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Nomic [GAME ON]: Kusuguttai's Prop 320 - WAITING 4.41pm

naporeonnaporeon Seattle, WARegistered User regular
edited June 2007 in Social Entropy++
Nomic.

IMMUTABLE RULES
101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).
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102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.
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103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.
(Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)
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104. All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.
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105. Every player is an eligible voter. Every eligible voter must participate in every vote on rule-changes. Therefore, once a player's proposal has been submitted for debate, a period of 24 hours will be allowed for debate and voting. Any player (including the active player) who fails to post a vote in the thread within this time-frame will be counted as an abstention, and will be assigned a penalty of 20 points.
Abstentions will not count for or against active proposals.
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106. All proposed rule-changes shall be posted in the Nomic [GAME ON] thread before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on. Amendment A: As such, any Rule Proposition or Vote that has been edited since its initial post will be considered not to have been made at all. Active Propositions can therefore only be changed by making a new post with the revised form. Votes are only considered votes if they have not been edited in any way. This Amendment only concerns posts made or edited after 7.56pm PST, May 09, 2007.
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107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.
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108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.
If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.
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109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.
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110. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.
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111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.
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112. The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.
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113. A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.
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114. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.
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115. Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.
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116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

MUTABLE RULES
201. Participating players shall be numbered, and play will progress from lowest to highest number, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points.
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202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) assigning scores.
To determine the score for the active player, subtract 291 from the ordinal number of his proposal and multiply the result by the fraction of favorable votes it received, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.)
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203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the first complete circuit of turns, it automatically changes to require only a simple majority. A unanimous vote is no longer required for a Proposition to pass (effective as of the passing of this Proposition), and instead, a majority of more than 50% is instead needed. Also this proposition instates Raneados as the 16th player in the game. Italicized portion added by Proposition 305.
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204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each. [ RULE ELIMINATED BY PROP 309]
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205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.
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206. When a proposed rule-change is defeated, the player who proposed it loses 10 points.
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207. Each player is granted one vote per round of voting plus one additional vote for each passed proposition that said player has proposed. These votes may all be placed within the same post at the time they are placed. Any propositions passed before the start of the second complete circuit of turns are ineligible for this tally. Rule amended by Proposition 311.
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208. The winner is the first player to achieve 200 (positive) points.
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209. At no time may there be more than 25 mutable rules.
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210. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.
If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.
If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.
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211. If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.
When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players.
The Judge's Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.
Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.
New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.
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212. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.
This rule takes precedence over every other rule determining the winner.
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213. A player's turn is considered to start once the scores have been assigned following the previous player's vote. A player has 24 hours, starting with the beginning of his turn, to post his proposed rule-change for debate and voting. Any player who fails to submit a proposed rule-change within this time-frame is considered to be in forfeiture of his turn, and is disqualified from the remainder of the game.
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214. Once a player's proposal has been submitted for debate, a period of 24 hours will be allowed for debate and voting. Any player (including the active player) who fails to post a vote in the thread within this time-frame will be counted as an abstention, and will be assigned a penalty of 20 points.

NEW RULES
301. MUTABLE Rule: In order for a vote to be considered valid, it must be posted in one of the following two formats. If it does not match this format precisely, the casting player is considered to have not cast a vote, and is subject to any penalties this may incur.

I vote in favor of the active proposition.

I vote against the active proposition.

