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[Team Fortress 2]: Towering pillar of bad opinions about hats

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    nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    beautiful

    nealcm on
    19ZUtIw.png
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    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited July 2010
    Because I can't get ding-a-lings to work, the hit indicator with the blut still gives it a big advantage

    if you are using a custom dingalong

    put "play /soundnamegoeshere.wav"

    into your autoexec

    and only connect to servers from the ingame server browser

    if you connect with the steam server browser or from "join game" on a friend, your autoexec won't get executed before you connect, making it so your custom hitsound won't get past the sv_pure settings of the server

    therefore, just load up the game and then connect to the server of your picking

    That explains a lot.

    TrippyJing on
    b1ehrMM.gif
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    undeinPiratundeinPirat Registered User regular
    edited July 2010
    those instructions are assuming you have the tf_dingaling_wav_override setting set correctly and such

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
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    Joe KJoe K Registered User regular
    edited July 2010
    TrippyJing wrote: »
    Because I can't get ding-a-lings to work, the hit indicator with the blut still gives it a big advantage

    if you are using a custom dingalong

    put "play /soundnamegoeshere.wav"

    into your autoexec

    and only connect to servers from the ingame server browser

    if you connect with the steam server browser or from "join game" on a friend, your autoexec won't get executed before you connect, making it so your custom hitsound won't get past the sv_pure settings of the server

    therefore, just load up the game and then connect to the server of your picking

    That explains a lot.

    It may explain *why* it doesn't work, but that is stupid/obviously a bug, and really should be fixed.

    Joe K on
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    xzzyxzzy Registered User regular
    edited July 2010
    Joe K wrote: »
    TrippyJing wrote: »
    Because I can't get ding-a-lings to work, the hit indicator with the blut still gives it a big advantage

    if you are using a custom dingalong

    put "play /soundnamegoeshere.wav"

    into your autoexec

    and only connect to servers from the ingame server browser

    if you connect with the steam server browser or from "join game" on a friend, your autoexec won't get executed before you connect, making it so your custom hitsound won't get past the sv_pure settings of the server

    therefore, just load up the game and then connect to the server of your picking

    That explains a lot.

    It may explain *why* it doesn't work, but that is stupid/obviously a bug, and really should be fixed.

    It's a sv_pure thing.

    TF2 won't cache a sound until something requests to play it, and a custom dingaling is considered a mod.. so TF2 won't load it if you're on a server with strict settings.

    But if you play the sound prior to joining a server, it gets cached in memory, and everything is okay.

    xzzy on
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    undeinPiratundeinPirat Registered User regular
    edited July 2010
    yeah to fix it would require a reworking of the sv_pure system, and that could lead to some large loopholes if not tested very thoroughly

    this fix isn't that hard to remember to do once you know it, so i'm not really sweating it

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
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    RaslinRaslin Registered User regular
    edited July 2010
    Quick question, does this look appropriately TF2-esque? I promise, there's TF2 relevance here :P

    PepperRender.jpg

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
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    DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited July 2010
    I would say so.

    So, you're making a Doctor Pepper skin?

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
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    RaslinRaslin Registered User regular
    edited July 2010
    Think something like this, but with a certain other doctor we know...

    http://www.youtube.com/watch?v=2tuS7Yap0KY

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
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    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited July 2010
    So....bonesaw vs ubersaw.

    Pros and cons?

    TrippyJing on
    b1ehrMM.gif
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    BahamutZEROBahamutZERO Registered User regular
    edited July 2010
    TrippyJing wrote: »
    So....bonesaw vs ubersaw.

    Pros and cons?

    bonesaw swings faster, ubersaw gives ubercharge

    BahamutZERO on
    BahamutZERO.gif
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    Squidget0Squidget0 Registered User regular
    edited July 2010
    The Ubersaw should be used 100% of the time.

