Eve Online is a political, sandbox, spaceship, economic, military MMO in which you can literally do anything. It takes a departure from other MMOs in that it all occurs on a single server or universe and skills are trained 24/7 in a time-based queue (as opposed to a physical grind.) While the game has a learning curve, most people usually join in the following progression:
1) This is interesting I shall try it.
2) Mining is fun.
3) Mining is not fun.
4) I am bored with missions and the new season of Fringe is starting, I'm quitting
5) *6 months later* You know some political thing happened and everyone is talking about it, I'll give it another shot.
6) This is better than I remember.
7) Skills are taking forever, I wonder if I can get out to nullsec
8) T2 guns are almost done *suicide*
If you can get past that suicide in #8, you're hooked for life. The hook comes from the fact you can choose to do anything, administrate, mine, fight, trade, or construct the tools to do any of those things. It literally is a sandbox. Every six months or so new features are added, which may or may not fix or unfix some continuing lag issues that occur in larger fleet battles. Regardless, it's ever-evolving and you should try it! The current expansion is the Tyrannis update which was released several months ago and added planetary colonies to the mix. Here is a general
up to date guide, but it has everything so prepare to skim.
Organizations are based on corporations, which then band together to form alliances. These powerblocs often ally with other alliances to form coalitions. For more information on the biggest Penny Arcade presence in EvE, check out the:
Any other corps out there with PA members, let me know so we can add you here. There are also a variety of trailers, which I encourage you to youtube because they are all about 3 minutes of awesomeness. Here is the most recent one, and the best one:
http://www.youtube.com/watch?v=uGplrpWvz0I&feature=player_embeddedhttp://www.youtube.com/watch?v=lKviRpvGXBs
Posts
re: the different points.
1. This kinda scares me. I run a pretty big PI farm even if it's a horrible clickfest, but...
Now we're going to have to log twice daily to click all our extractors over again just to continue scraping a meager profit? Ugh... 23 hour cycles were already pushing my limit.
2. This seems pretty cool, and could be a nice way of reinvigorating Low Sec. But c'mon, faction supercaps? :cripes:
3. Eve gate stuff, eh, ok?
4. New character portraits are cool i guess. I'll believe incarna when they hopefully reveal it fully at fanfast.
Either the one universe doesn't work and there never will be a true solution until sharding, or they just don't care.
Sorry to piss all over the first page but i'm just so tired of CCP. Nul-sec alliances are the meat of the game. Everything else is just gristle to me.
Fuck it, /rant over.
The Apocalypse Has Never Been More Fun
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Merchi is quite active. We've normally got 10-20 people on depending on TZ's.
As for ops, goons and friends have stuff going on all the time.
Yeah, it sounds like they're automating the invasions that are already happening and taking them up a notch. It does sound like a good idea to help nudge players into more dangerous situations.
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Once you are accepted to the corp, the best method is called pod jumping.
Set your clone to N-Theta We Trust. Undock in your pod. Self destruct. Leave everything behind if you've finished the tutorials, we'll give you plenty of money to get started up North. Just please, don't try to fly up, it's not worth the trouble.
Look for this name: Jenar Pugh or Jatham Slone
I'll be on momentarily
The Apocalypse Has Never Been More Fun
Secret Satan Wishlist!! Thinkgeek Wish List
The Apocalypse Has Never Been More Fun
Secret Satan Wishlist!! Thinkgeek Wish List
The Apocalypse Has Never Been More Fun
Secret Satan Wishlist!! Thinkgeek Wish List
Are you part of Merch yet? It wont show up unless you are part of the corp I believe.
My god it's been forever since I've played. Yiiiiikes. This is gonna take some getting used to.
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http://forums.penny-arcade.com/showthread.php?t=123751
The Apocalypse Has Never Been More Fun
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http://www.dust514stats.com
The Apocalypse Has Never Been More Fun
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So, I've been out of game for like a week and a half due to school starting and making my life hell.
I finally finished my first set of homework and got a head start on this weeks homework, was about to sit down and finally play some Eve WHEN!
The wife informs me it's time to go run errands and consume a large chunk of my day doing nothing that benefits me.
Grumble grumble.
At least T2 large AC's will be done soon....
The Apocalypse Has Never Been More Fun
Secret Satan Wishlist!! Thinkgeek Wish List
You can't play EVE without it.
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
No point calming the spies. Just going to get rejected anyway.
chair to Creation and then suplex the Void.
This cannot be stated enough.
