Ok, for some reason my VPS just got bumped to the highest level they offer. Meaning I can dedicate 2.5GB of RAM to the server. I have no idea why this is, but I'm using it. I can still get my money back under the 7 day guarantee thing I hope!
Edit: They bumped the VPS up, but didn't change the billing. I'm just not going to tell them and see what happens...
I think I'll be safe then. I think my hole goes down to Lv38. I just can't go any lower than that. Do you think maybe we should make a layer of bedrock over the entire plane at Lv33 so no one ever goes lower?
Edit: I guess you guys have been talking about it. I forgot to refresh thread
HugmasterGeneral on
0
Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
Ok, for some reason my VPS just got bumped to the highest level they offer. Meaning I can dedicate 2.5GB of RAM to the server. I have no idea why this is, but I'm using it. I can still get my money back under the 7 day guarantee thing I hope!
Edit: They bumped the VPS up, but didn't change the billing. I'm just not going to tell them and see what happens...
be careful
when stuff like this happens, they'll often just retroactively charge you later
"oh well you took the service so you have to pay for it" etc etc
and if you complain then they'll say "okay then cancel. HAHA. That's right you'll take it up the ass!"
I think I'll be safe then. I think my hole goes down to Lv38. I just can't go any lower than that. Do you think maybe we should make a layer of bedrock over the entire plane at Lv33 so no one ever goes lower?
Edit: I guess you guys have been talking about it. I forgot to refresh thread
That shouldn't be necessary. It's not general light below Lv33, it's specifically sky light. One of the tests that thread did was to just put a 1 block think layer of rock at Lv32, and that fixed it as well.
Edit in response to Rane: Yeah you're likely right. In the end though, I still have that 7 day guarantee to fall back on if this VPS turns out to be not needed :P
hiartbill on
0
Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
But didn't we put a 1-block layer in the holes and it didn't fix the issue? If it's at Layer 32, what's to keep people from digging below that and creating a sky hole?
I think I'll be safe then. I think my hole goes down to Lv38. I just can't go any lower than that. Do you think maybe we should make a layer of bedrock over the entire plane at Lv33 so no one ever goes lower?
Edit: I guess you guys have been talking about it. I forgot to refresh thread
That shouldn't be necessary. It's not general light below Lv33, it's specifically sky light. One of the tests that thread did was to just put a 1 block think layer of rock at Lv32, and that fixed it as well.
this is the kind of thing where I figure, yes, you have done this all on your own up until now (minus the thousands of paying alpha testers), and I really respect that, but seriously, this project is getting very large and you just made like six million dollars in less than a year
it's time to hire another programmer to do bug fixes already
I think I'm going to try to prototype it in the UDK, I don't really have much experience with Unity.
The concept is similar to Minecraft, but in sort of a Minecraft meets the Incredible Machine meets, I don't know, like Dead Rising.
EDIT: I didn't mean to hit submit. I'm not done with this yet.
Instead of mining blocks to build blocky structures, you collect materials and craft them into basic building pieces: 2x4s, pulleys, rope, hinges, whatever. Then you combine these pieces in the game world by having them snap together at the joint areas and create larger things. Your goal is not just to build something to protect yourself from the monster hordes that come rushing out of the forests at night, but also to devise interesting ways to kill them.
An example would be that you get some wood from a tree and you craft that into planks, but then you place individual planks into the ground. Based on how you positioned the wood in the 5x5 crafting grid, would determine how tall the plank was. Then you can connect metal sheets or whatever to it to create a safehouse to hide in.
During the day, you will work on building your defenses. Found a little motor? Hook it up with a chain on some gears to a giant metal blade and turn it on to create a stationary monster weedwacker. Hook a huge pendulum to a release switch inside your safehouse and watch it swing right through the hordes. Maybe use pressure switches and springs to create monster catapult traps.
Stuff like that.
Currently, the inventiveness in Minecraft is about building your castle or tower or whatever, basically so you can hide from the monsters. In Safehouse, the goal would be to use your creativity and a physics engine to design all sorts of ways to kill them.
I know people compare Minecraft to LEGO a lot, and I think it's an apt comparison, but for me, I stopped just building houses and castles a long time ago and got into building walking mechs and cranes that picked shit up and Mindstorms robots that could find its way though a maze, so that's the sort of thing I want out of a game like Minecraft. I want it to be more like Technic than standard LEGO.