    Squidget0 on
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    RaslinRaslin Registered User regular
    edited July 2010
    I dunno, bonesaw for combat medic

    also, combat medic e'er day

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
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    ButtcleftButtcleft Registered User regular
    edited July 2010
    there is no reason to use the bonesaw.

    melee combat is such that a marginally faster swing speed is mostly meaningless.

    Buttcleft on
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    KupiKupi Registered User regular
    edited July 2010
    Also, even if the Bonesaw is the better melee option, anyone trying to fight a gun with a melee weapon is pretty much screwed. So saying "it's the better weapon of two options of last resort" isn't exactly saying much.

    Kupi on
    My favorite musical instrument is the air-raid siren.
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    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited July 2010
    Currently, 25 to 50% of my charges come from the Ubersaw.

    TrippyJing on
    b1ehrMM.gif
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    undeinPiratundeinPirat Registered User regular
    edited July 2010
    trippy that's because you are a monster with the ubersaw and see every opportunity as a chance to fill your saw with some jello

    you are

    bill cosby

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
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    ButtcleftButtcleft Registered User regular
    edited July 2010
    Jello he makes by rendering the collagen out of the bones of those whom dare oppose him.

    Buttcleft on
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    tofutofu Registered User regular
    edited July 2010
    tofu wrote: »
    Hats are dumb

    Guess who got the towering pile of hats today

    8-)

    tofu on
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    savooipeerdsavooipeerd Registered User regular
    edited July 2010
    I just got the "Geneva Contravention" achievement by killing team mates

    Take that, team mates

    savooipeerd on
    [SIGPIC][/SIGPIC]
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    T4CTT4CT BAFTA-NOMINATED NAFTA-APPROVEDRegistered User regular
    edited July 2010
    I keep getting kicked due to VAC

    what the hell

    T4CT on
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    Squidget0Squidget0 Registered User regular
    edited July 2010
    Buttcleft wrote: »
    there is no reason to use the bonesaw.

    melee combat is such that a marginally faster swing speed is mostly meaningless.

    Yeah, that's exactly it. The way melee combat works in source you weave in and out trying to be in melee range at the "hit" phase of your strike. It's not about DPS, it's about timing.

    Squidget0 on
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    LittleBootsLittleBoots Registered User regular
    edited July 2010
    Raslin wrote: »
    Quick question, does this look appropriately TF2-esque? I promise, there's TF2 relevance here :P

    PepperRender.jpg

    Looks good, but might look more tf2-ish if you could find any older DrPepper logo to use.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
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    VerrVerr Registered User regular
    edited July 2010
    Buttcleft wrote: »
    there is no reason to use the bonesaw.

    melee combat is such that a marginally faster swing speed is mostly meaningless.

    Which is why scouts are so tricky at extremely close ranges.

    Verr on
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    xzzyxzzy Registered User regular
    edited July 2010
    Verr wrote: »
    Buttcleft wrote: »
    there is no reason to use the bonesaw.

    melee combat is such that a marginally faster swing speed is mostly meaningless.

    Which is why scouts are so tricky at extremely close ranges.

    Nothing a little eyelander can't fix.

    HOLY SHIT HE CUT MY HEAD OFF FROM ACROSS THE ROOM.

    xzzy on
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    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited July 2010
    Soldiers sure suicide a lot on me.

    TrippyJing on
    b1ehrMM.gif
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    nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    i'm not sure who this is but i'm going to assume it is trippy
    cpobscurefinal0014.jpg

    this one was so good because when i respawned i saw my assist on him being critted by a kukri
    cpfreightfinal10004.jpg

    tofu had some great screenshots today

    gonna be honest no idea how the shit that green overlay happened to this screenshot
    cpobscurefinal0006.jpg
    cpobscurefinal0005.jpg

    tyrannus where are your nikes bro?
    cpobscurefinal0011.jpg

    nealcm on
    19ZUtIw.png
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    savooipeerdsavooipeerd Registered User regular
    edited July 2010
    So it turns out func_door is actually pretty fun!

    savooipeerd on
    [SIGPIC][/SIGPIC]
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    undeinPiratundeinPirat Registered User regular
    edited July 2010
    func_door is a hilarious aesthetic that pulls it off well

    and it plays pretty damn well too

    i'm very impressed by it

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
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    HunteraHuntera Rude Boy Registered User regular
    edited July 2010
    The chokepoint before the Rainbow corkscrew is pretty ridiculous to be fair, though.

