Hi, um, first time posting "art" here, mostly because I couldn't hold a candle within 3 miles of most of the stuff posted here, but I did a little doodle at work, and I sorta liked how it turned out.
Hmm. I don't know about this. Original sketch, cleaned up.
The source image.
The sketch scaled and manipulated so it almost sorta matches with the source image. I knew there was something wrong with the jawline and eyes, I just wasn't really sure what until I overlayed them. The eyes were way too high and big, her cheeks and neck were puffed out, just ugly. Not that the hacked one is that much prettier, just that the lines at least match her face. Is there anything else that I'm missing here? Anything besides more practice that I need?
Is there anything else that I'm missing here? Anything besides more practice that I need?
Nope. ;-)
Just practice like a maniac. One tip: proportions is key. When drawing a face, constantly, constantly, CONSTANTLY check and make sure that every feature is in correct proportion to the other features, and that they are properly spaced. Make measurements if you have to.
UncleSam: you've got a problem that a lot of people starting out have, which is focusing almost entirely on the details of the face and not the overall form- You do an outline, an eye, an eye, a mouth, a nose. What you're missing is the form- how do these things fit onto the form of the skull, where does the front of the face turn to become the side? Without that structure, you just wind up with the features floating, and getting the proportions between the features correct becomes even more difficult.
I might even reccommend doing a new picture where you cover up the specific features on the ref entirely with construction paper for the first 15 minutes in order to break that focus, to make sure you don't get bogged down in finicky detail. Get the eye socket down before trying the eye, for example- how the rest of the face is shaped to fit those features.
Anyways.
Figure doesn't match the space at all here, I should know better than try to get away with distorted perspective. Almost wasn't going to post this, but whatever:
Angel: Thanks for the help. But could you explain more by what you mean about blocking out the specific features? Do you have an example image where this has been done? I get the general concept, I think, I'm just not exactly sure.
Front flash photos are also terrible references. They do not help in giving you a good idea of the form of the subject since it flattens everything out. Get something naturally lit from the side or something.
Angel: Thanks for the help. But could you explain more by what you mean about blocking out the specific features? Do you have an example image where this has been done? I get the general concept, I think, I'm just not exactly sure.
I don't have any examples atm, and I can't post one because I'm at work. What I mean is, just, take the reference you have? Throw it in MS paint and draw a big black box over each eye and the mouth. Not because "mouths or eyes are bad and you shouldn't draw them", but because the whole of the form of the face is so much more important than any detail, and you need to force yourself to get that right first, before mucking about with the features.
For example, in your original picture, you obviously spend a lot of time on the eyes, but then you crushed her forehead and top of her head flat. You've got an outline of the face, but didn't pick out where the outline curves in to indicate the cheekbones- things like that which give the face its overall form. It simply isn't enough to have areas of detail with form, floating on a flat, vaguely face-shaped space.
Honestly? I've barely even touched the new version of Blender. I downloaded it when it came out, but I've been doing all my work in the previous edition.
The head on the previous page is actually all done by hand - created in a fit of inspiration after watching a rather informative box-modeling tutorial video-thingy.
I want serious advice on how to becoe better at coloring and choosing color. This is one of y first colorings with a tablet. I haven't don any real coloring since high school. Any tips, any input would be greatly appreciated. Also, how long does it take do ral detailed colorings? This didn't take e long, probably bout 45 minutes and most of that was just sharpening things up.
Angel, what's your practice sessions like? how long do you usually practice? Have you answered all these questions already?
I wish you had an FAQ.
Uh, what now? Could you be a tad more specific?
I think what he means* is that you should totally give some clue as to what methods you use in your 3-D work. Potentially a tutorial.
*this is not what he meant.
Tutorials are always cool, I remember him having a hell/death knight(or something with chains) tutorial somewhere...
I dunno, I guess I just want to know how long you practice everyday. The average amount of drawings and doodles that come out of your head each day and stuff. I guess kind of the trivia stuff. More details once I get some sleep
Angel, what's your practice sessions like? how long do you usually practice? Have you answered all these questions already?
I wish you had an FAQ.
Uh, what now? Could you be a tad more specific?
I think what he means* is that you should totally give some clue as to what methods you use in your 3-D work. Potentially a tutorial.
*this is not what he meant.
Tutorials are always cool, I remember him having a hell/death knight(or something with chains) tutorial somewhere...
I dunno, I guess I just want to know how long you practice everyday. The average amount of drawings and doodles that come out of your head each day and stuff. I guess kind of the trivia stuff. More details once I get some sleep
Uh, it depends? I don't really have an everyday practice schedule or anything, unless you count the stuff I do at work- and what I do there also varies wildly from day to day and project to project, and the output depends on what I'm doing, the revisions required, what style it is in, what methods I'm using, etc, etc, etc.
My outside of work stuff, I dunno, I work somewhere between zero and 4 hours, depending on my mood? It's hard to give you any hard and fast answers, and I doubt they would have much meaning to anyone even if I could. I don't pay attention to the time, I pay attention to doing the work.
I don't know if you saw my curse word-laden speedpaint tutorial video, I don't know if that would be a helpful thing to answer your questions or not?
