So the level 40 Gladiator quest ? Yeah, it's terrible. I thought i could get myself poisoned, then wander around and kill the 3 dragons without a problem.
Turns out you have to get poisoned in the same battle as when you get the kill.
It took 15 minutes to get one of my 3 gladiators poisoned.
So the level 40 Gladiator quest ? Yeah, it's terrible. I thought i could get myself poisoned, then wander around and kill the 3 dragons without a problem.
Turns out you have to get poisoned in the same battle as when you get the kill.
It took 15 minutes to get one of my 3 gladiators poisoned.
Don't you have to actually get "envenomed"? Envenom is, like, super poison that only lasts for that battle and turns into normal poison after the fight ends. It's green vs purple bubbles on the status image.
Huh. What's the point of the Luminary class? They get a ton of charm, a charm buff spell, and... hm. Not seeing it. Looks like a way to distract things. And why do they get so much Magical Mending, with only like 1 heal spell?
So the level 40 Gladiator quest ? Yeah, it's terrible. I thought i could get myself poisoned, then wander around and kill the 3 dragons without a problem.
Turns out you have to get poisoned in the same battle as when you get the kill.
It took 15 minutes to get one of my 3 gladiators poisoned.
Don't you have to actually get "envenomed"? Envenom is, like, super poison that only lasts for that battle and turns into normal poison after the fight ends. It's green vs purple bubbles on the status image.
Either way it's a bullshit quest.
I have the same feelings towards the L40 Paladin quest.
Huh. What's the point of the Luminary class? They get a ton of charm, a charm buff spell, and... hm. Not seeing it. Looks like a way to distract things. And why do they get so much Magical Mending, with only like 1 heal spell?
They are Minstrel +
So they're pretty good at everything. And, given how frequently Charm seems to activate, having more of it can only be a good thing.
So the level 40 Gladiator quest ? Yeah, it's terrible. I thought i could get myself poisoned, then wander around and kill the 3 dragons without a problem.
Turns out you have to get poisoned in the same battle as when you get the kill.
It took 15 minutes to get one of my 3 gladiators poisoned.
Don't you have to actually get "envenomed"? Envenom is, like, super poison that only lasts for that battle and turns into normal poison after the fight ends. It's green vs purple bubbles on the status image.
Either way it's a bullshit quest.
I have the same feelings towards the L40 Paladin quest.
Well, yeah. Lots of the quests in this game are bullshit. I was just explaining the reasoning behind it.
That's why you teach everyone in your party Half-Inch and never worry about drop rates again. :P
Done and Done Sir. And oh look at that. So much more gear.
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PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited July 2010
This game has one done interesting thing for me: Caused me to start using my DS as an actual portable system. That may sound strange, but my DS up until now has mostly been a huddle up on the couch/in bed type of system.
Now I've started carrying it to work with me and spending my lunch sitting in my car eating, playing DQ9 :P
In other news, I decided to just use Masayuki's map to do the Luminarie Quest.
... Those fuckers cast Kamakazie when low on health!
How the hell are you supposed to kill them with a stupid fire spell that does 10 damage ON A CRITICAL!?
Get them Giggling or Quaking in Terror. (Pratfall/Warshout) No seriously. Any of the annoying kill quests are made easier by locking the foe up with a non-status/status effect.
In other news, I decided to just use Masayuki's map to do the Luminarie Quest.
... Those fuckers cast Kamakazie when low on health!
How the hell are you supposed to kill them with a stupid fire spell that does 10 damage ON A CRITICAL!?
Get them Giggling or Quaking in Terror. (Pratfall/Warshout) No seriously. Any of the annoying kill quests are made easier by locking the foe up with a non-status/status effect.
They're immune. In the end, drained their mana by letting them hit ME with Giggling and hitting them with my stick. I donno if Kamakazie uses mana, I also got very lucky and my first attack with Hot Lick took it out (10 damage).
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
They're immune. In the end, drained their mana by letting them hit ME with Giggling and hitting them with my stick. I donno if Kamakazie uses mana, I also got very lucky and my first attack with Hot Lick took it out (10 damage).
