As I now have nothing of note to do, i'll use this up:
The Persistence of Change to The Badlands
(M) The Persistence of Change - 1 - If you kill one or more figures in battle in this region this round, you may choose to not discard this card in the end phase, leaving it in place for next round.
0/6 PP and rest.
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FaranguI am a beardy manWith a beardy planRegistered Userregular
Norse Reavers (remove peasant at event) and Witch Hunters (remove corruption from highest threat at heroes) remain in effect
Khorne (5/7) deploys a bloodletter to Kislev Nurgle (5/6) coughs up a leper in Bretonnia Tzeentch (5/6) trains an acolyte in Tilea Slaanesh (5/6) slips a seductress into the Empire
Khorne (3/7) calls a bloodletter to the Empire Nurgle (4/6) sneezes another leper into Bretonnia Tzeentch (4/6) summons a second acolyte to Tilea Slaanesh (4/6) sends a seductress from the Empire to Bretonnia
Khorne (3/7) stirs up a Blood Frenzy in the Border Princes (two dice at start of battle) Nurgle (3/6) spreads a bit of Influenza into Estalia (lower resistance by two) Tzeentch (3/6) sets up a Temporal Stasis around the Border Princes (others pay 2 PP more to act here) Slaanesh (2/6) releases a Soporific Musk to entrance a leper in Bretonnia (control until discarded)
Khorne (1/7) issues the Blood God's Call to bring a bloodsworn and bloodletter to Bretonnia (instant effect) Nurgle (2/6) prepares a plaguebearer to fight back in Bretonnia Tzeentch (2/6) trains an acolyte in the Border Princes Slaanesh (0/6) prepares a Field of Ecstasy in Kislev (no battle dice from figures)
Khorne (0/7) summons a bloodsworn to Tilea Nurgle (2/6) releases his Plague Aura in Estalia (corruption adds to domination for N) Tzeentch (1/6) trains an acolyte in Tilea
Nurgle (1/6) causes a bit of Decay in Kislev (remove corruption from S) Tzeentch (0/6) prepares for the Persistence of Change in the Badlands (can stay in play with kill)
Nurgle (0/6) sends forth a plaguebearer in Bretonnia
Make your own rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 23"
Khorne to roll in Bretonnia. You may then either wait for Nurgle or proceed on to your next roll, on your option. Nurgle must wait for Khorne before rolling.
FaranguI am a beardy manWith a beardy planRegistered Userregular
edited July 2010
Got it. Also tomorrow I leave for a second job interview out of town. Updates when I can. In my wake though, I'll just leave the fact that I currently possess two guest passes for Starcraft II. Gets you 7 hours of free play. I'm posting this in all threads I'm involved in, so first two to PM me get them.
2. Hero Tokens are resolved - Nurgle chooses a victim in Bretonnia, and a leper dies in Estalia
3. Resolve Old World cards - Witch Hunters cleanse Bretonnia of Slaanesh corruption; Reavers kill peasants in The Empire, Bretonnia, and Tilea
4. Score Ruined Regions - none
5. Advance Threat Dials - There is a tie for most tokens; each god ticks once Khorne:
6 - Score 4 VP Nurgle:
10 - Remove 1 Corruption Tzeentch:
9 - Upgrade Slaanesh:
11 - Upgrade
If Darians to do list is in order, then i'll wait till the Old World card is drawn before I do any discarding.
That is indeed the order. I'll PM you the Old World card while we wait for Nurgle to decide what corruption he's deprecating. Also, need a target for that hero in Bretonnia.
Things that need to happen:
Nurgle to choose a victim in Bretonnia
Nurgle to remove a corruption token
Tzeentch to choose an upgrade (acolyte)
Slaanesh to choose an upgrade (seductress)
I'll reveal the next Old World card; Khorne to make any decisions
I would actually like to know the answer to this question, as it seems irrelevant. Slaanesh gets the same amount of points for corruption regardless if I happen to have points there or not; I'm clearly second place, so there's no point split.
The incredibly tiny number of points I'd get, in turn, for helping ruin Kislev seems incredibly irrelevant; I'm not winning on points regardless. From a purely mathematical standpoint I suppose eliminating my corruption makes a bigger difference, though, as eliminating one of Slaanesh's makes no difference at all. Neither one is gonig to change the outcome of the game that I can see.
If I had a more normal first turn Then yes, taking my corruption is definitely a superior play, as it pretty much closes down any chance I would have at point victory. (I know one very close game on the boards recently literally came down to Khorne not having a single point of corruption in a key area.)
