After playing some DQ8 and then finding out DQ9 had blank slate creatable party members I preordered the bitch right when I could. Thats all I needed and I am loving it for it. I am 40 hours in and just got to the baddie plot twist.
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited July 2010
What's the deal with monsters becoming infatuated with my Mage. Sure, she's cute in her dancers outfit and knee highs, but man.
Charm adds to your Equipment's style values for your overall Style stat. Style sometimes makes monsters waste a turn admiring your characters, and if it's significantly high can paralyze or confuse them.
It seems to happen a lot more often than it did in previous games, too. And it happens with both male and female characters, so it's actually not Japan being creepy re: sex and gender for once.
Blackjack on
3DS: 1607-3034-6970
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
It took me a while to figure it out, but the Style stat from Dragon Quest VII is back. It increases (or decreases!) depending on what you're wearing and your base Charm stat. A more stylish appearance increases the chance of monsters losing a turn or becoming confused or paralyzed. The game doesn't update you on the stat though so you have to check the the attributes page if you want to know what it is. It's right at the bottom under Defense.
Goldhawk00 on
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited July 2010
Ya, she's rocking a dancers outfit, knee highs, bunny ears and a tail right now. No wonder they're going gaga.
Then again, it's stupidly easy to loose track of time grinding for alchemy mats with your Thief.
Singular thief? I'm really liking going around with two people knowing the steal ability, really speeds things up.
Also, I'm probably grinding for mats too much since I've not had any problems with any of the bosses. But also part of my grinding is just trying to get some of those class quests. I think I'm trying to get them the hardest way possible. For example, for the Cry Wolf quest, after trying to kill about 20 of them, I finally figured out that they never stay frozen after the first action (also I thought I had to kill them with the same martial artist that used the cry ability) so, luckily my martial artist was slower than the wolf, so the first round would be, accelerate on the MA, wolf action, then cry to freeze, then I could kill him the next round because of the accelerate.
Took me forever to do.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
It took me a while to figure it out, but the Style stat from Dragon Quest VII is back. It increases (or decreases!) depending on what you're wearing and your base Charm stat. A more stylish appearance increases the chance of monsters losing a turn or becoming confused or paralyzed. The game doesn't update you on the stat though so you have to check the the attributes page if you want to know what it is. It's right at the bottom under Defense.
Besides the somewhat vague quest conditions, this is one of my annoyances about stats. I wish they would list charm on the item. Also, I'd like to be able to compare stuff when I'm buying beside just defense, for mages/priests, I'd like to be able to compare magical might/mending instead. (Unless there's a way to do it that I don't know about).
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
What's great about that stat is that it works on boss (even the final story boss). It saved my life at least once in a tense grotto battle.
Plus it's just hilarious when you can stop a giant skull-faced tarantula from eating your face just because it fell in love with your iron-clad warrior.
My party was MC Warrior, Martial Artist, Priest, Mage. I did MC Psyc up to 100, MA do warcry every turn, priest do snooze every turn, mage do accellerate to full and defend untill rebuff. I went to bloomingdale and got at least 3 slimes. Just do psyc, warcry, sleep, snooze and they'll all just sit there. I got all 3 in 1 battle but it took about 10 minute of real time play.
UncleChet on
I'm sometimes grumpy and random, feel free to overlook the strange man in the corner.
What's great about that stat is that it works on boss (even the final story boss). It saved my life at least once in a tense grotto battle.
Plus it's just hilarious when you can stop a giant skull-faced tarantula from eating your face just because it fell in love with your iron-clad warrior.
I think the one thing I've decided that I don't like about DQIX is how equipment falls into its own inventory bucket now. I loved hoarding older items with use effects to pull out in combat. My mage would be carrying nearly ever staff in the game by the end and would alternate depending on what I was fighting. Even if they weren't using the magma staff, it was nice having a free bang spell on hand.
I think the one thing I've decided that I don't like about DQIX is how equipment falls into its own inventory bucket now. I loved hoarding older items with use effects to pull out in combat. My mage would be carrying nearly ever staff in the game by the end and would alternate depending on what I was fighting.
You can change equipment in the middle of the fight without wasting a turn, so you can still do that. It just doesn't take up item slots better served by Special Medicine anymore.
Combat thus far has been so easy that I don't really need to worry about spells. And it humors me to see her run up and swing her wand and do like 3 damage. Then there was this one time where she surprised the hell out of me and got a critical hit for 35 damage and I was like "wait, what?"
For the most part, and unless you're doing something specific like stealing or a quest, i found that having your designated healer set on "Focus on Healing" was the best thing.
Basically, the AI can fire healing spells much faster than you would, in reaction to what's happening in the fight.
Wait do you have to use Whistle before using Sooth Sayer for quest 113? Because the quest SAYS NOTHING ABOUT ANYTHING OF THE SORT.
If it says they need to be enraged, probably. You either need enemies to build tension or be enraged. Honestly, the quests are incredibly vague. It's kind of disappointing.
They have to be enraged. I'm up to 18, I think, but I don't have any abilities the provoke rage unless my Paladin feels like getting a CdG, so I've just been kind of riding that quest for a while.
