out. When I was 11. Fucking 11. Well, it took me back, and I downloaded the full game.
Within a few minutes, I came to remember just how much shit there is to collect in this game. Jiggys. Jingos. Notes. Mumbo tokens. Eggs. Feathers. Different moves. Spread all over these huge (...relatively) levels. And within 20 minutes, I realized this was a stupid purchase. Who has time for all this crap? I just want to have some fun for a half hour a day. Regardless of the veracity of this thought process, this collectathon type game makes me feel like I have to completely huge chucks at a time, or I'm not actually getting anything done.
Super Mario Galaxy 1 and 2 so perfectly filter out all the fluff, and all that's left are these fun levels that are able to motivate me by themselves. Whether or not you think this is what "Mario" is all about, you have to appreciate the game's focus. It is utterly refreshing.
At 116 stars. Currently stumped by two: Clockwork Ruins' secret star, and how to get Flip-Out Galaxy's Comet Medal. That is not an invitation to help, mind you; I'm determined to figure them out for myself, but this is pretty much the first point where I've seriously drawn a blank.
Game is so awesome.
Kupi on
My favorite musical instrument is the air-raid siren.
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ShivahnUnaware of her barrel shifter privilegeWestern coastal temptressRegistered User, Moderatormod
edited June 2010
Last Bowser level spoilers:
At the part where you have to get on the moving platforms, I ended up getting hit and losing Yoshi before the platforms ascended the lavafall. I felt so hardcore beating that without him.
Man, I feel so bad for Yoshi. Post endgame spoilers:
I was doing that whirly level, with the things that are constantly spinning, in double time. I realized that Yoshi is totally a tool. So many times I'd just abandon him. Oh what's that? I'm falling off a cliff? Not if I can just condemn my dinosaur friend to a horrific falling death, thereby saving myself!
Posts
I can't answer that because there's so many. Boss Blitz, Rainbow Coaster, Puzzle Plank, & Yoshi Star are all great though.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I also really like the first galaxy in S-World. The one that is like Luigi's Purple Coins from SMG1 but with switch plates instead of coins.
The thing that bugged me about that first S-World was that the purple coin comet challenge was absurdly easier than the purple coin version of it in SMG.
And I don't know why. It should be harder. Between only have 100 coins exactly and having the shadows follow you it should be way harder.
But I got it second try. And I still can't get the fucking thing with Luigi in SMG. :x
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
http://www.audioentropy.com/
There are more stable platforms, I think fewer jumps (no jumping off an edge and spinning back), the platforms shrink instead of rotating, and you can't return to most platforms anyway so the shadows don't matter as much.
That's probably it. The jumping/spinning thing was never a big deal. By the point you get to that challenge you should have mastered that to a T anyway.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
But yeah, the lack of "tricky jump coins" as mentioned also made a difference - no jumping off and doing a spin to grab some, and a lot fewer of the long jump across the acid (or whatever) coins (I think there were like 3, and they were right next to each other?), which, if you mis-angled your jump and missed some, could have been tricky to get (if it was even possible) in the old version.
Go to world 6.
That would be super awesome. I've been thinking a lot about "Where do they go from here?" since it's hard to get better than this. They could certainly regress and do a more 64 ish one. But one where you're jumping from molecule to molecule or something and then growing to normal size, or getting so big that the planet is as a planetoid in Galaxy would be pretty cool.
And they showed us!
that would be ridiculous
Well I'm going to tempt fate by saying they can't do it again.
Not that they can't make another amazing game again; but they can't make a SMG3 and have it still seem as fresh and innovative.
I too, though, question where they can go next. I mean, SMG was glorious and I would readily agree with folks who count it among the finest games ever made (even though I might actually like SMG2 better), but honestly it wasn't a massive jump in innovation from Mario64; at least compared to Mario64 from SMW.
It's a good question, where can they go next. What kind of gameplay innovations can they expand the mario formula past what they have already without it stopping to actually be mario?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Not really, they just kind of further refined the idea behind Galaxy.
Though honestly, the whole "space" theme really gets thrown to the wayside in this. There's a few levels that look like they're out in space, but a lot of the backdrops are blue sky, or waterfalls, or all sorts of weird things. Which really just highlights the fact that outer space was never the point of SMG, it was just a good context for explaining the planetoid mechanic.
http://www.audioentropy.com/
I always thought Super Mario 64 was a pain in the ass to play, so I always skipped over the 3D Mario games, but after I heard this was getting a bunch of 10s, I looked at it, and it definitely looks awesome. I don't even care about the lack of a proper story.
Nintendo, you have won.
Wait what?
http://www.audioentropy.com/
I think one of the signposts in the game shows how to do it. They demonstrate on hammer bros., you get them spinning on the ground and then jump at them and Mario does a double kick and finishes them off.
Edit: For reference
Steam: pazython
Now to just finish off World 5.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Fuckin' do it! The Mario Galaxy games in and of themselves (along with pack-ins Wii Sports and Wii Sports Resort now of course) are entirely worth the purchase of a Wii in my own humble opinion. These are now the quintessential 3D platformers to play, without question. Soooo good.
Hey, I have a blog! (Actually being updated again!)
3DS: 0860-3240-2604
I definitely got a lot of Zelda/Mario 64 vibes from some songs. Wish I could remember which ones exactly.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Like the Bowser stage battle remix from SM64? :P I love this version though so I'm not complaining or anything!
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I like that you can give starbits to other players on the saves. More games need simple features like this where potentially boring/grind parts can be completed if a friend/sibling plays a bit on another file. Of course, then I guess you're just making THEM slave, lol.
Also, I think this is what made me think of Zelda:
http://www.youtube.com/watch?v=oSBEBBsmxE4
At 0:43, that part of the song sounds so...er, Zelda.
There's a map, I think in world 6, that you're stone mario and you have to bounce around platforms all rolling towards the end.
You can farm em really quickly on that.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
If anything, that parts sounds more like something from Starfox to me.
And of course, there's Dragon Quest Galaxy.
http://www.youtube.com/watch?v=QMKoGyh3fBM
http://www.youtube.com/watch?v=Vka-N_jWNEY
It fit with the level quite well too.
Behold the mighty Double Kick maneuver.
Skip to 1:10 to see it demonstrated.
http://www.youtube.com/watch?v=Rgo0J1aPlAc
I can never, ever get it to work. Not even on Hammer Bros. Arg!
Playing Banko-Kazooie. For some reason or another, I was downloaded the XBLA demo and was hit, full force, by an incredible wave of nostalgia. I hadn't played the game since I 100%'d it way back when it first came out. When I was 11. Fucking 11. Well, it took me back, and I downloaded the full game.
Within a few minutes, I came to remember just how much shit there is to collect in this game. Jiggys. Jingos. Notes. Mumbo tokens. Eggs. Feathers. Different moves. Spread all over these huge (...relatively) levels. And within 20 minutes, I realized this was a stupid purchase. Who has time for all this crap? I just want to have some fun for a half hour a day. Regardless of the veracity of this thought process, this collectathon type game makes me feel like I have to completely huge chucks at a time, or I'm not actually getting anything done.
Super Mario Galaxy 1 and 2 so perfectly filter out all the fluff, and all that's left are these fun levels that are able to motivate me by themselves. Whether or not you think this is what "Mario" is all about, you have to appreciate the game's focus. It is utterly refreshing.
I don't think I'm ever going to get that 242nd star.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Game is so awesome.
Man, I feel so bad for Yoshi. Post endgame spoilers:
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop