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[Twilight Imperium] Game ON!

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    RendRend Registered User regular
    edited November 2010
    It would be appreciated if, when you make an action, you include your various types of command counters.

    As for trade goods, those are in the OP and are updated every time I update the game.

    Speaking of updating, probably sometime today.

    Rend on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Pass Leadership

    CC 1/3/2 (S/F/C)

    Darian on
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    LykouraghLykouragh Registered User regular
    edited November 2010
    Pass Leadership

    Lykouragh on
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    susansusan Registered User regular
    edited November 2010
    We up? *conversing with partner*

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
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    MordenthralMordenthral Registered User regular
    edited November 2010
    the_naalu_collective.gif

    Working out our decision right now.

    Incidentally, where are the Hacan allocating their new Command Counters?

    Edit: PLAY. Exhaust Maaluuk and place the counter in the Command Pool.

    2/3/3

    Mordenthral on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    It occurs to me that they (Hacan) didn't really declare the secondary, either/

    Darian on
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    SeGaTaiSeGaTai Registered User regular
    edited November 2010
    Figured there would be something i forgot
    pass on secondary
    Was at 1/3/2-S/F/C. Go to 3/3/3

    SeGaTai on
    PSN SeGaTai
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    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited November 2010
    We're up next I believe.
    Darian wrote: »
    Speaking of voting: Does anyone have a law they wish to bring before the Assembly? Preferably one which will find wide support from the galaxy at large.

    Anyone?

    FunkyWaltDogg on
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    MrBlarneyMrBlarney Registered User regular
    edited November 2010
    Wasn't it in the previous game that people gave both their command counter as well as trade good and card counts after each action taken? I remember doing that at least.

    SA/FS/CP
    TG/AC/PC


    or something like that.

    MrBlarney on
    4463rwiq7r47.png
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    LykouraghLykouragh Registered User regular
    edited November 2010
    We have a law that we wouldn't mind bringing before the assembly, but it doesn't benefit anyone.

    It's just that it harms only the lesser peoples.

    Lykouragh on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Play Assembly

    We'll take a quick look at the new political cards before deciding what to do with it.

    Darian on
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    RendRend Registered User regular
    edited November 2010
    Your sheet should be updated

    Rend on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Claim the Speaker token.

    We'll permit the Letnev to propose a law, as requested.

    CC: 1S/3F/2C
    T/A/P: 0/2/3

    Darian on
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    LykouraghLykouragh Registered User regular
    edited November 2010
    The proposed Policy is:
    Cost Overruns

    -FOR: Each player must discard one trade good from his trade goods area for each planet he controls, if able.-AGAINST: Discard this card.


    If I recall correctly, person to the left of the Speaker votes first, and that would be me, right?

    Lykouragh on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    You are correct, sir.
    2) Players then vote upon the agenda. Voting is done clockwise one player at a time, starting with the player to the left of the Speaker (thus the Speaker will always cast the last vote). When voting, a player has as many votes as the total combined influence value of all his unexhausted planets (and a minimum of 1 vote).

    And I believe this is the current influence (OP is not updated for recent actions exhausting planets). The L1Z1X would seem to be the only ones with something to lose, here, and even they wouldn't be losing much.

    Voting FOR/AGAINST Cost Overruns:
    Letnev: 1 vote
    Naalu: 1 vote
    L1Z1X: 1 vote, 2 trade goods
    Sol: 2 votes
    Hacan: 1 vote
    Xxcha: 2 votes

    Darian on
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    Alkey42Alkey42 Registered User regular
    edited November 2010
    Lykouragh wrote: »
    We have a law that we wouldn't mind bringing before the assembly, but it doesn't benefit anyone.

    It's just that it harms only the lesser peoples.
    Darian wrote:
    The L1Z1X would seem to be the only ones with something to lose

    WE SAW THAT.

    Vote Against

    mumble mumble...

    Alkey42 on
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    LykouraghLykouragh Registered User regular
    edited November 2010
    Oh, did we say "people"?

    We meant "overgrown Roombas".

    http://www.youtube.com/watch?v=LQ-jv8g1YVI

    I think that might be a Hacan driving!

    Vote For.

    Lykouragh on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Voting FOR/AGAINST Cost Overruns:
    Letnev: 1 vote - FOR
    Naalu: 1 vote - FOR
    L1Z1X: 1 vote, 2 trade goods - AGAINST
    Sol: 2 votes
    Hacan: 1 vote
    Xxcha: 2 votes

    Mordenthral on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Naalu, you should Cyan your own vote in that post, so that everyone knows at a glance that it is official.

    Darian on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    I would show solidarity with my death-loving robot neighbours, but frankly that would just let someone who votes after me have the potential to negotiate for 1 of those trade goods. I'd make a deal with my death-loving robot neighbours in preparation for this event, but it's probably not worth holding things up.

    Besides, I believe the Xxcha would have to vote against for this to have a chance of stopping, and I'm guessing that won't be happening somehow :P

    FOR

    El Skid on
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    PayotPayot Registered User regular
    edited November 2010
    Our calculations show that the biological entities will vote against this proposal in order to remain on the "friend" side of our friend/foe scale. Therefore, the votes entered so far are erroneous and should be reversed.

    Payot on
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    SeGaTaiSeGaTai Registered User regular
    edited November 2010
    For-the monopoly on trade goods shall be ours

    SeGaTai on
    PSN SeGaTai
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Abstain; the vote is already decided.

