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[DnD 4E Discussion] Staff Fighter and Pyromancer essentials builds released on time!

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Posts

  • ThemindtakerThemindtaker Registered User regular
    edited September 2010
    Turkson wrote: »
    OptimusZed wrote: »
    Man, an all goliath party could be awesome. Way more awesome than all dwarf, which would be unspeakably lame.

    Words can not describe how wrong you are. Dwarfs are awesome.

    I think it's dwarves, but I have to agree. Despite the absolute proliferation of them to the point of mockery in fantasy literature there's something about a stout, ale-coholic, gruff dwarf that really works. Maybe it's their "salt-of-the-earthedness" or their good humor without being overly jovial (looking at you, halflings), but Dwarves are awesome. That's why my elf cleric worships Moradin.

    And mechanically their stats are well-suited to a variety of classes, so an all-dwarf group could have a pretty optimized battlemind, shaman, artificer, invoker, and barbarian.

    Themindtaker on
  • TurksonTurkson Near the mountains of ColoradoRegistered User regular
    edited September 2010
    Let's not forget Second Wind as a minor. Or Dwarven Weapon Training. Or that new feat in Essentials Dwarf or whatever that gives you another Second Wind per encounter...

    I'm bringing back my Dwarf Fighter. My DM may try to kill me.

    Turkson on
    oh h*ck
  • DarkPrimusDarkPrimus Registered User regular
    edited September 2010
    Resolute Stamina
    Prerequisite: Constitution 15
    Benefit: You can use your second wind twice per encounter

    The feat is actually available to any race, assuming you have Con 15. I looked at the article and a lot of the feats aren't restricted to Dwarfs only.

    DarkPrimus on
  • SipexSipex Registered User regular
    edited September 2010
    Dwarven Weapon Training + Mordenkrad = Win for any class that isn't a rogue.

    Sipex on
  • streeverstreever Registered User regular
    edited September 2010
    Turkson wrote: »
    OptimusZed wrote: »
    Man, an all goliath party could be awesome. Way more awesome than all dwarf, which would be unspeakably lame.

    Words can not describe how wrong you are. Dwarfs are awesome.

    I think it's dwarves, but I have to agree. Despite the absolute proliferation of them to the point of mockery in fantasy literature there's something about a stout, ale-coholic, gruff dwarf that really works. Maybe it's their "salt-of-the-earthedness" or their good humor without being overly jovial (looking at you, halflings), but Dwarves are awesome. That's why my elf cleric worships Moradin.

    And mechanically their stats are well-suited to a variety of classes, so an all-dwarf group could have a pretty optimized battlemind, shaman, artificer, invoker, and barbarian.

    No. Dwarf, Dwarfs, Dwarfish. There is something elven and weak about using "dwarvish".

    streever on
  • PinfeldorfPinfeldorf Yeah ZestRegistered User regular
    edited September 2010
    In the compendium it's called "Dwarven Weapon Training" thus ending this argument forever.

    Pinfeldorf on
  • streeverstreever Registered User regular
    edited September 2010
    Pinfeldorf wrote: »
    In the compendium it's called "Dwarven Weapon Training" thus ending this argument forever.

    The Compendium is wrong, and you are wrong, and you should stop having bad-wrong-fun.

    streever on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited September 2010
    I just dropped from my Sunday evening tabletop D&D game. Since the DM of my alternating Monday night game moved to New York, I am now without live D&D playing except for Aegeri's Friday night maptools game, which is on short term hiatus at the moment.

    On the plus side, more time to play through my xbox and PC backlog. Negative side; no rolling dices!

    Rius on
  • TurksonTurkson Near the mountains of ColoradoRegistered User regular
    edited September 2010
    I'm of the opinion that they are both correct. And we should stop arguing over how to spell it and return to talking about HOW AWESOME THE DWARF IS.

    Turkson on
    oh h*ck
  • ravensmuseravensmuse Registered User regular
    edited September 2010
    ravensmuse wrote: »
    But seriously, two books for everything that's in one book (PHB)? No thank you.

    Do you know what confuses me about this attitude? The two books are each about half the price of the one book. I don't understand finding quantity somehow offensive.

    Difference in purchasing philosophy, maybe? *shrug*.

