admanbunionize your workplaceSeattle, WARegistered Userregular
edited August 2010
Round 4 Summoning Phase
Skavengers
In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Khorne (8/8) unleashes his Blood Frenzy on Bretonnia. Nurgle (5/6) lets in the inevitable occur as All Things Decay (remove 1 corruption) removes power from Tzeentch. Tzeentch (5/6) sends an acolyte to explore the Empire. Slaanesh (6/6) orders his demons to start their Perverse Infiltration (place 1 corruption) in Tilea.
Khorne (6/8) calls a bloodletter to the battlefield in the Empire. Nurgle (5/6) lets his Plague Aura (corruption counts towards domination) spread throughout Estalia. Tzeentch (4/6) sends an acolyte across the lands to begin rituals in the Border Princes. Slaanesh (6/6) reveals the Degenerate Royalty (cost -3 if occupied by a hero or noble) of Estalia.
Khorne (5/8) sends a bloodsworn to begin sacrifices in Estalia. Nurgle (4/6) orders one of his plague-ridden lepers to corrupt Estalia further. Tzeentch (5/6)Drain's Power out of the magic-ridden Estalia Khorne (4/8), Nurgle (3/6) Slaanesh (5/6) slides a seductress from the ruined Troll COuntry to Bretonnia.
El SkidThe frozen white northRegistered Userregular
edited August 2010
Summon an Acolyte from Bretonnia to Kislev
4/6 PP
El Skid on
0
admanbunionize your workplaceSeattle, WARegistered Userregular
edited August 2010
Round 4 Summoning Phase
Skavengers
In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Khorne (8/8) unleashes his Blood Frenzy on Bretonnia. Nurgle (5/6) lets in the inevitable occur as All Things Decay (remove 1 corruption) removes power from Tzeentch. Tzeentch (5/6) sends an acolyte to explore the Empire. Slaanesh (6/6) orders his demons to start their Perverse Infiltration (place 1 corruption) in Tilea.
Khorne (6/8) calls a bloodletter to the battlefield in the Empire. Nurgle (5/6) lets his Plague Aura (corruption counts towards domination) spread throughout Estalia. Tzeentch (4/6) sends an acolyte across the lands to begin rituals in the Border Princes. Slaanesh (6/6) reveals the Degenerate Royalty (cost -3 if occupied by a hero or noble) of Estalia.
Khorne (5/8) sends a bloodsworn to begin sacrifices in Estalia. Nurgle (4/6) orders one of his plague-ridden lepers to corrupt Estalia further. Tzeentch (5/6)Drain's Power out of the magic-ridden Estalia Khorne (4/8), Nurgle (3/6) Slaanesh (5/6) slides a seductress from the ruined Troll COuntry to Bretonnia.
Khorne (3/8) calls an acolyte to war in the Border Princes. Nurgle (2/6) draws a leper to Bretonnia, trailing body parts. Tzeentch (5/6) protects his Empire-dwelling acolyte with a Warp Shield. Slaanesh (4/6) whispers Insidious Lies in the Empire. Khorne (2/8) sends a bloodsworn to explore the ruined land of Troll Country in search of enemies. Nurgle (1/6) expands his plague circle in Estalia.
I'll use my Dark Influence to convince the nobility of the Border Princes to travel to the Empire
(M) Dark Influence - 1 - When you play this card, move a Peasant, Hero, or Noble token from this region to any other region.
Magic symbol there for you, Tzeentch, though with Khorne in the region I don't know whether you'll want to take advantage of it. We need him to not double-tick any more.
What? Cmon guys I'm just a big ol lug. No threat here, though I must say Nurgles my bet for winning. All those points? The god played us for a bunch of suckers.
What? Cmon guys I'm just a big ol lug. No threat here, though I must say Nurgles my bet for winning. All those points? The god played us for a bunch of suckers.
What? Cmon guys I'm just a big ol lug. No threat here, though I must say Nurgles my bet for winning. All those points? The god played us for a bunch of suckers.
admanbunionize your workplaceSeattle, WARegistered Userregular
edited August 2010
Round 4 Summoning Phase
Skavengers
In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Khorne (8/8) unleashes his Blood Frenzy on Bretonnia. Nurgle (5/6) lets in the inevitable occur as All Things Decay (remove 1 corruption) removes power from Tzeentch. Tzeentch (5/6) sends an acolyte to explore the Empire. Slaanesh (6/6) orders his demons to start their Perverse Infiltration (place 1 corruption) in Tilea.
