And there’s more. Noble Six isn’t the “strong, silent type,” either. Both male and female voice actors were cast for the role, so whichever gender you choose, you’ll won’t miss out on any facet of the full campaign experience.
You might also note that I’ve unmasked another Armory exclusive in the screenshot above. In Firefight, you’ll be able to earn additional first person Firefight Voices via the Armory. In the E3 build, we let players listen to Noble Six, Carter, Kat, and Jorge regale them as they cut wave after wave of Covenant infantry down to size. Of course, there will be plenty more to choose from in the full game, but I don’t have time to dig too deeply into all the details. I’ve got some Firefight business to take care of.
EDIT EDIT: Full list of custom options for Firefight, be prepared for the uber-scroll.
Now go and add indents so it's actually readable.
Edit: looks like you were already on it.
I'm curious to see what "HAZARDS" are
Looks like you can have shield decay... might be nice to prevent spawn camping in infection.
Bottomless clips, YES
There is an option to drop equipment... does this mean we can pick up armor abilities from dead people? Maybe have no equipment in your loadouts, you have to loot them off of enemies.
Looks like you can give the players a bunch of lives, but only allow them to respawn at the start of a wave.
Still one weapon and two armor abilities that we don't know about
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KorKnown to detonate from time to timeRegistered Userregular
edited June 2010
How would sheild decay help camping in infection? Or is it health decay?
How would sheild decay help camping in infection? Or is it health decay?
Zombies don't spawn with shields in the good infection games. With high shield decay, you could have them spawn with shields (to slow down spawn camps). Then after a little bit, the shield would decay all the way off. You then continue on to a normal zombie game.
Edit: You could also turn on health decay... then health + shield vampirism to turn it into a crazy game where zombies are weaker the longer they go without feeding.
I wouldn't wouldn't really say the pistol and plasma pistol are parallels in anything but name really. In Reach it's a little more lethal but in pretty much all of the other games the plasma pistol is for taking out shields and nothing else
I wouldn't wouldn't really say the pistol and plasma pistol are parallels in anything but name really. In Reach it's a little more lethal but in pretty much all of the other games the plasma pistol is for taking out shields and nothing else
They're both close to mid range weapons. Both have a single fire shot per trigger pull. One has the capability of performing head shots, while the other has the ability to remove shields.