    My thought is this: it is a tempting twenty dollar purchase (which I did make), because of the cheap price. However, it's only got four races and a few builds; giving me both, jacking the price up to thirty-five, you've still got me.

    But really, you're arguing this with the guy that only owns six D&D books: the PHB / DMG / MM, PHB2, and Dark Sun & Essentials. So...

    ravensmuse on
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  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    edited September 2010
    DarkPrimus wrote: »
    Resolute Stamina
    Prerequisite: Constitution 15
    Benefit: You can use your second wind twice per encounter

    The feat is actually available to any race, assuming you have Con 15. I looked at the article and a lot of the feats aren't restricted to Dwarfs only.

    My Warden needs this feat.

    My Warden has Constitution 13.

    My Warden is a Stormheart.

    What was I thinking?

    Kay on
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    3DS FCode: 1993-7512-8991
  • streeverstreever Registered User regular
    edited September 2010
    Turkson wrote: »
    I'm of the opinion that they are both correct. And we should stop arguing over how to spell it and return to talking about HOW AWESOME THE DWARF IS.

    it's like... it's like... it's like you've never even posted here before! Who are you mysterious stranger, with your logic and your reasonable ways??

    streever on
  • SipexSipex Registered User regular
    edited September 2010
    The Dwarf is the embodiment of awesome. I play a stereotypical Dwarf Cleric (ie: drunk) who worships bahamut.

    He's not just a healer. He also squishes skulls with his Mordenkrad and can off tank.

    Sipex on
  • OptimusZedOptimusZed Registered User regular
    edited September 2010
    streever wrote: »
    Turkson wrote: »
    OptimusZed wrote: »
    Man, an all goliath party could be awesome. Way more awesome than all dwarf, which would be unspeakably lame.

    Words can not describe how wrong you are. Dwarfs are awesome.

    I think it's dwarves, but I have to agree. Despite the absolute proliferation of them to the point of mockery in fantasy literature there's something about a stout, ale-coholic, gruff dwarf that really works. Maybe it's their "salt-of-the-earthedness" or their good humor without being overly jovial (looking at you, halflings), but Dwarves are awesome. That's why my elf cleric worships Moradin.

    And mechanically their stats are well-suited to a variety of classes, so an all-dwarf group could have a pretty optimized battlemind, shaman, artificer, invoker, and barbarian.

    No. Dwarf, Dwarfs, Dwarfish. There is something elven and weak about using "dwarvish".
    I'm pretty sure it's all just spelled "Loser".

    Mostly because "Wishing they could be as awesome as Half-Orcs" is a little to long to fit on one line in the feat section.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • TofystedethTofystedeth Registered User regular
    edited September 2010
    Sipex wrote: »
    The Dwarf is the embodiment of awesome. I play a stereotypical Dwarf Cleric (ie: drunk) who worships bahamut.

    He's not just a healer. He also squishes skulls with his Mordenkrad and can off tank.

    Off tank. That's when you shoot him in the back right?

    Tofystedeth on
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  • streeverstreever Registered User regular
    edited September 2010
    Sipex wrote: »
    The Dwarf is the embodiment of awesome. I play a stereotypical Dwarf Cleric (ie: drunk) who worships bahamut.

    He's not just a healer. He also squishes skulls with his Mordenkrad and can get tanked.

    Off tank. That's when you shoot him in the back right?
    Fixed that for you.

    streever on
  • FoefallerFoefaller Registered User regular
    edited September 2010
    streever wrote: »
    Turkson wrote: »
    OptimusZed wrote: »
    Man, an all goliath party could be awesome. Way more awesome than all dwarf, which would be unspeakably lame.

    Words can not describe how wrong you are. Dwarfs are awesome.

    I think it's dwarves, but I have to agree. Despite the absolute proliferation of them to the point of mockery in fantasy literature there's something about a stout, ale-coholic, gruff dwarf that really works. Maybe it's their "salt-of-the-earthedness" or their good humor without being overly jovial (looking at you, halflings), but Dwarves are awesome. That's why my elf cleric worships Moradin.

    And mechanically their stats are well-suited to a variety of classes, so an all-dwarf group could have a pretty optimized battlemind, shaman, artificer, invoker, and barbarian.

    No. Dwarf, Dwarfs, Dwarfish. There is something elven and weak about using "dwarvish".

    Dwarves are a fantasy race.

    Dwarfs are people with some form of Dwarfism. Ie. Verne Troyer, Wee Man from Jackass, etc.

    Dwarves came from Tolkien, who more-or-less invented the word so that people would realize Bilbo is traveling with a race of people from Norse Mythology, and not thirteen midgets. :P

    Foefaller on
    steam_sig.png
  • Hexmage-PAHexmage-PA Registered User regular
    edited September 2010
    streever wrote: »
    Turkson wrote: »
    OptimusZed wrote: »
    Man, an all goliath party could be awesome. Way more awesome than all dwarf, which would be unspeakably lame.

    Words can not describe how wrong you are. Dwarfs are awesome.

    I think it's dwarves, but I have to agree. Despite the absolute proliferation of them to the point of mockery in fantasy literature there's something about a stout, ale-coholic, gruff dwarf that really works. Maybe it's their "salt-of-the-earthedness" or their good humor without being overly jovial (looking at you, halflings), but Dwarves are awesome. That's why my elf cleric worships Moradin.

    And mechanically their stats are well-suited to a variety of classes, so an all-dwarf group could have a pretty optimized battlemind, shaman, artificer, invoker, and barbarian.

    No. Dwarf, Dwarfs, Dwarfish. There is something elven and weak about using "dwarvish".

    That's why you say "dwarven", not "dwarvish".

    Hexmage-PA on
  • DarkPrimusDarkPrimus Registered User regular
    edited September 2010
    Dorfs

    DarkPrimus on
  • ThemindtakerThemindtaker Registered User regular
    edited September 2010
    DarkPrimus wrote: »
    Dorfs

    I play with a guy named Jeff whose dwarven fighter is named "Jefsdorf."

    Themindtaker on
  • TorgoTorgo Registered User regular
    edited September 2010
    Kay wrote: »
    DarkPrimus wrote: »
    Resolute Stamina
    Prerequisite: Constitution 15
    Benefit: You can use your second wind twice per encounter

    The feat is actually available to any race, assuming you have Con 15. I looked at the article and a lot of the feats aren't restricted to Dwarfs only.

    My Warden needs this feat.

    My Warden has Constitution 13.

    My Warden is a Stormheart.

    What was I thinking?

    I can't wait till that particular feat gets added to the compendium. The next time my players level, all I'll hear is "Leaders? We don't need leaders. We have this feat and a healing potion. We're good to go!"

    :?

    Torgo on
    History is a spoiler for the future. (Me on Twitter)
  • DarkPrimusDarkPrimus Registered User regular
    edited September 2010
    DarkPrimus wrote: »
    Dorfs

    I play with a guy named Jeff whose dwarven fighter is named "Jefsdorf."

    That's not a very dorfy name at all.

    He needs a name like Mountainsharp Deathskull or Axegrin Oregrinder or Grungebringer MacHammerdeath.

    DarkPrimus on
  • TofystedethTofystedeth Registered User regular
    edited September 2010
    Jefbeard MacDorfson

    Tofystedeth on
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  • Professor PhobosProfessor Phobos Registered User regular
    edited September 2010
    Rius wrote: »
    I just dropped from my Sunday evening tabletop D&D game. Since the DM of my alternating Monday night game moved to New York, I am now without live D&D playing except for Aegeri's Friday night maptools game, which is on short term hiatus at the moment.

    On the plus side, more time to play through my xbox and PC backlog. Negative side; no rolling dices!

    If you're free Thursday nights, I got one last slot for my Eberron game.

    Professor Phobos on
  • HorseshoeHorseshoe Registered User regular
    edited September 2010
    Foefaller wrote: »
    streever wrote: »
    Turkson wrote: »
    OptimusZed wrote: »
    Man, an all goliath party could be awesome. Way more awesome than all dwarf, which would be unspeakably lame.

    Words can not describe how wrong you are. Dwarfs are awesome.

    I think it's dwarves, but I have to agree. Despite the absolute proliferation of them to the point of mockery in fantasy literature there's something about a stout, ale-coholic, gruff dwarf that really works. Maybe it's their "salt-of-the-earthedness" or their good humor without being overly jovial (looking at you, halflings), but Dwarves are awesome. That's why my elf cleric worships Moradin.

