I think they would have to actively work at it to make a roster less balanced than 2. So the assumption that it will be more balanced than 2 is pretty safe.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited July 2010
Well...I would say that DoA's online is shitty because of lag and lag making counters completely useless.
That being said...I did know you were supposed to give your opponent a chance in fighting games.
Hopefully the smaller cast means a better ability to balance.
But I mean, it's not as if TvC doesn't have balance problems as well.......
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited July 2010
I think the problem with TvC was that well I don't think the versus series was ever that big in Japan to begin with so it probably didn't have much playtesting.
MvC3 has been in development for some time and seems to be going to a lot of testing, so I have a lot of faith.
Meh, I would have much preferred Capcom vs. Namco but whatever.
Well, adding in Soul Calibur characters would have made this even harder I think, and Capcom characters they would have added were unlikely to fit stylistically with any of the Tekken characters.
Well...I would say that DoA's online is shitty because of lag and lag making counters completely useless.
That being said...I did know you were supposed to give your opponent a chance in fighting games.
I didn't mean the mechanics of online as much as the mechanics of juggling in DOA. Couple presses of X and Y and you're in the air for a full 6 or 7 seconds if someone has committed the right combos to memory. I just don't like juggling, I guess. I'm sure it takes some kind of talent to do these things. I just don't dig on it. Games like Guilty Gear give you a chance to react defensively in air and you're only truly helpless if someone does just the right thing (in GG, Dust attack)
I DO know I don't mind being juggled in Tekken as you seem to plummet pretty fast if the player makes a mistake. Might be my imagination though.
im going to get whatever characters come out for SSF4. maybe/probably MvC3. probably SFxTekken, whatever year that sees the light. and im definitely down for new darkstalkers, if that ends up ever happening. beyond that im good. i dont really have enough ttime or energy for more fighting games than that. honestly i dont need more than SSF4, but i know i'll end up getting suckered into MvC3 or something anyway.
Did they say it would be a well balanced game, or did they say it would be more balanced than MvC2? Because the difference between those two things is night and day.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited July 2010
Seth Killian basically said they wanted to make it more balanced than MvC2 but they didn't want to take out all the crazy shit that made MvC2 the game it was.
See there we go, more balanced than MvC2 doesn't necessarily mean it will be the most balanced game. BB is more balanced than MvC2 and not considered all that well balanced. I'm sure they'll try their best, but time will only tell.
X-men vs Street Fighter was more balanced that MvC2, and it was still broke as fuck.
Didn't every single character in that game have an infinite?
And MvC2 is more broken than that, somehow
Probably because if everybody is broken, then nobody really is
/Incredibles
Oh, and the Assist system they had in MvC2, that was probably the primary catalyst of most of the high-level shenanigans MvC2 is infamous for
The problem with X-Men vs. Street Fighter was that, against a good player, getting hit in the right way once meant you lost the match. Infinites flat-out killed characters and they didn't even need to reset you like they have to do in MvC2. The other thing with that game is it only had 17 characters. With MvC2's 56, it's just more noticeable that a large portion of the roster doesn't have the tools to compete, while with 17, the bottom rung is just much smaller, even though in the end it's probably more broken a game engine overall.
X-men vs Street Fighter was more balanced that MvC2, and it was still broke as fuck.
Didn't every single character in that game have an infinite?
And MvC2 is more broken than that, somehow
Probably because if everybody is broken, then nobody really is
/Incredibles
Oh, and the Assist system they had in MvC2, that was probably the primary catalyst of most of the high-level shenanigans MvC2 is infamous for
The problem with X-Men vs. Street Fighter was that, against a good player, getting hit in the right way once meant you lost the match. Infinites flat-out killed characters and they didn't even need to reset you like they have to do in MvC2. The other thing with that game is it only had 17 characters. With MvC2's 56, it's just more noticeable that a large portion of the roster doesn't have the tools to compete, while with 17, the bottom rung is just much smaller, even though in the end it's probably more broken a game engine overall.
I still think MvC2 is the only game in history to manage the "So broken it's balanced" title.