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FaranguI am a beardy manWith a beardy planRegistered Userregular
edited July 2010
Uh...Slaanesh because he has more? I dunno, I got nothing.
Scoring from ruined regions happens from the following:
1. Placing corruption token from a cultist (during the corruption step) during the round in which the region is ruined - scores 3/4/5 points for the first/second-third/fourth-fifth regions ruined
2. Having the most corruption in the region (points split if tied)
3. Having the second-most corruption in the region (again, points split if tied)
So, when looking to remove corruption, you want to think about those factors - am I currently able to take first place in the region? If not, am I able to take second place? If not, should I try to get the points for helping ruin it, or could I make sure it doesn't get ruined (to deny all the points to others)?
In this case, you have a region with 1 token from Khorne and 5 tokens from Slaanesh, with three seductresses sitting in the region ready to ruin it further.
To take first, you'd need remove a token, then place 4 more tokens than Slaanesh does between now and the region ruining at 12. Highly unlikely.
But, to take second, all you have to do is beat Khorne's one token - and he doesn't have a cultist present to add any more. Remove Khorne's token, and second place is wide open in a region where Tzeentch has no reason to try very hard to compete (no Warpstone present, and it is two regions away from him).
Thus, I'd say Khorne's token is the better choice.
Now, the counter-argument - keeping Khorne's corruption there makes it even less appealing for Tzeentch; sneaking in with a single Warp Shielded acolyte only earns a second place tie, at best.
If I had a more normal first turn Then yes, taking my corruption is definitely a superior play, as it pretty much closes down any chance I would have at point victory. (I know one very close game on the boards recently literally came down to Khorne not having a single point of corruption in a key area.)
Heh.
Something to always keep track of, even when it's not your main concern.
Mainly, though, I'm trying to point out things between rounds that will hopefully illuminate the strategy of the game better for the players.
Anyway:
Old World Phase, Round 3
Peasant Uprising
Place one Peasant token in every region except the Badlands
While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
Working on hands, then I'll toss a board update here. Feel free to start the summoning phase (with Khorne) whenever.
Posts
As I now have nothing of note to do, i'll use this up:
The Persistence of Change to The Badlands
(M) The Persistence of Change - 1 - If you kill one or more figures in battle in this region this round, you may choose to not discard this card in the end phase, leaving it in place for next round.
0/6 PP and rest.
0/6 pp
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Norse Reavers (remove peasant at event) and Witch Hunters (remove corruption from highest threat at heroes) remain in effect
Nurgle (5/6) coughs up a leper in Bretonnia
Tzeentch (5/6) trains an acolyte in Tilea
Slaanesh (5/6) slips a seductress into the Empire
Khorne (3/7) calls a bloodletter to the Empire
Nurgle (4/6) sneezes another leper into Bretonnia
Tzeentch (4/6) summons a second acolyte to Tilea
Slaanesh (4/6) sends a seductress from the Empire to Bretonnia
Khorne (3/7) stirs up a Blood Frenzy in the Border Princes (two dice at start of battle)
Nurgle (3/6) spreads a bit of Influenza into Estalia (lower resistance by two)
Tzeentch (3/6) sets up a Temporal Stasis around the Border Princes (others pay 2 PP more to act here)
Slaanesh (2/6) releases a Soporific Musk to entrance a leper in Bretonnia (control until discarded)
Khorne (1/7) issues the Blood God's Call to bring a bloodsworn and bloodletter to Bretonnia (instant effect)
Nurgle (2/6) prepares a plaguebearer to fight back in Bretonnia
Tzeentch (2/6) trains an acolyte in the Border Princes
Slaanesh (0/6) prepares a Field of Ecstasy in Kislev (no battle dice from figures)
Khorne (0/7) summons a bloodsworn to Tilea
Nurgle (2/6) releases his Plague Aura in Estalia (corruption adds to domination for N)
Tzeentch (1/6) trains an acolyte in Tilea
Nurgle (1/6) causes a bit of Decay in Kislev (remove corruption from S)
Tzeentch (0/6) prepares for the Persistence of Change in the Badlands (can stay in play with kill)
Nurgle (0/6) sends forth a plaguebearer in Bretonnia
Kislev: rave
Bretonnia: 2 dice, 2 dice
The Border Princes: 2 dice
Make your own rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 23"
Khorne to roll in Bretonnia. You may then either wait for Nurgle or proceed on to your next roll, on your option. Nurgle must wait for Khorne before rolling.
Border Princes: one hit, kill a cultist
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Change noted and permitted. That sort of thing would happen instantaneously at the table, and I see no reason to deny it here.
