Play Degenerate Royalty - 3 - If played in a region with three or more corruption tokens, this card's cost is reduced by three. (It's printed cost is still used to reduced by three. (It's printed cost is still used to calculate your domination value.)
Peasant Uprising (peasants increase resistance) and Norse Reavers (remove a peasant at event) remain in effect.
Khorne (5/7) starts things off with a bloodletter to the Border Princes Nurgle (5/6) coughs up a leper in Bretonnia Tzeentch (5/6) sets up a Temporal Stasis around the Badlands (+2 PP for others to act) Slaanesh (5/6) slips a seductress into Troll Country
Khorne (4/7) calls for a Field of Carnage in Tilea (others cannot be summoned away) Nurgle (4/6) oozes a plaguebearer into Estalia Tzeentch (4/6) brings forth another Temporal Stasis within Tilea (+2 PP for others to act) Slaanesh (5/6) reaches out to the Degenerate Royalty of Kislev (no cost)
Khorne (2/7) marches a bloodletter into Bretonnia Nurgle (4/6) releases his Plague Aura in Estalia (corruption adds to domination for N)
play (M) Soporific Musk - 2 - When you play this card choose one enemy Cultist in this region. You control that Cultist figure until this card is discarded
Changer of ways when played first in a region cancels all effects of the second card; you can still put something there for points toward dominating the region, but nothing else.
Peasant Uprising (peasants increase resistance) and Norse Reavers (remove a peasant at event) remain in effect.
Khorne (5/7) starts things off with a bloodletter to the Border Princes Nurgle (5/6) coughs up a leper in Bretonnia Tzeentch (5/6) sets up a Temporal Stasis around the Badlands (+2 PP for others to act) Slaanesh (5/6) slips a seductress into Troll Country
Khorne (4/7) calls for a Field of Carnage in Tilea (others cannot be summoned away) Nurgle (4/6) oozes a plaguebearer into Estalia Tzeentch (4/6) brings forth another Temporal Stasis within Tilea (+2 PP for others to act) Slaanesh (5/6) reaches out to the Degenerate Royalty of Kislev (no cost)
Khorne (2/7) marches a bloodletter into Bretonnia Nurgle (4/6) releases his Plague Aura in Estalia (corruption adds to domination for N)
Tzeentch (4/6) is proactive with the Changer of Ways in the Empire (other slot is canceled) Slaanesh (3/6) releases a Soporific Musk around the bloodsworn in Bretonnia (control until discarded)
Khorne (1/7) promptly sends another bloodsworn to investigate the loss in contact with his friend in Bretonnia Nurgle (3/7) plops a plaguebearer into Estalia Tzeentch (3/6) trains an acolyte in the Empire Slaanesh (2/6) uses his Dark Influence to encourage a peasant to relocate from Troll Country to Bretonnia (instant effect)
Did you mean from the Border Princes or have your acolytes learned to fly as well
Edit: I may actually be wrong on this and have read the rules wrong, I thought you could only move figures to adjacent reasons but Tzeentch is the crafty one in this, I just like to party
"When choosing a figure, the player may either select one of his figures that is not currently on the board, or may alternately select a figure that is already on the board (in the latter case, presumably to move it to a different region).
No matter the source of the figure, it is still considered to be “summoned.” To “summon” a figure, “place” a figure, and even “move” a figure are all equivalent terms."
"The only restriction to figure placement is is that a figure must be placed in a region where that Chaos Power already has a figure, or in a region adjacent to such a reason."
FaranguI am a beardy manWith a beardy planRegistered Userregular
edited August 2010
A Great Foul Consumption - 2 - At the end of the corruption phase, after corruption tokens have been placed but before checking for ruination, remove all of your figures from this region. Place a corruption token here for every two units removed this way. In Bretonnia
Unfortunately Nurgle Bretonnia already has two cards placed on it, the soporifc mask and your rain of pus, try something else.
As to forethought
IF tzeentch positions himself to collect 3 dial tokens this around, then to keep him from double ticking I or Khorne need to get 3 dial tokens, Khorne is unlikely to do so after Tzeentch moves around, I can get 3 dial tokens as long as I place two corruption in Bretonnia, so don't kill the cultists there if thats what your worried about
SeGaTai on
PSN SeGaTai
0
FaranguI am a beardy manWith a beardy planRegistered Userregular
I would just like to point out brothers, that unless someone gets ahead of Slaanesh on the Dial, or stops him from getting clicks, he will eventually win.
With that, summon the Acolyte from the Border Princes to Tilea, taking the Warpstone with him.
I would just like to point out brothers, that unless someone gets ahead of Slaanesh on the Dial, or stops him from getting clicks, he will eventually win.
Congratulations, brother, on making a helpful comment literally devoid of actual content. A fine move!
"Beware! If Slaanesh fufills the win conditions before anyone else does, he WILL win!"
IF tzeentch positions himself to collect 3 dial tokens this around, then to keep him from double ticking I or Khorne need to get 3 dial tokens, Khorne is unlikely to do so after Tzeentch moves around, I can get 3 dial tokens as long as I place two corruption in Bretonnia, so don't kill the cultists there if thats what your worried about
No, no, brother, you misunderstand. I literally don't know what this 'forethought' concept is you're babbling about.
