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[Chaos] CitOW game 23 - newbs all up in

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Posts

  • HippieHippie Registered User regular
    edited July 2010
    Brother Nurgle, I had plans in Kislev myself...

    As I now have nothing of note to do, i'll use this up:

    The Persistence of Change to The Badlands

    (M) The Persistence of Change - 1 - If you kill one or more figures in battle in this region this round, you may choose to not discard this card in the end phase, leaving it in place for next round.

    0/6 PP and rest.

    Hippie on
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited July 2010
    One more plaguebearer to Bretonnia.

    0/6 pp

    Farangu on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2010
    Round 2, Summoning phase

    Norse Reavers (remove peasant at event) and Witch Hunters (remove corruption from highest threat at heroes) remain in effect

    citowg23r23.gif

    Khorne (5/7) deploys a bloodletter to Kislev
    Nurgle (5/6) coughs up a leper in Bretonnia
    Tzeentch (5/6) trains an acolyte in Tilea
    Slaanesh (5/6) slips a seductress into the Empire

    Khorne (3/7) calls a bloodletter to the Empire
    Nurgle (4/6) sneezes another leper into Bretonnia
    Tzeentch (4/6) summons a second acolyte to Tilea
    Slaanesh (4/6) sends a seductress from the Empire to Bretonnia

    Khorne (3/7) stirs up a Blood Frenzy in the Border Princes (two dice at start of battle)
    Nurgle (3/6) spreads a bit of Influenza into Estalia (lower resistance by two)
    Tzeentch (3/6) sets up a Temporal Stasis around the Border Princes (others pay 2 PP more to act here)
    Slaanesh (2/6) releases a Soporific Musk to entrance a leper in Bretonnia (control until discarded)

    Khorne (1/7) issues the Blood God's Call to bring a bloodsworn and bloodletter to Bretonnia (instant effect)
    Nurgle (2/6) prepares a plaguebearer to fight back in Bretonnia
    Tzeentch (2/6) trains an acolyte in the Border Princes
    Slaanesh (0/6) prepares a Field of Ecstasy in Kislev (no battle dice from figures)

    Khorne (0/7) summons a bloodsworn to Tilea
    Nurgle (2/6) releases his Plague Aura in Estalia (corruption adds to domination for N)
    Tzeentch (1/6) trains an acolyte in Tilea

    Nurgle (1/6) causes a bit of Decay in Kislev (remove corruption from S)
    Tzeentch (0/6) prepares for the Persistence of Change in the Badlands (can stay in play with kill)

    Nurgle (0/6) sends forth a plaguebearer in Bretonnia

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2010
    Round 2, Battle phase

    Kislev: rave
    Bretonnia: 2 dice, 2 dice
    The Border Princes: 2 dice

    Make your own rolls either on Invisible Castle or Orokos; the campaign should be "CitOW game 23"

    Khorne to roll in Bretonnia. You may then either wait for Nurgle or proceed on to your next roll, on your option. Nurgle must wait for Khorne before rolling.

    Darian on
  • ronrabronrab Registered User regular
    edited July 2010
    Bretonnia: squat
    Border Princes: one hit, kill a cultist

    ronrab on
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited July 2010
    Ok, someone remind me what I roll for battle

    Farangu on
  • HippieHippie Registered User regular
    edited July 2010
    It would be 2d6 wouldn't it? 1 for each plaguebearer?

    Hippie on
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited July 2010
    2 hits, Going to the Bloodletter and a peasant

    Farangu on
  • HippieHippie Registered User regular
    edited July 2010
    Bugger, wont that give Slaanesh 2 dial ticks? :(

    Hippie on
  • SeGaTaiSeGaTai Registered User regular
    edited July 2010
    It does, which im all for but would like to check if nurgle interpreted a rule wrong or just wanted as much corruption as possible

    SeGaTai on
    PSN SeGaTai
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited July 2010
    Shit, I forgot those icons were nobles. If it's possible, I'd like to change the peasant to Slaanesh's cultist, but if not just go with it.

    Farangu on
  • SeGaTaiSeGaTai Registered User regular
    edited July 2010
    Im OK with the change didn't expect to get two dial ticks with that many dice anyway

    SeGaTai on
    PSN SeGaTai
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2010
    Farangu wrote: »
    2 hits, Going to the Bloodletter and a seductress

    Change noted and permitted. That sort of thing would happen instantaneously at the table, and I see no reason to deny it here.

    Sorry about the delay; got caught up by Dragon Quest IX. I'll do the end of round stuff here in a little while.

    In the future, though, please include the campaign name (CitOW game 23) so that all the rolls are visible on our campaign page.