I mean, I'll admit, they aren't as related as some of the others, but you can't really tell me that Bungie hasn't already designed weapons around Human and Covenant counterparts.
Posts
http://www.youtube.com/watch?v=qoeoKP_zPUY
PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
EDIT: Male and Female voice actors confirmed for Noble Six, customizable voices available in Firefight.
EDIT EDIT: Full list of custom options for Firefight, be prepared for the uber-scroll.
* WAVE PROPERTIES
* ROUND 1 WAVE PROPERTIES
* SKULLS (ON or OFF)
* RED
* BLUE
* YELLOW
* MYTHIC
* CATCH
* TOUGH LUCK
* FAMINE
* CLOUD
* TILT
* BLACK EYE
* GRUNT BIRTHDAY PARTY
* COWBELL
* IWHBYD
* INITIAL WAVE
* USES DROPSHIP
* ENABLED
* DISABLED
* SQUAD SELECTION ORDER
* ORDERED
* RANDOM
* SQUAD 1
* GRUNTS
* ELITES
* ELITE PATROL
* ELITE INFANTRY
* ELITE TACTICAL
* ELITE AIRBORNE
* ELITE SPEC OPS
* ELITE GENERALS
* ELITE STRIKE TEAM
* BRUTES
* BRUTE PATROL
* BRUTE INFANTRY
* BRUTE TACTICAL
* BRUTE CHIEFTAINS
* BRUTE KILL TEAM
* HUNTERS
* HUNTER PATROL
* HUNTER INFANTRY
* HUNTER TACTICAL
* HUNTER STRIKE TEAM
* HUNTER KILL TEAM
* SKIRMISHERS
* SKIRMISHER PATROL
* SKIRMISHER INFANTRY
* JACKALS
* JACKAL PATROL
* JACKAL SNIPERS
* HERETICS
* HERETIC SNIPERS
* HERETIC HEAVY
* SQUAD 2
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 3
* (SAME AS SQUAD 1 ABOVE)
* MAIN WAVES
* USES DROPSHIP
* ENABLED
* DISABLED
* SQUAD SELECTION ORDER
* ORDERED
* RANDOM
* SQUAD 1
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 2
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 3
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 4
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 5
* (SAME AS SQUAD 1 ABOVE)
* BOSS WAVE
* USES DROPSHIP
* ENABLED
* DISABLED
* SQUAD SELECTION ORDER
* RANDOM
* ORDERED
* SQUAD 1
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 2
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 3
* (SAME AS SQUAD 1 ABOVE)
* ROUND 2 WAVE PROPERTIES
* (SAME AS ROUND 1 ABOVE)
* ROUND 3 WAVE PROPERTIES
* (SAME AS ROUND 1 ABOVE)
* BONUS WAVE PROPERTIES
* BONUS WAVE DURATION
* 15 SECONDS
* 30 SECONDS
* 45 SECONDS
* 60 SECONDS
* 90 SECONDS
* 2 MINUTES
* USES DROPSHIP
* ENABLED
* DISABLED
* SKULLS
* (SAME AS ROUND 1 WAVE PROPERTIES ABOVE)
* SQUAD SELECTION ORDER
* ORDERED
* RANDOM
* SQUAD 1
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 2
* (SAME AS SQUAD 1 ABOVE)
* SQUAD 3
* (SAME AS SQUAD 1 ABOVE)
* WAVE LIMIT
* ONE WAVE
* ONE ROUND
* TWO ROUNDS
* ONE SET
* TWO SETS
* THREE SETS
* FOUR SETS
* FIVE SETS
* TEN SETS
* NO LIMIT
* TIME LIMIT
* 1 MINUTE
* 2 MINUTES
* 3 MINUTES
* 4 MINUTES
* 5 MINUTES
* 6 MINUTES
* 7 MINUTES
* 8 MINUTES
* 9 MINUTES
* 10 MINUTES
* 12 MINUTES
* 15 MINUTES
* 20 MINUTES
* 30 MINUTES
* 45 MINUTES
* 60 MINUTES
* NO LIMIT
