Quick story related question: Is it possible to do stuff out of order, or in the wrong order, or lock yourself out of quests?
I was working on the Tower of Trades yesterday and died and lost that progress. When I started playing again I decided to go down to Port Llath or whatever its called and check things out there. I worked my way through the caves to the top and the boss came out. I did not engage the boss. Instead I used evac to leave and go heal and save.
So now I'm at a crossroads. I can go back and finish the Port story arc, or if I need to I can go back to the Tower of Trades and do that first. I just don't want to mess anything up by doing it out of order.
So is the boss from the first map you get random? Mine had Equinox, who proceeded to stomp me until I came back much later.
Everyone gets the exact same first map with the same boss and uses the same phrasing about being "stomped."
Except me because I didn't even bother, seeing what others have said.
Yes, stomped is apt. My party was somewhere around Lv 18 or when I first uncovered the map, and I was able to survive the monsters in the grotto okay (those Exploads were murder at the time, though), but then Equinox was a steamroller. I'm an average of Lv. 28 now and have stumbled on Exploads in the regular overworld, so I'm considering trying the grotto again.
Quick story related question: Is it possible to do stuff out of order, or in the wrong order, or lock yourself out of quests?
I was working on the Tower of Trades yesterday and died and lost that progress. When I started playing again I decided to go down to Port Llath or whatever its called and check things out there. I worked my way through the caves to the top and the boss came out. I did not engage the boss. Instead I used evac to leave and go heal and save.
So now I'm at a crossroads. I can go back and finish the Port story arc, or if I need to I can go back to the Tower of Trades and do that first. I just don't want to mess anything up by doing it out of order.
AFAIK, "out of order" only means that you tried a higher level area before a lower level one. The plot arcs don't carry over from one area to another.
Also, I don't understand what you mean by "lost that progress". I think the only thing that happens when you die is that you lose half your gold and you're revived at the temple. You don't lose any quest progress or levels. IIRC, you said this last time and we told you the same thing.
Ugh. Just died on the boss of AllTrades Tower and lost like an hour of play. The difficulty kind of came out of nowhere on him. I've been breezing through every other encounter, including previous bosses, with no trouble at all. Then Whamo! This guy has some pretty nasty AoE spells.
Keep in mind that you don't really lose progress unless you shut off the game without saving. When you die, you just lose some money.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Quick story related question: Is it possible to do stuff out of order, or in the wrong order, or lock yourself out of quests?
I was working on the Tower of Trades yesterday and died and lost that progress. When I started playing again I decided to go down to Port Llath or whatever its called and check things out there. I worked my way through the caves to the top and the boss came out. I did not engage the boss. Instead I used evac to leave and go heal and save.
So now I'm at a crossroads. I can go back and finish the Port story arc, or if I need to I can go back to the Tower of Trades and do that first. I just don't want to mess anything up by doing it out of order.
AFAIK, "out of order" only means that you tried a higher level area before a lower level one. The plot arcs don't carry over from one area to another.
Also, I don't understand what you mean by "lost that progress". I think the only thing that happens when you die is that you lose half your gold and you're revived at the temple. You don't lose any quest progress or levels. IIRC, you said this last time and we told you the same thing.
Ugh. Just died on the boss of AllTrades Tower and lost like an hour of play. The difficulty kind of came out of nowhere on him. I've been breezing through every other encounter, including previous bosses, with no trouble at all. Then Whamo! This guy has some pretty nasty AoE spells.
Keep in mind that you don't really lose progress unless you shut off the game without saving. When you die, you just lose some money.
Ugh. Just died on the boss of AllTrades Tower and lost like an hour of play. The difficulty kind of came out of nowhere on him. I've been breezing through every other encounter, including previous bosses, with no trouble at all. Then Whamo! This guy has some pretty nasty AoE spells.
I just defeated this boss last night, but only barely. My team consisted of a LV 17, two LV 16, and a LV 15. He stole a ton of MP from my mage, and my martial artist took a beating and I did not stay on top of healing her so she turned into a coffin rather quickly. Finally took down the boss with repeated Crackle's thanks to that coup de grace which lets me cast spells for 0 MP. Was a literal lifesaver.
