We tried, but Mr. Captain and Mr. Science Officer suck at rolling.
but there is no rolling involved with it? My Science officer pm doesn't mention the need to roll for that ability only for my emergency shields and for my torpedos
We tried, but Mr. Captain and Mr. Science Officer suck at rolling.
but there is no rolling involved with it? My Science officer pm doesn't mention the need to roll for that ability only for my emergency shields and for my torpedos
They would need a 14+ on a 1d20+skill 14 is the minimum to activate a power.
For example the admirals power most likely failed last turn because he failed a roll rather then being interfered with.
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
Correct.
Both persons will be airlocked.
Vote count. Now.
And we need to work on tying the vote.
Minor Second
but there is no rolling involved with it? My Science officer pm doesn't mention the need to roll for that ability only for my emergency shields and for my torpedos
Steam
They would need a 14+ on a 1d20+skill 14 is the minimum to activate a power.
For example the admirals power most likely failed last turn because he failed a roll rather then being interfered with.
Minor Second: 9
Megatin: 7
to even it up.
Steam
Steam
Voting shenanigans in 3...2...1...
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Links to the narrations might be handy, too.
Megatin: 10
Minor Second: 9
Left to vote: 9
If I use my primary weapons for the forced action, can I use them again for the regular action?
Megatin :P
Megatin
Can someone cover for me?
9 Msec
EDIT: Ninja'd.
Holding my vote for now.
EDIT: Ninja'd again. Fucking hell, that's twice on the same page!
Minor Second: 9
Left to vote: 8
Someone else might wanna check my sheet though.
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