Logi 5 only 27 days away! Woop
if waiting a day or 2 bothers you then you are playing the wrong game... do the tutorials and get used to the stuff. train things from the 30 day newbie plan so you can actually do something when you get accepted. you will make way more money salvaging in 0.0 than you would doing level 1 or 2 or even 3 missions in empire. I have spoilered the plan. In like 3 days you should be good to go for salvaging and in pretty much a day you can fly a rifter and actually be useful in pvp.
2. Minmatar Frigate I (20 minutes, 50 seconds; 40,000 ISK)
3. Minmatar Frigate II (1 hour, 37 minutes, 2 seconds)
4. Minmatar Frigate III (9 hours, 8 minutes, 47 seconds)
5. Small Projectile Turret I (10 minutes, 25 seconds; 20,000 ISK)
6. Afterburner I (10 minutes, 25 seconds; 22,500 ISK)
7. Hull Upgrades I (20 minutes, 50 seconds; 60,000 ISK)
8. Energy Grid Upgrades I (20 minutes, 50 seconds; 79,000 ISK)
9. Energy Grid Upgrades II (1 hour, 37 minutes, 2 seconds)
10. Propulsion Jamming I (31 minutes, 15 seconds; 150,000 ISK)
11. Missile Launcher Operation I (10 minutes, 25 seconds; 20,000 ISK)
12. Rockets I (10 minutes, 25 seconds; 10,000 ISK)
13. Instant Recall I (10 minutes, 25 seconds; 50,000 ISK)
14. Analytical Mind I (9 minutes, 36 seconds; 50,000 ISK)
15. Learning I (9 minutes, 15 seconds; 35,000 ISK)
16. Instant Recall II (42 minutes, 18 seconds)
17. Analytical Mind II (39 minutes, 23 seconds)
18. Learning II (38 minutes, 4 seconds)
19. Instant Recall III (3 hours, 31 minutes, 3 seconds)
20. Analytical Mind III (3 hours, 17 minutes, 51 seconds)
21. Learning III (3 hours, 11 minutes, 52 seconds)
22. Iron Will I (7 minutes, 8 seconds; 50,000 ISK)
23. Spatial Awareness I (7 minutes, 8 seconds; 50,000 ISK)
24. Empathy I (7 minutes, 8 seconds; 50,000 ISK)
25. Iron Will II (33 minutes, 18 seconds)
26. Spatial Awareness II (33 minutes, 18 seconds)
27. Empathy II (33 minutes, 18 seconds)
28. Iron Will III (3 hours, 8 minutes, 15 seconds)
29. Spatial Awareness III (3 hours, 8 minutes, 15 seconds)
30. Small Projectile Turret II (33 minutes, 18 seconds)
31. Afterburner II (33 minutes, 18 seconds)
32. Afterburner III (3 hours, 8 minutes, 15 seconds)
33. High Speed Maneuvering I (35 minutes, 44 seconds; 340,000 ISK)
34. High Speed Maneuvering II (2 hours, 46 minutes, 26 seconds)
35. Propulsion Jamming II (1 hour, 39 minutes, 51 seconds)
36. Hull Upgrades II (1 hour, 6 minutes, 34 seconds)
37. Mechanic III (3 hours, 8 minutes, 15 seconds)
38. Survey I (7 minutes, 8 seconds; 36,000 ISK)
39. Survey II (33 minutes, 18 seconds)
40. Survey III (3 hours, 8 minutes, 15 seconds)
41. Salvaging I (21 minutes, 26 seconds; 1,000,000 ISK)
42. Salvaging II (1 hour, 39 minutes, 51 seconds)
43. Energy Systems Operation I (7 minutes, 8 seconds; 40,000 ISK)
44. Energy Systems Operation II (33 minutes, 18 seconds)
45. Missile Launcher Operation II (33 minutes, 18 seconds)
46. Standard Missiles I (14 minutes, 17 seconds; 20,000 ISK)
47. Standard Missiles II (1 hour, 6 minutes, 34 seconds)
48. Destroyers I (14 minutes, 17 seconds; 100,000 ISK)
49. Weapon Upgrades I (14 minutes, 17 seconds; 80,000 ISK)
50. Shield Upgrades I (14 minutes, 17 seconds; 84,000 ISK)
51. Tactical Shield Manipulation I (28 minutes, 35 seconds; 210,000 ISK)
52. Motion Prediction I (14 minutes, 17 seconds; 60,000 ISK)