Sorry about the delay; got caught up by Dragon Quest IX. I'll do the end of round stuff here in a little while.
In the future, though, please include the campaign name (CitOW game 23) so that all the rolls are visible on our campaign page.
Chicago Megagame group
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Kislev: rave
Bretonnia: whiff, bloodletter, seductress
The Border Princes: acolyte
Khorne earns one DIAL advance token..
Domination step:
Troll Country: +2 VP
Kislev: +4 VP
Bretonnia: +3 VP
Estalia: +4 VP
Tilea: +2 VP
The Border Princes: +1 VP
The Badlands: +1 VP
Corruption step:
Troll Country: +1, +2 DIAL
Kislev: +3 DIAL
Bretonnia: +1, +2 DIAL, +1
Estalia: +3 DIAL
Tilea: +1, +3
The Border Princes: +1
The Badlands: +3 DIAL
Check for ruination: no regions ruined
Updated VP:
Khorne: 0
Nurgle: 3 + 7 = 10
Tzeentch: 3 + 4 = 7
Slaanesh: 5 + 6 = 11
DIAL advance tokens:
Khorne: 1
Nurgle: 2
Tzeentch: 1
Slaanesh: 2
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - Musk fades
2. Hero Tokens are resolved - Nurgle chooses a victim in Bretonnia, and a leper dies in Estalia
3. Resolve Old World cards - Witch Hunters cleanse Bretonnia of Slaanesh corruption; Reavers kill peasants in The Empire, Bretonnia, and Tilea
4. Score Ruined Regions - none
5. Advance Threat Dials - There is a tie for most tokens; each god ticks once
Khorne:
6 - Score 4 VP
Nurgle:
10 - Remove 1 Corruption
Tzeentch:
9 - Upgrade
Slaanesh:
11 - Upgrade
Updated VP:
Khorne: 4
Nurgle: 10
Tzeentch: 7
Slaanesh: 11
6. Check for Game end - The game does not end
Things that need to happen:
Chicago Megagame group
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That is indeed the order. I'll PM you the Old World card while we wait for Nurgle to decide what corruption he's deprecating. Also, need a target for that hero in Bretonnia.
Things that need to happen:
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
edit: Newby game note: One is a much better choice than the other. Why?
The incredibly tiny number of points I'd get, in turn, for helping ruin Kislev seems incredibly irrelevant; I'm not winning on points regardless. From a purely mathematical standpoint I suppose eliminating my corruption makes a bigger difference, though, as eliminating one of Slaanesh's makes no difference at all. Neither one is gonig to change the outcome of the game that I can see.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
1. Placing corruption token from a cultist (during the corruption step) during the round in which the region is ruined - scores 3/4/5 points for the first/second-third/fourth-fifth regions ruined
2. Having the most corruption in the region (points split if tied)
3. Having the second-most corruption in the region (again, points split if tied)
So, when looking to remove corruption, you want to think about those factors - am I currently able to take first place in the region? If not, am I able to take second place? If not, should I try to get the points for helping ruin it, or could I make sure it doesn't get ruined (to deny all the points to others)?
In this case, you have a region with 1 token from Khorne and 5 tokens from Slaanesh, with three seductresses sitting in the region ready to ruin it further.
To take first, you'd need remove a token, then place 4 more tokens than Slaanesh does between now and the region ruining at 12. Highly unlikely.
But, to take second, all you have to do is beat Khorne's one token - and he doesn't have a cultist present to add any more. Remove Khorne's token, and second place is wide open in a region where Tzeentch has no reason to try very hard to compete (no Warpstone present, and it is two regions away from him).
Thus, I'd say Khorne's token is the better choice.
Thanks Darian!
Warp Shield - 0 - When you play this card, choose one of your figures in this region. That figure cannot be killed in battle this round.
Before I draw my hand.
Chicago Megagame group
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So, final decision from Nurgle?
Heh.
Something to always keep track of, even when it's not your main concern.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Mainly, though, I'm trying to point out things between rounds that will hopefully illuminate the strategy of the game better for the players.
Anyway:
Old World Phase, Round 3
Peasant Uprising
Place one Peasant token in every region except the Badlands
While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.
Working on hands, then I'll toss a board update here. Feel free to start the summoning phase (with Khorne) whenever.
Oooh, I hadn't thought about someone ELSE placing second at all. Yes, shafting me is definitely a much better play!
That said:
Bloodletter Warrior to the Border Princes.
5/7 PP
5/6 pp
Chicago Megagame group
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