I'm almost certain it's supposed to be in-game hours...
I really hope not. I wish it was more like TWEWY where you could just cheat and advance your DS clock to force time forward. Waiting between 1-6 hours in game just to get some alchemy items to spawn is evil (for my must-have-it-now personality). And yeah, I realize the items I'm trying to farm now won't matter in 15 levels or so because I'll be needing a higher tier of materials to alchemize the best equipment.
And maybe that's exactly why they didn't do it the TWEWY way. Stop exploiting. :P
They aren't exactly easy to make though, especially since you need them for a lot of other recipes. Might be cheaper just using Magic Waters on a time/cost basis.
It's gotta be random then; I'm sure I'll eventually shed a tear as it falls apart on me. In the meantime it has made grinding a lot more bearable since I can just spam skills with impunity.
I'll have to look into it. I've mostly stopped crafting once I realized the main quest line is easy and following it gives me direct access to increasingly better gear that I merely have to pay for it instead of scouring the earth for materials.
I dunno, I made a Tortoiseshell Fan as soon as I hit Alltrades and haven't had to even think about upgrading since. Well, except for the time I debated alchemizing the next level of fan. It can be worth it.
I dunno, I made a Tortoiseshell Fan as soon as I hit Alltrades and haven't had to even think about upgrading since. Well, except for the time I debated alchemizing the next level of fan. It can be worth it.
That same fan has carried me through with no qualms as well—I noticed that it's available to buy in a store in Bloomingdale, though, so I'm assuming it'll be surpassed soon after this.
There are some alchemy combinations that work really well for how early you can obtain them. Once you hit Bloomingdale you can grab a Battle Fork there and upgrade it twice to a Trident with just some coral. You can also get a Fur Vest really, really early, if you're willing to sacrifice six magical beast hides to do it.
I dunno, I made a Tortoiseshell Fan as soon as I hit Alltrades and haven't had to even think about upgrading since. Well, except for the time I debated alchemizing the next level of fan. It can be worth it.
That same fan has carried me through with no qualms as well—I noticed that it's available to buy in a store in Bloomingdale, though, so I'm assuming it'll be surpassed soon after this.
Surpassed, sure, but given that this is a Dragon Quest game it'll still be a valid weapon for at least two more towns after that.
How accommodating is the game to unusual party combinations? A lot of the specialty classes look really interesting to me but I always feel like I must have a priest, and really really need a mage and a tank, leaving me only the 4th slot to play around with.
Right now I have an Armamentalist, a Paladin (note, all points in spear and some in shield), a Mage, and a Thief.
I'm doing alright with the basic healing spell on the Pally, the basic healing spell on the Thief, Caduceus on the Mage and on rare dire occasions I just use some items.
I dunno, I made a Tortoiseshell Fan as soon as I hit Alltrades and haven't had to even think about upgrading since. Well, except for the time I debated alchemizing the next level of fan. It can be worth it.
That same fan has carried me through with no qualms as well—I noticed that it's available to buy in a store in Bloomingdale, though, so I'm assuming it'll be surpassed soon after this.
Surpassed, sure, but given that this is a Dragon Quest game it'll still be a valid weapon for at least two more towns after that.
Just turn it into a Black Tortoiseshell Fan.
It's nice making items long before you're supposed to be able to acquire it. Like my Rune Staff and Fire Sword and Ethereal Robes and Shield.
How accommodating is the game to unusual party combinations? A lot of the specialty classes look really interesting to me but I always feel like I must have a priest, and really really need a mage and a tank, leaving me only the 4th slot to play around with.
It's pretty accommodating. You definitely don't need a priest and a mage, because you don't really need a priest except for bosses and harder mobs. Especially if you have someone with Hustle Dance or something like that. The game is quite flexible on the roles different classes can actually perform so it's more about creating a synergy of skills than a synergy of classes, to an extent. One good way to do it is to have one or two of your characters able to switch roles and classes when you want. My priest is my mage when I don't need a dedicated healer which is actually pretty often (once again, mad props to the hustle dance conveniently keeping everyone topped off against normal monsters).