@P37:
I doubt I have much to add on the topic of 3d modelling that hasn't been covered in much greater detail and depth elsewhere on the internet, or in any book or magazine about 3d modelling you can buy. Most of my models are just basic box modelling technique with a duplicated instance for symettry. It's all just extrudes, pushing around verts, using the split polygon or split edge ring tool to add detail, maybe a collapse now and then. I don't do anything fancy at all, and I don't really want to write a manual about the basic poly modelling tools in Maya in any case.
In addition to the colors, you may want to pay more attention to the form. None of the folds in his clothes make any sense.
What about the colors though? I already know his coat has a life of it's own that akes no sense, but I'm more concerned about the color. I'm trying to solid colors, but stil it looks... boo.
I would use a better drawing, but I have no scanner where i'm at right cause I'm outta town.
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More than 100% of them are sexy though.
+ :
botp
Fix that and it'll be awesome.
How is that being a dick? I said first time I have seen.... I
Dick.
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I like your style, mayday. Also, who is that spiky haired girl. I want to see more of her!
This is the best way I could do to express my feelings for a girl whom loves giraffes.
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Post apocalyptic stuff. Her name is Jill Halfpenny and she's a mercenary.
And yes, she has no eyebrows.
Liking the new SSS in Blender?
Davoid- that thing shows great style, I like it.
It would be SO sappy and a little cute, if you made the necks of the giraffes align to form a heart. aww...
Love this picture
The source image.
The sketch scaled and manipulated so it almost sorta matches with the source image. I knew there was something wrong with the jawline and eyes, I just wasn't really sure what until I overlayed them. The eyes were way too high and big, her cheeks and neck were puffed out, just ugly. Not that the hacked one is that much prettier, just that the lines at least match her face. Is there anything else that I'm missing here? Anything besides more practice that I need?
Nope. ;-)
Just practice like a maniac. One tip: proportions is key. When drawing a face, constantly, constantly, CONSTANTLY check and make sure that every feature is in correct proportion to the other features, and that they are properly spaced. Make measurements if you have to.
I might even reccommend doing a new picture where you cover up the specific features on the ref entirely with construction paper for the first 15 minutes in order to break that focus, to make sure you don't get bogged down in finicky detail. Get the eye socket down before trying the eye, for example- how the rest of the face is shaped to fit those features.
Anyways.
Figure doesn't match the space at all here, I should know better than try to get away with distorted perspective. Almost wasn't going to post this, but whatever:
Twitter
I don't have any examples atm, and I can't post one because I'm at work. What I mean is, just, take the reference you have? Throw it in MS paint and draw a big black box over each eye and the mouth. Not because "mouths or eyes are bad and you shouldn't draw them", but because the whole of the form of the face is so much more important than any detail, and you need to force yourself to get that right first, before mucking about with the features.
For example, in your original picture, you obviously spend a lot of time on the eyes, but then you crushed her forehead and top of her head flat. You've got an outline of the face, but didn't pick out where the outline curves in to indicate the cheekbones- things like that which give the face its overall form. It simply isn't enough to have areas of detail with form, floating on a flat, vaguely face-shaped space.
Twitter
NAY!
This should have a thread of its own! A museum of its own! Brilliant!
I wish you had an FAQ.
It would appear you were! I'm flattered.
Honestly? I've barely even touched the new version of Blender. I downloaded it when it came out, but I've been doing all my work in the previous edition.
The head on the previous page is actually all done by hand - created in a fit of inspiration after watching a rather informative box-modeling tutorial video-thingy.
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Uh, what now? Could you be a tad more specific?
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I think what he means* is that you should totally give some clue as to what methods you use in your 3-D work. Potentially a tutorial.
*this is not what he meant.
Tutorials are always cool, I remember him having a hell/death knight(or something with chains) tutorial somewhere...
I dunno, I guess I just want to know how long you practice everyday. The average amount of drawings and doodles that come out of your head each day and stuff. I guess kind of the trivia stuff. More details once I get some sleep
Uh, it depends? I don't really have an everyday practice schedule or anything, unless you count the stuff I do at work- and what I do there also varies wildly from day to day and project to project, and the output depends on what I'm doing, the revisions required, what style it is in, what methods I'm using, etc, etc, etc.
My outside of work stuff, I dunno, I work somewhere between zero and 4 hours, depending on my mood? It's hard to give you any hard and fast answers, and I doubt they would have much meaning to anyone even if I could. I don't pay attention to the time, I pay attention to doing the work.
I don't know if you saw my curse word-laden speedpaint tutorial video, I don't know if that would be a helpful thing to answer your questions or not?
@P37:
I doubt I have much to add on the topic of 3d modelling that hasn't been covered in much greater detail and depth elsewhere on the internet, or in any book or magazine about 3d modelling you can buy. Most of my models are just basic box modelling technique with a duplicated instance for symettry. It's all just extrudes, pushing around verts, using the split polygon or split edge ring tool to add detail, maybe a collapse now and then. I don't do anything fancy at all, and I don't really want to write a manual about the basic poly modelling tools in Maya in any case.
Twitter
What about the colors though? I already know his coat has a life of it's own that akes no sense, but I'm more concerned about the color. I'm trying to solid colors, but stil it looks... boo.
I would use a better drawing, but I have no scanner where i'm at right cause I'm outta town.
strange freaking program..