You'll stumble on the first one on your way to Zere Rocks—the dude lying on the ground that's almost impossible to miss. After that, I'm not sure how new ones open up. And if my experience is any sort of general representation, you'll be sorely underleveled and -equipped for the boss of the first grotto you uncover.
I've been getting maps for beating grottos. Of course, after I beat the first one the one I got was lv14 and the boss (Shogum) absolutely destroyed me -- twice. Then I beat the first one again and got another lv1 map and have been chaining them together pretty well now. I can beat Equinox and Nemurran(?) pretty handily now, but I still haven't gone back to tackle Shogum again (nor have I found him again).
Although amusingly between Shogum and the final story boss I stumbled into the Regular Churchgoer accolade...
Anyone else love boomerangs? My Ranger (former Martial Artist) is making random encounters into cakewalks with her Starburst Throw ability. Crazy agility + 6 MP = dead enemies more often than not (and if not, the boys quickly clean up the leavings), and she's wearing a Goddess Ring so I'm not even really spending the MP. When it's boss time she becomes my cleric, since her Eaglewing isn't all that hot against a single opponent, although the Firebird Throw is good for getting in there when there's nothing better to do.
My healer is awesome in "Focus on Healing" because I can pack her bag full of healing items and some MP potions and not have to worry about every dying. She's rocking Mid Heal now so she can full heal my Warrior and Thief to full in a big fight.
Its a laziness thing. Mashing A gets the job done quite handily and requires absolutely zero thought process. Probably should have just made two monks instead, but hey, like I said, I am amused pretty much every time my mage runs in and contributes her minuscule damage.
There was this other time where she ran in and hit the mob for 1 damage and killed it. I laughed at that one. Of course, the rest of the team had already softened the target up, but I thought it was hilarious that the enemy had exactly 1 HP remaining and my mage got the killing blow with a worthless melee attack.
Its a laziness thing. Mashing A gets the job done quite handily and requires absolutely zero thought process. Probably should have just made two monks instead, but hey, like I said, I am amused pretty much every time my mage runs in and contributes her minuscule damage.
With tactics set up for your team, you can be super lazy and only worry about your main guy.
I wish they would have put a tactic in for mages that is somewhat in between use no MP vs. lets see how fast I can drain all the MP this guy has. I thought thats what "fight wisely" would do, but it seems like the only difference between that and "show no mercy" is that once in a great while they'll just attack. Which is lovely since they'll gain back all of 2 MP after blowing 30 MP over the last 6 rounds.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
I gave my mage a mighty armlet or some such so she can do more than 1 damage now. The problem with warriors is they're SO SLOW. Even with an agility ring he's slower than the monsters, while everyone else is faster than the monsters, so no chaining bonus. Also, don't bother using a prayer ring for MP. It will disintegrate eventually.
Goo day, and welcome to this place, forgotten since slime immemorial... this goomb of so many unknown soldiers. But, though we have been here for a goo many years now, it has become no easier to fogoo the thrill of battle. Come, it is slime! If you ooze your life at my hands, perhaps the seal will be broken, and we will goo free at last!"
I gave my mage a mighty armlet or some such so she can do more than 1 damage now. The problem with warriors is they're SO SLOW. Even with an agility ring he's slower than the monsters, while everyone else is faster than the monsters, so no chaining bonus. Also, don't bother using a prayer ring for MP. It will disintegrate eventually.
I don't think it breaks in battle.
Anyways, my Warrior is also a Thief, so I have some nice agility boosts! And is thus my fastest party member.
I mean, its nothing to write home about, but its nice when you're just grinding monsters so you don't get lazy and forget to cast a heal, or having to select the particular ability that will work well against a certain monster type.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
The healer AI is good. So good that it will heal your guys depending on what's happening in the round, a thing a human player can't do. It can save your ass on strong monsters.
The only thing the AI is missing is a "Steal everything they have" option, but that would make the game too easy i guess.
I wish they would have put a tactic in for mages that is somewhat in between use no MP vs. lets see how fast I can drain all the MP this guy has. I thought thats what "fight wisely" would do, but it seems like the only difference between that and "show no mercy" is that once in a great while they'll just attack. Which is lovely since they'll gain back all of 2 MP after blowing 30 MP over the last 6 rounds.
Dont give your mage a Wand that has an on use as well. That has a higher priority than just attacking. My mage never attacks a monster for mana when I have her on any AI if I have an on use equipped.
The healer AI is good. So good that it will heal your guys depending on what's happening in the round, a thing a human player can't do. It can save your ass on strong monsters.
The only thing the AI is missing is a "Steal everything they have" option, but that would make the game too easy i guess.
I don't think of that as function of "easy" or "hard", just annoying. Steal everything and the use MP sparingly options I mentioned earlier, and I would have been happy as a lark with the tactics options.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Blackjack: I hope you're right about that sleep at Stonway thing. I'm trying to get some more royal soils and lava lumps from Alltrades Island and they just never freaking show up. Or I'll get like, 1-2 when I check the places between last night and 12 hours later.
I'm almost certain it's supposed to be in-game hours...