So is there a limit to how much you can build up your characters?
Level 99 in each class I believe.
Actually, in the post-game once you hit 99 in a class you can reset it to level 1 so you can keep getting skill points (you keep all the skill points you've put into it from 1-99 the first time)
So is there a limit to how much you can build up your characters?
Level 99 in each class I believe.
Actually, in the post-game once you hit 99 in a class you can reset it to level 1 so you can keep getting skill points (you keep all the skill points you've put into it from 1-99 the first time)
Good grief.
How many more skill points would you need to max out everything?
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
I think, if you took all the classes from 1-99 you'd be about 400 points off from maxing all the skills, so it'd be all the classes to 99 and then two reset and from 1 to 99 again.
I think, if you took all the classes from 1-99 you'd be about 400 points off from maxing all the skills, so it'd be all the classes to 99 and then two reset and from 1 to 99 again.
Except you wanna reset every class 10 times for the accolades. :P
How accommodating is the game to unusual party combinations? A lot of the specialty classes look really interesting to me but I always feel like I must have a priest, and really really need a mage and a tank, leaving me only the 4th slot to play around with.
Man, the scroll thing is annoying. You only get one of each, and only one character can learn those skills. I may end up just throwing it all on the MC even though it means I can't use most of the skills at the same time.
Man, the scroll thing is annoying. You only get one of each, and only one character can learn those skills. I may end up just throwing it all on the MC even though it means I can't use most of the skills at the same time.
The "block every critical" scroll is priceless for my paladin.
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EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
edited July 2010
Hephsatuersssdfs Flame. I need them. I don't see any mobs that drop them in the guide. I can see one in a chest in a dungeon coming up, but besides that, nothing. Ideas?
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And maybe that's exactly why they didn't do it the TWEWY way. Stop exploiting. :P
Until they disintegrate on you.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Mine broke after like 5 uses. I guess it's random.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
3DS: 1607-3034-6970
That same fan has carried me through with no qualms as well—I noticed that it's available to buy in a store in Bloomingdale, though, so I'm assuming it'll be surpassed soon after this.
3DS: 1607-3034-6970
I'm doing alright with the basic healing spell on the Pally, the basic healing spell on the Thief, Caduceus on the Mage and on rare dire occasions I just use some items.
Just turn it into a Black Tortoiseshell Fan.
It's nice making items long before you're supposed to be able to acquire it. Like my Rune Staff and Fire Sword and Ethereal Robes and Shield.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
3DS: 1607-3034-6970
Woo.
I guess you haven't reached the quest where you have to kill two enraged enemies with critical hits?
It's pretty accommodating. You definitely don't need a priest and a mage, because you don't really need a priest except for bosses and harder mobs. Especially if you have someone with Hustle Dance or something like that. The game is quite flexible on the roles different classes can actually perform so it's more about creating a synergy of skills than a synergy of classes, to an extent. One good way to do it is to have one or two of your characters able to switch roles and classes when you want. My priest is my mage when I don't need a dedicated healer which is actually pretty often (once again, mad props to the hustle dance conveniently keeping everyone topped off against normal monsters).
Level 99 in each class I believe.
That's one of them. The other requires me to kill three golems with critical hits. Trying to do both at the same time.
3DS: 1607-3034-6970
Good grief.
How many more skill points would you need to max out everything?
Just one to go, probably.
3DS: 1607-3034-6970
12 classes x 200 points per max level=2400
26 abilities x 100 max points=2600
2600-2400=200
200=99 levels
Except you wanna reset every class 10 times for the accolades. :P
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
PSN Hypacia
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Discord Hypacia#0391
3DS: 1607-3034-6970
This should totally be in the OP.
That's great to hear. I think I'll try to go a lot more outside the box with my first playthrough.
In other news, I was Metal Medley hunting and managed to get two critical hit kills in a row.
It was awesome.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
The "block every critical" scroll is priceless for my paladin.