Khorne (6/8) calls a bloodletter to the battlefield in the Empire. Nurgle (5/6) lets his Plague Aura (corruption counts towards domination) spread throughout Estalia. Tzeentch (4/6) sends an acolyte across the lands to begin rituals in the Border Princes. Slaanesh (6/6) reveals the Degenerate Royalty (cost -3 if occupied by a hero or noble) of Estalia.
Khorne (5/8) sends a bloodsworn to begin sacrifices in Estalia. Nurgle (4/6) orders one of his plague-ridden lepers to corrupt Estalia further. Tzeentch (5/6)Drain's Power out of the magic-ridden Estalia Khorne (4/8), Nurgle (3/6) Slaanesh (5/6) slides a seductress from the ruined Troll COuntry to Bretonnia.
Khorne (3/8) calls an acolyte to war in the Border Princes. Nurgle (2/6) draws a leper to Bretonnia, trailing body parts. Tzeentch (5/6) protects his Empire-dwelling acolyte with a Warp Shield. Slaanesh (4/6) whispers Insidious Lies in the Empire.
Khorne (2/8) sends a bloodsworn to explore the ruined land of Troll Country in search of enemies. Nurgle (1/6) expands his plague circle in Estalia.
Tzeentch (4/6) sends an acolyte from Bretonnia to explore Kislev. Slaanesh (3/6) orders his lusting servants to demonstrate their Dark Influence on a nobleman (or woman) of the Border Princes, sending him (or her) to the Empire.
Khorne (0/8) struggles desperately to force a bloodthirster into Bretonnia, but settles on a bloodletter. Nurgle (0/6) oozes a final leper into Estalia. Tzeentch (3/6) orders an acolyte to carry a mighty source of warp power from Kislev to Tilea. Slaanesh (2/6) sends more "diplomats" to seduce a noble from Norsca to the Empire.
Tzeentch (2/6) expands his ring of dark power by pulling a warpstone from the Empire to the Border Princes. Slaanesh (1/6) gives a seductress a reprieve from her disturbing work in Troll Country by sending her to Tilea instead.
Posts
Drain Power - 0 - When you play this card, you gain one power point. Each other player with at least one Cultist in this region loses one power point
5/6 PP
4/8 PP
3/6 PP
5/6 PP
Skavengers
In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Khorne (8/8) unleashes his Blood Frenzy on Bretonnia.
Nurgle (5/6) lets in the inevitable occur as All Things Decay (remove 1 corruption) removes power from Tzeentch.
Tzeentch (5/6) sends an acolyte to explore the Empire.
Slaanesh (6/6) orders his demons to start their Perverse Infiltration (place 1 corruption) in Tilea.
Khorne (6/8) calls a bloodletter to the battlefield in the Empire.
Nurgle (5/6) lets his Plague Aura (corruption counts towards domination) spread throughout Estalia.
Tzeentch (4/6) sends an acolyte across the lands to begin rituals in the Border Princes.
Slaanesh (6/6) reveals the Degenerate Royalty (cost -3 if occupied by a hero or noble) of Estalia.
Khorne (5/8) sends a bloodsworn to begin sacrifices in Estalia.
Nurgle (4/6) orders one of his plague-ridden lepers to corrupt Estalia further.
Tzeentch (5/6) Drain's Power out of the magic-ridden Estalia Khorne (4/8), Nurgle (3/6)
Slaanesh (5/6) slides a seductress from the ruined Troll COuntry to Bretonnia.
3/8 PP
Google +
right, didn't realize that.
Google +
Warp Shield - 0 - When you play this card, choose one of your figures in this region. That figure cannot be killed in battle this round.
5/6 PP
Insidious Lies - 1 - For each Noble token and each Hero token in this region, add two to your domination value here.
4/6 PP
2/8 PP
Google +
4/6 PP
Skavengers
In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Nurgle (5/6) lets in the inevitable occur as All Things Decay (remove 1 corruption) removes power from Tzeentch.
Tzeentch (5/6) sends an acolyte to explore the Empire.
Slaanesh (6/6) orders his demons to start their Perverse Infiltration (place 1 corruption) in Tilea.
Khorne (6/8) calls a bloodletter to the battlefield in the Empire.
Nurgle (5/6) lets his Plague Aura (corruption counts towards domination) spread throughout Estalia.
Tzeentch (4/6) sends an acolyte across the lands to begin rituals in the Border Princes.
Slaanesh (6/6) reveals the Degenerate Royalty (cost -3 if occupied by a hero or noble) of Estalia.