But yeah, you didn't actually lose any game progression. Just half your money. So all your grinding up to the top of the tower was not in vain!
Ugh really? Didn't know that. I cut the power off in frustration when I died. So yes, I did lose all the time played. Would have been nice if they had told me this somewhere along the way. This game's documentation isn't very good.
Although it is worth pointing out that they'll tell you that in the first town if you talk to people. The lady at the Bank mentions it, too. And so does Stella if you've accumulated a decent amount of gold.
The lenient penalty for death is why I've always loved Dragon Quest. Having only half of your gold taken away means I can run pell-mell through dungeons with no real problems, and if I'm metal-slime hunting I don't have to freak out over an accidental game over.
Ugh. Just died on the boss of AllTrades Tower and lost like an hour of play. The difficulty kind of came out of nowhere on him. I've been breezing through every other encounter, including previous bosses, with no trouble at all. Then Whamo! This guy has some pretty nasty AoE spells.
Keep in mind that you don't really lose progress unless you shut off the game without saving. When you die, you just lose some money.
I did lose the progress. I switched the system off after I died because I didn't realize it was just a gold loss.
So far post game i have done about 6 grotto's. All of those I could find from the air just fine. This last one, not so much. Its literally impossible to see it from the air.
Fortunately I found this set of maps
also, one of the bosses, PURE EVIL. Has 2 area attacks that resilience doesn't seem to reduce. Guess what he did towards the end of the fight :P. Thankfully it only took one more hit to kill him, cause everyone else was dead.
I've still not gotten any of these "maps" that you people speak of... although I am at the boss of the Alltrades thing. Wiped me pretty bad... need to think about what I'm doing on this one. So far, my Warrior is just a wasted spot... does paltry damage, and serves no real purpose.
I've still not gotten any of these "maps" that you people speak of... although I am at the boss of the Alltrades thing. Wiped me pretty bad... need to think about what I'm doing on this one. So far, my Warrior is just a wasted spot... does paltry damage, and serves no real purpose.
So what's the Gamestop event?
I think you only have like two opportunities to get maps during the main game, or maybe just the one.
You have to do the quest for the guy on the bridge just outside Zere Rocks, which is after Alltrades. And that's always the same map for everyone, kind of an introductory thing.
The event is, take your DS there and go into tag mode and it'll download a special map for you.
I've still not gotten any of these "maps" that you people speak of... although I am at the boss of the Alltrades thing. Wiped me pretty bad... need to think about what I'm doing on this one. So far, my Warrior is just a wasted spot... does paltry damage, and serves no real purpose.
The first map you get (at least that I know about), is on the way to the next boss after alltrades.
Also, I had the exact opposite opinion of warriors. My warrior (was using spears) was hitting like a truck by then.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
I've still not gotten any of these "maps" that you people speak of... although I am at the boss of the Alltrades thing. Wiped me pretty bad... need to think about what I'm doing on this one. So far, my Warrior is just a wasted spot... does paltry damage, and serves no real purpose.
So what's the Gamestop event?
How does your warrior do crappy damage? O_o
They're the second or third strongest in the game! He should also be taking hits like a champ.
I've still not gotten any of these "maps" that you people speak of... although I am at the boss of the Alltrades thing. Wiped me pretty bad... need to think about what I'm doing on this one. So far, my Warrior is just a wasted spot... does paltry damage, and serves no real purpose.
So what's the Gamestop event?
How does your warrior do crappy damage? O_o
They're the second or third strongest in the game! He should also be taking hits like a champ.
I've still not gotten any of these "maps" that you people speak of... although I am at the boss of the Alltrades thing. Wiped me pretty bad... need to think about what I'm doing on this one. So far, my Warrior is just a wasted spot... does paltry damage, and serves no real purpose.
So what's the Gamestop event?
How does your warrior do crappy damage? O_o
They're the second or third strongest in the game! He should also be taking hits like a champ.