* GENERATOR PROPERTIES
* GENERATOR COUNT
* DISABLED
* 1
* 2
* 3
* SPAWN ORDER
* SEQUENCE
* RANDOM
* LOSS CONDITION
* LOSE ONE
* LOSE ALL
* SCENARIO SETTINGS
* HAZARDS
* ENABLED
* DISABLED
* WEAPON DROPS
* ENABLED
* DISABLED
* AMMO CRATES
* ENABLED
* DISABLED
* CUSTOM SKULL SETTINGS
* RED SKULL SETTINGS
* SPARTAN TRAITS
* SHIELDS AND HEALTH
* DAMAGE RESISTANCE
* UNCHANGED
* 10%
* 50%
* 90%
* 100% (NORMAL)
* 110%
* 150%
* 200%
* 300%
* 500%
* 1000%
* 2000%
* INVULNERABLE
* SHIELD MULTIPLIER
* UNCHANGED
* NO SHIELDS
* NORMAL SHIELDS
* 2X OVERSHIELDS
* 3X OVERSHIELDS
* 4X OVERSHIELDS
* SHIELD RECHARGE RATE
* UNCHANGED
* -25% (DECAY)
* -10% (DECAY)
* -5% (DECAY)
* 0% (NO RECHARGE)
* 10% (SLOWER)
* 25% (SLOWER)
* 50% (SLOWER)
* 75% (SLOWER)
* 90% (SLOWER)
* 100% (NORMAL)
* 110% (FASTER)
* 200% (FASTER)
* HEALTH RECHARGE RATE
* UNCHANGED
* -25% (DECAY)
* -10% (DECAY)
* -5% (DECAY)
* 0% (NO RECHARGE)
* 50% (SLOWER)
* 90% (SLOWER)
* 100% (NORMAL)
* 110% (FASTER)
* 200% (FASTER)
* SHIELD VAMPIRISM
* UNCHANGED
* DISABLED
* 10% LEECH
* 25% LEECH
* 50% LEECH
* 100%% LEECH
* IMMUNE TO HEADSHOTS
* UNCHANGED
* ENABLED
* DISABLED
* IMMUNE TO ASSASSINATIONS
* UNCHANGED
* ENABLED
* DISABLED
* WEAPONS AND DAMAGE
* DAMAGE MODIFIER
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 125%
* 150%
* 200%
* 300%
* INSTANT KILL
* MELEE MODIFIER
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 125%
* 150%
* 200%
* 300%
* INSTANT KILL
* GRENADE REGENERATION
* UNCHANGED
* DISABLED
* ENABLED
* INFINITE AMMO
* UNCHANGED
* DISABLED
* ENABLED
* BOTTOMLESS CLIP
* WEAPON PICKUP
* UNCHANGED
* DISABLED
* ENABLED
* EQUIPMENT USAGE
* UNCHANGED
* DISABLED
* ENABLED
* EQUIPMENT DROP
* UNCHANGED
* DISABLED
* ENABLED
* MOVEMENT
* PLAYER SPEED
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 120%
* 130%
* 140%
* 150%
* 160%
* 170%
* 180%
* 190%
* 200%
* 300%
* JUMP HEIGHT
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 125%
* 150%
* 200%
* 300%
* PLAYER GRAVITY
* UNCHANGED
* 50%
* 75%
* 100%
* 150%
* 200%
* VEHICLE USE
* UNCHANGED
* NONE
* PASSENGER ONLY
* DRIVER ONLY
* GUNNER ONLY
* NO PASSENGER
* NO DRIVER
* NO GUNNER
* FULL USE
* SENSORS
* MOTION TRACKER MODE
* UNCHANGED
* OFF
* ALLIES ONLY
* NORMAL MODE
* ENHANCED MODE
* MOTION TRACKER RANGE
* UNCHANGED
* 10 METERS
* 25 METERS
* 75 METERS
* 150 METERS
* APPEARANCE
* ACTIVE CAMO
* UNCHANGED
* OFF
* POOR CAMO
* GOOD CAMO
* WAYPOINT
* UNCHANGED
* NO WAYPOINT
* VISIBLE TO ALLIES
* VISIBLE TO EVERYONE
* VISIBLE NAME
* UNCHANGED
* NO WAYPOINT
* VISIBLE TO ALLIES
* VISIBLE TO EVERYONE
* FORCED COLOR
* UNCHANGED
* OFF
* RED
* BLUE
* GREEN
* ORANGE
* PURPLE
* GOLD
* BROWN
* PINK
* WHITE
* BLACK
* ZOMBIE
* WAVE TRAITS
* DAMAGE MODIFIER
* UNCHANGED
* 0%
* 25%
* 50%
* 75%
* 90%
* 100%
* 110%
* 125%
* 150%
* 200%
* 300%