Damn. I hate those bloody immunites. It's kinda random who and who not is immune. But I've had luck with a lot of the quest using Pratfall to buy me time. Sorry man.
Woo, suck it, Equinox! Finally exacted vengeance on my early party getting wiped constantly. It was a fairly easy battle with all that extra experience and gear under my belt. Picked up my first random map, a Lv. 7 something or other. If I end up going to a GameStop for that Tag meet next week, I'll have something to share for it, finally.
Volcano class grottos, they appear in RANK 9 areas.
Water class grottos, they appear in RANK 8 areas.
Cave class grottos, they appear in RANK 10 areas.
Note how NONE of the maps have ranks higher than what they call C (Rank 9) -- in order to go further, you have to go further down the stairs. Every 3 (5?) floors, the monsters change (going up a rank). To get to S rank (Rank 12) monsters you have to start at rank C (9) and go down to the last few floors.
Do you need to beat the main game before grottos start reaching the higher ranks? I've been running quite a few of them now, and I've found that the monsters and most of the bosses are just not a challenge.
It seems like when a new treasure map drops off of a dungeon boss the next dungeon is usually even easier than the one I just beat
Is the difficulty rating completely random or is there some kind of threshold I need to cross first?
Do you need to beat the main game before grottos start reaching the higher ranks? I've been running quite a few of them now, and I've found that the monsters and most of the bosses are just not a challenge.
It seems like when a new treasure map drops off of a dungeon boss the next dungeon is usually even easier than the one I just beat
Is the difficulty rating completely random or is there some kind of threshold I need to cross first?
Quality/Rating is (Heros' MAX level + Number of times Hero has Revocated on a single job * 10 + Current Grotto's level).
So a level 30 hero, who has never revocated, in a level 30 grotto, will get a grotto of 60... +/- 10%
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
edited July 2010
Damn, my whole team looks weird. I guess that's the price for being Thief/Minstrel/Monk/Gladiators eh?
No seriously, I've got people wearing tights, sandles, head wraps, and REALY BRIGHT COATS. And they're weilding fancy weapons with prints on them. I feel like I've invaded a Thrift store.
Hey next time we rename the thread can we call it: Dragon Quest IX: Thift Store Gladiators?
It almost looks like he uses a group Fource spell, which would mean... Mahou Senshi (Armamentalist)?
More importantly, where do I get a pimp suit?
Yeah, he's an Arm. That was a group Life Fource on his second turn, after double Acceleratle. Plus I know the pimp gear is pretty much exclusively for Arms.
so, what is so good about this game or special exactly?
Items show up on characters in real time. 10 classes with skills you can level. Fully customizable characters. Fun, if slightly downer story. Cool boss fights. Loads of post-end material.
so, what is so good about this game or special exactly?
Items show up on characters in real time. 10 classes with skills you can level. Fully customizable characters. Fun, if slightly downer story. Cool boss fights. Loads of post-end material.
Just a taste.
12 Classes. :P
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3DS: 1607-3034-6970
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
so, what is so good about this game or special exactly?
Imagine a JRPG that is not only traditional, but has a compelling plot, good advancement and combat mechanics, an incredibly sized alchemy system, gear collection, and rogues gallery, that plays to almost every benefit of the DS as a platform.
It's losing two staples of the series casino and new game +, and the reviews are still overwhelingly positive.
Also, it very elegantly combines pieces of a multiplayer action RPG with turn based RPG mechanics, almost a holy grail achieved there.
so, what is so good about this game or special exactly?
Imagine a JRPG that is not only traditional, but has a compelling plot, good advancement and combat mechanics, an incredibly sized alchemy system, gear collection, and rogues gallery, that plays to almost every benefit of the DS as a platform.
It's losing two staples of the series casino and new game +, and the reviews are still overwhelingly positive.
Also, it very elegantly combines pieces of a multiplayer action RPG with turn based RPG mechanics, almost a holy grail achieved there.
so, what is so good about this game or special exactly?