    Secondary is now available for others:
    Spend 1 Command Counter from your Strategy Allocation area to refresh any number of your Planet Cards with total combined resource and influence of 6 or less.

    Assembly secondary:
    Letnev:
    Naalu:
    L1Z1X:
    Sol:
    Hacan:

    Darian on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    Pass Assembly Secondary.

    CCs etc are exactly as they were when we started this mess :P

    El Skid on
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    PayotPayot Registered User regular
    edited November 2010
    Play on secondary
    Un-exhaust our glorious homeworld 0.0.0

    Payot on
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    LykouraghLykouragh Registered User regular
    edited November 2010
    I'm only like 95% certain this is legal, because I just got them this turn.
    Play secondary, untap Corneeq/Resculon, 1/3/2

    Lykouragh on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    It's legal; total resource/influence is 5.

    Darian on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Assembly secondary:
    Letnev: PLAY
    Naalu: PLAY. Refresh Bereg. 1/3/3
    L1Z1X: PLAY
    Sol: Pass
    Hacan:

    Mordenthral on
  • Options
    SeGaTaiSeGaTai Registered User regular
    edited November 2010
    play 2/3/3- unexhaust thebah, xxehan, and hercant

    SeGaTai on
    PSN SeGaTai
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Turn 1 action order:
    1: Naalu - Susan + Mordenthral - [STRIKE]Diplomacy: 2[/STRIKE]
    2: Hacan - Gene Parmesan + SeGaTai - [strike]Leadership: 1[/strike]
    3: Xxcha - Darian + FWD - [strike]Assembly: 3[/strike]
    4: Letnev - Lykouragh - Production: 4
    5: L1Z1X - Alkey + Payot - [STRIKE]Trade: 5[/STRIKE]
    6: Sol - El Skid - [STRIKE]Technology: 7[/STRIKE]

    Darian on
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    LykouraghLykouragh Registered User regular
    edited November 2010
    Time to hit those lazy peons with the proverbial blackjack.
    Activate Production to produce in my home system

    [strike]I am tapping everything, combined with the Production bonus I have 11 resources with which to build and I can build 6 plastics

    Build a Carrier, 2 Ground Forces, 2 Fighters, a Cruiser, and a Space Dock, 3+1+1+2+4=11 for resources and 1+2+2+1=6 for plastics. 1/3/2
    [/strike]

    One more stinking resource and I could have built 2 carriers and 4 ground forces and a space dock, which is what I really wanted. Oh, well.

    edit: striking bad order

    Lykouragh on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    You can discard Political cards as trade goods...

    Darian on
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    LykouraghLykouragh Registered User regular
    edited November 2010
    Holy crap, I forgot.

    Is it ok if I do that?

    Lykouragh on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    I would assume so; that's why I reminded you of it.

    And now:
    Secondary: Double Efforts
    Spend 1 Command Counter from your Strategy Allocation area to immediately build up to 3 units in one of your systems containing one or more friendly Space Dock, even if you have activated the system already. Building units here does not activate the system.

    Double Efforts:
    Naalu:
    L1Z1X:
    Sol:
    Hacan:
    Xxcha:

    Darian on
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    Alkey42Alkey42 Registered User regular
    edited November 2010
    You can't build a space dock yet
    In order to build a new Space Dock on a planet, the
    following requirements must be met:
    1) The system (that contains the planet on which you
    want to build the Space Dock) has just been activated,
    and is currently at the “Production” step of the
    Activation or Transfer Sequence.
    2) The active player must have controlled the planet
    for the entire current round. Thus, it is not possible
    to build a Space Dock on a planet that has just been
    acquired during the current round.
    3) The planet does not already contain a Space Dock
    (only one Space Dock per planet is allowed).
    4) The system does not contain any enemy ships.

    Alkey42 on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Umm.. he's doing this in his home system, right? He's had that since the beginning of the round, and there is a second planet to drop the space dock on.

    Darian on
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    Alkey42Alkey42 Registered User regular
    edited November 2010
    Activate Production Secondary - Pay 1 SC

    Exhaust 0.0.1

    Build 1 dreadnaught and 2 fighters at 0.0.1


    1/3/3

    Alkey42 on
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    LykouraghLykouragh Registered User regular
    edited November 2010
    Yeah so if it's ok if I discard that Political card, my official move changes to
    [strike]Build 2x Carrier, 4x Ground Force, Spadedock using Production in my Home system, discarding political card, 1/3/2 all planets tapped, 0/0/0 for Action cards, Trade Goods, Political Cards[/strike]

    edit: striking bad order

    Lykouragh on
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    RendRend Registered User regular
    edited November 2010
    Lykouragh wrote: »
    Yeah so if it's ok if I discard that Political card, my official move changes to
    Build 2x Carrier, 4x Ground Force, Spadedock using Production in my Home system, discarding political card, 1/3/2 all planets tapped, 0/0/0 for Action cards, Trade Goods, Political Cards

    When you discard a political card, please quote the text of the card.

    Rend on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2010
    Actually, we might need MrB or Rend for a rules clarification - as L1Z1X pointed out, Space Docks can only be produced when the system is activated and then during the Production step of the activation sequence.

    The Production strategy says that you can produce units at a space dock, without activating the system. So it looks as if you in fact cannot make a space dock right now. Sorry; I'm rusty here.

    Darian on
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