* INSTANT KILL
* DAMAGE RESISTANCE
* UNCHANGED
* 10%
* 50%
* 90%
* 100% (NORMAL)
* 110%
* 150%
* 200%
* 300%
* 500%
* 1000%
* 2000%
* INVULNERABLE
* SHOOTINESS
* UNCHANGED
* NORMAL
* MARKSMAN
* TRIGGER HAPPY
* GRENADES
* UNCHANGED
* NORMAL
* NONE
* CATCH
* VISION
* UNCHANGED
* NORMAL
* NEAR SIGHTED
* EAGLE EYE
* HEARING
* UNCHANGED
* NORMAL
* DEAF
* SHARP
* LUCK
* UNCHANGED
* NORMAL
* UNLUCKY
* LUCKY
* LEPRECHAUN
* EQUIPMENT DROP
* UNCHANGED
* ENABLED
* DISABLED
* IMMUNE TO HEADSHOTS
* UNCHANGED
* ENABLED
* DISABLED
* IMMUNE TO ASSASSINATIONS
* UNCHANGED
* ENABLED
* DISABLED
* BLUE SKULL SETTINGS
* (SAME AS RED SKULL SETTINGS ABOVE)
* YELLOW SKULL SETTINGS
* (SAME AS RED SKULL SETTINGS ABOVE)
* SPARTAN SETTINGS
* RESPAWN TIME
* 10 SECONDS
* 15 SECONDS
* 20 SECONDS
* 25 SECONDS
* 30 SECONDS
* 45 SECONDS
* 60 SECONDS
* 90 SECONDS
* 2 MINUTES
* 3 MINUTES
* ON WAVE
* STARTING LIVES
* UNLIMITED
* NONE
* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 15
* 20
* 25
* 50
* MAXIMUM EXTRA LIVES
* (SAME AS STARTING LIVES)
* BASE TRAITS
* (SAME AS SPARTAN TRAITS FOUND UNDER SKULL SETTINGS ABOVE)
* LOADOUTS
* LOADOUT 1
* NAME
* AIR ASSAULT
* MARKSMAN
* RECON MARKSMAN
* EXPERT MARKSMAN
* OPERATOR
* GRENADIER
* MEDIC
* CORPSMAN
* STALKER
* DEMOLITIONS
* INFILTRATOR
* SECURITY
* SPRINT
* ARMOR LOCK
* ACTIVE CAMO
* [REDACTED]
* DROP SHIELD
* JET PACK
* NOBLE 1
* NOBLE 2
* NOBLE 3
* NOBLE 4
* NOBLE 5
* NOBLE 6
* CARTER
* KAT
* JORGE
* EMILE
* JUN
* [REDACTED]
* [REDACTED]
* [REDACTED]
* [REDACTED]
* JUGGERNAUT
* BERSERKER
* MAVERICK
* ZOMBIE
* DEMON
* ANGEL
* REDSHIRT
* LING LING
* POOKIE
* FNG
* NOOB
* CAMPER
* SPECTER
* BUNKER
* CLAYMORE
* FIREBASE
* INTEL
* NINJA
* POWER
* COBRA
* EAGLE
* HOG
* BEAR
* WARRIOR
* DECEIVER
* [REDACTED]
* PRIMARY WEAPON
* ASSAULT RIFLE
* DMR
* CONCUSSION RIFLE
* ENERGY SWORD
* FLAK CANNON
* FOCUS RIFLE
* GRAVITY HAMMER
* GRENADE LAUNCHER
* MAGNUM
* NEEDLER
* NEEDLE RIFLE
* PLASMA LAUNCHER
* PLASMA PISTOL
* PLASMA REPEATER
* PLASMA RIFLE
* ROCKET LAUNCHER
* SHOTGUN
* SNIPER RIFLE
* SPARTAN LASER
* SPIKER
* [REDACTED]
* UNCHANGED
* SECONDARY WEAPON
* (SAME AS PRIMARY WEAPON ABOVE)
* ARMOR ABILITY
* JETPACK
* ARMOR LOCK
* ACTIVE CAMO
* DROP SHIELD
* [REDACTED]
* NONE
* SPRINT
* [REDACTED]
* GRENADES
* 1X FRAG
* 2X FRAG
* 3X FRAG
* 4X FRAG
* 1X PLASMA
* 2X PLASMA
* 3X PLASMA
* 4X PLASMA
* 1X FRAG, 1X PLASMA
* 2X FRAG, 2X PLASMA
* 3X FRAG, 3X PLASMA
* 4X FRAG, 4X PLASMA
* 1X FRAG, 1X PLASMA
* NO GRENADES
* HIDE LOADOUT
* NOT HIDDEN
* HIDDEN
* LOADOUT 2
* (SAME AS LOADOUT 1 ABOVE)
* LOADOUT 3
* (SAME AS LOADOUT 1 ABOVE)
* LOADOUT 4
* (SAME AS LOADOUT 1 ABOVE)
* LOADOUT 5
* (SAME AS LOADOUT 1 ABOVE)
* GENERAL SETTINGS
* FRIENDLY FIRE
* ENABLED
* DISABLED
* BETRAYAL BOOTING
* ENABLED
* DISABLED
Edit: looks like you were already on it.