I don't know if this optimal/common, but I usually just pick a weapon that I'm going to use, and I usually split my skill points between the weapon and the class skill, unless I'm going for something specific from that class. Seems to work out well so far.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
The warrior is rarely picked to be attacked... he's front line, everyone else rear. He's using a shield and sword... maybe I need to do a different weapon. He does the LEAST damage of anyone.
I'll do a drive-by of Gamestop when the event starts, then :P
If you're a completionist, you want your Thief to get Eye for Trouble before you kill any bosses after Hexagoon (first boss). Because otherwise, the only way to get complete boss pages is to wifi with someone who hasn't killed any bosses after Hexagoon.
I'd say optimal is maxing out one thing first, anything, but generally a class skill and not a weapon one. But obviously you can do anything you like.
It's well worth maxing out swords on at least one person so you'll always have someone who can help take down metal slimes. Fans and shields are also worth maxing. But otherwise it's generally most desirable to max all the class skills for all the passive bonuses.
(A lot of people are all about axe and spear skills for critting metals, but I'm still fighting liquid slimes and I can often get them in the first round anyway with Falcon Sword and two Metal Slashers.)
I'm honestly not trying to be like "you're doing it wrong!" but I literally can't imagine a situation where a minstrel, thief, or priest of equivalent levels and equipment quality could outdamage a warrior.
I mean, maybe if he's using knives and put all his points into Shield or the class skill.
edit: I found out through someone on GameFAQs that if you want to max all the skills in as few revocations as possible, then you should leave one class with 0 points in the class skill and that is the class you should revocate at 99. Apparently when you reset to level 1, you lose all the points in your class skill, so in order to completely max out in just one revocation, you'd need to leave their class skill empty.
I know that its been said that deftness affects the probability of steal working, but does any stat affect the probability other effects working? Like say applying poison from the knife skill?
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
I'm honestly not trying to be like "you're doing it wrong!" but I literally can't imagine a situation where a minstrel, thief, or priest of equivalent levels and equipment quality could outdamage a warrior.
I mean, maybe if he's using knives and put all his points into Shield or the class skill.
edit: I found out through someone on GameFAQs that if you want to max all the skills in as few revocations as possible, then you should leave one class with 0 points in the class skill and that is the class you should revocate at 99. Apparently when you reset to level 1, you lose all the points in your class skill, so in order to completely max out in just one revocation, you'd need to leave their class skill empty.
I welcome the "You're doing it wrong" approach, as it's very possible that I am. :P
I don't know if this optimal/common, but I usually just pick a weapon that I'm going to use, and I usually split my skill points between the weapon and the class skill, unless I'm going for something specific from that class. Seems to work out well so far.
This is what I've been doing. My characters focus on a weapon skill and either their class skill or shields, and I'll focus on one until I hit the next tier of bonus, then switch to the other. I haven't been doing much farming of new classes solely for skill points, though I did take my Gladiator through the Thief tree a bit just for the +20 Agility bonus, and my Mage has been my experimental character to try out new classes, so he's gotten plenty of free skill points as I try to suss out whether a class is worth it (Ranger seemed pretty weak with boomerangs, but maybe I just didn't give him enough of a chance).
So, bought, played, made it to the Wight knight guy, yadda yadda...
I don't know if I'm really enjoying it though. I'm running into the exact same problem I have with every other game that has a "make your own character/party" system. I feel like I'm doing everything wrong. When given a ton of options, I freeze up and second guess everything. Which classes should I be picking? Which weapons should they use? Should I be spending skill points, or saving them for later? Should I spend in weapon skills, or character skills? There's just that stupid niggling voice in the back of my head who is constantly saying "That's wrong dude, you're screwing it up and making it harder for yourself... oh god, you picked THAT?!" and I can't shut him up. It's why I'm not a fan of the blank slate systems of RPG's.
Still though, it's been really good so far, if a bit slow though, since things haven't really kicked up yet. Looking forward to putting some more time in it.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I'm honestly not trying to be like "you're doing it wrong!" but I literally can't imagine a situation where a minstrel, thief, or priest of equivalent levels and equipment quality could outdamage a warrior.