To wit, the an affirmative vote must use the above phrase, in bold, lime text, and a negative vote must use the above phrase in bold, red text.
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312. MUTABLE Rule: +5 points shall be awarded if included in a voting post is a 6 line poem. If the vote is for the active proposition then the poem must have either an ABABAB or an AABBCC rhyme scheme. If the vote is against the active proposition then the poem must have either an ABCABC or an ABACAD rhyme scheme. Every time a vote is changed a new poem must be created, and the previous poem is void and does not award points. Additionally, if you are making more than one vote in a post you must make more than one poem. Essentially a user that creates 1 poem per legitimate/final vote following the correct rhyme scheme will be awarded +5 points. This is not a requirement, but a bonus option. (Note: Even if you recast a vote of the same standpoint as your previous vote it must be accompanied by a new poem). First, if at any time a player's score is <-80, that player is disqualified from the game. Second, vote-poems made for points must be actual poems, and not just a series of rhyming words in order to qualify for the bonus. Third and last, limericks (AABBA) may now be used for both yes and no votes. Italicized portion added via amendment, from Proposition 316.
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313. MUTABLE Rule: Any player making a post whose number is a multiple of 25 (example: 50, 125, 375, etc), hereafter referred to as "Bottom of the Page" or "BotP", shall lose 2 points. Any player making a post directly after a Bottom of the Page post, hereafter referred to as a "Top of the Page" or "TotP", shall receive 2 points. In addition, if the same player were to make consecutive Bottom of the Page and Top of the Page posts, he shall receive a bonus award of 4 points, for a net gain of 4 points total. Furthermore, any poster caught deleting their post to avoid the penalty of losing points because their post was quoted by another active player, shall be instantly disqualified from the entire game.

This is an on-topic thread. Please confine posts to discussion of the game.

PLAYERS (SCORE)
1. naporeon (35)
2. Zek (-5)
4. Franko (-42)
5. Kusuguttai (-29)
10. Cups42 (-1)
12. PotU (0)
13. Monkeybomb (37)
14. srsizzy (-20)
15. Rankenphile (50)
16. Raneados (0)
17. Orikaeshigitae (20)

DISQUALIFIED PLAYERS (SCORE)
9. MiracleManS (-120)
11. Marcus (-80)
6. PkErthbnd (-216)
8. taoistlumberjak (-126)
3. Graves (-93)
7. Seta 3000 (-95)

naporeon on
«13456762

Posts

  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    ACTIVE PROPOSITION:
    Debate will continue until such time as 1) 24 hours have elapsed from its original posting time, or 2) all current players have cast a vote.

    Zek's Proposition 317 will go here.

    APPROVED AMENDMENTS, REPEALS, AND TRANSMUTATIONS
    Prop 305: Amendment to Rule 203: A unanimous vote is no longer required for a Proposition to pass (effective as of the passing of this Proposition), and instead, a majority of more than 50% is instead needed. Also this proposition instates Raneados as the 16th player in the game.

    Prop 309: This proposition eliminates mutable rule 204, which gives players 10 points for voting against a proposition. This proposition would also add Orikaesigitae to the game.

    Prop 311: Amendment to rule 207. Each player is granted one vote per round of voting plus one additional vote for each passed proposition that said player has proposed. These votes may all be placed within the same post at the time they are placed. Any propositions passed before the start of the second complete circuit of turns are ineligible for this tally.

    Prop 316: Amendment to rule 312. First, if at any time a player's score is <-80, that player is disqualified from the game. Second, vote-poems made for points must be actual poems, and not just a series of rhyming words in order to qualify for the bonus. Third and last, limericks (AABBA) may now be used for both yes and no votes.

    DEFEATED NEW RULES/PROPOSITIONS
    Prop 302: Rule 204 is repealed, effective immediately. Furthermore, Rankenphile shall be added to the game as player 15, and will retain his position even should this rule be overturned.

    Prop 303: Raneados shall be added as Player 16, on the condition that he change his title to "naporeon's bitch" and his location to "Graves' Ass" for the duration of the game.

    Prop 304: All proposed Propositions must submitted in the font style ORANGE/BOLD(excluding all rules previous to this one)
    When debate takes place over an impending rule, causing the user whose turn it is to repost their rule with modifications*, ORANGE/BOLD must be added to the new proposition and TAKEN AWAY from all previous renditions of that rule. (Only one rendition of the Propositon, which is being voted on, may be printed in ORANGE/BOLD at any time). A rule that is not submitted in ORANGE/BOLD, or if a user has the same Proposition number written in ORANGE/BOLD twice or more in seperate posts will count as absenteeism because they will have been considered as not yet having submitted a valid Proposition. Until all proper edits have been made. Also all users will be recommend to remove ORANGE/BOLD from any rule they have posted that has been passed/declined/revoked/expired. There will be no penalty if you do not do this, however if you do not remove ORANGE/BOLD from your extinct Proposition within 24 hours (twenty four) any other user within this game is freely obligated to call you a 'Dirty Slut' in Private Message as many times and as frequently as they wish until you comply im removing ORANGE/BOLD.
    NO OTHER POSTS MAY CONTAIN THE COLOR ORANGE FONT OTHER THAN THOSE CONTAINING PROPOSED RULES
    THE FONT COLOR 'DARK ORANGE' DOES NOT COUNT AS 'ORANGE'


    Prop 306: I propose that from this proposition on, all propositions must be at least 50 words long. For every word under said 50 word-limit, a loss of 10 points per word will be given. Adding random words is NOT acceptable; all words must be related to the proposition somehow, or tie in with the idea.

