The question is do these little islands provide enough of a hook to intrigue the player, and make them want to keep exploring? It did for me, but I am a whore for exploration in games. I can understand how it wouldn't because most of the discoveries were pretty lame.
They would have provided enough of a hook if they weren't rendered predictable and therefore unexciting by the stupid one-per-square system.
What's the point of exploring when you know when you're going to find something, and how many things they are to find?
I really don't understand this. You would have found the games exploration to be compelling if they had randomly distributed the islands instead of doing one per square? I mean the whole one per square thing guarantees that every long journey has potential stopovers.
The question is do these little islands provide enough of a hook to intrigue the player, and make them want to keep exploring? It did for me, but I am a whore for exploration in games. I can understand how it wouldn't because most of the discoveries were pretty lame.
They would have provided enough of a hook if they weren't rendered predictable and therefore unexciting by the stupid one-per-square system.
What's the point of exploring when you know when you're going to find something, and how many things they are to find?
I really don't understand this. You would have found the games exploration to be compelling if they had randomly distributed the islands instead of doing one per square?
Yes.
Because then there would actually have been a sense of discovery about the damned thing.
ZarathustraEckUbermenschnow with stripes!Registered Userregular
edited June 2010
Of all things, the first gripe that came to mind with TP was the fact that they made Link right-handed.
I know, extremely minor point and not at all important in the grand scheme of things. It's just that he's always been left-handed and it seemed they eschewed tradition in order to make it analogous to the Wiimote/Nunchuck combo. Meh.
Big problem with WW is that it is missing 2-4 dungeons and link starts off the game "with the red ring" and takes almost no combat damage. This is sort of fixed in TP with a ton of dungeons and a bit more combat damage...but not really.
Posts
i'll admit WW was pretty easy
but how ANYONE was supposed to figure out how to get the fire and ice arrows i'll never know
and then, being stuck, teleport to every spot they could on the map? i don't even know
was there some hint i missed? an npc thats all like "hey bro did you ever fly into a volcano before it probably has magic arrows"
I really don't understand this. You would have found the games exploration to be compelling if they had randomly distributed the islands instead of doing one per square? I mean the whole one per square thing guarantees that every long journey has potential stopovers.
https://medium.com/@alascii
Because then there would actually have been a sense of discovery about the damned thing.
I know, extremely minor point and not at all important in the grand scheme of things. It's just that he's always been left-handed and it seemed they eschewed tradition in order to make it analogous to the Wiimote/Nunchuck combo. Meh.
-Z
3DS FC: 5343-7720-0490
Wait, he's a lefty in the Gamecube version??
-Z
I keep praying that First4Figures will do a statue of him.
Yep.
Post here.