    And mechanically their stats are well-suited to a variety of classes, so an all-dwarf group could have a pretty optimized battlemind, shaman, artificer, invoker, and barbarian.

    No. Dwarf, Dwarfs, Dwarfish. There is something elven and weak about using "dwarvish".

    Dwarves are a fantasy race.

    Dwarfs are people with some form of Dwarfism. Ie. Verne Troyer, Wee Man from Jackass, etc.

    Dwarves came from Tolkien, who more-or-less invented the word so that people would realize Bilbo is traveling with a race of people from Norse Mythology, and not thirteen midgets. :P

    According to Tolkein, dwarrows or dwerrows is the plural of dwarf. As in the dwarf name for Moria, "Dwarrowdelf". "Dwarves" was a common form of bad grammar in his book.

    Learn to nerd properly. :P


    Also, OZ's original point about Goliaths stands. Larger. Smashier. Related to Giants. Empirically Superior.

    Horseshoe on
    dmsigsmallek3.jpg
  • PinfeldorfPinfeldorf Yeah ZestRegistered User regular
    edited September 2010
    Horseshoe is now officially King Nerd. Or maybe not, if he can't recite pi to at least 200 places.

    Pinfeldorf on
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited September 2010
    Man, I've got over 7,000 words written up on my setting, not counting three pages in my note pad and a bunch of feats and a race writeup I haven't put in and I still have plenty more to put fleshing out to do, and plenty of information that's DM-only.

    I'd better manage to find a group for this thing. :P

    --

    I want to see a party composed of goliaths with a dwarf leader. :o

    Incenjucar on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited September 2010
    New thread. You'll notice the OP is now three posts, this is because I needed some breathing room and I will reorganize the whole OP for the next thread. I'm planning on making the first post of the OP player centric (describing essentials and other things, core books for players). The second part setting and campaign specific. Third part specific on useful resources for anyone playing 4E and the upcoming releases that wizards have. Basically trying to arrange things in a way that I can grow the OP without making it too cluttered.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited September 2010
    Rius wrote: »
    I just dropped from my Sunday evening tabletop D&D game. Since the DM of my alternating Monday night game moved to New York, I am now without live D&D playing except for Aegeri's Friday night maptools game, which is on short term hiatus at the moment.

    On the plus side, more time to play through my xbox and PC backlog. Negative side; no rolling dices!

    If you're free Thursday nights, I got one last slot for my Eberron game.

    I may have an open spot on Tuesday nights for a striker. Won't know until next week however.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • KhildithKhildith Registered User regular
    edited September 2010
    On Saturday I am DMing my first self-written session.

    I have a few questions though.

    1. Our party is small, only three players, a defender, a controller, and a leader. They could really use a striker or two, so I was thinking of giving them a companion npc or two to help out.

    But I know this group, they would hate having them just inserted into the adventure, so I was planning on having them be recruit-able during the first encounter of the night. The plan was to have the possible allies be slaves or maybe have an enchantment put on them by the "big baddie" of the night. Is this a bad idea? If they fail to pick up on the hints I'll pass out during the fight, they could end up killing their allies and I run the risk of making the other encounters too powerful.

    2. Is there a tool to print out the enemies stat sheets? I am buying a DDI sub in the morning (woo payday!) and I haven't been able to find something of the sort. Would I be better off just writing it all out in my notes?

    3. Every member of my group is a newbie to D&D, because of this the players all agreed to try new characters as often as possible so they can figure out what roles they each like and such.

    As a result, they encouraged the chance of characters dying in epic battles of even having a TPK.

    I was thinking of having the final fight end with the tower they will be in starting to sink into the ground.

    Set it up as a sort of skill challenge to escape to the top of the ruined tower and jump off before they get stuck underground. Would that be too frustrating? Our controller character would be less than athletic, so wouldn't have much to add to the challenge.

    I would normally not even consider a skill challenge that can end in TPK, but since we are playing it as a loosely connected series of one-shots, with a high turnover rate, I wanted to experiment with it.

