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[AH] It stirs in a fitful slumber (v. Azathoth)

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Posts

  • MordenthralMordenthral Registered User regular
    edited November 2010

    Harvey - Move to Black Cave
    Bob - Other World
    Mandy - Lore +2, hand stuff back, move to Woods
    Joe - Move to Independence Square
    Mary - ?
    Jenny - Fight/Will 3/3, move to Woods

    Mordenthral on
  • PayotPayot Registered User regular
    edited November 2010
    Party at the Woods !

    Payot on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited November 2010
    Eh, that starspawn would kick the crap outta me. I think I'll just shift my move up and go to the Twilight Lodge.

    Capfalcon on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    Arkham Encounters, Turn 12

    Harvey is under attack by a Fire Vampire!
    Mandy is sucked through a Gate.
    Joe, a shadow falls across you from no apparent source and you shiver with more than just cold. Pass a Will (-1) check or lose 1 Stamina and 1 Sanity.
    Mary, a woman fleeing something runs right into you. As you try to help her up, she blindly attacks you. Pass a Fight (-1) check to restrain her; if you succeed, take Ruby Standish's Ally card, or draw a Unique Item if it's not available.
    Jenny is sucked through a Gate.

    (And yes, the Dhole is gone.)

    Mordenthral on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited November 2010
    Joe auto-fails the Will check, and continues to fail on spending a clue. He decides to cut his losses and eat the Stamina/Sanity loss.

    FunkyWaltDogg on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited November 2010
    Capfalcon on
  • LucedesLucedes might be real Registered User regular
    edited November 2010
    Harvey glances nonchalantly at the vampire, readying his new magic and pulling out his Enchanted Blade.

    The vampire is casually erased from the world.

    -1 sanity, +1 Fire Vampire token.

    Lucedes on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    Joe now has 2 Clues, 1 Stamina and 2 Sanity.
    Mary has 2 Clues and gains the Cabala of Saboth (I keep my copy next to my Bathroom Reader.)
    Harvey drops back to 5 Sanity and gains another monster trophy.

    Other World Encounters, Turn 12

    Bob, you are disturbed by unsettling echoes. Pass a Sneak (-1) check to quiet them or lose 2 Sanity.
    Mandy, the odd plant has you in its clutches! Pass a Fight (-1) check to break free. If you fail, lose 1 Stamina and 1 Sanity as it partially digests you.
    Jenny, you stare into the face of madness (not quite as bad as its mouth, according to Sam.) Roll 1 die for each point of Sanity you have. Lose 1 Sanity for each die that does not roll a success. If you do not go insane, gain 1 Clue token for each die that rolled a success. You need to roll 5 dice.

    Mordenthral on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    I have made SO many sneak checks this game. :-/

    Sneak -1 check (2d6.hits(5)=0) FAIL.

    Last clue token, activate! Clue token on Sneak -1 check (2d6.hits(5)=1) SUCCESS. Phew.

    e- that should have been 1d6, but the first one hit, so it's good.

    El Skid on
  • PayotPayot Registered User regular
    edited November 2010
    Fight check failed

    This is horrible ! Being digested ! Gross !

    Payot on
  • PsychoLarry1PsychoLarry1 Registered User regular
    edited November 2010
    That's a pretty brutal encounter. 2 Successes, 3 fails

    PsychoLarry1 on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    Jenny now has 5 Clues and 2 Sanity.

    I have some good and bad news..

    Mythos Phase, Turn 12
    Happy Days Are Here Again (environment)
    • A Gate would open at the Woods, but there's already one there. Monster Surge!
    • 6 Monsters appear, 2 at each Gate, and that puts you at the Monster limit:
      • At the Woods: Warlock & Dimensional Shambler
      • At the Unnameable: Gug & Maniac
      • At the Graveyard: Maniac & Elder Thing
    • A Clue appears at the Historical Society
    • The Star Spawn (white) and the Maniacs (black) both move
    • Due to the renewed prosperity that has come to Arkham, the Terror level cannot increase.

    Upkeep/Movement, Turn 13
    Bob - ?; Returning to Arkham
    Mandy - ?; Other World
    Joe - ?
    Mary - ?
    Jenny - ?; Other World (+$1, not on the map)
    Harvey - ? (+1 Sanity, not on the map)

    Mordenthral on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    That mythos card didn't remove the "cannot seal gates" one, did it?

    El Skid on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    It did, in fact. Only one environment in effect at a time.

    Mordenthral on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    And here I happen to still have this elder sign with me... :D

    El Skid on
  • PayotPayot Registered User regular
    edited November 2010
    Happy days ?!?!?!?

    Payot on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited November 2010
    El Skid wrote: »
    And here I happen to still have this elder sign with me... :D

    What a coincidence...

    Actually, did someone already pick up my ally? Cause that +2 stealth would be awesome right now...

    Capfalcon on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    You received the Cabala I posted earlier. That Ally has already been run out of town.

    edit - Hey! How about I add it to the map on the next update.

    Mordenthral on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited November 2010
    You received the Cabala I posted earlier. That Ally has already been run out of town.

    edit - Hey! How about I add it to the map on the next update.

    I see. Ah well.

    Let's lower our move and crack open a nice book.

    Capfalcon on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    Upkeep/Movement, Turn 13
    Bob - ?; Returning to Arkham
    Mandy - ?; Other World
    Joe - ?
    Mary - -1 Speed; read a Tome
    Jenny - ?; Other World (+$1, not on the map)
    Harvey - ? (+1 Sanity, not on the map)[/COLOR]

    Any one besides Mary gonna chime in?

    Mordenthral on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    No slider moves for Bob at this time.