I'm curious to see what "HAZARDS" are
Looks like you can have shield decay... might be nice to prevent spawn camping in infection.
Bottomless clips, YES
There is an option to drop equipment... does this mean we can pick up armor abilities from dead people? Maybe have no equipment in your loadouts, you have to loot them off of enemies.
Looks like you can give the players a bunch of lives, but only allow them to respawn at the start of a wave.
Still one weapon and two armor abilities that we don't know about
Pokemon Safari - Sneasel, Pawniard, ????
also the zombie color sounds interesting
Zombies don't spawn with shields in the good infection games. With high shield decay, you could have them spawn with shields (to slow down spawn camps). Then after a little bit, the shield would decay all the way off. You then continue on to a normal zombie game.
Edit: You could also turn on health decay... then health + shield vampirism to turn it into a crazy game where zombies are weaker the longer they go without feeding.
# PRIMARY WEAPON
# ASSAULT RIFLE
# DMR
# CONCUSSION RIFLE
# ENERGY SWORD
# FLAK CANNON
# FOCUS RIFLE
# GRAVITY HAMMER
# GRENADE LAUNCHER
# MAGNUM
# NEEDLER
# NEEDLE RIFLE
# PLASMA LAUNCHER
# PLASMA PISTOL
# PLASMA REPEATER
# PLASMA RIFLE
# ROCKET LAUNCHER
# SHOTGUN
# SNIPER RIFLE
# SPARTAN LASER
# SPIKER
# [REDACTED]
# UNCHANGED
so unless the target designator is behind that REDACTED, no starting people with it in WGE :P
So, finally able to start with FRCs?
edit: new challenges up at www.ftzulu.com
Wow, you really did things with that site, gj Fyre. Damn fine redesign.
Pokemon Safari - Sneasel, Pawniard, ????
so it looks cool
edit: sorry, it's being cited as a covenant grenade launcher because lolhumanweaponparitylol
Maybe? I remember them saying the repeater would NOT be in campaign at least
Really not a fan of having a Covenant version of every human weapon. They should all fill different roles IMO.
Space combat looks dope!
Weapon parity is even more important now that there's Spartan vs Elite game modes.
I agree with you, from a canonical standpoint, but game balance and design take priority here.
BR <-> Carbine
Pistol <-> Plasma Pistol
AR <-> Plasma Rifle
Sniper <-> Beam Rifle
Rockets <-> Fuel Rod
SMG <-> Spiker
Shotgun <-> Mauler
Edit: The only lopsided bit is the Sword and Hammer.
Pokemon Safari - Sneasel, Pawniard, ????
score
british/us english hur
Basement got flooded from super-saturated shitty soil during last night's huge thunderstorm.
I lost like 2/3 of my CD collection and we're going to have to get rid of the brand-new carpet and everything.
Fyre, any comments = death.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
They're both close to mid range weapons. Both have a single fire shot per trigger pull. One has the capability of performing head shots, while the other has the ability to remove shields.
I mean, I'll admit, they aren't as related as some of the others, but you can't really tell me that Bungie hasn't already designed weapons around Human and Covenant counterparts.
Pokemon Safari - Sneasel, Pawniard, ????
Ohio sucks?
seriously though. That really does suck. Hopefully you get it straightened out somehow.
Dude, I'm not going to say anything about actual floods.
Alternately
http://www.bungie.net/images/games/halo3odst/community/sadie/index.html
Too bad Bungie won't be inserting literary classics into Reach.
Reach will be epic
PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
Pokemon Safari - Sneasel, Pawniard, ????
Pokemon Safari - Sneasel, Pawniard, ????
I mean jumping out of matchmaking and into Firefight