    4. Miniatures. Some of my players have a few that they use for their characters on the battle map, and I really like them. How is the miniature market? Should I hunt down and buy singles of the monsters I'll likely use? Or should I just start picking up those booster boxes and hope I get interesting stuff? Is there a website you guys commonly buy from?

    Khildith on
  • poshnialloposhniallo Registered User regular
    edited September 2010
    Khildith wrote: »
    On Saturday I am DMing my first self-written session.

    I have a few questions though.

    1. Our party is small, only three players, a defender, a controller, and a leader. They could really use a striker or two, so I was thinking of giving them a companion npc or two to help out.

    But I know this group, they would hate having them just inserted into the adventure, so I was planning on having them be recruit-able during the first encounter of the night. The plan was to have the possible allies be slaves or maybe have an enchantment put on them by the "big baddie" of the night. Is this a bad idea? If they fail to pick up on the hints I'll pass out during the fight, they could end up killing their allies and I run the risk of making the other encounters too powerful.

    2. Is there a tool to print out the enemies stat sheets? I am buying a DDI sub in the morning (woo payday!) and I haven't been able to find something of the sort. Would I be better off just writing it all out in my notes?

    3. Every member of my group is a newbie to D&D, because of this the players all agreed to try new characters as often as possible so they can figure out what roles they each like and such.

    As a result, they encouraged the chance of characters dying in epic battles of even having a TPK.

    I was thinking of having the final fight end with the tower they will be in starting to sink into the ground.

    Set it up as a sort of skill challenge to escape to the top of the ruined tower and jump off before they get stuck underground. Would that be too frustrating? Our controller character would be less than athletic, so wouldn't have much to add to the challenge.

    I would normally not even consider a skill challenge that can end in TPK, but since we are playing it as a loosely connected series of one-shots, with a high turnover rate, I wanted to experiment with it.

    4. Miniatures. Some of my players have a few that they use for their characters on the battle map, and I really like them. How is the miniature market? Should I hunt down and buy singles of the monsters I'll likely use? Or should I just start picking up those booster boxes and hope I get interesting stuff? Is there a website you guys commonly buy from?

    1: I think you'd be much better off just scaling down the monsters. There'll still be plenty of damage output, just a little more AOE from the controller. Consider having more low-level monsters and minions. This will also challenge the defender at stopping them from getting to the controller. I think letting the PCs remain the stars and letting you focus on DMing is much more important than going for optimum party mix.

    2: In the Adventure Tools Monster Builder (within the DDI stuff) you can print off monsters, or just copy & paste them into a document as images. I do this for all my adventures now, it's very easy.

    3: Work out a way for the controller to contribute. For example, if the tower is sinking, perhaps magical explosions from stored magical power can rock it as they flee, and Arcana could be rolled to know when the blasts are coming. Or Intimidate could be used to spur the others on. Or Bluff - 'We're nearly there, just a little bit more!' With a little imagination a twist can be added to just about any situation to make less obvious skills useful. If you want some help tell us more detail and the skills and I'm sure me and the other old-timers will have some ideas.

    As for the TPK I think you know the people and have to decide based on them, not on any idea of How To Pretend To Be Elves And Halflings. Sounds OK to me, though. If you're unsure, I had a similar situation recently and I just let people change characters a lot for the first 3 levels. That way they still feel their characters 'won' even if they never plan to play them again.

    4: Miniatures I don't know about. We have a player with a stack of card-figures and we just use them.

    poshniallo on
    I figure I could take a bear.
  • LoedrLoedr Registered User regular
    edited October 2010
    In this post I accidentally necro the thread because it was directly bookmarked and I hadn't been following it, realizing it was dead.

    Loedr on
    Trollolol.
  • tastydonutstastydonuts Registered User regular
    edited October 2010
    Hey, this thread is likely going to get locked because the new thread is out (has been a while), but here's a link to the current discussion thread for you:

    http://forums.penny-arcade.com/showthread.php?t=128714

    post your question there.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • hippofanthippofant ティンク Registered User regular
    edited October 2010
    Whoa. I got so confused there for a second.

    hippofant on
  • LoedrLoedr Registered User regular
    edited October 2010
    Derp sorry, had this thread bookmarked. Thanks

    Loedr on
    Trollolol.
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