it's kind of hard to differentiate the arms- there's no real sense of depth
it could be because of the density of detail in them
True, I honestly don't know what you could do to fix it though.
It's not really a big deal either way, it's not the the arms look like a huddled mass or anything.
it's kind of hard to differentiate the arms- there's no real sense of depth
it could be because of the density of detail in them
True, I honestly don't know what you could do to fix it though.
It's not really a big deal either way, it's not the the arms look like a huddled mass or anything.
Probably just make the lines a tad bit thicker on the closer arm.
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited July 2010
The light seems to be coming through the window to the left and illuminating him as well as parts of the tubes (the rest of the tubes in shadow), but there's no corresponding shadow in the lit outline of the window on the wall. You could add that shadow of him on the wall, plus some shadow on his upper left arm - that would help distinguish it from the right arm.
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thank you for doing that i tried to do same but failed
one thing though: it's kind of hard to differentiate the arms- there's no real sense of depth
it could be because of the density of detail in them
True, I honestly don't know what you could do to fix it though.
It's not really a big deal either way, it's not the the arms look like a huddled mass or anything.
Yeah i reckon thicken the closer arm, and simplify the other arm a little with less detail.
Other than that, it looks really cool.
gives it a little more depth imo