53. Rapid Firing I (14 minutes, 17 seconds; 40,000 ISK)
54. Sharpshooter I (14 minutes, 17 seconds; 80,000 ISK)
55. Industry I (7 minutes, 8 seconds; 20,000 ISK)
56. Refining I (7 minutes, 8 seconds; 50,000 ISK)
57. Rapid Launch I (14 minutes, 17 seconds; 40,000 ISK)
58. Missile Bombardment I (14 minutes, 17 seconds; 80,000 ISK)
59. Acceleration Control I (28 minutes, 35 seconds; 40,000 ISK)
60. Evasive Maneuvering I (14 minutes, 17 seconds; 25,000 ISK)
61. Fuel Conservation I (14 minutes, 17 seconds; 30,000 ISK)
62. Warp Drive Operation I (7 minutes, 8 seconds; 30,000 ISK)
63. Targeting I (7 minutes, 8 seconds; 100,000 ISK)
64. Targeting II (33 minutes, 18 seconds)
65. Infomorph Psychology I (8 minutes, 7 seconds; 1,000,000 ISK)
66. Social I (8 minutes, 7 seconds; 20,000 ISK)
67. Social II (37 minutes, 53 seconds)
68. Social III (3 hours, 34 minutes, 12 seconds)
69. Connections I (24 minutes, 23 seconds; 200,000 ISK)
70. Diplomacy I (8 minutes, 7 seconds; 180,000 ISK)
71. Negotiation I (16 minutes, 15 seconds; 60,000 ISK)
72. Trade I (7 minutes, 36 seconds; 20,000 ISK)
73. Trade II (35 minutes, 27 seconds)
74. Trade III (3 hours, 20 minutes, 23 seconds)
75. Trade IV (18 hours, 53 minutes, 44 seconds)
76. Accounting I (24 minutes, 23 seconds; 5,000,000 ISK)
77. Broker Relations I (15 minutes, 12 seconds; 100,000 ISK)
78. Instant Recall IV (17 hours, 45 minutes, 2 seconds)
79. Eidetic Memory I (20 minutes, 12 seconds; 5,000,000 ISK)
80. Eidetic Memory II (1 hour, 29 minutes, 3 seconds)
81. Eidetic Memory III (7 hours, 57 minutes, 54 seconds)
82. Analytical Mind IV (14 hours, 17 minutes, 13 seconds)
83. Logic I (18 minutes, 8 seconds; 5,000,000 ISK)
84. Logic II (1 hour, 20 minutes, 22 seconds)
85. Logic III (7 hours, 13 minutes, 27 seconds)
86. Learning IV (13 hours, 1 minute, 1 second)
87. Iron Will IV (12 hours, 46 minutes, 33 seconds)
88. Spatial Awareness IV (12 hours, 46 minutes, 33 seconds)
***Remapping (active) : i12 p12 c5 w5 m5***
89. Focus I (27 minutes, 46 seconds; 5,000,000 ISK)
90. Focus II (1 hour, 59 minutes, 47 seconds)
91. Focus III (10 hours, 30 minutes, 48 seconds)
92. Clarity I (15 minutes, 46 seconds; 5,000,000 ISK)
93. Clarity II (1 hour, 10 minutes, 18 seconds)
94. Clarity III (6 hours, 21 minutes, 6 seconds)
95. Caldari Frigate I (9 minutes, 15 seconds; 40,000 ISK)
96. Caldari Frigate II (43 minutes, 7 seconds)
97. Salvaging III (6 hours, 5 minutes, 52 seconds)
98. Caldari Frigate III (4 hours, 3 minutes, 54 seconds)
99. Small Hybrid Turret I (4 minutes, 37 seconds; 20,000 ISK)
100. Small Hybrid Turret II (21 minutes, 34 seconds)
101. Small Hybrid Turret III (2 hours, 1 minute, 56 seconds)
102. Caldari Frigate IV (22 hours, 59 minutes, 48 seconds)
103. Caldari Cruiser I (23 minutes, 8 seconds; 500,000 ISK)
104. Caldari Cruiser II (1 hour, 47 minutes, 48 seconds)
105. Jury Rigging I (9 minutes, 15 seconds; 60,000 ISK)
106. Jury Rigging II (43 minutes, 7 seconds)
107. Jury Rigging III (4 hours, 3 minutes, 54 seconds)
108. Shield Rigging I (13 minutes, 53 seconds; 100,000 ISK)
109. Shield Rigging II (1 hour, 4 minutes, 41 seconds)
110. Launcher Rigging I (13 minutes, 53 seconds; 100,000 ISK)
111. Launcher Rigging II (1 hour, 4 minutes, 41 seconds)
112. Target Navigation Prediction I (9 minutes, 15 seconds; 60,000 ISK)
113. Target Navigation Prediction II (43 minutes, 7 seconds)