NotASenator on
0
Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
edited November 2010
hmm
can't connect to the server
the message gets cut off but it says
response code 502 for url BLAH BLAH BLAH
Raneados on
0
Donovan PuppyfuckerA dagger in the dark isworth a thousand swords in the morningRegistered Userregular
I think I'll be safe then. I think my hole goes down to Lv38. I just can't go any lower than that. Do you think maybe we should make a layer of bedrock over the entire plane at Lv33 so no one ever goes lower?
Edit: I guess you guys have been talking about it. I forgot to refresh thread
That shouldn't be necessary. It's not general light below Lv33, it's specifically sky light. One of the tests that thread did was to just put a 1 block think layer of rock at Lv32, and that fixed it as well.
this is the kind of thing where I figure, yes, you have done this all on your own up until now (minus the thousands of paying alpha testers), and I really respect that, but seriously, this project is getting very large and you just made like six million dollars in less than a year
it's time to hire another programmer to do bug fixes already
Didin't Notch already hire two more programmers? Where did I read that?
I think I'll be safe then. I think my hole goes down to Lv38. I just can't go any lower than that. Do you think maybe we should make a layer of bedrock over the entire plane at Lv33 so no one ever goes lower?
Edit: I guess you guys have been talking about it. I forgot to refresh thread
That shouldn't be necessary. It's not general light below Lv33, it's specifically sky light. One of the tests that thread did was to just put a 1 block think layer of rock at Lv32, and that fixed it as well.
this is the kind of thing where I figure, yes, you have done this all on your own up until now (minus the thousands of paying alpha testers), and I really respect that, but seriously, this project is getting very large and you just made like six million dollars in less than a year
it's time to hire another programmer to do bug fixes already
Didin't Notch already hire two more programmers? Where did I read that?
He hired a programmer to start on another game project that's nothing like minecraft and the other is a web programmer.
NotASenator on
0
Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
edited November 2010
i think the server just crashed again
I didn't even go 50 blocks from spawn
I'm just going to stay out
I am cursed
Raneados on
0
MrMonroepassed outon the floor nowRegistered Userregular
I think I'm going to try to prototype it in the UDK, I don't really have much experience with Unity.
The concept is similar to Minecraft, but in sort of a Minecraft meets the Incredible Machine meets, I don't know, like Dead Rising.
EDIT: I didn't mean to hit submit. I'm not done with this yet.
Instead of mining blocks to build blocky structures, you collect materials and craft them into basic building pieces: 2x4s, pulleys, rope, hinges, whatever. Then you combine these pieces in the game world by having them snap together at the joint areas and create larger things. Your goal is not just to build something to protect yourself from the monster hordes that come rushing out of the forests at night, but also to devise interesting ways to kill them.
An example would be that you get some wood from a tree and you craft that into planks, but then you place individual planks into the ground. Based on how you positioned the wood in the 5x5 crafting grid, would determine how tall the plank was. Then you can connect metal sheets or whatever to it to create a safehouse to hide in.
During the day, you will work on building your defenses. Found a little motor? Hook it up with a chain on some gears to a giant metal blade and turn it on to create a stationary monster weedwacker. Hook a huge pendulum to a release switch inside your safehouse and watch it swing right through the hordes. Maybe use pressure switches and springs to create monster catapult traps.
Stuff like that.
Currently, the inventiveness in Minecraft is about building your castle or tower or whatever, basically so you can hide from the monsters. In Safehouse, the goal would be to use your creativity and a physics engine to design all sorts of ways to kill them.
I know people compare Minecraft to LEGO a lot, and I think it's an apt comparison, but for me, I stopped just building houses and castles a long time ago and got into building walking mechs and cranes that picked shit up and Mindstorms robots that could find its way though a maze, so that's the sort of thing I want out of a game like Minecraft. I want it to be more like Technic than standard LEGO.
this sounds amazing
it would have been more amazing with a link so I can try it myself
Lol, there's some issues with the carts/boats pooka, you probably just error'd out. I'm not going to bother looking at the log though!
Rane, I'm headed home now so I'll fix up the holes and we can run a final test to see if everything is kosher, probably about an hour and I'll have it ready.
