It's amazing how much you can say in a 6 second animation
I don't get it
if you're being serious, the guy utterly botches his drone split, and instead of correcting the mistake and continuing on he opts to just leave the game out of frustration. I imagine the guy had just lost a game in a really annoying way to make him be that way
It's amazing how much you can say in a 6 second animation
I don't get it
if you're being serious, the guy utterly botches his drone split, and instead of correcting the mistake and continuing on he opts to just leave the game out of frustration. I imagine the guy had just lost a game in a really annoying way to make him be that way
Ohhh, yeah...
I didn't realize that's why he left the game, hahaha.
Maybe Day realized that all his Fundays have sucked <(^-^<)
Well team Monobattle is by far the best thing.
Except the funday-mondays have actually produced viable strategies and insights into the game.
No-Queens really showed me how Z production actually worked and made me appreciate queens as units and not just a production building. I'm sure I would have gotten more out of it if I were better with Z at the time.
Carrier-Rush demonstrated a lot of the power of carriers. I didn't recognize how powerful they were. They're now my go-to unit for any game that lasts long enough. While doing it, I also learned to appreciate motherships and learn how to use them.
Terran No-marine/marauder/tank helped develop Hellion-Thor for TvZ. Again, I'm sure I would have gotten more out of it if I were a terran, but it certainly helps for those times I get random.
Yeah, some of them sucked, but a lot of the funday mondays were really good for learning. Which is the whole point.
I've actually really enjoyed all the Funday mondays - this last one was a little weak, but I like the idea of doing more odd things to mess with peoples' idea of the metagame. I *do* think more challenges like the originals would be cool. Really weird restrictors like:
- You may not attack your opponent except via nydus worm/network (you can defend, but destroying his base is a no, no unless you showed up through a worm tunnel)
- You may not build zealots, sentries, or stalkers as protoss
- Battlecruiser rushing (cannot expand until you've built a BC)
Maybe Day realized that all his Fundays have sucked <(^-^<)
Well team Monobattle is by far the best thing.
Except the funday-mondays have actually produced viable strategies and insights into the game.
No-Queens really showed me how Z production actually worked and made me appreciate queens as units and not just a production building. I'm sure I would have gotten more out of it if I were better with Z at the time.
Carrier-Rush demonstrated a lot of the power of carriers. I didn't recognize how powerful they were. They're now my go-to unit for any game that lasts long enough. While doing it, I also learned to appreciate motherships and learn how to use them.
Terran No-marine/marauder/tank helped develop Hellion-Thor for TvZ. Again, I'm sure I would have gotten more out of it if I were a terran, but it certainly helps for those times I get random.
Yeah, some of them sucked, but a lot of the funday mondays were really good for learning. Which is the whole point.
I've actually really enjoyed all the Funday mondays - this last one was a little weak, but I like the idea of doing more odd things to mess with peoples' idea of the metagame. I *do* think more challenges like the originals would be cool. Really weird restrictors like:
- You may not attack your opponent except via nydus worm/network (you can defend, but destroying his base is a no, no unless you showed up through a worm tunnel)
- You may not build zealots, sentries, or stalkers as protoss
- Battlecruiser rushing (cannot expand until you've built a BC)
Orrrr... you know, similar things.
I think the next one should be (Hey FuriousJodo I'm looking at you)
Liars Monobattles
-3v3 or 4v4. At least 2 must go Random. For every 2 Randoms (so if everyone is random 2 players otherwise 1) one player can lie at the start about which unit they are making.
Don't Zerg have the best scouting options in the game? Creep spread, overlords, speed zerglings? If you're playing zerg and don't see the whole map, i think you're doing it wrong.
But my fingers are too stupid to use them so I play Terran! IMBA baby, yeah.
Zerg have pretty much the worst scouting. Oh sure, I guess they can easily see most areas of the map, except your opponent's base, which happens to be the most important part. Your only options are to hope the sacrificial overlord makes it far enough to see their whole build or to do some scouting with mutas.
not to mention they can wipe out your creep tumors that you spent 5 minutes spreading in 20 seconds.
new thread time? we made it to page 98!
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eeSanGI slice like a goddamn hammer.Registered Userregular
edited November 2010
Run a suicide zergling up the ramp or a group into the nat if they expanded to check their unit composition. Doesn't show you their tech but at least you can see their unit comp and make a guess by their factory/starport/robo/stargate units.
Most Terrans in BW set up a small triangle of turrets in their mains to keep Observers out. Surprised no ones does it in SC2 as often. I occasionally scan my army to catch Observers and since most P don't build more than a couple it really puts them in the dark.
Terran really has the best form of scouting because you can't stop it without Emp/Overseers. Don't think you can feedback buildings.
eeSanG on
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
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if you're being serious, the guy utterly botches his drone split, and instead of correcting the mistake and continuing on he opts to just leave the game out of frustration. I imagine the guy had just lost a game in a really annoying way to make him be that way
Ohhh, yeah...
I didn't realize that's why he left the game, hahaha.
I've botched many a drone split :x.
Except this guy, watch my army melt before it even does anything cause of two well placed storms.
[URL="[url=http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&id=162375][img]http://www.gamereplays.org/community/uploads/repimgs/repimg-33-162375.jpg[/img][/url]"][/url]
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I've actually really enjoyed all the Funday mondays - this last one was a little weak, but I like the idea of doing more odd things to mess with peoples' idea of the metagame. I *do* think more challenges like the originals would be cool. Really weird restrictors like:
- You may not attack your opponent except via nydus worm/network (you can defend, but destroying his base is a no, no unless you showed up through a worm tunnel)
- You may not build zealots, sentries, or stalkers as protoss
- Battlecruiser rushing (cannot expand until you've built a BC)
Orrrr... you know, similar things.
I think the next one should be (Hey FuriousJodo I'm looking at you)
Liars Monobattles
-3v3 or 4v4. At least 2 must go Random. For every 2 Randoms (so if everyone is random 2 players otherwise 1) one player can lie at the start about which unit they are making.
QEDMF xbl: PantsB G+
Zerg have pretty much the worst scouting. Oh sure, I guess they can easily see most areas of the map, except your opponent's base, which happens to be the most important part. Your only options are to hope the sacrificial overlord makes it far enough to see their whole build or to do some scouting with mutas.
Proxy pylon the new thread now
:P
Legends of Runeterra: MNCdover #moc
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new thread time? we made it to page 98!
Most Terrans in BW set up a small triangle of turrets in their mains to keep Observers out. Surprised no ones does it in SC2 as often. I occasionally scan my army to catch Observers and since most P don't build more than a couple it really puts them in the dark.
Terran really has the best form of scouting because you can't stop it without Emp/Overseers. Don't think you can feedback buildings.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979