114. Rapid Launch II (43 minutes, 7 seconds)
115. Missile Bombardment II (43 minutes, 7 seconds)
116. Missile Launcher Operation III (2 hours, 1 minute, 56 seconds)
117. Missile Projection I (18 minutes, 31 seconds; 100,000 ISK)
118. Missile Projection II (1 hour, 26 minutes, 14 seconds)
119. Standard Missiles III (4 hours, 3 minutes, 54 seconds)
120. Drones I (5 minutes, 22 seconds; 20,000 ISK)
121. Drones II (25 minutes, 5 seconds)
122. Scout Drone Operation I (5 minutes, 22 seconds; 40,000 ISK)
123. Scout Drone Operation II (25 minutes, 5 seconds)
124. Gunnery III (2 hours, 1 minute, 56 seconds)
125. Caldari Cruiser III (10 hours, 9 minutes, 46 seconds)
126. Shield Emission Systems I (9 minutes, 15 seconds; 80,000 ISK)
127. Shield Emission Systems II (43 minutes, 7 seconds)
128. Medium Hybrid Turret I (13 minutes, 53 seconds; 100,000 ISK)
129. Medium Hybrid Turret II (1 hour, 4 minutes, 41 seconds)
130. Sharpshooter II (43 minutes, 7 seconds)
131. Rapid Firing II (43 minutes, 7 seconds)
132. Motion Prediction II (43 minutes, 7 seconds)
133. Controlled Bursts I (9 minutes, 15 seconds; 70,000 ISK)
134. Controlled Bursts II (43 minutes, 7 seconds)
135. Accounting II (2 hours, 4 minutes, 23 seconds)
136. Broker Relations II (1 hour, 9 minutes, 33 seconds)
137. Connections II (1 hour, 38 minutes)
138. Diplomacy II (32 minutes, 41 seconds)
139. Negotiation II (1 hour, 5 minutes, 20 seconds)
140. Astrometrics I (13 minutes, 53 seconds; 450,000 ISK)
141. Astrometrics II (1 hour, 4 minutes, 41 seconds)
142. Acceleration Control II (1 hour, 15 minutes, 38 seconds)
143. Evasive Maneuvering II (37 minutes, 49 seconds)
144. Fuel Conservation II (37 minutes, 49 seconds)
145. Warp Drive Operation II (18 minutes, 55 seconds)
146. Refining II (25 minutes, 5 seconds)
147. Weapon Upgrades II (43 minutes, 7 seconds)
148. Tactical Shield Manipulation II (1 hour, 26 minutes, 14 seconds)
149. Shield Upgrades II (43 minutes, 7 seconds)
150. Shield Management I (13 minutes, 53 seconds; 170,000 ISK)
151. Shield Management II (1 hour, 4 minutes, 41 seconds)
152. Energy Management I (13 minutes, 53 seconds; 170,000 ISK)
153. Energy Management II (1 hour, 4 minutes, 41 seconds)
154. Signature Analysis I (4 minutes, 37 seconds; 75,000 ISK)
155. Signature Analysis II (21 minutes, 34 seconds)
156. Long Range Targeting I (9 minutes, 15 seconds; 88,000 ISK)
157. Long Range Targeting II (43 minutes, 7 seconds)
158. Electronic Warfare I (9 minutes, 15 seconds; 120,000 ISK)
159. Electronic Warfare II (43 minutes, 7 seconds)
160. Electronic Warfare III (4 hours, 3 minutes, 54 seconds)
161. Electronic Superiority Rigging I (13 minutes, 53 seconds; 100,000 ISK)
162. Electronic Superiority Rigging II (1 hour, 4 minutes, 41 seconds)
163. Frequency Modulation I (13 minutes, 53 seconds; 160,000 ISK)
164. Frequency Modulation II (1 hour, 4 minutes, 41 seconds)
165. Hull Upgrades III (4 hours, 3 minutes, 54 seconds)
166. Heavy Missiles I (13 minutes, 53 seconds; 100,000 ISK)
167. Heavy Missiles II (1 hour, 4 minutes, 41 seconds)
168. Anchoring I (22 minutes, 24 seconds; 75,000 ISK)
169. Drones III (2 hours, 21 minutes, 47 seconds)
170. Combat Drone Operation I (10 minutes, 45 seconds; 50,000 ISK)
171. Combat Drone Operation II (50 minutes, 9 seconds)
172. Scout Drone Operation III (2 hours, 21 minutes, 47 seconds)