I think I'm going to try to prototype it in the UDK, I don't really have much experience with Unity.
The concept is similar to Minecraft, but in sort of a Minecraft meets the Incredible Machine meets, I don't know, like Dead Rising.
EDIT: I didn't mean to hit submit. I'm not done with this yet.
Instead of mining blocks to build blocky structures, you collect materials and craft them into basic building pieces: 2x4s, pulleys, rope, hinges, whatever. Then you combine these pieces in the game world by having them snap together at the joint areas and create larger things. Your goal is not just to build something to protect yourself from the monster hordes that come rushing out of the forests at night, but also to devise interesting ways to kill them.
An example would be that you get some wood from a tree and you craft that into planks, but then you place individual planks into the ground. Based on how you positioned the wood in the 5x5 crafting grid, would determine how tall the plank was. Then you can connect metal sheets or whatever to it to create a safehouse to hide in.
During the day, you will work on building your defenses. Found a little motor? Hook it up with a chain on some gears to a giant metal blade and turn it on to create a stationary monster weedwacker. Hook a huge pendulum to a release switch inside your safehouse and watch it swing right through the hordes. Maybe use pressure switches and springs to create monster catapult traps.
Stuff like that.
Currently, the inventiveness in Minecraft is about building your castle or tower or whatever, basically so you can hide from the monsters. In Safehouse, the goal would be to use your creativity and a physics engine to design all sorts of ways to kill them.
I know people compare Minecraft to LEGO a lot, and I think it's an apt comparison, but for me, I stopped just building houses and castles a long time ago and got into building walking mechs and cranes that picked shit up and Mindstorms robots that could find its way though a maze, so that's the sort of thing I want out of a game like Minecraft. I want it to be more like Technic than standard LEGO.
this sounds amazing
it would have been more amazing with a link so I can try it myself
This sounds really cool.
It sounds like a Minecraft meets Tower Defense sort of game.
Also when we met up in DC I had no idea you were into Minecraft! Pretty much the entire time you were hiding out in Macy's the rest of us were coming up with ideas for objective-based multiplayer modes and geeking out to a criminal extent.
So what's going on with minecraft stuff
we're waiting for ein to be able to give us the map?
and NaS is going to be running it?
Any change in connection info?
So Rane, I figured out why David insta-crashes everyone now, and didn't use to. One of the chunks within viewing distance is corrupted. I'm trying to isolate which one (luckily, MCEdit hangs for about a minute when it loads it, so I'm narrowing it down that way).
hiartbill on
0
Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
edited November 2010
my art is just too beautiful to be allowed to continue
David is fixed. Uploading new map to server now. As far as I can tell the lighthouse and other holes are unaffected by the lighting bug now, but only testing with more people can confirm. They did lag when I warped to them, but once all the chunks loaded it was perfectly lag free, so I dunno.
Edit: Rane, there is water at the bottom of your pit, and some stone from my previous attempts at fixing. Have Nuka utilize her powers if you want it gone :P I don't think your hole is big enough to cause much issue with the lighting bug, but I'll leave that decision up to Nuka and you.
hiartbill on
0
Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
edited November 2010
I'll do it
psh I ain't no baby
Raneados on
0
Raneadospolice apologistyou shouldn't have been there, obviouslyRegistered Userregular
edited November 2010
i'll do it tomorrow
I am le tired
Raneados on
0
Mizuumipet dog you've been eating my video gamehow could you eat my video gameRegistered Userregular
edited November 2010
okay
how
do you dispatch a skeleton lurking in the pitch blackness of a cave an unknown number of blocks away and firing at you without getting your shit wrecked
Posts
Edit: They bumped the VPS up, but didn't change the billing. I'm just not going to tell them and see what happens...
Edit: I guess you guys have been talking about it. I forgot to refresh thread
be careful
when stuff like this happens, they'll often just retroactively charge you later
"oh well you took the service so you have to pay for it" etc etc
and if you complain then they'll say "okay then cancel. HAHA. That's right you'll take it up the ass!"
That shouldn't be necessary. It's not general light below Lv33, it's specifically sky light. One of the tests that thread did was to just put a 1 block think layer of rock at Lv32, and that fixed it as well.