I mean, there IS a perfect team for each playstyle, Perfect Keepaway, Perfect Chip-to-death, Perfect Runaway, Perfect RTSD, etc. but you still see pretty decent variety in how those teams are played at a high level. Not to mention that until you reach real tourney level play about 3/4s the cast can really compete.
And not every team is Storm/Sent/Magneto or MSP, there are a lot of Strider/Doom and Cable/CapCom and stalwart Blackheart, Tron, and Iron Man players out there.
Dead or Alive 2 also achieved it's measure of balance through giving every character as much broken shit as possible.
Such a fun game.
But anyway, xvsf without infinites is reasonable, with infinites anyone can win. Interestingly enough, Magneto and Storm were broken in that game in just about the same way they're broken in mvc2.
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That being said...I did know you were supposed to give your opponent a chance in fighting games.
But I mean, it's not as if TvC doesn't have balance problems as well.......
MvC3 has been in development for some time and seems to be going to a lot of testing, so I have a lot of faith.
CvS2 was pretty big I think...
SF vs. Tekken.
Meh, I would have much preferred Capcom vs. Namco but whatever.
If you haven't figured it out by now, I kind of hate SF.
I mean honestly.
Well, adding in Soul Calibur characters would have made this even harder I think, and Capcom characters they would have added were unlikely to fit stylistically with any of the Tekken characters.
I didn't mean the mechanics of online as much as the mechanics of juggling in DOA. Couple presses of X and Y and you're in the air for a full 6 or 7 seconds if someone has committed the right combos to memory. I just don't like juggling, I guess. I'm sure it takes some kind of talent to do these things. I just don't dig on it. Games like Guilty Gear give you a chance to react defensively in air and you're only truly helpless if someone does just the right thing (in GG, Dust attack)
I DO know I don't mind being juggled in Tekken as you seem to plummet pretty fast if the player makes a mistake. Might be my imagination though.
okay now i am hyped
It's not my favourite franchise, but I still enjoy it.
Still though.
Just saying. :P
Anyway, with namco doing this tekken 6 style too I think I might skip MvC3. I don't need that many VS series in my life.
But you know what, there is kinda a fuckton of fighting games coming out.
Possible new characters in SSF4
Tekken x SF
SF x Tekken
Possible darkstalkers
MvC3
BBCS
KoF13
Tekken 7
arcana heat 3
I need to be a little bit more selective this time.
I'm going to end up getting all those.
Also Soul Calibur 5 if they ever get around to fucking announcing it. And I'm probably only going to keep playing half of them.
I feel like I'm doing wrong by that...
Here's the only good one:
Honestly half the fun of games like this or Smash Bros. getting announced is just dropping names of all the people I want to make an appearance.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
ME! I thought I might have been the only person who suggested her for TvC.
Yeah, Volnutt's neat but I'll take Rock over him any day
Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
I want Bayonetta and Captain Spencer.
Bayonetta is sega.
Doesn't change the desire to bring the entire series to a dramatic climax of hair and stripper dancing
I don't know about SC5. I mean Ivy is already a brick house they couldn't possibly top that
Fuck. Studio...publisher. I might as well have been calling her Lady Dante.
This right here.
So probably trying to strike a balance.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Didn't every single character in that game have an infinite?
And MvC2 is more broken than that, somehow
Probably because if everybody is broken, then nobody really is
/Incredibles
Oh, and the Assist system they had in MvC2, that was probably the primary catalyst of most of the high-level shenanigans MvC2 is infamous for
GT: HitoriLionheart or dailydro
I still think MvC2 is the only game in history to manage the "So broken it's balanced" title.
I mean, there IS a perfect team for each playstyle, Perfect Keepaway, Perfect Chip-to-death, Perfect Runaway, Perfect RTSD, etc. but you still see pretty decent variety in how those teams are played at a high level. Not to mention that until you reach real tourney level play about 3/4s the cast can really compete.
And not every team is Storm/Sent/Magneto or MSP, there are a lot of Strider/Doom and Cable/CapCom and stalwart Blackheart, Tron, and Iron Man players out there.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
And I thought that title belonged to guilty gear accent core +.
Such a fun game.
But anyway, xvsf without infinites is reasonable, with infinites anyone can win. Interestingly enough, Magneto and Storm were broken in that game in just about the same way they're broken in mvc2.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream