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[Chaos] CitOW game 18 - Rats, everywhere!

1246713

Posts

  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    Time to clip some nips!

    You just leave my acolyte's nips alone D:

    El Skid on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2010
    Enemies! More enemies! Enemies that can fight back! That's great!

    Bloodletter to Bretonnia

    0/7 PP

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 2 Summoning phase

    Skavengers (place Skaven at a Warpstone) remains active
    citowg18r22.gif

    Khorne (5/7) sends a bloodletter to Estalia
    Nurgle (5/6) coughs up a leper in Bretonnia
    Tzeentch (5/6) attempts to protect Estalia within a Temporal Stasis (+2 PP for others to act)
    Slaanesh (2/6) pierces the veil over Estalia with a Soporific Musk on a leper (control until discarded)

    Khorne (5/7) whips up the denizens of Troll Country into a Blood Frenzy (2 dice at start of battle)
    Nurgle (2/6) forces a leper into Estalia
    Tzeentch (4/6) trains an acolyte in Estalia
    Slaanesh (2/6) makes overtures to the Degenerate Royalty of Bretonnia (no effect)

    Khorne (2/7) deploys a bloodsworn through the spell guarding Estalia

    Nurgle (1/6) starts a Rain of Pus in Bretonnia (+1 defense for N)
    Tzeentch (3/6) sends an acolyte out to Bretonnia
    Slaanesh (0/6) orders a daemonette to brave the mess in Bretonnia

    Khorne (0/7) calls a bloodletter to battle in Bretonnia

    Darian on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited June 2010
    Leper to Bretonnia.

    0/6

    admanb on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    El Skid wrote:
    Assuming Nurgle does nothing bizarre with his action, here are mine:

    The winds of change are fickle... and they're blowing the hell away from Bretonnia at this point.

    Acolyte from Bretonnia to the Empire. 2/6 PP
    Summon an Acolyte to the Empire. 1/6 PP
    Cast Changer of Ways in the Empire. 1/6 PP
    Summon an Acolyte to the Empire. 0/6 PP

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 2 Summoning phase

    Skavengers (place Skaven at a Warpstone) remains active
    citowg18r23.gif

    Khorne (5/7) sends a bloodletter to Estalia
    Nurgle (5/6) coughs up a leper in Bretonnia
    Tzeentch (5/6) attempts to protect Estalia within a Temporal Stasis (+2 PP for others to act)
    Slaanesh (2/6) pierces the veil over Estalia with a Soporific Musk on a leper (control until discarded)

    Khorne (5/7) whips up the denizens of Troll Country into a Blood Frenzy (2 dice at start of battle)
    Nurgle (2/6) forces a leper into Estalia
    Tzeentch (4/6) trains an acolyte in Estalia
    Slaanesh (2/6) makes overtures to the Degenerate Royalty of Bretonnia (no effect)

    Khorne (2/7) deploys a bloodsworn through the spell guarding Estalia
    Nurgle (1/6) starts a Rain of Pus in Bretonnia (+1 defense for N)
    Tzeentch (3/6) sends an acolyte out to Bretonnia
    Slaanesh (0/6) orders a daemonette to brave the mess in Bretonnia

    Khorne (0/7) calls a bloodletter to battle in Bretonnia

    Nurgle (0/6) brings a final leper to Bretonnia

    Tzeentch (0/6) sends his acolyte from Bretonnia to the Empire, prepares the Empire with a Changer of Ways, then summons two more acolytes into the Empire

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 2, Battle phase

    Troll Country: 2 dice
    Bretonnia: 4 dice, 1 die (+1 defense)
    Estalia: 2 dice

    Make your own rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 18"

    Khorne is free to roll in all regions; pleas assign all hits before making the next roll, however. Slaanesh can roll once Khorne has rolled in Bretonnia.

    Darian on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2010
    Called it. I'm fine with it though.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    Just as planned....

    El Skid on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2010
    El Skid wrote: »
    Just as planned....

    Urrghhh now we just get a single tick instead of me getting 2 I hate you I hate you.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited June 2010
    To be fair, your chance of hitting in all three zones was only 42%.

    admanb on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    El Skid wrote: »
    Just as planned....

    Urrghhh now we just get a single tick instead of me getting 2 I hate you I hate you.

    Jeez, you're awfully angry. Oh wait, Blood God- never mind :P

    El Skid on
  • MordenthralMordenthral Registered User regular
    edited June 2010
    I thought you guys didn't like me, but you're totally fucking me. Between Khorne and TZ I'm getting it in both ends.

    Mordenthral on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited June 2010
    I like you.

    admanb on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    Wait...is Slaanesh complaining about getting it in both ends? o_O

    Edit- you get to roll your battle die btw, Slaanesh...

    El Skid on
  • MordenthralMordenthral Registered User regular
    edited June 2010
    El Skid wrote: »
    Wait...is Slaanesh complaining about getting it in both ends? o_O

    Of course not, brother. You must have misread the part before "but".

    Mordenthral on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    El Skid wrote: »
    Wait...is Slaanesh complaining about getting it in both ends? o_O

    Edit- you get to roll your battle die btw, Slaanesh...

    Of course not, brother. You must have misread the part before "but".

    Apparently I missed one of the ends then...(the butt. heh).

    El Skid on
  • MordenthralMordenthral Registered User regular
    edited June 2010
    El Skid wrote: »
    Edit- you get to roll your battle die btw, Slaanesh...

    I know, but I'm in the ER with my youngest right now. Probably can't roll until tomorrow.

    Mordenthral on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    OH. I hope everything's okay!

    Family first, get to us when you're done.

    El Skid on
  • MordenthralMordenthral Registered User regular
    edited June 2010
    The Daemonette got her claws inside the blood sworn and made an aphrodisiac from his innards.

    1 hit

    Mordenthral on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 2, Battle phase

    Troll Country: seductress
    Bretonnia: nothing, bloodsworn (+1 defense)
    Estalia: 2 lepers

    Khorne earns 2 DIAL advance tokens.

    citowg18r24.gif

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 2, Corruption phase

    Domination step:
    Norsca: +1 VP
    Bretonnia: +3 VP
    Estalia: +4 VP
    The Border Princes: +1 VP
    The Badlands: +1 VP

    Corruption step:
    Norsca: +2
    Troll Country: +1
    The Empire: +3 DIAL
    Bretonnia: +4 DIAL
    Estalia: +1, +5 DIAL
    The Badlands: +1

    Check for Ruination:
    Estalia is the first region ruined (1 + 1 + 9 + 1)
    Khorne and Tzeentch each receive 3 VP for contributing to its ruination this step



    Updated VP:
    Khorne: 6 + 5 = 11
    Nurgle: 3 + 3 = 6
    Tzeentch: 4 + 7 = 11
    Slaanesh: 1 + 1 = 2

    DIAL advance tokens:
    Khorne: 2
    Nurgle: 1
    Tzeentch: 2
    Slaanesh: 0

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 2, End phase

    Board at the start of the end phase:

    citowg18r25.gif

    1. Remove Chaos Cards from the Board - No special effects

    2. Hero Tokens are resolved - none

    3. Resolve Old World cards - Slaanesh places a Skaven at a Warpstone

    4. Score Ruined Regions -
    Estalia: Tzeentch scores 9 VP for first place
    Khorne and Nurgle score 2 VP each for shared second place


    5. Advance Threat Dials - There is a tie for most tokens; Khorne, Nurgle, and Tzeentch each tick once
    Khorne:
    12 - Upgrade

    Nurgle:
    10 - Remove 1 Corruption

    Tzeentch:
    9 - Upgrade


    Updated VP:
    Khorne: 11 + 2 = 13
    Nurgle: 6 + 2 = 8
    Tzeentch: 11 + 9 = 20
    Slaanesh: 2

    6. Check for Game end - The game does not end

    Things that need to happen:
    1. [strike]Slaanesh to place a Skaven at a Warpstone[/strike] (Troll Country)
    2. Khorne to choose an upgrade
    3. [strike]Nurgle to remove a corruption token[/strike] (Tzeentch in the Empire)
    4. Tzeentch to choose an upgrade
    5. I'll reveal the next Old World card; Slaanesh to make any decisions
    6. Tzeentch may discard a card (three in hand) before drawing back up to 5

    Darian on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited June 2010
    Shouldn't the bloodsworn in Bretonnia be dead?

    admanb on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    admanb wrote: »
    Shouldn't the bloodsworn in Bretonnia be dead?

    Yes! fixing.

    Darian on
  • MordenthralMordenthral Registered User regular
    edited June 2010
    The Skaven make an appearance in Troll Country. Giant rat tails *are* rather phallic when you think about it. I suppose my followers can torture them, then make use of the pieces.

    Mordenthral on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited June 2010
    Remove one of Tzeentch's corruption from the Empire.

    admanb on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    When Khorne wins by VPs, you'll regret not removing his corruption from Bretonnia.
    Bwahahaha, no really, I totally saw that coming.

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Need upgrade choices from Khorne and Tzeentch.

    citowg18r26.gif

    Darian on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2010
    Bloodsworn upgrade if you please!

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    I like my Acolytes nice and upgraded.

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Round 3 Old World phase

    Teclis Aids the Empire
    Remove all Event tokens from the board and remove any Old World card bearing the Twin-tailed comet from the Old World track.
    Then, place one Event token in any region.
    In the end phase when Old World cards are resolved, remove all Cultists from every region containing at least one Event token. Then move all Event tokens in play to the region with the most corruption tokens.

    Slaanesh gets to place this initially; later, it will move to the most corrupted (non-ruined) region.

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    So...how does this work? If Teclis got placed in Bretonnia, for instance, then we would have one turn to ruin Bretonnia and get all the points for it, or else all corruption would be removed and teclis would automatically move to the most corrupted region next turn?

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    It removes cultists, not corruption. So... not like that?

    Darian on
  • MordenthralMordenthral Registered User regular
    edited June 2010
    Well, he wants to aid the Empire. So, let him.

    To The Empire.

    Mordenthral on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited June 2010
    Tzeentch may discard before drawing back to 5 cards.

    Skavengers (place a Skaven at a Warpstone) and Teclis Aids the Empire (remove cultists from event, move event to region with most corruption) remain in effect


    citowg18r30.gif

    Darian on
  • MordenthralMordenthral Registered User regular
    edited June 2010
    I feel I'm getting crushed. However, I haven't seen a card with a cost less than 2 yet, so my luck certainly isn't helping any.

    Mordenthral on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    Darian wrote: »
    It removes cultists, not corruption. So... not like that?

    OHHH.

    So the cultists place their corruption, and regardless of ruin they then get packed up and sent away. Gotcha.

    Sorry, saw the grail card in the other game, and must have gotten confused :P

    El Skid on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2010
    Discard Warp Shield.

    El Skid on
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