Posts
Temporal Stasis to The Badlands
(M) Temporal Stasis - 1 - The cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by two
5/6 PP
5/6 PP remaining
Field of Carnage (1 - No figures other than yours may be summoned away from this region while this card remains here) to Tilea.
4/7 PP
4/6 pp
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Temporal Stasis to Tilea
(M) Temporal Stasis - 1 - The cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by two.
4/6 PP
In Kislev
5/6 PP
Bloodletter Warrior to Bretonnia
*pens a letter IN BLOOD*
"Dear brothers: will someone besides me PLEASE do something about Tzeentch? Love and kisses."
*goes back to bed with 2/7 PP*
4/6 pp
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Be sure to include the (M) magic symbol, when appropriate.
(M) Plague Aura - 0 - Each of your corruption tokens in this region adds one to your domination value here
As an aside HEY YOU GUYS SHOULD SIGN UP FOR MY FIRST PHALLA MINI
WHAT IS THIS WORD SUBTLE, I HAVE NOT HEARD OF IT
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Peasant Uprising (peasants increase resistance) and Norse Reavers (remove a peasant at event) remain in effect.
Khorne (5/7) starts things off with a bloodletter to the Border Princes
Nurgle (5/6) coughs up a leper in Bretonnia
Tzeentch (5/6) sets up a Temporal Stasis around the Badlands (+2 PP for others to act)
Slaanesh (5/6) slips a seductress into Troll Country
Khorne (4/7) calls for a Field of Carnage in Tilea (others cannot be summoned away)
Nurgle (4/6) oozes a plaguebearer into Estalia
Tzeentch (4/6) brings forth another Temporal Stasis within Tilea (+2 PP for others to act)
Slaanesh (5/6) reaches out to the Degenerate Royalty of Kislev (no cost)
Khorne (2/7) marches a bloodletter into Bretonnia
Nurgle (4/6) releases his Plague Aura in Estalia (corruption adds to domination for N)
Changer of Ways to The Empire
(M) Changer of Ways - 0 - The text effects of other Chaos cards in this region are canceled
4/6 PP
. In bretonnia on khornes cultist
3/6 PP remaining
HEY
That's MINE, Slaanesh
cultist to Bretonnia
1/7 PP
3/6 pp
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
3/6 PP
In troll country
move peasant to bretonnia
2/6 PP remaining
Peasant Uprising (peasants increase resistance) and Norse Reavers (remove a peasant at event) remain in effect.
Nurgle (5/6) coughs up a leper in Bretonnia
Tzeentch (5/6) sets up a Temporal Stasis around the Badlands (+2 PP for others to act)
Slaanesh (5/6) slips a seductress into Troll Country
Khorne (4/7) calls for a Field of Carnage in Tilea (others cannot be summoned away)
Nurgle (4/6) oozes a plaguebearer into Estalia
Tzeentch (4/6) brings forth another Temporal Stasis within Tilea (+2 PP for others to act)
Slaanesh (5/6) reaches out to the Degenerate Royalty of Kislev (no cost)
Khorne (2/7) marches a bloodletter into Bretonnia
Nurgle (4/6) releases his Plague Aura in Estalia (corruption adds to domination for N)
Tzeentch (4/6) is proactive with the Changer of Ways in the Empire (other slot is canceled)
Slaanesh (3/6) releases a Soporific Musk around the bloodsworn in Bretonnia (control until discarded)
Khorne (1/7) promptly sends another bloodsworn to investigate the loss in contact with his friend in Bretonnia
Nurgle (3/7) plops a plaguebearer into Estalia
Tzeentch (3/6) trains an acolyte in the Empire
Slaanesh (2/6) uses his Dark Influence to encourage a peasant to relocate from Troll Country to Bretonnia (instant effect)
0/7 PP
2/6 pp
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
2/6 PP
Edit: I may actually be wrong on this and have read the rules wrong, I thought you could only move figures to adjacent reasons but Tzeentch is the crafty one in this, I just like to party
"When choosing a figure, the player may either select one of his figures that is not currently on the board, or may alternately select a figure that is already on the board (in the latter case, presumably to move it to a different region).
No matter the source of the figure, it is still considered to be “summoned.” To “summon” a figure, “place” a figure, and even “move” a figure are all equivalent terms."
"The only restriction to figure placement is is that a figure must be placed in a region where that Chaos Power already has a figure, or in a region adjacent to such a reason."
Summon a Seductress from Troll Country to Bretonnia
1/6 PP remaining
Tzeentch not double ticking will require some forethought when you decide where to place any hits this round you two
0/6 pp
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
As to forethought
Plague bearer to The Empire
1/6 pp
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
With that, summon the Acolyte from the Border Princes to Tilea, taking the Warpstone with him.
1/6 PP
The end game is far away but two ticks gives you another upgrade now
Congratulations, brother, on making a helpful comment literally devoid of actual content. A fine move!
"Beware! If Slaanesh fufills the win conditions before anyone else does, he WILL win!"
All I do is rip skulls off
No, no, brother, you misunderstand. I literally don't know what this 'forethought' concept is you're babbling about.
Can it be done with skulls?