Imagine a JRPG that is not only traditional, but has a compelling plot, good advancement and combat mechanics, an incredibly sized alchemy system, gear collection, and rogues gallery, that plays to almost every benefit of the DS as a platform.
It's losing two staples of the series casino and new game +, and the reviews are still overwhelingly positive.
Also, it very elegantly combines pieces of a multiplayer action RPG with turn based RPG mechanics, almost a holy grail achieved there.
Losing NG+? Have any of the DQ games had NG+?
I think the last 3 have had new game + or so, including the remakes. Recently I've gone through 8 on the ps2, and the 4 + 5 remakes. Personally I don't particularly miss it, though that coupled with the lack of save slots make some of the achievements seemingly impossible to obtain.
so, what is so good about this game or special exactly?
Imagine a JRPG that is not only traditional, but has a compelling plot, good advancement and combat mechanics, an incredibly sized alchemy system, gear collection, and rogues gallery, that plays to almost every benefit of the DS as a platform.
It's losing two staples of the series casino and new game +, and the reviews are still overwhelingly positive.
Also, it very elegantly combines pieces of a multiplayer action RPG with turn based RPG mechanics, almost a holy grail achieved there.
Losing NG+? Have any of the DQ games had NG+?
I think the last 3 have had new game + or so, including the remakes. Recently I've gone through 8 on the ps2, and the 4 + 5 remakes. Personally I don't particularly miss it, though that coupled with the lack of save slots make some of the achievements seemingly impossible to obtain.
Yeah I think my terminology is wrong. I'm not talking about like in the tales games where you start with all your stuff and get more grade or whatever. Just the ability to start a new game without erasing the old game. Which I suppose is pretty much the same as a gripe for not having extra slots.
Yeah I think my terminology is wrong. I'm not talking about like in the tales games where you start with all your stuff and get more grade or whatever. Just the ability to start a new game without erasing the old game. Which I suppose is pretty much the same as a gripe for not having extra slots.
The idea in DQ9 is to not start a new game though. There is supposed to be a ton of after-main-plot content, almost MMO-like.
Yeah I think my terminology is wrong. I'm not talking about like in the tales games where you start with all your stuff and get more grade or whatever. Just the ability to start a new game without erasing the old game. Which I suppose is pretty much the same as a gripe for not having extra slots.
The idea in DQ9 is to not start a new game though. There is supposed to be a ton of after-main-plot content, almost MMO-like.
Definately. I've been getting almost a dungeon hack vibe from doing the grottos multiplayer. Basically playing through a DQ singleplayer campaign co-op, then delving into a roguelike-light co-op, withered any and all motivation I have to bitch about not being able to start over.
Besides, the reincarnation thing makes it easy enough to re-introduce progression if you've maxed your favorite class.
Posts
Turns out you have to get poisoned in the same battle as when you get the kill.
It took 15 minutes to get one of my 3 gladiators poisoned.
3DS: 1607-3034-6970
Either way it's a bullshit quest.
I have the same feelings towards the L40 Paladin quest.
So they're pretty good at everything. And, given how frequently Charm seems to activate, having more of it can only be a good thing.
Well, yeah. Lots of the quests in this game are bullshit. I was just explaining the reasoning behind it.
3DS: 1607-3034-6970
Done and Done Sir. And oh look at that. So much more gear.
Now I've started carrying it to work with me and spending my lunch sitting in my car eating, playing DQ9 :P
Get them Giggling or Quaking in Terror. (Pratfall/Warshout) No seriously. Any of the annoying kill quests are made easier by locking the foe up with a non-status/status effect.
They're immune. In the end, drained their mana by letting them hit ME with Giggling and hitting them with my stick. I donno if Kamakazie uses mana, I also got very lucky and my first attack with Hot Lick took it out (10 damage).
Damn. I hate those bloody immunites. It's kinda random who and who not is immune. But I've had luck with a lot of the quest using Pratfall to buy me time. Sorry man.
But I think I can say:
I LOVE THIS GAME.