I really hope not. I wish it was more like TWEWY where you could just cheat and advance your DS clock to force time forward. Waiting between 1-6 hours in game just to get some alchemy items to spawn is evil (for my must-have-it-now personality). And yeah, I realize the items I'm trying to farm now won't matter in 15 levels or so because I'll be needing a higher tier of materials to alchemize the best equipment.
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It seems to happen a lot more often than it did in previous games, too. And it happens with both male and female characters, so it's actually not Japan being creepy re: sex and gender for once.
3DS: 1607-3034-6970
Ewww.
Edit: Thanks Blackjack!
Singular thief? I'm really liking going around with two people knowing the steal ability, really speeds things up.
Also, I'm probably grinding for mats too much since I've not had any problems with any of the bosses. But also part of my grinding is just trying to get some of those class quests. I think I'm trying to get them the hardest way possible. For example, for the Cry Wolf quest, after trying to kill about 20 of them, I finally figured out that they never stay frozen after the first action (also I thought I had to kill them with the same martial artist that used the cry ability) so, luckily my martial artist was slower than the wolf, so the first round would be, accelerate on the MA, wolf action, then cry to freeze, then I could kill him the next round because of the accelerate.
Took me forever to do.
Besides the somewhat vague quest conditions, this is one of my annoyances about stats. I wish they would list charm on the item. Also, I'd like to be able to compare stuff when I'm buying beside just defense, for mages/priests, I'd like to be able to compare magical might/mending instead. (Unless there's a way to do it that I don't know about).
Plus it's just hilarious when you can stop a giant skull-faced tarantula from eating your face just because it fell in love with your iron-clad warrior.
FFT charm, only passive, yay!
I'm gonna get my mack on. MACK OF DEATH.
3DS: 1607-3034-6970
Every round of combat goes like this -
Me: A + A + A + A on the battle screen. As fast as I can.
Combat thus far has been so easy that I don't really need to worry about spells. And it humors me to see her run up and swing her wand and do like 3 damage. Then there was this one time where she surprised the hell out of me and got a critical hit for 35 damage and I was like "wait, what?"
Well why not cast spells?
For mage put points into Wand and the unique skill tree.
Especially Wand, enough points into and you'll never run out of MP.
Basically, the AI can fire healing spells much faster than you would, in reaction to what's happening in the fight.
3DS: 1607-3034-6970
They have to be enraged. I'm up to 18, I think, but I don't have any abilities the provoke rage unless my Paladin feels like getting a CdG, so I've just been kind of riding that quest for a while.
I've been getting maps for beating grottos. Of course, after I beat the first one the one I got was lv14 and the boss (Shogum) absolutely destroyed me -- twice. Then I beat the first one again and got another lv1 map and have been chaining them together pretty well now. I can beat Equinox and Nemurran(?) pretty handily now, but I still haven't gone back to tackle Shogum again (nor have I found him again).
Although amusingly between Shogum and the final story boss I stumbled into the Regular Churchgoer accolade...
Anyone else love boomerangs? My Ranger (former Martial Artist) is making random encounters into cakewalks with her Starburst Throw ability. Crazy agility + 6 MP = dead enemies more often than not (and if not, the boys quickly clean up the leavings), and she's wearing a Goddess Ring so I'm not even really spending the MP. When it's boss time she becomes my cleric, since her Eaglewing isn't all that hot against a single opponent, although the Firebird Throw is good for getting in there when there's nothing better to do.
Also, I put both my casters in the back row.
There was this other time where she ran in and hit the mob for 1 damage and killed it. I laughed at that one. Of course, the rest of the team had already softened the target up, but I thought it was hilarious that the enemy had exactly 1 HP remaining and my mage got the killing blow with a worthless melee attack.
Dosn't get much lazier then letting the AI control it.
With tactics set up for your team, you can be super lazy and only worry about your main guy.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Nope... failed again. Man, that guy's annoying.
I don't think it breaks in battle.
Anyways, my Warrior is also a Thief, so I have some nice agility boosts! And is thus my fastest party member.
People are recommending AI battling?
I should look into this.
I mean, its nothing to write home about, but its nice when you're just grinding monsters so you don't get lazy and forget to cast a heal, or having to select the particular ability that will work well against a certain monster type.
The healer AI is good. So good that it will heal your guys depending on what's happening in the round, a thing a human player can't do. It can save your ass on strong monsters.
The only thing the AI is missing is a "Steal everything they have" option, but that would make the game too easy i guess.
Dont give your mage a Wand that has an on use as well. That has a higher priority than just attacking. My mage never attacks a monster for mana when I have her on any AI if I have an on use equipped.
I don't think of that as function of "easy" or "hard", just annoying. Steal everything and the use MP sparingly options I mentioned earlier, and I would have been happy as a lark with the tactics options.
Steam: TheArcadeBear
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
I really hope not. I wish it was more like TWEWY where you could just cheat and advance your DS clock to force time forward. Waiting between 1-6 hours in game just to get some alchemy items to spawn is evil (for my must-have-it-now personality). And yeah, I realize the items I'm trying to farm now won't matter in 15 levels or so because I'll be needing a higher tier of materials to alchemize the best equipment.
Steam: TheArcadeBear