    Prop 307: I propose that all players with a negative amount of points be brought up to a total of 10 points, and that every post made to vote say that Seta is a rad dude. As of this proposition becoming active, naporeon gains fifteen points added to his current amount, as well as Orikae becoming a player.

    Prop 308: I propose that all future persons wishing to join the Nomic game be required to gain the support of 100 individual Penny Arcade Forums Social Entropy ++ inhabitants via online petition. Once the prospective participant procures petition for participation, said participant may be voted in by a 4/7ths majority in future propositions, if future Nomic participants choose to nominate prospective participants for future inclusion to this game.

    Prop 310: If a member of the Penny-Arcade forums wants to join the game as a new player and there aren't already 20 players, he has to clearly state it with posting: I, NAME, would like to join this game. If he does, all of the current players have 24 hours to vote in favor or against it. This doesn't count as a proposition and it's allowed before, during and after a propsition. The players now have to decide and they have to choose between one of these formats:

    Yes.

    No.

    A simple majority is needed to add the player. If at least 51% of the votes say No., then person that requested the voting is not allowed to join the game and won't get the chance to try again.
    If at least 51% of the votes say Yes., the person gets added to game and starts with as much points as the player with the lowest score has.
    There's only one voting at the same time allowed. If someone else states that he wants to join the game during a running voting, his request to be added counts as if he didn't pass the voting and thereby isn't allowed to join the game anymore.
    Players that haven't joined the game with this method and got disqualified have the chance to enter it again, but only if there are less than 20 players.
    Because the addittion of a new player doesn't count as a proposition, no points are given after the voting and no one gets disqualified after the 24 hours pass.
    Furthermore, no proposition after this one is allowed to add new players to the game.

    Prop 314: MUTABLE rule - All players must post at least one non-voting post in the Nomic thread daily. Posts containing votes and also words are not counted. The "day" in question begins at One minute after Midnight (12:01 AM) Server time and ends one minute until Midnight (11:59 PM) Server time. Posts in other threads do not count towards this quota. Failure to post at least once daily in The NOMIC thread other than a voting post will cause -5 points to be allotted to the player for each infraction.

    naporeon on
  • QuestionMarkManQuestionMarkMan Registered User regular
    edited May 2007
    Looks too complicated for me

    QuestionMarkMan on
  • ZekZek Registered User regular
    edited May 2007
    In.

    Zek on
  • GravesGraves Registered User regular
    edited May 2007
    sounds like fun

    (so im in)

    Graves on
  • FrankoFranko Sometimes I really wish I had four feet so I could dance with myself to the drumbeat Registered User regular
    edited May 2007
    Am I popular enough to join in?

    Franko on
  • PonyPony Registered User regular
    edited May 2007
    napo i want you to know i like you and it is not my intent to shit on your game on thread and i am not trying to assassinate or chill your thread

    but seriously dude this game looks like it only possibly appeal to law students

    like i am taking a long serious look at it and i am trying to figure out how it can be fun

    i'm wondering if this is like a joke thread or something but i don't know what to think

    help me

    Pony on
  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    Ha. This isn't a pretty princess contest, Franko. Anyone is free to join.

    naporeon on
  • ButtersButters A glass of some milks Registered User regular
    edited May 2007
    This is way too much work for 12:45 AM I am afraid.

    Butters on
    PSN: idontworkhere582 | CFN: idontworkhere | Steam: lordbutters | Amazon Wishlist
  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    Pony wrote: »
    napo i want you to know i like you and it is not my intent to shit on your game on thread and i am not trying to assassinate or chill your thread

    but seriously dude this game looks like it only possibly appeal to law students

    like i am taking a long serious look at it and i am trying to figure out how it can be fun

    i'm wondering if this is like a joke thread or something but i don't know what to think

    help me
    Nope. Not a joke.