    Huntera on
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    nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    Huntera wrote: »
    The chokepoint before the Rainbow corkscrew is pretty ridiculous to be fair, though.

    yeah, there are other ways up but people seem to keep cramming themselves into the elevator and the ramp

    nealcm on
    19ZUtIw.png
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    undeinPiratundeinPirat Registered User regular
    edited July 2010
    well, it does have some chokepoints

    but i think it's something that has potential to be on one of the normal servers

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
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    savooipeerdsavooipeerd Registered User regular
    edited July 2010
    func_door is a hilarious aesthetic that pulls it off well

    and it plays pretty damn well too

    i'm very impressed by it

    I like how consistent the style is, even using a new health cabinet, cart, and "do not enter" logo.

    savooipeerd on
    [SIGPIC][/SIGPIC]
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    nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    func_door is a hilarious aesthetic that pulls it off well

    and it plays pretty damn well too

    i'm very impressed by it

    I like how consistent the style is, even using a new health cabinet, cart, and "do not enter" logo.

    ooh i didn't notice the do not enter logo

    also i like how a good amount of the maps that we played that crazy night on the honc used those air elevators

    i like those elevators

    i unfortunately didn't get one successful ubersaw tauntkill when the offensive team was pouring through it though

    nealcm on
    19ZUtIw.png
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    tofutofu Registered User regular
    edited July 2010
    I have lots of extra weapons and stuff but I don't want to craft anything in case I need it for the polycount pack

    tofu on
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    ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited July 2010
    nealcm wrote: »

    gonna be honest no idea how the shit that green overlay happened to this screenshot
    cpobscurefinal0006.jpg

    I'd guess the green is from some minor jpeg corruption.

    ebotastic on
    Please, call me ebo.
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    TracerBulletTracerBullet Spaceman Registered User regular
    edited July 2010
    ebotastic wrote: »
    nealcm wrote: »

    gonna be honest no idea how the shit that green overlay happened to this screenshot
    cpobscurefinal0006.jpg

    I'd guess the green is from some minor jpeg corruption.

    And here I was going to suggest that somehow Nealcm's hat envy went digital.

    TracerBullet on
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    nealcmnealcm Alvarian AlvarianRegistered User regular
    edited July 2010
    ebotastic wrote: »
    nealcm wrote: »

    gonna be honest no idea how the shit that green overlay happened to this screenshot
    cpobscurefinal0006.jpg

    I'd guess the green is from some minor jpeg corruption.

    And here I was going to suggest that somehow Nealcm's hat envy went digital.

    whoa man

    i got me a modest pile of hat

    i'm good son, when you get to the towering pillar it just feels a little unnecessary at that point!

    nealcm on
    19ZUtIw.png
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    ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited July 2010
    nealcm wrote: »
    ebotastic wrote: »
    nealcm wrote: »

    gonna be honest no idea how the shit that green overlay happened to this screenshot
    cpobscurefinal0006.jpg

    I'd guess the green is from some minor jpeg corruption.

    And here I was going to suggest that somehow Nealcm's hat envy went digital.

    whoa man

    i got me a modest pile of hat

    i'm good son, when you get to the towering pillar it just feels a little unnecessary at that point!

    Mitchelle is the Gentle Manne of Leisure's companione.

    ebotastic on
    Please, call me ebo.
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    PMAversPMAvers Registered User regular
    edited July 2010
    savooi.jpg

    That is all.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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