Hm, i had that quest already, but i don't remember getting a map for it. What's its name ?
Volcano class grottos, they appear in RANK 9 areas.
Water class grottos, they appear in RANK 8 areas.
Cave class grottos, they appear in RANK 10 areas.
http://dragonquest9.com/609.html (メタルキング is metal king)
A summary of the grotto name and rank system is here:
http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55674123
And a summary of how to tell if your grotto (or rather, can have) metal slimes is here:
http://www.gamefaqs.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/55694934
Note how NONE of the maps have ranks higher than what they call C (Rank 9) -- in order to go further, you have to go further down the stairs. Every 3 (5?) floors, the monsters change (going up a rank). To get to S rank (Rank 12) monsters you have to start at rank C (9) and go down to the last few floors.
It seems like when a new treasure map drops off of a dungeon boss the next dungeon is usually even easier than the one I just beat
Is the difficulty rating completely random or is there some kind of threshold I need to cross first?
きせ Kise
バト Bato - Battle Master (Gladiator)
バト Bato - Battle Master (Gladiator)
そう Sou - Souryo (Priest)
It almost looks like he uses a group Fource spell, which would mean... Mahou Senshi (Armamentalist)?
More importantly, where do I get a pimp suit?
Quality/Rating is (Heros' MAX level + Number of times Hero has Revocated on a single job * 10 + Current Grotto's level).
So a level 30 hero, who has never revocated, in a level 30 grotto, will get a grotto of 60... +/- 10%
No seriously, I've got people wearing tights, sandles, head wraps, and REALY BRIGHT COATS. And they're weilding fancy weapons with prints on them. I feel like I've invaded a Thrift store.
Hey next time we rename the thread can we call it: Dragon Quest IX: Thift Store Gladiators?
does ma se sound like anything?
Yeah, he's an Arm. That was a group Life Fource on his second turn, after double Acceleratle. Plus I know the pimp gear is pretty much exclusively for Arms.
Items show up on characters in real time. 10 classes with skills you can level. Fully customizable characters. Fun, if slightly downer story. Cool boss fights. Loads of post-end material.
Just a taste.
3DS: 1607-3034-6970
Oh right. 2 top level ones. It's all in the OP btw.
Imagine a JRPG that is not only traditional, but has a compelling plot, good advancement and combat mechanics, an incredibly sized alchemy system, gear collection, and rogues gallery, that plays to almost every benefit of the DS as a platform.
It's losing two staples of the series casino and new game +, and the reviews are still overwhelingly positive.
Also, it very elegantly combines pieces of a multiplayer action RPG with turn based RPG mechanics, almost a holy grail achieved there.
Quoted for my only peeve with this game.
Buy her a copy and play together!
That's what I'm doing with a buddy AND the prewife!
Losing NG+? Have any of the DQ games had NG+?
I think the last 3 have had new game + or so, including the remakes. Recently I've gone through 8 on the ps2, and the 4 + 5 remakes. Personally I don't particularly miss it, though that coupled with the lack of save slots make some of the achievements seemingly impossible to obtain.
3DS: 1607-3034-6970
They have a decent amount of post game content, what with 4 having a new chapter, 5 having a new dungeon, and 8 having a new location/dungeon.
This game's total content, by the way, is around 1/4 main story, 3/4 expanded post game material.
NG+ refers to starting the game from scratch with some benefit from your previous game.
Chrono Trigger had it that you kept every non story item, levels, stats, magic, that sort.
Other games only let you keep part of it.
DQ has never had a New Game+.
The idea in DQ9 is to not start a new game though. There is supposed to be a ton of after-main-plot content, almost MMO-like.
Definately. I've been getting almost a dungeon hack vibe from doing the grottos multiplayer. Basically playing through a DQ singleplayer campaign co-op, then delving into a roguelike-light co-op, withered any and all motivation I have to bitch about not being able to start over.
Besides, the reincarnation thing makes it easy enough to re-introduce progression if you've maxed your favorite class.
3DS: 1607-3034-6970