    I've been wanting to run one here for a while,

    I have played this game online about ten times. I've played weekly, "real-life" games probably about five times.

    It is a little crazy-looking at the outset, but it is actually a lot of fun. Kind of like RISK, only with words.

    And I don't see what you said as shitting on me. It definitely isn't for everyone.

    naporeon on
  • PonyPony Registered User regular
    edited May 2007
    naporeon wrote: »
    Pony wrote: »
    napo i want you to know i like you and it is not my intent to shit on your game on thread and i am not trying to assassinate or chill your thread

    but seriously dude this game looks like it only possibly appeal to law students

    like i am taking a long serious look at it and i am trying to figure out how it can be fun

    i'm wondering if this is like a joke thread or something but i don't know what to think

    help me
    Nope. Not a joke.

    I've been wanting to run one here for a while,

    I have played this game online about ten times. I've played weekly, "real-life" games probably about five times.

    It is a little crazy-looking at the outset, but it is actually a lot of fun. Kind of like RISK, only with words.

    And I don't see what you said as shitting on me. It definitely isn't for everyone.

    like i'm wondering is it considered proper to be like

    "mutable rule: wearing blue shirts makes you gay"

    and some other dude is like "addendum: wearing blue shirts while already gay makes you straight"

    because if the game is like that and we can make ridiculous rules and fuck up other people's, cock-blocking them with pointing out logical inconsistencies, then maybe i'm in.

    Pony on
  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    Yes, that is a possible direction the game can take.

    The only necessary component is a win condition, really.

    And since the original ruleset provides a way to win making only rules like the ones you describe, that's definitely workable.

    naporeon on
  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    Basically what I'm saying is that no non-retroactive rule is illegal.

    One of the real-life games I played in eventually became a Twister game. Literally.

    Dude made a rule that said, "We play twister. Winner of game receives 200 points."

    naporeon on
  • PonyPony Registered User regular
    edited May 2007
    naporeon wrote: »
    Yes, that is a possible direction the game can take.

    The only necessary component is a win condition, really.

    And since the original ruleset provides a way to win making only rules like the ones you describe, that's definitely workable.

    well, that's certainly interesting, but i think i will hold off on joining and i'll join in later if possible or in another iteration

    i'll watch how this goes and see how it's played

    Pony on
  • EinEin CaliforniaRegistered User regular
    edited May 2007
    Is this like that calvinball shit

    Ein on
  • PonyPony Registered User regular
    edited May 2007
    Is this like that calvinball shit

    this seems an awful lot like calvinball without a ball

    which i do think is interesting but i will have to wait and see how it works out

    Pony on
  • EinEin CaliforniaRegistered User regular
    edited May 2007
    Man

    I am a year from law school and this still looks too arcane for me to even begin to play at 1 AM.

    That can't be a good sign.

    Ein on
  • PonyPony Registered User regular
    edited May 2007
    Man

    I am a year from law school and this shit still looks too arcane for me to even begin to play at 1 AM.

    That can't be a good sign.

    yeah if that daunts you i don't know what you're gonna do in law school duder

    this looks like the sort of game a law student would dominate

    Pony on
  • EinEin CaliforniaRegistered User regular
    edited May 2007
    It's the sort of thing I think I'd get if I put my mind to it but fuck if I'm going to put my mind to it.

    I shall watch and see how this goes, maybe get in if there's another.

    Ein on
  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    The first time I played Nomic, about 2/3 of the group were actually in law school at the time.

    The winner was actually not one of them, although he never seemed to "dominate"...he just formed a couple key alliances and stealthily crafted himself a new win condition.

    naporeon on
  • KusuguttaiKusuguttai __BANNED USERS regular
    edited May 2007
    can i play naporeon huh can i

    Kusuguttai on
  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    Kusu, if you want to play, then yes.

    If you are just fucking around, no. And also I will shit in your mouth.

    naporeon on
  • EinEin CaliforniaRegistered User regular
    edited May 2007
    naporeon do you have a sister

    Ein on
  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    OH ho ho.

