Of course I dunno what they added into PS's animation tools in the last...whenever it started being integrated into PS instead of being an ImageReady thing, so maybe it's less of a pain in the ass to do drawn animation with it now.
I think they ditched the stupid "each layer is a frame" thing in favor of a real timeline in photoshop. I dont know if it properly onion skins though. mensch, how does it work?
MustangArbiter of Unpopular OpinionsRegistered Userregular
edited September 2010
It's really not much different, though it's got tweens now, some people don't like tweens though, I for one love anything that allows me to cut corners.
Cool that I can post this now, sux it didn't get picked though, so story is I entered this to ubisoft's open casting call for artists with regards to their assassin's creed 2 artbook, idea was to create an assassin that could literally be anything, as long as it was an assassin, and so I came up with this...
Mr Pockets on
FC DS:1590 1312 9126
artbydanger.com
andrewdickinger.blogspot.com
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MustangArbiter of Unpopular OpinionsRegistered Userregular
edited September 2010
I like it, the legs are a bit peculiar though. They're flat and undefined, they really let the rest of the image down, which is a shame because I quite like it.
I would agree with both Mustang and Cake. The background is also very scrubby feeling - theres a lot of unpleasing texture being created by your brush strokes.
Otherwise I think its the best thing you've done to date.
Yep. I'm currently in the arduous process of learning how plate armor actually works and reading alot of armouing books before I start really planning things out. The whole thing will be made out of sheet styrene (plasticard) and formed with a heatgun/oven and riviting.
It'll probobly take me a year or more, but hopefully I can pull it off. I'll be posting process work as I go.
Well, a year or more part time. It's already been like, a month since I came up with the idea. Time compressed actual work, it'l probobly be few solid weeks/months.
This was inspired from going to a comic con in toronto and seeing way too many ugly-ass foam suits of armor. Or relativly well constructed suits, with horrible finishing (spray can of silver paint). I need to prove to these nerds that I'm better than them at being nerdy.
If you're really trying to grab the chaos feel to it, you need bigger horns on the helmet and broader shoulder plates.
The closer it looks to not being functional, the better. I mean, some of them don't have horns on their helmets, but when they do they're usually huge.
Which is why it'll be a long design process. I have to see how much of a middle ground can get between the artwork, and functional armor, which is really fairly form-fitting.
My shoulders arnt 5 feet apart, and if I go the literal route and make giant pauldrons that are, it makes the whole thing look whacked out of proportion (and not in the good way). Literal translations of artwork to costume never work out, there always needs to be some redesign. I need to play around and see how much I can bulk up the chest and shoulders, without it making my limbs look like tiny twigs by comparison.
And I want it to be a fairly functional suit. I should be able to jump and jog in it without falling on my face, or the whole thing disintigrating. I hate awkward loking costumes where the person inside has to delicatly tiptoe around for fear of destroying themselves.
I'm not sure how I'm going to do the horns, but the little ones I can at least carve out of wood. Again, more designing to do. With a project like this, it's not just an aesthetic choice.
I'm not sure how I'm going to do the horns, but the little ones I can at least carve out of wood. Again, more designing to do. With a project like this, it's not just an aesthetic choice.
What about doing something like sculpting them out of clay, molding them, and then casting them in resin? You could hollow them out prior to molding to cut down the weight by a ton.
I would buy DR paintings and figures if I had money. Like right now, I'd just throw all kinds of money at DR. Right now meaning when I find a job again.
was just looking at the art of the Halo series. Although a very generic shooter in design (but still loads of fun to play) Bungie looks like a really cool place to work as an artist. I dont know what it is but their art looks like it would be fun to work on
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insanely sloppy because i havent animated since i was....14?
i lost my copy of imageready when i transferred my programs to this laptop so i figured i could never animate again! whoo
If all you want is to make black and white .gifs, there's always EZtoon
http://www.superfundungeonrun.com/easytoon/
Of course I dunno what they added into PS's animation tools in the last...whenever it started being integrated into PS instead of being an ImageReady thing, so maybe it's less of a pain in the ass to do drawn animation with it now.
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and thanks bacon but i will most likely be making gifs that eztoon cant handle
edit: also i am actually using cs4
i dont know why i said i was using cs5
just dodododoodlin
artbydanger.com
andrewdickinger.blogspot.com
Otherwise I think its the best thing you've done to date.
And heres an older Tintin doodle.
Here's some quick concepts for the chaos plate armor I plan on making out of sheet styrene. Traced over my squishy chassis.
yessssssssssssssssss
:^::^::^::^::^::^::^::^::^:
So are you making this into a full sized costume? reason I ask is I have wanted to try my hand at that complexity of costuming.
It'll probobly take me a year or more, but hopefully I can pull it off. I'll be posting process work as I go.
This was inspired from going to a comic con in toronto and seeing way too many ugly-ass foam suits of armor. Or relativly well constructed suits, with horrible finishing (spray can of silver paint). I need to prove to these nerds that I'm better than them at being nerdy.
And also, I want a suit of plate armor.
Good reason for anything really.
The closer it looks to not being functional, the better. I mean, some of them don't have horns on their helmets, but when they do they're usually huge.
My shoulders arnt 5 feet apart, and if I go the literal route and make giant pauldrons that are, it makes the whole thing look whacked out of proportion (and not in the good way). Literal translations of artwork to costume never work out, there always needs to be some redesign. I need to play around and see how much I can bulk up the chest and shoulders, without it making my limbs look like tiny twigs by comparison.
And I want it to be a fairly functional suit. I should be able to jump and jog in it without falling on my face, or the whole thing disintigrating. I hate awkward loking costumes where the person inside has to delicatly tiptoe around for fear of destroying themselves.
I'm not sure how I'm going to do the horns, but the little ones I can at least carve out of wood. Again, more designing to do. With a project like this, it's not just an aesthetic choice.
A lot!
At first glance I thought this was directed at DR, but I still think it's an awesome idea. DR, make some action figures of your guys, kthx
Hiking Essentials
pencil, toned in photoshop
was just looking at the art of the Halo series. Although a very generic shooter in design (but still loads of fun to play) Bungie looks like a really cool place to work as an artist. I dont know what it is but their art looks like it would be fun to work on
I kinda like it wck
Hiking Essentials
just messing around
I will draw this dragon's daddy this weekend