I mean, maybe if he's using knives and put all his points into Shield or the class skill.
edit: I found out through someone on GameFAQs that if you want to max all the skills in as few revocations as possible, then you should leave one class with 0 points in the class skill and that is the class you should revocate at 99. Apparently when you reset to level 1, you lose all the points in your class skill, so in order to completely max out in just one revocation, you'd need to leave their class skill empty.
I welcome the "You're doing it wrong" approach, as it's very possible that I am. :P
I mean, its not that useful if you don't have whipping boy/whistle to attract the enemy's attention to have that impenetrable wall of a warrior. If you want to have your warrior as your meat shield, you'll definitely want those skills. And, of course, if you want him to hit harder, there are some class skills to increase strength, and put some points into whatever weapon you're using.
I found spears particularly helpful for my warrior because of the mercurial ability (I forget the name) that makes her always attack first, since her agility was damn near 0 or might as well have been.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
I'm honestly not trying to be like "you're doing it wrong!" but I literally can't imagine a situation where a minstrel, thief, or priest of equivalent levels and equipment quality could outdamage a warrior.
I mean, maybe if he's using knives and put all his points into Shield or the class skill.
edit: I found out through someone on GameFAQs that if you want to max all the skills in as few revocations as possible, then you should leave one class with 0 points in the class skill and that is the class you should revocate at 99. Apparently when you reset to level 1, you lose all the points in your class skill, so in order to completely max out in just one revocation, you'd need to leave their class skill empty.
I welcome the "You're doing it wrong" approach, as it's very possible that I am. :P
I mean, its not that useful if you don't have whipping boy/whistle to attract the enemy's attention to have that impenetrable wall of a warrior. If you want to have your warrior as your meat shield, you'll definitely want those skills. And, of course, if you want him to hit harder, there are some class skills to increase strength, and put some points into whatever weapon you're using.
I found spears particularly helpful for my warrior because of the mercurial ability (I forget the name) that makes her always attack first, since her agility was damn near 0 or might as well have been.
Which skill tree has Whistle and Whipping boy? I don't have my game in front of me to look right now
I'm honestly not trying to be like "you're doing it wrong!" but I literally can't imagine a situation where a minstrel, thief, or priest of equivalent levels and equipment quality could outdamage a warrior.
I mean, maybe if he's using knives and put all his points into Shield or the class skill.
edit: I found out through someone on GameFAQs that if you want to max all the skills in as few revocations as possible, then you should leave one class with 0 points in the class skill and that is the class you should revocate at 99. Apparently when you reset to level 1, you lose all the points in your class skill, so in order to completely max out in just one revocation, you'd need to leave their class skill empty.
I welcome the "You're doing it wrong" approach, as it's very possible that I am. :P
I mean, its not that useful if you don't have whipping boy/whistle to attract the enemy's attention to have that impenetrable wall of a warrior. If you want to have your warrior as your meat shield, you'll definitely want those skills. And, of course, if you want him to hit harder, there are some class skills to increase strength, and put some points into whatever weapon you're using.
I found spears particularly helpful for my warrior because of the mercurial ability (I forget the name) that makes her always attack first, since her agility was damn near 0 or might as well have been.
Which skill tree has Whistle and Whipping boy? I don't have my game in front of me to look right now
The Warrior specific one. I can't remember what it's called offhand, but it's the fifth on the list.
I'm honestly not trying to be like "you're doing it wrong!" but I literally can't imagine a situation where a minstrel, thief, or priest of equivalent levels and equipment quality could outdamage a warrior.
I mean, maybe if he's using knives and put all his points into Shield or the class skill.
edit: I found out through someone on GameFAQs that if you want to max all the skills in as few revocations as possible, then you should leave one class with 0 points in the class skill and that is the class you should revocate at 99. Apparently when you reset to level 1, you lose all the points in your class skill, so in order to completely max out in just one revocation, you'd need to leave their class skill empty.
I welcome the "You're doing it wrong" approach, as it's very possible that I am. :P
I mean, its not that useful if you don't have whipping boy/whistle to attract the enemy's attention to have that impenetrable wall of a warrior. If you want to have your warrior as your meat shield, you'll definitely want those skills. And, of course, if you want him to hit harder, there are some class skills to increase strength, and put some points into whatever weapon you're using.