    Yes.

    And let me tell you, she is eight kinds of crazy. Brilliant, but crazy.

    naporeon on
  • KusuguttaiKusuguttai __BANNED USERS regular
    edited May 2007
    naporeon wrote: »
    Kusu, if you want to play, then yes.

    If you are just fucking around, no. And also I will shit in your mouth.

    no i want to play and then make a rule that everyone has to post in beautiful pink!

    Kusuguttai on
  • nefffffffffffnefffffffffff Registered User regular
    edited May 2007
    so what happens when someone is like "I MAKE AN IMMUTABLE RULE THAT I"M THE WINNARRRR!!!!!!!111!!!!!"

    nefffffffffff on
    camo_sig2.png
  • KusuguttaiKusuguttai __BANNED USERS regular
    edited May 2007
    so what happens when someone is like "I MAKE AN IMMUTABLE RULE THAT I"M THE WINNARRRR!!!!!!!111!!!!!"

    wow this is a pretty dumb post

    Kusuguttai on
  • nefffffffffffnefffffffffff Registered User regular
    edited May 2007
    yeah well you've got a pretty dumb mom...?

    I dont know. I feel like you aren't even trying here.

    nefffffffffff on
    camo_sig2.png
  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    so what happens when someone is like "I MAKE AN IMMUTABLE RULE THAT I"M THE WINNARRRR!!!!!!!111!!!!!"
    Dude, I understand that you're probably joking here, and that's cool. But if you are genuinely interested in answers to questions like that, read the rules.

    First, a rule only becomes a rule when it is approved by vote; people would be unlikely to approve a "i win olol" rule. Second, all rules are mutable upon creation, unless a rule has been enacted that changes that. Third and last, even immutable rules can be changed, although it would take at least two turns to do it; it can be changed from immutable to mutable, and then, once mutable, altered or removed entirely.

    naporeon on
  • GarthorGarthor Registered User regular
    edited May 2007
    Well, you see, if they pass the rule, then they win.

    Garthor on
  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    Garthor wrote: »
    Well, you see, if they pass the rule, then they win.
    Yes.

    If.

    naporeon on
  • GravesGraves Registered User regular
    edited May 2007
    this shall be entertaining

    Graves on
  • GarthorGarthor Registered User regular
    edited May 2007
    The trick is to first pass a rule allowing you to pass any rule you want.

    Garthor on
  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    Assuming you could get that passed, there are several lower-numbered rules (including immutable ones) that would then have to be altered or removed.

    So basically, that would be an incredibly inefficient strategy.

    naporeon on
  • GarthorGarthor Registered User regular
    edited May 2007
    That's why you pass a rule that lets you alter any previous rules at whim.

    Garthor on
  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    With that said, I'ma headin' to bed.

    We already have enough folks to get started, but I'll probably leave signups open until sometime tomorrow afternoon/evening. Then I'll make the first proposition, and we can get rolling.

    naporeon on
  • nefffffffffffnefffffffffff Registered User regular
    edited May 2007
    dont you see?

    I was playing my own little game there.



    and I'm pretty sure i just won.

    nefffffffffff on
    camo_sig2.png
  • naporeonnaporeon Seattle, WARegistered User regular
    edited May 2007
    Garthor wrote: »
    That's why you pass a rule that lets you alter any previous rules at whim.
    Which would remain invalid until all of the preexisting rules that contravene it are altered or repealed.

    So again, even if you could convince enough people to vote for such a rule, it would essentially exist in limbo until all previous rules pertinent to it could be dealt with.

    naporeon on
  • GarthorGarthor Registered User regular
    edited May 2007
    That's why you pass a rule that invalidates and supercedes all other rules.

    Garthor on
  • GravesGraves Registered User regular
    edited May 2007
    what about a rule that makes takes all rules out of play and makes it unable to create, eschew, or change rules?

    Graves on
  • GravesGraves Registered User regular
    edited May 2007
    what about a rule that states you dont need to follow the rule that staets you dont need to follow the rule that states you dont need to follow the rule that states you dont need to follow the rule that states you dont need to follow the rule that states.......etc.

    Graves on
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