173. Spaceship Command IV (11 hours, 29 minutes, 54 seconds)
174. Battlecruisers I (27 minutes, 46 seconds; 1,000,000 ISK)
175. Battlecruisers II (2 hours, 9 minutes, 22 seconds)
176. Drones IV (13 hours, 22 minutes, 13 seconds)
177. Drone Navigation I (5 minutes, 22 seconds; 100,000 ISK)
178. Drone Navigation II (25 minutes, 5 seconds)
179. Drone Durability I (26 minutes, 54 seconds; 50,000 ISK)
180. Drone Durability II (2 hours, 5 minutes, 21 seconds)
181. Engineering IV (11 hours, 29 minutes, 54 seconds)
182. Electronics IV (11 hours, 29 minutes, 54 seconds)
183. Cloaking I (27 minutes, 46 seconds; 3,500,000 ISK)
184. Weapon Upgrades III (4 hours, 3 minutes, 54 seconds)
185. Energy Grid Upgrades III (4 hours, 3 minutes, 54 seconds)
186. Shield Upgrades III (4 hours, 3 minutes, 54 seconds)
187. Tactical Shield Manipulation III (8 hours, 7 minutes, 50 seconds)
188. Weapon Upgrades IV (22 hours, 59 minutes, 48 seconds)
189. Shield Upgrades IV (22 hours, 59 minutes, 48 seconds)
190. Tactical Shield Manipulation IV (1 day, 21 hours, 59 minutes, 37 seconds)
191. Energy Grid Upgrades IV (22 hours, 59 minutes, 48 seconds)
192. Hull Upgrades IV (22 hours, 59 minutes, 48 seconds)
193. Heavy Assault Missiles I (13 minutes, 53 seconds; 100,000 ISK)
194. Heavy Assault Missiles II (1 hour, 4 minutes, 41 seconds)
195. Missile Launcher Operation IV (11 hours, 29 minutes, 54 seconds)
196. Warhead Upgrades I (23 minutes, 8 seconds; 1,000,000 ISK)
197. Warhead Upgrades II (1 hour, 47 minutes, 48 seconds)
198. Shield Operation III (4 hours, 3 minutes, 53 seconds)
199. Shield Management III (12 hours, 11 minutes, 44 seconds)
200. Energy Systems Operation III (4 hours, 3 minutes, 53 seconds)
201. Energy Management III (12 hours, 11 minutes, 44 seconds)
202. Targeting III (4 hours, 3 minutes, 53 seconds)
203. Electronics Upgrades I (18 minutes, 31 seconds; 100,000 ISK)
204. Electronics Upgrades II (1 hour, 26 minutes, 15 seconds)
205. Target Navigation Prediction III (8 hours, 7 minutes, 48 seconds)
206. Rapid Launch III (8 hours, 7 minutes, 48 seconds)
207. Missile Bombardment III (8 hours, 7 minutes, 48 seconds)
208. Heavy Missiles III (12 hours, 11 minutes, 44 seconds)
209. Missile Projection III (16 hours, 15 minutes, 40 seconds)
210. Warhead Upgrades III (20 hours, 19 minutes, 33 seconds)
211. Acceleration Control III (14 hours, 15 minutes, 50 seconds)
212. Evasive Maneuvering III (7 hours, 7 minutes, 54 seconds)
213. Fuel Conservation III (7 hours, 7 minutes, 54 seconds)
214. High Speed Maneuvering III (17 hours, 49 minutes, 47 seconds)
215. Warp Drive Operation III (3 hours, 33 minutes, 56 seconds)
216. Battlecruisers III (1 day, 23 minutes, 28 seconds)
216 skills; Total time: 30 days, 6 hours, 1 minute, 39 seconds; Cost: 38,544,500
N.B. Skill costs are based on CCP's database and are indicative only
And WTF do you mean by spy? I ain't no spy.
The Apocalypse Has Never Been More Fun
Secret Satan Wishlist!! Thinkgeek Wish List
Ha! That is just what a spy would say, you dirty spy!
chair to Creation and then suplex the Void.
Just kidding, I haven't applied yet.
And I can't drive.
Damn! You've found me out. I must away!!
The Apocalypse Has Never Been More Fun
Secret Satan Wishlist!! Thinkgeek Wish List
I've been looking to join but worried that no one would be on in my TZ (Japan).