I found spears particularly helpful for my warrior because of the mercurial ability (I forget the name) that makes her always attack first, since her agility was damn near 0 or might as well have been.
Which skill tree has Whistle and Whipping boy? I don't have my game in front of me to look right now
So, bought, played, made it to the Wight knight guy, yadda yadda...
I don't know if I'm really enjoying it though. I'm running into the exact same problem I have with every other game that has a "make your own character/party" system. I feel like I'm doing everything wrong. When given a ton of options, I freeze up and second guess everything. Which classes should I be picking? Which weapons should they use? Should I be spending skill points, or saving them for later? Should I spend in weapon skills, or character skills? There's just that stupid niggling voice in the back of my head who is constantly saying "That's wrong dude, you're screwing it up and making it harder for yourself... oh god, you picked THAT?!" and I can't shut him up. It's why I'm not a fan of the blank slate systems of RPG's.
Still though, it's been really good so far, if a bit slow though, since things haven't really kicked up yet. Looking forward to putting some more time in it.
Then you're in luck, you can't screw yourself over in this game. Choose what you like, if you find you're putting points into a skill you dislike or a class that you're not seeing the use out of don't worry, there are tons more skill points down the road and you get to change classes within a reasonable amount of time.
So, bought, played, made it to the Wight knight guy, yadda yadda...
I don't know if I'm really enjoying it though. I'm running into the exact same problem I have with every other game that has a "make your own character/party" system. I feel like I'm doing everything wrong. When given a ton of options, I freeze up and second guess everything. Which classes should I be picking? Which weapons should they use? Should I be spending skill points, or saving them for later? Should I spend in weapon skills, or character skills? There's just that stupid niggling voice in the back of my head who is constantly saying "That's wrong dude, you're screwing it up and making it harder for yourself... oh god, you picked THAT?!" and I can't shut him up. It's why I'm not a fan of the blank slate systems of RPG's.
Still though, it's been really good so far, if a bit slow though, since things haven't really kicked up yet. Looking forward to putting some more time in it.
Then you're in luck, you can't screw yourself over in this game. Choose what you like, if you find you're putting points into a skill you dislike or a class that you're not seeing the use out of don't worry, there are tons more skill points down the road and you get to change classes within a reasonable amount of time.
Choice paralysis can be tough to overcome, but as I understand it, DQIX is virtually idiotproof. There's really no wrong way to do anything, unless you're obsessively min-maxing, and that's a problem that goes beyond one specific game's limitations. DQ is not Shin Megami Tensei or Etrian Odyssey; there are very few problems that can't be solved by finding better gear or gaining a few levels and then trying again. There are zero penalties for changing classes, and in fact the game encourages you to experiment by the way skill points and passive abilities can carry across multiple classes. There are also almost no penalties for wiping out; you only lose half your gold, but you keep all XP and equipment you've acquired, so if you throw your money into the bank before a dungeon you really have nothing to lose by trying.
From what I've gathered, the main game isn't nearly difficult enough for you to need a specific build or party makeup to survive the game; most of the extreme difficulty comes in postgame content, and with that you have so many avenues to grind and get fantastic equipment that any problems with character builds will dissipate quickly.
If you need guidance, just roll with a basic party at first (priest, mage and either a warrior or martial artist). Have each player pick one weapon skill, and then devote skill points between that weapon skill and the character's class-specific skill (like Guts or Faith). Generally, you'll see better returns by maxing out one skill instead of having two or three half-finished, but again, unless you're powergaming, you're not really going to need any one skill to eventually finish the game.
So, bought, played, made it to the Wight knight guy, yadda yadda...
I don't know if I'm really enjoying it though. I'm running into the exact same problem I have with every other game that has a "make your own character/party" system. I feel like I'm doing everything wrong. When given a ton of options, I freeze up and second guess everything. Which classes should I be picking? Which weapons should they use? Should I be spending skill points, or saving them for later? Should I spend in weapon skills, or character skills? There's just that stupid niggling voice in the back of my head who is constantly saying "That's wrong dude, you're screwing it up and making it harder for yourself... oh god, you picked THAT?!" and I can't shut him up. It's why I'm not a fan of the blank slate systems of RPG's.
Still though, it's been really good so far, if a bit slow though, since things haven't really kicked up yet. Looking forward to putting some more time in it.
Then you're in luck, you can't screw yourself over in this game. Choose what you like, if you find you're putting points into a skill you dislike or a class that you're not seeing the use out of don't worry, there are tons more skill points down the road and you get to change classes within a reasonable amount of time.
The way I approached it is I let my siblings each create a character for my party. I'm now running with a Warrior, Martial Artist, Mage, and Thief and will upgrade to Paladin, Gladiator, Sage, and Ranger once I've got enough points in the classes. It can actually be pretty interesting trying to come up with a strategy with the party formation.
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Everyone gets the exact same first map with the same boss and uses the same phrasing about being "stomped."
Except me because I didn't even bother, seeing what others have said.
I was working on the Tower of Trades yesterday and died and lost that progress. When I started playing again I decided to go down to Port Llath or whatever its called and check things out there. I worked my way through the caves to the top and the boss came out. I did not engage the boss. Instead I used evac to leave and go heal and save.
So now I'm at a crossroads. I can go back and finish the Port story arc, or if I need to I can go back to the Tower of Trades and do that first. I just don't want to mess anything up by doing it out of order.
Yes, stomped is apt. My party was somewhere around Lv 18 or when I first uncovered the map, and I was able to survive the monsters in the grotto okay (those Exploads were murder at the time, though), but then Equinox was a steamroller. I'm an average of Lv. 28 now and have stumbled on Exploads in the regular overworld, so I'm considering trying the grotto again.
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AFAIK, "out of order" only means that you tried a higher level area before a lower level one. The plot arcs don't carry over from one area to another.
Also, I don't understand what you mean by "lost that progress". I think the only thing that happens when you die is that you lose half your gold and you're revived at the temple. You don't lose any quest progress or levels. IIRC, you said this last time and we told you the same thing.
Yup, we did:
We covered that, too.
Although it is worth pointing out that they'll tell you that in the first town if you talk to people. The lady at the Bank mentions it, too. And so does Stella if you've accumulated a decent amount of gold.
3DS: 1607-3034-6970
In the desert town?
I did lose the progress. I switched the system off after I died because I didn't realize it was just a gold loss.
Where did you find the trolls for that ? The only place i can find one every hour is a pain
You can find them in the dungeon with the final story boss.
Fortunately I found this set of maps
also, one of the bosses, PURE EVIL. Has 2 area attacks that resilience doesn't seem to reduce. Guess what he did towards the end of the fight :P. Thankfully it only took one more hit to kill him, cause everyone else was dead.
It's July 31, so Next weekend.
So what's the Gamestop event?
I think you only have like two opportunities to get maps during the main game, or maybe just the one.
The event is, take your DS there and go into tag mode and it'll download a special map for you.
The first map you get (at least that I know about), is on the way to the next boss after alltrades.
Also, I had the exact opposite opinion of warriors. My warrior (was using spears) was hitting like a truck by then.
They're the second or third strongest in the game! He should also be taking hits like a champ.
3DS: 1607-3034-6970
I could see that happen if everyone else put points into their [vidURL="http://www.youtube.com/watch?v=K7Ky5R-vxns"]weapon of choice[/vidURL] and the warrior just put points into his class skill.
3DS: 1607-3034-6970
I'll do a drive-by of Gamestop when the event starts, then :P
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Not yet, they're level 15 or so, with most/all points in shields
It's well worth maxing out swords on at least one person so you'll always have someone who can help take down metal slimes. Fans and shields are also worth maxing. But otherwise it's generally most desirable to max all the class skills for all the passive bonuses.
(A lot of people are all about axe and spear skills for critting metals, but I'm still fighting liquid slimes and I can often get them in the first round anyway with Falcon Sword and two Metal Slashers.)
I mean, maybe if he's using knives and put all his points into Shield or the class skill.
edit: I found out through someone on GameFAQs that if you want to max all the skills in as few revocations as possible, then you should leave one class with 0 points in the class skill and that is the class you should revocate at 99. Apparently when you reset to level 1, you lose all the points in your class skill, so in order to completely max out in just one revocation, you'd need to leave their class skill empty.
3DS: 1607-3034-6970
I welcome the "You're doing it wrong" approach, as it's very possible that I am. :P
This is what I've been doing. My characters focus on a weapon skill and either their class skill or shields, and I'll focus on one until I hit the next tier of bonus, then switch to the other. I haven't been doing much farming of new classes solely for skill points, though I did take my Gladiator through the Thief tree a bit just for the +20 Agility bonus, and my Mage has been my experimental character to try out new classes, so he's gotten plenty of free skill points as I try to suss out whether a class is worth it (Ranger seemed pretty weak with boomerangs, but maybe I just didn't give him enough of a chance).
I don't know if I'm really enjoying it though. I'm running into the exact same problem I have with every other game that has a "make your own character/party" system. I feel like I'm doing everything wrong. When given a ton of options, I freeze up and second guess everything. Which classes should I be picking? Which weapons should they use? Should I be spending skill points, or saving them for later? Should I spend in weapon skills, or character skills? There's just that stupid niggling voice in the back of my head who is constantly saying "That's wrong dude, you're screwing it up and making it harder for yourself... oh god, you picked THAT?!" and I can't shut him up. It's why I'm not a fan of the blank slate systems of RPG's.
Still though, it's been really good so far, if a bit slow though, since things haven't really kicked up yet. Looking forward to putting some more time in it.
I mean, its not that useful if you don't have whipping boy/whistle to attract the enemy's attention to have that impenetrable wall of a warrior. If you want to have your warrior as your meat shield, you'll definitely want those skills. And, of course, if you want him to hit harder, there are some class skills to increase strength, and put some points into whatever weapon you're using.
I found spears particularly helpful for my warrior because of the mercurial ability (I forget the name) that makes her always attack first, since her agility was damn near 0 or might as well have been.
Which skill tree has Whistle and Whipping boy? I don't have my game in front of me to look right now
3DS: 1607-3034-6970
Warrior specific class tree.
Then you're in luck, you can't screw yourself over in this game. Choose what you like, if you find you're putting points into a skill you dislike or a class that you're not seeing the use out of don't worry, there are tons more skill points down the road and you get to change classes within a reasonable amount of time.
Choice paralysis can be tough to overcome, but as I understand it, DQIX is virtually idiotproof. There's really no wrong way to do anything, unless you're obsessively min-maxing, and that's a problem that goes beyond one specific game's limitations. DQ is not Shin Megami Tensei or Etrian Odyssey; there are very few problems that can't be solved by finding better gear or gaining a few levels and then trying again. There are zero penalties for changing classes, and in fact the game encourages you to experiment by the way skill points and passive abilities can carry across multiple classes. There are also almost no penalties for wiping out; you only lose half your gold, but you keep all XP and equipment you've acquired, so if you throw your money into the bank before a dungeon you really have nothing to lose by trying.
From what I've gathered, the main game isn't nearly difficult enough for you to need a specific build or party makeup to survive the game; most of the extreme difficulty comes in postgame content, and with that you have so many avenues to grind and get fantastic equipment that any problems with character builds will dissipate quickly.
If you need guidance, just roll with a basic party at first (priest, mage and either a warrior or martial artist). Have each player pick one weapon skill, and then devote skill points between that weapon skill and the character's class-specific skill (like Guts or Faith). Generally, you'll see better returns by maxing out one skill instead of having two or three half-finished, but again, unless you're powergaming, you're not really going to need any one skill to eventually finish the game.
The way I approached it is I let my siblings each create a character for my party. I'm now running with a Warrior, Martial Artist, Mage, and Thief and will upgrade to Paladin, Gladiator, Sage, and Ranger once I've got enough points in the classes. It can actually be pretty interesting trying to come up with a strategy with the party formation.
3DS: 1607-3034-6970