Khorne (5/8) sends a bloodsworn to begin sacrifices in Estalia.
Nurgle (4/6) orders one of his plague-ridden lepers to corrupt Estalia further.
Tzeentch (5/6) Drain's Power out of the magic-ridden Estalia Khorne (4/8), Nurgle (3/6)
Slaanesh (5/6) slides a seductress from the ruined Troll COuntry to Bretonnia.
Khorne (3/8) calls an acolyte to war in the Border Princes.
Nurgle (2/6) draws a leper to Bretonnia, trailing body parts.
Tzeentch (5/6) protects his Empire-dwelling acolyte with a Warp Shield.
Slaanesh (4/6) whispers Insidious Lies in the Empire.
Khorne (2/8) sends a bloodsworn to explore the ruined land of Troll Country in search of enemies.
Nurgle (1/6) expands his plague circle in Estalia.
Tzeentch is active.
(M) Dark Influence - 1 - When you play this card, move a Peasant, Hero, or Noble token from this region to any other region.
Magic symbol there for you, Tzeentch, though with Khorne in the region I don't know whether you'll want to take advantage of it. We need him to not double-tick any more.
3/6 PP
I'm totally not typing during a work meeting, and my attention is totally fixed here. Can you tell?
I Summon Bloodthirster to Brettonia
0/8 PP
Google +
Last Leper to Estalia 0/6 PP
3/6 PP
(M) Dark Influence - 1 - When you play this card, move a Peasant, Hero, or Noble token from this region to any other region.
2/6 PP
7 points for dominating the Empire, and not much anyone can do about it...
You were down to 2 PP; is this a bloodletter?
1/6 PP
Yeah. See? Big ol lug.
Google +
1/6 PP
Skavengers
In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Nurgle (5/6) lets in the inevitable occur as All Things Decay (remove 1 corruption) removes power from Tzeentch.
Tzeentch (5/6) sends an acolyte to explore the Empire.
Slaanesh (6/6) orders his demons to start their Perverse Infiltration (place 1 corruption) in Tilea.
Khorne (6/8) calls a bloodletter to the battlefield in the Empire.
Nurgle (5/6) lets his Plague Aura (corruption counts towards domination) spread throughout Estalia.
Tzeentch (4/6) sends an acolyte across the lands to begin rituals in the Border Princes.
Slaanesh (6/6) reveals the Degenerate Royalty (cost -3 if occupied by a hero or noble) of Estalia.
Khorne (5/8) sends a bloodsworn to begin sacrifices in Estalia.
Nurgle (4/6) orders one of his plague-ridden lepers to corrupt Estalia further.
Tzeentch (5/6) Drain's Power out of the magic-ridden Estalia Khorne (4/8), Nurgle (3/6)
Slaanesh (5/6) slides a seductress from the ruined Troll COuntry to Bretonnia.
Khorne (3/8) calls an acolyte to war in the Border Princes.
Nurgle (2/6) draws a leper to Bretonnia, trailing body parts.
Tzeentch (5/6) protects his Empire-dwelling acolyte with a Warp Shield.
Slaanesh (4/6) whispers Insidious Lies in the Empire.
Khorne (2/8) sends a bloodsworn to explore the ruined land of Troll Country in search of enemies.
Nurgle (1/6) expands his plague circle in Estalia.
Tzeentch (4/6) sends an acolyte from Bretonnia to explore Kislev.
Slaanesh (3/6) orders his lusting servants to demonstrate their Dark Influence on a nobleman (or woman) of the Border Princes, sending him (or her) to the Empire.
Khorne (0/8) struggles desperately to force a bloodthirster into Bretonnia, but settles on a bloodletter.
Nurgle (0/6) oozes a final leper into Estalia.
Tzeentch (3/6) orders an acolyte to carry a mighty source of warp power from Kislev to Tilea.
Slaanesh (2/6) sends more "diplomats" to seduce a noble from Norsca to the Empire.
Tzeentch (2/6) expands his ring of dark power by pulling a warpstone from the Empire to the Border Princes.
Slaanesh (1/6) gives a seductress a reprieve from her disturbing work in Troll Country by sending her to Tilea instead.
Tzeentch (2/6) is active.
Move the bloodsworn to Bretonnia.
1/6 PP
0/6 PP
Teleport - 1 - When you play this card, move any Cultist or Warrior from this region to any other region.
Move the Bloodletter to Bretonnia.
0/6 PP and rest.