Some months back, just before the announcement of Tekken x Street Fighter, Katsuhiro Harada, big boss of Namco's fighting games development, let slip on his twitter that he was interested in a new Soulcalibur game. While fans were soon to learn that the secret announcement was just that the rumoured Tekken and Street Fighter crossover games were the real deal (not the even more vaguely rumoured Soulcalibur 5 with Kingdom Hearts characters), the Soulcalibur community decided to rally, and after holding a few large and successful major tournaments to prove that there was still interest from high-level players, they also started a
petition on Facebook.
While the petition did well, and Harada continued to tease, with
pics of him showing off the petition to his directors, and
former lead programmers praying for a new game, it wasn't until just before Christmas that anything new surfaced, when Namco community manager FilthieRich
tweeted
Looking and waiting for something special?
Make sure to continue following and tell your friends to stay tuned ....
The next day Harata
tweeted a followup.
Sorry guys I'm so busy now.
However, I want to show you something within the course of a few days...
At this point many considered another Tekken announcement. Tekken 6 for the iphone? New TTT2 characters?
But they'd just released new TTT2 footage. So Tekken x Street Fighter?
On the 24th Harada
made another tweet
Thanks for tons of comment !! OK next !!
I have something new to tweet about tomorrow night. so get ready!
(Not a footage. But important)
And 17 hours later, while everyone was quietly enjoying their holidays,
Harada finally tweeted the news that all Soulcalibur fans had been waiting to hear.
To SC Fan!The day has finally come when I can tell you all about it RT@
Daishi_CALIBUR SC is back! Get ready, fans!
http://twitpic.com/3j16ui
The game had finally been announced, and we had our new Soulcalibur director (no word on the fate of Project Soul). Daishi Odashima, a former player who then worked on Soulcalibur 3, Soulcalibur 4, and Broken Destiny.
With the official announcement less than 2 days old it's impossible to say what they're going to do next. The biggest hope of the tournament community is that Namco will take some inspiration from current developer trends and keep the fans in the loop. After that would be an arcade release, but that seems unlikely.
Next up, Virtua Fighter 5: Final Showdown gets a worldwide console release.
A couple weeks ago Namco put up a
countdown for the new Soulcalibur game. It ends on May 10th at noon EST. Stay tuned.
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whaaa?
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I'd say at this point, put Cloud and Sephiroth as the guest characters, just to finally put an end to the rumors. Both characters would fit really well anyway, since there are already SC fighters that mimic their sword styles.
Now, if Namco chooses to go the batshit insane route again and decides to put a "mainstream" guest character just for the heck of it, then I've predicted who they might choose for the next outing.
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Goku with his staff is a no brainer, though I'm almost positive that there is probably a created fighter out there since Kilik's moves would fit him.
In Soul Calibur III, I always thought that the staff style bugged out on me since it constantly changed sizes. Then I found out it's based on Goku's staff from Journey to the West.
EDIT: Speaking of character creation, I guess I'm going to need to create Haseo and Nagase again in 5.
RE: Spoiler
Oh god no.
So if Namco decides to look to mainstream movies again for a source, I can't really think of anyone else they'd be more interested in. It's stupid, but where else can you go after Yoda and Vader?
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My instinct is that after the way SC4 went down, a new team, and the current climate of fighting game, there's a good chance SC5 will be a throwback. Not quite a reboot, but something they're going to throw out as an appeasement to longtime fans.
Currently we have both Hwang and Li-long completely MIA, even though they both made it into AE as full characters (along with Amy, who managed to cross over into SC4). Algol is a completely unique character, unlike most of the bosses in the series, and while Cervantes has stuck around with his own movelist, Hwang started with a borrowed movelist and was then superseded by Yun. The same could be said for Li-long, but then you'd have to say it for Rock and Mina as well -- and both of them have been pushed to unique movelists after having most of their moves stolen away. Slightly different for Lizardman and Sophie. Point being, with the state Hwang and Li-long were in for AE, there's no reason they can't be unique characters, and Hwang is a definite fan favourite.
Abyss is unlikely to ever return. Even though he played differently, he was still a Zas clone.
Dampierre? Well, he's a new character, and has a very interesting and unique playstyle. Can't see any reason to keep him out.
That just leaves the mimic or Olcadan character, who was completely missing from SC4.
Now what Namco should really do is take a page from SNK's handbook. They've come up with the perfect solution for old guest characters. You've already designed the movelist, why let it go to waste? It would be wonderful if Vader or Starkiller, or a combination of the two, could make it into SC5. They really had a lot going for them. Kratos as well, but he's already in the new Mortal Kombat game.
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No reason to toss out all the work they've put into past guest fighters, though. Some of them were really good.
And some of them were awful (Link).
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I think it would be great of Hwang returned, he was always my favorite character.
I'd be down with Hellboy, though.
And if they do decide on a Final Fantasy cameo it had better be Squall, just because that would piss more people off.
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Maybe not Cloud popular, but he'd be just as welcomed in the game.
Now, you wanna piss people off? Put Vaan in.
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GOOD LORD NO.
Anyway, all this talk of Final Fantasy characters has me thinking of Ehrgeiz. Am I the only one? I think I may be the only one that even played that game.
Honestly, I think a SC without guest characters would be a good thing. And shit, I even liked Link.
Guest characters are lame on the whole, but some of them have managed to be solid. Vader is a good character, so is The Apprentice.
Yoda is awful. Only good for annoying counterpicks.
I played Ehrgeiz in the arcades. It wasn't very popular, or that good. But at least it had some neat things going for it, wit the way movement was done and special moves were regulated. Kind of an Art of Fighting meets Power Stone.
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You are not. Ehrgeiz was also made by Namco, and while Dissidia is currently catering to the FF fanboys' desire to put those characters in a fighting game, I still hope for a spiritual sequel on consoles.
It was just plain rad to have those characters as 3D fighters, and it's still pretty fun to play now. Also, Tifa was ridiculously overpowered in that game, and had several takedown moves that involved repeated hits to the crotch. For taking down Cloud and Sephiroth, there was no better way. :^:
Also, here's my list of custom characters. I need to update it with Terra and Celes, both creations which have received a lot of praise when I've played against PA folks.
Which by the way is something I'm totally down for soon.
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Funny that Ehrgeiz was made by Namco. Half the characters and two thirds of the animations were stolen wholesale from Virtua Fighter.
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I'd also like to see other guest movesets integrated into standard Renaissance (Medieval?) characters; especially Heihachi and Vader.
If Namco really needs to bring in the guest characters, they should to it in-house. I'm thinking Tales or uh . . . Ridge Racer.
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I don't have a huge problem with the guest characters, as long as they fit in to the game some extent. The Star Wars characters were just really out of place.
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If they're going to bring back the Star Wars characters, they really need to allow people to Create-a-Soul with them.
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I'm honestly surprised nobody on Project Soul didn't simply put their foot down on that decision. "Yoda is short and will be unbalanced, why can't we put in Luke or Obi-Wan?"
Did nobody at LucasArts play GoldenEye against some asshole friend who chose Oddjob? Yoda being put in was definitely the worst mistake for Soul Calibur IV. LucasArts should apologize for making me break my controller.
FUCK YOU! Don't mess with my head. It was bad enough when BD was PSP only and they didn't update SCIV's console version... but if this prediction turned out to be true I'd be buying a plane ticket to go to Namco Bandai headquarters to do some unmentionable things.
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Ahaha! I'll take your word on that Page, I never got a chance to play it. By the way, do you actually live in Toronto or nearby? If you're further east from Toronto (Durham) you should come on out to my buddies place to rock out some SCIV sometime.
And Yoda with Pikachu
I've always loved the SC story line and characters, I just think it could be so much better than what it is if it took on a more serious tone and stayed consistent.
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Not sorry.
Firmly in Toronto. Little chance of me getting to Durham, since I don't drive.
For a few examples of how Broken Destiny fixed things: They removed the basic Hilde Doom Combo and just replaced it with a shorter combo that didn't carry as far, but did ~70%+ damage. The one saving grace against Doom Combo was that it did crappy damage and offered a few chances for them to screw it up. They also managed to make a few characters who were already bad even worse, with Mina being the main example there.
There were only 2 good things about Broken Destiny. The first was Rock, and the second was Dampierre. Kratos was alright, but not as fun as either of those others.
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