    Darian on
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited July 2010
    Got it. Also tomorrow I leave for a second job interview out of town. Updates when I can. In my wake though, I'll just leave the fact that I currently possess two guest passes for Starcraft II. Gets you 7 hours of free play. I'm posting this in all threads I'm involved in, so first two to PM me get them.

    Farangu on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2010
    Round 2, Battle results

    Kislev: rave
    Bretonnia: whiff, bloodletter, seductress
    The Border Princes: acolyte

    Khorne earns one DIAL advance token..

    citowg23r24.gif

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2010
    Round 2, Corruption phase

    Domination step:

    Troll Country: +2 VP
    Kislev: +4 VP
    Bretonnia: +3 VP
    Estalia: +4 VP
    Tilea: +2 VP
    The Border Princes: +1 VP
    The Badlands: +1 VP


    Corruption step:
    Troll Country: +1, +2 DIAL
    Kislev: +3 DIAL
    Bretonnia: +1, +2 DIAL, +1
    Estalia: +3 DIAL
    Tilea: +1, +3
    The Border Princes: +1
    The Badlands: +3 DIAL

    Check for ruination: no regions ruined


    Updated VP:
    Khorne: 0
    Nurgle: 3 + 7 = 10
    Tzeentch: 3 + 4 = 7
    Slaanesh: 5 + 6 = 11

    DIAL advance tokens:
    Khorne: 1
    Nurgle: 2
    Tzeentch: 1
    Slaanesh: 2

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2010
    Round 2, End phase

    Board at the start of the end phase:

    citowg23r25.gif

    1. Remove Chaos Cards from the Board - Musk fades

    2. Hero Tokens are resolved - Nurgle chooses a victim in Bretonnia, and a leper dies in Estalia

    3. Resolve Old World cards - Witch Hunters cleanse Bretonnia of Slaanesh corruption; Reavers kill peasants in The Empire, Bretonnia, and Tilea

    4. Score Ruined Regions - none

    5. Advance Threat Dials - There is a tie for most tokens; each god ticks once
    Khorne:
    6 - Score 4 VP

    Nurgle:
    10 - Remove 1 Corruption

    Tzeentch:
    9 - Upgrade

    Slaanesh:
    11 - Upgrade


    Updated VP:
    Khorne: 4
    Nurgle: 10
    Tzeentch: 7
    Slaanesh: 11

    6. Check for Game end - The game does not end

    Things that need to happen:
    1. Nurgle to remove a corruption token
    2. Tzeentch to choose an upgrade
    3. Slaanesh to choose an upgrade
    4. I'll reveal the next Old World card; Khorne to make any decisions
    5. Tzeentch may discard one card (3 in hand)
    6. I'll update hands for the draw phase

    Darian on
  • HippieHippie Registered User regular
    edited July 2010
    I'll upgrade my Acolytes

    Hippie on
  • SeGaTaiSeGaTai Registered User regular
    edited July 2010
    upgrade seductress (1/0/2)

    SeGaTai on
    PSN SeGaTai
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited July 2010
    Remove one of somebody else's corruption, right?

    Farangu on
  • HippieHippie Registered User regular
    edited July 2010
    If Darians to do list is in order, then i'll wait till the Old World card is drawn before I do any discarding.

    Hippie on
  • SeGaTaiSeGaTai Registered User regular
    edited July 2010
    Yes remove any corruption. Yours or one of ours
    Farangu wrote: »
    Remove one of somebody else's corruption, right?

    SeGaTai on
    PSN SeGaTai
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2010
    Hippie wrote: »
    If Darians to do list is in order, then i'll wait till the Old World card is drawn before I do any discarding.

    That is indeed the order. I'll PM you the Old World card while we wait for Nurgle to decide what corruption he's deprecating. Also, need a target for that hero in Bretonnia.

    Things that need to happen:
    1. Nurgle to choose a victim in Bretonnia
    2. Nurgle to remove a corruption token
    3. Tzeentch to choose an upgrade (acolyte)
    4. Slaanesh to choose an upgrade (seductress)
    5. I'll reveal the next Old World card; Khorne to make any decisions
    6. Tzeentch may discard one card (3 in hand)
    7. I'll update hands for the draw phase

    Darian on
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited July 2010
    Kislev loses a corruption, and one of my plaguebearers takes the hit in Bretonnia

    Farangu on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2010
    Whose corruption are you taking from Kislev, Khorne or Slaanesh?

    edit: Newby game note: One is a much better choice than the other. Why?

    Darian on
  • ronrabronrab Registered User regular
    edited July 2010
    I would actually like to know the answer to this question, as it seems irrelevant. Slaanesh gets the same amount of points for corruption regardless if I happen to have points there or not; I'm clearly second place, so there's no point split.

    The incredibly tiny number of points I'd get, in turn, for helping ruin Kislev seems incredibly irrelevant; I'm not winning on points regardless. From a purely mathematical standpoint I suppose eliminating my corruption makes a bigger difference, though, as eliminating one of Slaanesh's makes no difference at all. Neither one is gonig to change the outcome of the game that I can see.

    ronrab on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2010
    Much better might have been too strong of a wording; still, I'll let everyone else (Nurgle in particular) chime in before I explain my reasoning.

    Darian on
  • ronrabronrab Registered User regular
    edited July 2010
    If I had a more normal first turn ;) Then yes, taking my corruption is definitely a superior play, as it pretty much closes down any chance I would have at point victory. (I know one very close game on the boards recently literally came down to Khorne not having a single point of corruption in a key area.)

    ronrab on
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited July 2010
    Uh...Slaanesh because he has more? I dunno, I got nothing.

    Farangu on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2010
    Scoring from ruined regions happens from the following:
    1. Placing corruption token from a cultist (during the corruption step) during the round in which the region is ruined - scores 3/4/5 points for the first/second-third/fourth-fifth regions ruined
    2. Having the most corruption in the region (points split if tied)
    3. Having the second-most corruption in the region (again, points split if tied)

    So, when looking to remove corruption, you want to think about those factors - am I currently able to take first place in the region? If not, am I able to take second place? If not, should I try to get the points for helping ruin it, or could I make sure it doesn't get ruined (to deny all the points to others)?

    In this case, you have a region with 1 token from Khorne and 5 tokens from Slaanesh, with three seductresses sitting in the region ready to ruin it further.
    To take first, you'd need remove a token, then place 4 more tokens than Slaanesh does between now and the region ruining at 12. Highly unlikely.
    But, to take second, all you have to do is beat Khorne's one token - and he doesn't have a cultist present to add any more. Remove Khorne's token, and second place is wide open in a region where Tzeentch has no reason to try very hard to compete (no Warpstone present, and it is two regions away from him).
    Thus, I'd say Khorne's token is the better choice.

    Darian on
  • HippieHippie Registered User regular
    edited July 2010
    Can I just say, having D chime in with newbie tips is exceptionally helpful.

    Thanks Darian! :D

    Hippie on
  • HippieHippie Registered User regular
    edited July 2010
    Also, i'll be discarding:

    Warp Shield - 0 - When you play this card, choose one of your figures in this region. That figure cannot be killed in battle this round.

    Before I draw my hand.

    Hippie on
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited July 2010
    Well ok then.

    the_more_you_know2.jpg

    Farangu on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2010
    Now, the counter-argument - keeping Khorne's corruption there makes it even less appealing for Tzeentch; sneaking in with a single Warp Shielded acolyte only earns a second place tie, at best.

    So, final decision from Nurgle?

    Darian on
  • TheLawinatorTheLawinator Registered User regular
    edited July 2010
    ronrab wrote: »
    If I had a more normal first turn ;) Then yes, taking my corruption is definitely a superior play, as it pretty much closes down any chance I would have at point victory. (I know one very close game on the boards recently literally came down to Khorne not having a single point of corruption in a key area.)

    Heh.

    Something to always keep track of, even when it's not your main concern.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited July 2010
    Go with Khorne's token.

    Farangu on
  • SeGaTaiSeGaTai Registered User regular
    edited July 2010
    Silly darian trying to make this harder for me

    SeGaTai on
    PSN SeGaTai
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited July 2010
    I'm an equal-opportunity helper!

    Mainly, though, I'm trying to point out things between rounds that will hopefully illuminate the strategy of the game better for the players.

    Anyway:

    Old World Phase, Round 3

    Peasant Uprising
    Place one Peasant token in every region except the Badlands
    While this Old World card remains in play, each Peasant token on the board raises the Resistance of the region it occupies by one.

    Working on hands, then I'll toss a board update here. Feel free to start the summoning phase (with Khorne) whenever.


    citowg23r30.gif

    Darian on
  • ronrabronrab Registered User regular
    edited July 2010
    Darian wrote: »
    (words)

    Oooh, I hadn't thought about someone ELSE placing second at all. Yes, shafting me is definitely a much better play!

    That said:

    Bloodletter Warrior to the Border Princes.

    5/7 PP

    ronrab on
  • FaranguFarangu I am a beardy man With a beardy planRegistered User regular
    edited July 2010
    Leper to Bretonnia

    5/6 pp

    Farangu on
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