    El Skid on
  • PayotPayot Registered User regular
    edited November 2010
    No slider changes

    Payot on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited November 2010
    Joe also leaves his slider unchanged. He walks to whatever that street area is where the name is covered up by the Star Spawn and Maniac, and picks a fight with the Maniac.

    Horror: N/A
    Combat: 1 hit; spend 1 clue, 2 more hits.

    Having won that fight, he decides to evade the Star Spawn rather than pushing his luck. No dice; what a drag (last clue). Joe enters combat, auto-fails the Horror check and goes insane (discarding his Map of Arkham).

    FunkyWaltDogg on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    You would also lose half your clue tokens (round down, so 1 of your 2, according to the map)- are you sure you don't want to spend that clue trying to evade, since it gets lost anyway?

    El Skid on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited November 2010
    I spent them both in that sequence.

    FunkyWaltDogg on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    So you did! Carry on,then!

    El Skid on
  • LucedesLucedes might be real Registered User regular
    edited November 2010
    +1 sanity, no slider changes.

    Harvey can't get past the Star Spawn without dying on an average roll, so he's gonna stay put this turn, I guess.

    Lucedes on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    Having won that fight, he decides to evade the Star Spawn rather than pushing his luck. No dice; what a drag (last clue). Joe enters combat, auto-fails the Horror check and goes insane (discarding his Map of Arkham).

    Actually, when you fail to evade the Star Spawn, it first does it's Stamina damage to you before you enter combat. So it kills you before you have a chance to go insane.

    e- Sorry.. "knocks you unconscious and your body makes it to the hospice."

    Mordenthral on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    Upkeep/Movement, Turn 13
    Bob - Returning to Arkham
    Mandy - Other World
    Joe - To the hospital, the short way.
    Mary - -1 Speed; read a Tome
    Jenny - ?; Other World (+$1, not on the map)
    Harvey - (+1 Sanity, not on the map); stays put[/COLOR]

    Waiting on confirmation from Jenny that there are no slider changes.

    Mordenthral on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited November 2010
    Having won that fight, he decides to evade the Star Spawn rather than pushing his luck. No dice; what a drag (last clue). Joe enters combat, auto-fails the Horror check and goes insane (discarding his Map of Arkham).

    Actually, when you fail to evade the Star Spawn, it first does it's Stamina damage to you before you enter combat. So it kills you before you have a chance to go insane.

    e- Sorry.. "knocks you unconscious and your body makes it to the hospice."

    That's actually better I think, since I was headed for the hospital anyway. Thanks!

    FunkyWaltDogg on
  • PsychoLarry1PsychoLarry1 Registered User regular
    edited November 2010
    Upkeep/Movement, Turn 13
    Bob - Returning to Arkham
    Mandy - Other World
    Joe - To the hospital, the short way.
    Mary - -1 Speed; read a Tome
    Jenny - ?; Other World (+$1, not on the map)
    Harvey - (+1 Sanity, not on the map); stays put[/COLOR]

    Waiting on confirmation from Jenny that there are no slider changes.

    Yup, no slider changes

    PsychoLarry1 on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    Arkham Encounters, Turn 13
    Bob - Using the Elder Sign?
    Joe - You sneak a peek at the medical records for a recent admission who was involved in a cult ritual. Pass a Lore (+0) check to learn something about the cult's methods Gain 1 Clue token.
    Mary - Carl Sanford draws you into the study to talk and you feel the cold creep of dread listening to him. Make a Lore (-1) check. If you pass, your willpower stands up to the test of the ancient wizard and you even learn something of value. Gain 3 Clue tokens. If you fail, his hypnotic tones lull you into a trance. The conversation seems short, but when you leave the study, much time has passed and your thoughts are confused. Lose all of your Clue tokens and move to the street.
    Harvey - You are attacked by a shadowy being, but a large man leaps out of the darkness and drives it off. He introduces himself as Tom "Mountain" Murphy. Make a Luck (-2) check, or discard a Whiskey card to pass it automatically. If you pass, he joins your investigation. Take his Ally card if it's available, otherwise he gives you something to protect yourself with. Search the Common Item deck and take the first Weapon you find. If you fail, nothing happens.

    Other World Encounters, Turn 13
    Mandy - You may choose to try and infiltrate one of the angled structures. If so, make a Sneak (-1) check. If you pass, draw 2 Unique Items and keep 1 of them. If you fail, you are lost in time and space.
    Jenny - Pass a Fight (-2) check to pry open a grate you find built into the wall. Inside, you find something fascinating. Draw 1 Unique Item.

    Mordenthral on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    I was assuming since Joe said nothing he just wanted a normal encounter at the hospital.

    Mordenthral on
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited November 2010
    Don't I get my skill now?

    Capfalcon on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    Capfalcon wrote: »
    Let's lower our move and crack open a nice book.

    The book taught you Stealth, incidentally.

    Mordenthral on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    Arkham Encounters, Turn 13
    Bob - Using the Elder Sign?

    Yes sir!

    El Skid on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    Doom drops to 6, Bob is at 1 Stamina and 1 Sanity and the Graveyard is sealed. Bob gets an Abyss trophy to hang above his fireplace and the Dark Jung is returned to the cup.

    Mordenthral on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited November 2010
    I was assuming since Joe said nothing he just wanted a normal encounter at the hospital.

    I had assumed I don't get an encounter this turn.

    FunkyWaltDogg on
  • MordenthralMordenthral Registered User regular
    edited November 2010
    Oh, but you do, kind sir! You don't lose your turn or get delayed when you are driven unconscious or insane while in Arkham.

    Mordenthral on
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited November 2010
    As usual, Joe is a failure.

    FunkyWaltDogg on
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