Edit in response to Rane: Yeah you're likely right. In the end though, I still have that 7 day guarantee to fall back on if this VPS turns out to be not needed :P
hope the server is okay
edit wait what's the server info now
I think I'm going to try to prototype it in the UDK, I don't really have much experience with Unity.
The concept is similar to Minecraft, but in sort of a Minecraft meets the Incredible Machine meets, I don't know, like Dead Rising.
EDIT: I didn't mean to hit submit. I'm not done with this yet.
Played so much fucking Harvest Moon.
this is the kind of thing where I figure, yes, you have done this all on your own up until now (minus the thousands of paying alpha testers), and I really respect that, but seriously, this project is getting very large and you just made like six million dollars in less than a year
it's time to hire another programmer to do bug fixes already
Instead of mining blocks to build blocky structures, you collect materials and craft them into basic building pieces: 2x4s, pulleys, rope, hinges, whatever. Then you combine these pieces in the game world by having them snap together at the joint areas and create larger things. Your goal is not just to build something to protect yourself from the monster hordes that come rushing out of the forests at night, but also to devise interesting ways to kill them.
An example would be that you get some wood from a tree and you craft that into planks, but then you place individual planks into the ground. Based on how you positioned the wood in the 5x5 crafting grid, would determine how tall the plank was. Then you can connect metal sheets or whatever to it to create a safehouse to hide in.
During the day, you will work on building your defenses. Found a little motor? Hook it up with a chain on some gears to a giant metal blade and turn it on to create a stationary monster weedwacker. Hook a huge pendulum to a release switch inside your safehouse and watch it swing right through the hordes. Maybe use pressure switches and springs to create monster catapult traps.
Stuff like that.
Currently, the inventiveness in Minecraft is about building your castle or tower or whatever, basically so you can hide from the monsters. In Safehouse, the goal would be to use your creativity and a physics engine to design all sorts of ways to kill them.
I know people compare Minecraft to LEGO a lot, and I think it's an apt comparison, but for me, I stopped just building houses and castles a long time ago and got into building walking mechs and cranes that picked shit up and Mindstorms robots that could find its way though a maze, so that's the sort of thing I want out of a game like Minecraft. I want it to be more like Technic than standard LEGO.
can't connect to the server
the message gets cut off but it says
response code 502 for url BLAH BLAH BLAH
Didin't Notch already hire two more programmers? Where did I read that?
He hired a programmer to start on another game project that's nothing like minecraft and the other is a web programmer.
I didn't even go 50 blocks from spawn
I'm just going to stay out
I am cursed
this sounds amazing
it would have been more amazing with a link so I can try it myself
I fill notebooks up with stupid design documents for games like this.
I should probably try actually making some of them.
don't go near my hole or the server dies
just like everything else that goes near my hole
seriously, pigs, cows, chickens? all jump into my hole and die on impact
my hole is a tomb
Rane, I'm headed home now so I'll fix up the holes and we can run a final test to see if everything is kosher, probably about an hour and I'll have it ready.
Still no word from Ein on our map?
if I get some time I'll check back in on the place tonight
thanks!
i get this, too
edit: oh wait i got in!
it went through eventually
This sounds really cool.
It sounds like a Minecraft meets Tower Defense sort of game.
Also when we met up in DC I had no idea you were into Minecraft! Pretty much the entire time you were hiding out in Macy's the rest of us were coming up with ideas for objective-based multiplayer modes and geeking out to a criminal extent.
Actually that was basically the whole trip.
EASY MISTAKE TO MAKE AND I AM FULL OF SLOVAKIAN SPIRITS OKAY
yusssssssssssssssssssssssssssssssssss
we're waiting for ein to be able to give us the map?
and NaS is going to be running it?
Any change in connection info?
END IT QUICKLY
LEST THE HURT ENDURE
Edit: Rane, there is water at the bottom of your pit, and some stone from my previous attempts at fixing. Have Nuka utilize her powers if you want it gone :P I don't think your hole is big enough to cause much issue with the lighting bug, but I'll leave that decision up to Nuka and you.
psh I ain't no baby
I am le tired
how
do you dispatch a skeleton lurking in the pitch blackness of a cave an unknown number of blocks away and firing at you without getting your shit wrecked
???
dig up
drop lava on him